
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Winds of Rath
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Mortlocke on Sigarda Voltron Deck? TOO MANY …
2 weeks ago
I'm very familiar with Sigarda, Host of Herons as im one of the aforementioned pilers who want to stop the Volton nightmare from coming online. Stax is the key. Build the deck anticipating the animosity from the table by incorporating cards like Crawlspace, Silent Arbiter, Karmic Justice, Ghostly Prison, and Winds of Rath.
Just gotta be more hostile to make people think twice.
amarthaler on
EDH Geist of Saint Traft
2 months ago
Updates!
Out: Mana Vault, Land Tax, Archivist of Oghma, Winds of Rath
In: Mind Stone, Wedding Ring, Deep Gnome Terramancer, Settle the Wreckage
amarthaler on
EDH Geist of Saint Traft
8 months ago
Update!
Out: Wayfarer's Bauble
Back In: Winds of Rath
Swapped Winds of Rath back in but had to remove something so it was Wayfarer's Bauble.
amarthaler on
EDH Geist of Saint Traft
9 months ago
Update!
Out: Winds of Rath
In order to keep the secondary strategy of going wide with Angel tokens, I decided to swap out a board wipe with an enchantment with huge payoffs. In as early as four turns, we can start making Angel tokens to ensure we have blockers. If this card doesn't work as planned, Winds of Rath will likely go back in.
Crazyjala on
Sigarda, Host to champions
1 year ago
Armadillo Cloak Arcane Signet Winds of Rath Unflinching Courage Selesnya Signet Danitha Capashen, Paragon Katilda, Dawnhart Martyr Flip Nomad Mythmaker Esper Sentinel
jakeyuki12 on
T H E B A B Y
2 years ago
Hiya! I've got a few concerns with the list. The major one is the fact that you have almost no card draw in your deck. I only counted 3 cards that could generate you card advantage, so I worry that your deck will run out of gas and/or can get blown out really easily by a board wipe. The other is some rather interesting card choices. A few examples: You play Winds of Rath in the deck, but you only play a pair of auras. Slash the Ranks seems like a cool card, but this deck seems to want more creatures on board than just your commanders, so it feels like a non-bo too. You've also got a lot of equipment and synergies to go with it, but your commanders don't really encourage equipment. Ardenn, Intrepid Archaeologist is probably better for that. Akroma + Rograhk wants you to go wide with aggressively costed key-worded creatures. So I would suggest cutting by a lot on the equipment synergies as well as cutting a lot of your high-cmc creatures and getting more low-cost key-worded creatures along with ways to protect them and ways to rebuild when you get blown out. And of course, more card draw.
Orange+ on
Palladia Win-Mors
2 years ago
Cool deck! I'm in the process of tweaking my own voltron deck, so I might have some helpful card suggestions for you.
I see that you are running Plea for Guidance. Since you have mostly aura enchantments, I can recommend Three Dreams instead. It is however a bit more $ expensive.
If you need more board wipes, Winds of Rath is great in aura-voltron decks.
And if you like Scourge of the Nobilis, then maybe you'd like Runes of the Deus or the bit more $ expensive Shield of the Oversoul aswell.
Lastly, I see that you play Retether, which is a very good card. However, if you need a budget version or an additional recovery card, then Open the Vaults might be a good fit.
ellie-is on
Rograkh, Intrepid Archaeologist
2 years ago
Peoyogon: Thank you!!!
Definitely going to look into fitting some of these in, and Emeria is going right into the $$$$$ maybeboard! From playtesting so far it's been a lot of fun having a monored commander in a monowhite deck, haha. It's the kind of quirky uniqueness I appreciate in a deck. And if I keep finding cards that make monowhite a stronger option, and the addition of red doesn't end up giving me anything that's truly game winning, I just might end up keeping it this way!
Danitha is neat and I did consider her! Might give her another chance and see if I can find a slot for her. She's especially nice in an equipment-based build like this since she can bring the cost of all equipments down, while she'd be wasted on auras with fully colored mana costs.
And you're right, this is a good deck for Flickering Ward haha.
I'll keep Winds of Rath in mind in case I add enough equipments to make it worth it, but right now I don't see the deck going in that direction. And finally... Hot Soup is a fun card! Only reason I didn't add it is that Rograkh has so much built-in evasion already, and for just one more mana I can make him unblockable with no downside and without requiring indestructibility. And it was a lot of fun realizing that menace meant Vorrac Battlehorns just made it flat out unblockable.
But yeah, thanks a lot for the comment and suggestions! They definitely help!
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