
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cancel
Instant
Counter target spell.








DatShepTho on
The Doctor Invented Chaos
1 month ago
I'd argue this deck is no more than Bracket 3 (looking at this deck's tags)
Also Cancel should immediately be upgraded if possible.
Andramalech on
Y'Shtola's Arcane Arsenal
1 month ago
Potential 3-mana or more spells to consider:
- Rhystic Study, Monastery Mentor, Smothering Tithe, Propaganda, Necropotence, Necrodominance, Hurkyl's Recall, etc.
Maybe also consider some really classic three cost spells that revolve around some of magic's oldest reprinted spells. etc. Cancel, Generous Gift, stuff like that.
Other stuff to consider would be ways to replace creatures within your list with 3+ cmc spells that hold up the same keywords/wording/etc.
Good luck!
Icbrgr on Using Disrupting Shoal
7 months ago
the main point to consider with shoal or at least what i've been getting hung up on is the being able to cast on your turn. Force of Negation is amazing but if you go to tap out on your turn to play a threat like Goblin Charbelcher/Jace, the Mind Sculptor or something like that... the build im doing doesn't have the means to use Flare of Denial as anything but a Cancel.
in my more COMBO style decks ive used Pact of Negation where i just planned on going all out to win the game when i tapped out/played my combo pieces... but this brew doesnt quite play that way.
RiotRunner789 on
8 months ago
Thinking of counter spells (especially budget),
Ertai's Meddling: Technically exiles, so gets around Dovin's Veto. Best used against other counters.
Dispel is just solid.
Confound and Intervene if you need your creatures or Turn Aside for any permanent.
Negate isn't in your deck but assuming it's for a reason.
Forbid and Dispersal Shield are both great but more synergy dependant. Do you draw a dumb amount of cards or have semi high cmc cards? I will say, Forbid
is a straight upgrade from Cancel even if buyback is almost never.
DeinoStinkus on
Fblthp's Cheerios
9 months ago
GetZombified Darksteel Plate stands out to me. Beyond that I'd probably say Cancel and maybe an Island or two.
legendofa on
Tyranid Upgrade
9 months ago
Welcome to the club, bitis!
I'm not an expert Commander player, I mostly make gimmicky casual decks, but for your cards you're trying to add, my suggestions are:
Counterspell replaces Cancel: same effect, lower cost.
Temur Ascendancy and Rhythm of the Wild replace Invigorating Hot Spring and Stroke of Genius: more reliable for haste, counters, and card draw.
Swiftfoot Boots replaces Thrill of Possibility: you have a lot of draw and card filtering already, and this deck doesn't really take advantage of discarding.
Tic12 on
Bant Exalted Alara
10 months ago
nuperokaso Thanks for your comment. 1. I'll cut the borderposts and include Druid of the Anima and Arcane Sanctum soon.
-
Elspeth, Knight-Errant always seemed to be too slow. But maybe i'll give it a try and cut 1 Rafiq of the Many and 1 Battlegrace Angel.
-
I oftend use Call to Heel to protect one of my dudes from mass removal, but maybe a direct Cancel is a better option.
-
Year, the lack of draw is one of the biggest problems of the deck. Sages of the Anima or Soul's Majesty are two slow. Maybe Vedalken Heretic can solve it?
I also think about Wall of Reverence or Jhessian Infiltrator.
ThassaUpYo@ssa on
Kros
10 months ago
For your strategy, I'd focus on either infect or +1/+1 counters since the list seems to be a bit "busy" with too much going on. Once you choose which way you'd like to take the deck, we can further tweak - proliferation will still be central to your overall plan.
Here are some suggestions by color that you might want to consider adding to your mainboard:
:
Heroic Intervention, Nature's Lore, The Great Henge, Three Visits.
:
Akroma's Will, Flawless Manuever, Smothering Tithe, Teferi's Protection, Trouble in Pairs.
:
Cyclonic Rift, Fierce Guardianship, Mana Drain, Swan Song.
I think you can get away with swapping out removing some counter spells as it seems a bit overkill - Cancel, Dispel, Envelop, Negate, and Nullify could probably come out in favor of Fierce Guardianship, Mana Drain, and Swan Song (the others could just be cut).
For your land base, I'd work the following lands in to help with your color wheel:
Fetch Lands: Flooded Strand, Misty Rainforest, Windswept Heath
Filter Lands: Flooded Grove, Mystic Gate, Wooded Bastion
Pathways Lands: Barkchannel Pathway Flip, Branchloft Pathway Flip, Hengegate Pathway Flip
Shock Lands: Breeding Pool, Hallowed Fountain, Temple Garden
Tri-Cycle Land: Spara's Headquarters
True Duals: Savannah, Tropical Island, Tundra
For mana rocks, I prefer the talismans over the signets:
Talisman of Curiosity, Talisman of Progress, Talisman of Unity
I think your Kros, Defense Contractor list is in a good spot, it just needs to be a little more focused.
Have (4) | reikitavi , Bex496 , crimsonghostcan , lullygp |
Want (3) | Stinkycheese29 , concorde , ACrispyTaco |