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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Cancel

Instant

Counter target spell.

Necrosis24 on Temur Charm or Supreme Will?

2 months ago

If you are set on choosing between these two I would use Supreme Will over Temur Charm because as only use the "counter spell" effect so you may as well be playing Cancel. Thus Supreme Will is better in that case as it has a lower colored-mana requirement, and its card draw effect will be useful when you have nothing else going on.

Lunar_Wing on AHHHHHH Dragons

3 months ago

I have been working on this deck too. Mana is indeed the problem but once you get going, you very quickly wipe out most people.

I personally think you can work in 1 of 2 ways for this deck.
One of them is mana ramp which is what I see your trying to work with. The other way is cheat in dragons!

Alaundo the Seer is a way to help you get out some high cost dragons however is a bit slow build up.

Minion of the Mighty is perfect for this deck as it will help you at least cheat in 1 dragon and with your commander that 1 becomes 2!

Monster Manual and Quicksilver Amulet are great helpers as well.

Heirloom Blade can help keep dragons in your hand so the fun never stops.

Other notable additions are

Molten Echoes for give you an extra monster with haste which also works great with Minion of the Mighty. Thanks to your commander you will get 3 dragons for 1 turn, 1 has haste but is gone at end of turn. Alternatively just add an enchantment that provides haste so both your original cast dragon and his token can both attack right away.

Skanos Dragonheart is a crazy powerful addition that can be slightly lower cost then some dragons.

Old Gnawbone and Goldspan Dragon and absolute powerhouses if you can afford them.

To help deal with pesky commanders out there I like to always include at least one nullifying enchantment such as Lignify

Swap Cancel for Counterspell

Thornaz on Lots of Clues

3 months ago

Druid's Deliverance can stop you from taking damage and increase your clue tokens Sundering Growth can get rid of enchantments or artifacts and increase clue tokens Anticognition&Cancel are counters AEtherize&Aetherspouts&Into the Roil will send boards back to the owners hand

DreadKhan on Isshin, Two Heavens as One

6 months ago

If you want a cheaper $ option than Grand Abolisher (or would like another card that can do similar work), Wandering Archaic  Flip is a substantial tax on all opponent's instants/sorceries, but that tax matters most with countermagic, making everyone else's counters either very good (if you want the same thing countered for example), or very expensive (people usually consider Cancel unplayable for costing 3 mana). Archaic isn't as good at protecting your own stuff, but it's a way bigger effect generally.

You might also like Generous Gift over Disenchant, and I prefer Vanishing Verse over Fracture, but Verse is more of a competitive card maybe. Slayers' Stronghold might be nice, vigilance and haste are useful for WR.

For (potentially) untapped duals, there are a few cycles worth a look. Pathways are good (but no longer cheap unfortunately, they might go down after they rotate out of Standard though), Blightstep Pathway  Flip, Brightclimb Pathway  Flip, and Needleverge Pathway  Flip are all solid cards to keep an eye out for. Luxury Suite, Spectator Seating, and Vault of Champions are duals that usually come in untapped when it matters, and are considered among the best non-fetchable dual lands. You could try the new cycle from Innistrad, Haunted Ridge, Shattered Sanctum, and Sundown Pass are good as long as you're not running a low land count, 35 should probably work. While Sulfurous Springs is pricey, Caves of Koilos is cheap, Battlefield Forge isn't bad either, they're always untapped and by mid game you usually just use them for colourless and they have no downside. Concealed Courtyard, Inspiring Vantage, and Blackcleave Cliffs are very good, some are really expensive once again. Urborg, Tomb of Yawgmoth is a great way to make all your lands Swamps, handy for stuff like Cabal Coffers as well as just to fix your mana. Shadowblood Ridge is an untapped source of RB, which isn't a bad, but there is only the 1 in your wedge of colours, this land might be handy if you run a cycle where the RB land is really pricey.

Hope some of this is helpful, the deck seems pretty decent.

Guerric on Fish are friends

7 months ago

I see more counter-spells going in! When trying to pick out which ones are good, the 3cmc ones that do one random other thing are usually not worth it. You want to focus on 2cmc or less and when going over 2cmc you want modal spells that give us flexibility to do other things. This will especially be good in Braids if you are leaving a lot of mana open. So rather than cards like Didn't Say Please and Broken Concentration which are just glorified Cancel spells, instead go for Mystic Confluence, Sublime Epiphany, and Insidious Will, which give us other fun options when we don't need to counter. Muddle the Mixture is also an excellent counterspell which can also be used to tutor any 2cmc instant or sorcery you want. If we are in the 3cmc non-modal space, you should prioritize Spell Crumple and Hinder, which tuck the spell safely away on the bottom of your opponent's library rather than their graveyard where they can sometimes recur it. Also, Wizard's Retort is basically a second Counterspell with your commander, so I'd go for that!

Paxreseda on You are what you bury...

7 months ago

Etrata, the Silencer, Jin-Gitaxias, Core Augur do nothing for mill and have no synergy with the rest of the deck. Nyxathid is based on opponent hand size & only Jin-Gitaxias, Core Augur had any bearing on that. Lazav, the Multifarious only effects cards in your own graveyard and is legendary. Lastly, Xanathar, Guild Kingpin is cute, but has no synergy with other cards.

Jettison those and replace the ten creatures. Four Ruin Crab. Four Hedron Crab. Maybe a couple Maddening Cacophony.

Not sure how useful having single Cancel and Thought Collapse are. Memory Plunder would make better use of those non-creature spells that get milled.

Chasmolinker on

8 months ago

Seems like this could do well once it gets online.
I would cut Cancel for Counterspell and Burn Down the House for Anger of the Gods. Winged Words seems bad with only 4 creatures. Vapor Snag or something similar might work better here. Augur of Bolas is another favorite of mine.

multimedia on commander horde

8 months ago

Hey, nice start on a budget with upgrading the Wilhelt precon. In the deck editor you can add CMDR tag to Wilhelt text making him the official Commander of your deck.

1x Wilhelt, the Rotcleaver *CMDR*

You currently have 2x Rooftop which can't have in Commander. Some cards here that are in my opinion not worth playing because there's better options on a budget.

Dreadhorde Invasion and Midnight Reaper are in the Wilhelt precon, consider adding them back in? They're some of the better cards in the precon because of they're repeatable effects especially Invasion with Wilhelt.

If interested I offer more advice. Good luck with your deck.

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