Didn't Say Please

Didn't Say Please


Counter target spell. Its controller puts the top three cards of their library into their graveyard.

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Set Rarity
Throne of Eldraine (ELD) Common

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Format Legality
Legacy Legal
Canadian Highlander Legal
Casual Legal
Standard Legal
Block Constructed Legal
Commander / EDH Legal
Arena Legal
Historic Legal
Leviathan Legal
Pioneer Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Unformat Legal
1v1 Commander Legal
Limited Legal
Brawl Legal
Tiny Leaders Legal
Pre-release Legal
Duel Commander Legal
Pauper EDH Legal
Vintage Legal
Highlander Legal
Pauper Legal

Latest Decks as Commander

Didn't Say Please Discussion

defamagraphy1 on An Invitation to Help Magic

3 weeks ago

Determining just how broken a card is depends on how well it can be interacted with. Omanth is very easy to interact with. However I do believe Genesis Ultimatum or Escape to the Wilds should have seen the axe

The other problem is that so many players are playing it just to win.

I think the bigger problem is that it forces a player to interact with it so early which throws off an opponents game plan, that and players don't want to put more removal in their decks.

Bloodchief's Thirst, Giant Killer, Mutual Destruction, Feed the Swarm Heartless Act Legion's Judgment Murderous Rider Mythos of Nethroi Dirge Bat Hagra Mauling  Flip Drag to the Underworld Smite the Monstrous Triumphant Surge Angelic Ascension Dire Tactics Epic Downfall Necromentia Deny the Divine Eat to Extinction Banishing Light Skyclave Apparition Redcap Melee Thundering Rebuke Charge of the Forever-Beast Flame Spill Soul Sear Channeled Force Mythos of Vadrok Rumbling Rockslide The Akroan War Concerted Defense Anticognition Essence Scatter Jwari Disruption  Flip Lofty Denial Cancel Convolute Deny the Divine Didn't Say Please Mystical Dispute Mystical Dispute Memory Drain Rewind Agonizing Remorse Memory Theft Pelakka Predation  Flip Shatter the Sky Storm's Wrath Extinction Event

That's a whole lot of cards that can deal with Omnath decks. So its not so broken that it can't be dealt with. Does it mean you have to add more than 4 removal cards or change colors? You might have to. Does it mean you might have to change some strategy? Possibly.

Mono White has at least 12 solid answer cards for Omnath and you can still play aggro. Blue has counterspells though you might have to pair it with another color. Red has a few options as well, and the only color that is lacking is if you play mono green. With that many cards you really can't say it's so broken it's unbeatable. You have to play around it. You have to anticipate the strategy. These cards can easily be maindecked, and if youre a player that goes 38 creatures and only 22 lands then I'm sorry for you.

But I wholey disagree with the term Broken. Ive often seen Omnath players quit when they lose Cobra and Omnath. I've also seen a lot of them pass the turn and pass several turns. If you cannot answer it, its out of lack of trying, preparedness, or just a bad game which happens. Also, its not Omnath doing broken things. Omnath only produces the mana to do really really good things. IF Wizards bans Escape and Ultimatum players will have to switch to Lithoforming and while it won't kill the deck it will slow it down and I think that's a more fair approach. But yeah... as above, you don't have to limit yourself to just what's being played. Think outside the box.

FSims81 on Mindsculpting

1 month ago

I almost feel like Protean Thaumaturge is unnecessary here. You've got 9 enchantments to help trigger it to copy the crab but you have no form of protection for anything on your board. You might want to consider dropping him and just focusing on the landfall and card draw to mill your opponent. This would give you space for some counter spells to help protect what you have on board or to keep any big threats from your opponent off the board. Consider Didn't Say Please or even Glacial Grasp to help control the board

And if you absolutely just want to stick with making copies of the crab maybe just swap the Thaumaturge out for Glasspool Mimic  Flip since it copies without needing another piece

PuddinWing on Dimir Precinct 6 Consumer

2 months ago

You could add in Drown in the Loch in place of Murder and Didn't Say Please or Perplex in place of Cancel. Also, Thieves' Guild Enforcer could be fun.

Amechan on Blue Mill

2 months ago

Here's a few suggestions from a mill specialist,

add 1 Didn't Say Please - i don't see why you wouldn't run a playset of milling counterspells in a mill deck

replace the 3x Brazen Borrower with 3x Unsummon - this is a mill deck theres no need for attackers and brazen is a pretty bad blocker

remove the Kiora Bests the Sea God - this makes room for an additional counterspell

replace the 2x Sphinx Mindbreaker and 1x Thassa, Deep-Dwelling with 3x Teferi's Protege - since this is a Teferi's Tutelage oriented deck you will need permanents that draw to trigger Tutelage.

I hope you can try out these changes and decide if you will keep some or all of them :3

gmars on M21 Rotation Proof Mill

3 months ago

Didn't Say Please -> Mystical Dispute Maybe cut Teferi's Tutelage and focus on a more tempo style deck with the 7/7 loch creature, 24 land and the 1 drop mill 4 and 1/2 mill + scryers, cut necromentia as well?

teehouse on Mill of the Seas

4 months ago

Thanks, Balaam__ no reason other than availability, but your point is well received. I'll get more Didn't Say Please swap them around!

Balaam__ on Mill of the Seas

4 months ago

Good build. I’d run 3 Didn't Say Please and 1 Cancel instead of the other way around, but maybe you have a specific reason.

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