Winds of Rath

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

Latest Decks as Commander

Winds of Rath Discussion

jakeyuki12 on T H E B A B Y

11 months ago

Hiya! I've got a few concerns with the list. The major one is the fact that you have almost no card draw in your deck. I only counted 3 cards that could generate you card advantage, so I worry that your deck will run out of gas and/or can get blown out really easily by a board wipe. The other is some rather interesting card choices. A few examples: You play Winds of Rath in the deck, but you only play a pair of auras. Slash the Ranks seems like a cool card, but this deck seems to want more creatures on board than just your commanders, so it feels like a non-bo too. You've also got a lot of equipment and synergies to go with it, but your commanders don't really encourage equipment. Ardenn, Intrepid Archaeologist is probably better for that. Akroma + Rograhk wants you to go wide with aggressively costed key-worded creatures. So I would suggest cutting by a lot on the equipment synergies as well as cutting a lot of your high-cmc creatures and getting more low-cost key-worded creatures along with ways to protect them and ways to rebuild when you get blown out. And of course, more card draw.

Orange+ on Palladia Win-Mors

1 year ago

Cool deck! I'm in the process of tweaking my own voltron deck, so I might have some helpful card suggestions for you.

I see that you are running Plea for Guidance. Since you have mostly aura enchantments, I can recommend Three Dreams instead. It is however a bit more $ expensive.

If you need more board wipes, Winds of Rath is great in aura-voltron decks.

And if you like Scourge of the Nobilis, then maybe you'd like Runes of the Deus or the bit more $ expensive Shield of the Oversoul aswell.

Lastly, I see that you play Retether, which is a very good card. However, if you need a budget version or an additional recovery card, then Open the Vaults might be a good fit.

ellie-is on Rograkh, Intrepid Archaeologist

1 year ago

Peoyogon: Thank you!!!

Definitely going to look into fitting some of these in, and Emeria is going right into the $$$$$ maybeboard! From playtesting so far it's been a lot of fun having a monored commander in a monowhite deck, haha. It's the kind of quirky uniqueness I appreciate in a deck. And if I keep finding cards that make monowhite a stronger option, and the addition of red doesn't end up giving me anything that's truly game winning, I just might end up keeping it this way!

Danitha is neat and I did consider her! Might give her another chance and see if I can find a slot for her. She's especially nice in an equipment-based build like this since she can bring the cost of all equipments down, while she'd be wasted on auras with fully colored mana costs.

And you're right, this is a good deck for Flickering Ward haha.

I'll keep Winds of Rath in mind in case I add enough equipments to make it worth it, but right now I don't see the deck going in that direction. And finally... Hot Soup is a fun card! Only reason I didn't add it is that Rograkh has so much built-in evasion already, and for just one more mana I can make him unblockable with no downside and without requiring indestructibility. And it was a lot of fun realizing that menace meant Vorrac Battlehorns just made it flat out unblockable.

But yeah, thanks a lot for the comment and suggestions! They definitely help!

Peoyogon on Rograkh, Intrepid Archaeologist

1 year ago

I really, really like the idea of taking this mono white! I think that would be a really unique route to take! If you do end up sticking to one color, you could consider including Armored Ascension and Emeria, The Sky Ruin. Emeria can be really useful if your commander gets expensive in the late game from it being removed so often...

Danitha Capashen, Paragon does a lot of work for me in my Sram Voltron build. She might be useful here too! Flickering Ward also seems much better here in a mono colored deck. :)

You might not have enough enchantments to include this right now but I would also keep in mind Winds of Rath. I have used that many times as a straight one-sided wrath!

This is just a pet card of mine but never underestimate the power of a bowl of Hot Soup! Especially if you are already prioritizing indestructibility, the down side is often negated.

ghostfire86 on Uril, the Mistalker

1 year ago

There’s only two one drop aura ramp to the three mana dorks you’re running. The rest of the worthwhile aura ramp are two drops which could replace the two drops your running. If you wish to argue Bloom Tender is present and worth playing, I’ll point out you are not running Faeburrow Elder or Nature's Chosen which would double their output. You also can’t go infinite with tender or elder without blue. Chances of going infinite with your creature ramp using Aggravated Assault is also slim. Furthermore, Aggravated Assault is awesome (I used to run it in my build), but you need to also run Sword of Feast and Famineas back up to your Bear Umbra. Both the sword and the umbra benefit the aura ramp cards. Synergy is a wonderful thing. We could also discuss how mana dorks don’t have haste but the auras can be used same turn if placed on untapped land.

I’m betting with all the creatures you’re hoping to gain benefit off of Sublime Archangel. Not bad, but Uril needs auras, trample, Protection from creatures, flying, indestructible, and (if possible) double strike, not exalted. You’re also running Winds of Rath,Day of Judgment, and Wrath of God. This is counter productive to having so many mana dorks over aura ramp.

This was my first commander I ever built and have been tweaking him for more than 5 years. Build him voltron tall and dont worry so much about going wide.

Aura Ramp:

Utopia Sprawl

Wild Growth

Fertile Ground

Trace of Abundance

Wolfwillow Haven

Overgrowth (if you like the enchantress draw odds.

CJH123 on Uril, get your hands off me!

1 year ago

34 lands seems low, and I'm always wary of running the bounce lands alongside that many tap lands. With a budget manabase I'd probably ease off the costs like Mayael's Aria and Naya Charm also.

Rather than Midnight Guard + Elemental Mastery/Presence of Gond I'd run Siona, Captain of the Pyleas for the Shielded by Faith combo (+ Emblem of the Warmind, probably) as the pieces are independently more useful.

I'd also work on reducing your CMCs across the board (particularly if you want to stick to 34 lands). Spellbreaker Behemoth could be Destiny Spinner and Runes of the Deus could be Temur Battle Rage and Winds of Rath could be Gravitic Punch, for example.

Are things like Silence, Gaddock Teeg and Shalai, Voice of Plenty a meta choice? In my experience, Uril benefits most from being able to kill 1 or 2 players as quickly as possible (rather than trying to control the board).

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