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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Didn't Say Please
Counter target spell. Its controller puts the top three cards of their library into their graveyard.
1 month ago
Didn't Say Please over Psychic Strike Another good card is Glimpse the Unthinkable there's more but these are all I can think of off the top of my head. Hope this helps. wallisface has a pretty good mill deck if you want one for reference
5 months ago
May I suggest Leyline of the Void and Planar Void? These cards will prevent decks with graveyard interaction from benefitting from your mill spells. Counter spells that will also allow this are Grip of Amnesia and Perplex.
In fact, I'd strongly recommend Didn't Say Please, Psychic Strike and Thought Collapse since they don't specifically target a player and can do some damage to your opponent's library even if the targeted spell can't be countered.
Another spell to consider is Mind Grind.
With all the mana rocks you have, you may want to consider redoing your mana base by replacing most of your multicolor lands for Islands, another Swamp(if you can) and lands you can search them for with including, but not limited to, Esper Panorama, Grixis Panorama, Maestros Theater, Obscura Storefront, and Terramorphic Expanse. Speaking of lands, Mystic Sanctuary is a must.
I hope this helps. Thank you for reading me out. Happy Hunting!
1 year ago
Sakashima the Impostor Bruvac #2
Didn't Say Please on theme.
Altar of the Brood could be a cost efficient engine.
Dust Bowl would be useful with all those basics lands.
1 year ago
Draw 6 cards, then exile 4 random cards from your hand
"Klaatu barada nikCHOO!"
There are plenty of puns and funny names amongst black bordered cards (Didn't Say Please comes to mind). This doesn't ask you to pick a player's nose or anything stupid like that, so it certainly could be legit. Maybe in a Modern Horizons set or some kind of return to Strixhaven.
Make a black bordered card with the word "Moist" in the name.
1 year ago
Okay, so having a look at your current list I can see a few things that I would do:
Definitely agree with king-saproling with adding Syr Konrad, the Grim as it pairs extremely well with Mindcrank often getting multiple triggers
Even though you're going for an aggresive style deck. adding a little bit of pillowfort could benefit in the form of Riddlekeeper and Memory Erosion
Nightscape Familiar to make Lord Xander, the Collector easier to play (and other cards)
Manic Scribe for a cheap creature that you can get out early that gives you consistent mill on each opponent
Didn't Say Please is a brilliant counterspell for you, especially in use of protecting combo pieces
And of course if you're considering going for draw strategies, there's plenty of cards for that
1 year ago
Just going to put some cards here I think you should add if you want to focus on Milling. The deck needs more big mill in order to win/turn on big creatures. Let me know if you want me to suggest cards to remove.
1 year ago
Some thoughts, keeping in mind your budget:
You claim your “fastest win” was turn 7… that’s waaay too slow, and i’m very surprised you weren’t killed before that turn- even the slowest of decks should be able to close-out a game before then. As a mill deck, you should be aiming to win by turn 5 at the very latest.
it’s good to compare mill cards to their burn-equvalents, as this can be a good gauge of whether they’re worth running. For example Tome Scour almost directly matches Shock, and we all know Shock is an unplayable card in Burn due to just providing too little for a card. Similarly, Tome Scour isn’t worth it, as it expends a card from your hand for very, very low value - it’s simply not going to get the job done, and it’ll leave you with too few resources.
on the same vein as above, boh of Overwhelmed Apprentice and Wall of Lost Thoughts aren’t worth running either (equating to around 0.8 and 1.6 “damage”, they make Shock look fantastic by comparison). The only creatures ever worth running in a mill deck are Ruin Crab and Hedron Crab… if Hedron is out of your budget, then just stick with Ruin, but don’t add in this other junk.
Following on from this, Didn't Say Please and Thought Collapse don’t mill enough to warrant paying 3 mana for. If you want countermagic, run Mana Leak and/or Counterspell you don’t need the extra 3-card-mill, but you will need the option to counter stuff starting turn-2.
All 4 of the enchantment choices here are super weak, and more likely to lose you the game to help you. Most of them require you play them asap, and then work very hard towards making them profitable - meaning they become effectively dead-draws mid-late game, and not-exactly-great early game. I could see a single copy of Fraying Sanity working, but 2 copies is too risky (the card isn’t great, and drawing the second copy will be effectively the same as not drawing at all, costing you the game).
Traumatize is never worth it. The game should be ending turn 5. This card just doesn’t get you there. Often its just a 5-mana “mill 5-10” cards, depending on the opponents remaining deck so late into the game.
I would suggest going up to 22 lands, your current count feels quite low.
it feels like you really want to be playing 2-colors. Adding black gives you access to both Fatal Push and Crypt Incursion, which both buy you time. It also lets you play Extirpate, to strip the most important cards from your opponents deck