|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Tempest Remastered (TPR)||Rare|
|Vintage Masters (VMA)||Rare|
|Duel Decks: Heroes vs. Monsters (DDL)||Rare|
Combos Browse all
Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
Winds of Rath Discussion
1 month ago
No Winds of Rath ? This is the boardwipe that made me want to play Bruna in the first place.
While walls can buy you some time, they're not going to do much to advance your cause. Maybe keep Fog Bank and either Plumeveil for the ambush factor or Wall of Denial because it keeps almost everything in check and add some better utility creatures like Umbra Mystic or Mother of Runes .
Illusionary Armor is one you'll have to be careful with, once its on your own equipment will kill it. Equipment doesn't really have the same synergies with Bruna that auras do some your equip count may be a bit high here. Armory of Iroas looks like it takes awhile to really get going so would probably be better making this slot ramp, say Azorius Signet . I'd take out at least 2 more pieces of equipment and sub in artifact ramp.
2 months ago
Okay, this list will probably be long so I'll see if I can break it up.
Eldrazi Conscription - expensive, but powerful aura
Spectra Ward - usually makes bruna unblockable
Spirit Mantle - usually makes bruna unblockable
Temple of the False God - land ramp, usually nice
Hedron Archive - ramp that turns into card draw if needed
Tons of tons of cards tutor enchantments, so consider those as well.
2 months ago
Well, given your inclination toward budget, I'll only recommend cheap cards. For reference, here's the Uril list I play in paper if you think this may give you ideas:
Commander / EDH
SCORE: 7 | 3 COMMENTS | 1133 VIEWS | IN 5 FOLDERS
Some cheap auras that really do work with Uril:
Shielded by Faith , Gift of Immortality (gets around pesky decks like Meren or Muldrotha playing/sacrificing Fleshbag Marauder constantly), Cartouche of Strength (it's great to kill an opposing creature and get a +3/+3 trample buff to Uril). Madcap Skills and Tilonalli's Crown are both incredible, because they buff Uril's power by 5 each for only two mana.
Other cards that may help:
Winds of Rath is amazing- it wipes the field like Wrath of God, but leaves your Uril standing free and clear. Hunter's Insight is another card I'll recommend- cast it on a swinging Uril to draw 5-12 cards, it more than pays for itself.
To fit these in, I'd recommend cutting a few cards that literally don't help the Uril strategy at all. Midsummer Revel, Pulse of the Tangle, Rhox, etc.. With more things that give Uril indestructible or bring him back from the graveyard (Gift of Immortality for example), needing secondary win cons like Rhox become less important. If you're really worried about Uril getting killed, run Flickerform , as you can just pay 4 mana to protect him at any given point in time.
2 months ago
5 months ago
Hi, I'm just dropping in after seeing the link you left on your twitter page.
If you are looking for just 4 cards to remove, I think that Clout of the Dominus , Graceblade Artisan , Norn's Annex , and Celestial Mantle would be the first cards I would look at potentially removing.
Looking at the deck, I'm assuming that the general game plan is to fort up and let Karona get passed around the table with the hope that your opponents will swing at each other with it. If I've got that right, then plan B appears to be suiting up Bruna or Uril and smashing face. Maybe I have the priority of the two plans reversed.
That being said, I think that there are a few things to consider. Celestial Mantle and Unflinching Courage work well on creatures you control, like Uril, but aren't cards that you would want on Karona as she is being passed around the table. The Mantle gives life to the enchanted creature's CONTROLLER, and Unflinching Courage gives lifelink to the creature so Karona's controller would also be the one gaining life. For your deck Unflinching Courage in a drastically inferior version of the Armadillo Cloak you also run because the Cloak's triggered life gain effect will always give YOU the life instead of Karona's controller. It's an important difference that is worth looking at when refining your selection of auras.
Aside from that, I think that Clout of the Dominus isn't the best choice in the deck. The fact that it gives shroud is counter-intuitive to a voltron strategy.
If you decide to take Celestial Mantle out, maybe it would be worth considering running Pollenbright Wings ? If you put it on Karona it will always give you the tokens, not Karona's controller, which can help give you an army of saprolings that you can then boost with Karona's ability when it gets back to your turn.
Of course, that all depends on people actually choosing to attack with Karona. Since you are already running pillowfort cards, I think that it is worth running cards like Fumiko the Lowblood that force your opponents to attack. The rules say that even if you have a Propaganda in play, opponents still have to attack someone to meet the requirement. They can't just choose you, decide not to pay to attack, and claim that their attack has been negated. If they don't pay to attack you then they have to attack someone else if possible. It's a useful way to get your opponents to whittle themselves down and to limit the use that they can get out of their utility creatures.
The deck has a number of ways to try to handle your opponents' cards, but you are pretty reliant on Anguished Unmaking and Merciless Eviction to permanently deal with opponents' utility creatures. Everything else you have either bounces or just prevents those creatures from attacking you. It might be worth looking at cards like Prison Term and Darksteel Mutation as more effective enchantment-based removal options that you can search up with your enchantment tutor cards if you need them. Winds of Rath is also useful for helping to clear the board while leaving your enchanted creatures untouched.
I don't know how much of that helps with the direction you are currently looking to take the deck, but I hope that it gave you some ideas.
7 months ago
Hey, sorry it took me a while to browse through your deck. First things first, I don't know your meta or your budget; my card suggestions are just that, suggestions.
Command Beacon - Definitely needed since Avacyn will be removed multiple times per game.
I've doubled my mana at times with Gauntlet of Power on the field.
Your build looks like hell to play against otherwise, very solid.
7 months ago
Solid points. One thing I've lost in the switch to this build is the ability to play cheap Wraths like Winds of Rath and Slaughter the Strong . Was trying to compensate for that loss in the mid-game by holding up bounce/counter to keep opponents in check. Probably not worth giving up consistency or budget for that, though. I know some of the card draw is awful, so perhaps investing a little more in that at the cost of some of the 20 cent cards is worth it. I'll probably keep the 2-mana equipment and ditch any rock over 15 cents, just being okay with running slower. Took out Rise from the Tides , as well. I guess we're all in, no backup plan, but it's $10, so yolo. I might go down to 3 or 4 pieces of fixing, but this deck really needs a little, at least, since it needs to reliably have 4 red sources to activate Shu Yun's ability and cast a couple of pump spells, as well as a blue source to cast the commander.
7 months ago
Winds of Rath - You are running only 4 Enchantment Auras so chances are, this will wipe your own board as well. If that's the case, there're lowest CMC board wipes like Day of Judgment , or more versatile ones like Cleansing Nova at 5 CMC. Austere Command while being 6 CMC, allows you to wipe the big CMC monsters while leaving your Commander unharmed since he only cost to cast.
Inquisitor's Flail - Double-edged sword, literally.
Trepanation Blade - It's a Hit and Miss. At to cast and to equip, there are better options out there.
Winds of Rath occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.66%