Wall of Denial

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
MTG: Commander (CMD) Uncommon
Alara Reborn (ARB) Uncommon

Combos Browse all

Wall of Denial

Creature — Wall

Defender, flying,

Shroud (This creature can't be the target of spells or abilities.)

Wall of Denial Discussion

Wolfpig on Please don't attack. I want peace.

1 week ago

Love the Deck, here are some fun and cheap suggestions that may help you out!

Wall of Denial / Vapor Snag / Celestial Flare / Elite Arcanist / Righteousness / Spell Snare / Godhead of Awe / Silence / Detention Sphere / Journey to Nowhere / Preordain / Jace, the Living Guildpact / Deputy of Detention / Invocation of Saint Traft / Unsettled Mariner / Oblivion Ring /

These are all great budget options that can replace a lot of your cards that already do the same, but for a higher cost. these kind of decks its vital to stall till you can drop bombs for a win. Good looking deck, hope it helps!

kamarupa on Voltron Walls to the Balls

1 month ago

Wall of Denial might also be worth considering, but the Shroud would prevent it from being equipped.

xaarvaxus on The Blue Lion - Bruna Voltron

1 month ago

No Winds of Rath ? This is the boardwipe that made me want to play Bruna in the first place.

While walls can buy you some time, they're not going to do much to advance your cause. Maybe keep Fog Bank and either Plumeveil for the ambush factor or Wall of Denial because it keeps almost everything in check and add some better utility creatures like Umbra Mystic or Mother of Runes .

Illusionary Armor is one you'll have to be careful with, once its on your own equipment will kill it. Equipment doesn't really have the same synergies with Bruna that auras do some your equip count may be a bit high here. Armory of Iroas looks like it takes awhile to really get going so would probably be better making this slot ramp, say Azorius Signet . I'd take out at least 2 more pieces of equipment and sub in artifact ramp.

dingusdingo on Solitaire

2 months ago

Big laughs you deleted my comment. This deck can't even claim its wincon is a win 100% of the time it goes off because it relies on swinging, a Solitary Confinement + counterspell for your cyclonic rift shuts it down pretty ez, as will most stax builds or anti-turn cards ( Stranglehold Static Orb Trinisphere ). This deck doesn't run enough draw and it doesn't run enough answers to problems. Theres also no guarantee that you will chain turns because you can whiff easily based on deck size and density of turn or extra combat spells.

This deck can't sit with real boy competitive decks. Blockers kill Narset in this build. Stax turns off your extra turns. Any combat advantage by your enemy and you're shut out, even to just a Wall of Denial lol. I have a hard time believing this deck doesn't struggle at casual tables too, despite the $3500 budget.

Stop archiving or deleting criticisms of your build. I pointed out you make these decks to farm +1 from casuals and you deleted my comment, only reinforcing my point. Instead of getting mad when people tell you how your deck under performs, or explain exactly how decks that run EXTREMELY COMMON COMPETITIVE STAPLES shut you off, learn and adapt. Your head in the sand attitude about competitive staples and builds is why people give you such a hard time for labeling your decks as competitive. There are some extremely common situations and cards that happen in competitive EDH that we want to know how your deck navigates. That's why we ask things like "So what do you do about a turn 1 Trinisphere ?", because with 1 piece of removal and it adding CMC on to all your free spells, its a pretty big counter to your decks entire goal. Or when we ask "How do you get past any blocker with 4+ toughness, or any blocker with 2+ power?", its because your deck has a glaringly obvious flaw.

TL;DR this deck can't even guarantee a win with infinite turns

PhyrexianPreator on Bant Wall Beat Down

2 months ago

I would switch Assault Formation with High Alert .

Reading some of the comments I noticed that Wall of Denial doesn't get to attack with assault formation, but if you switch it for high alert then it can. you can also use it to effectively give a creature you control vigilance. I like what you got going here, really nice overall.

Any luck with a side-board?

beggarmage on another brick in the wall

2 months ago

I agree that a white splash would be useful because of Arcades, the Strategist and Perimeter Captain , in fact i believe that using 3 Axebane Guardian and changing the Simic Growth Chamber to Azorius Guildgate would be enough to run these cards without problem. about the Wall of Omens i supose that Wall of Blossoms is the exactly same thing and we could change then to Wall of Denial , assuming that arcades will be more efficient in making card draws than blossoms. thanks for commenting ^^

kamarupa on Draconic Sentinel

3 months ago

You can read the really long bit below or look at my Defender's deck: 'fender-benders. Pretty much the same thing. I think I'm 1-2 lands short of what the deck needs.

I suggest cutting Tower Defense. If your walls aren't big enough to block, Tower Defense isn't likely to help - it's pretty useless against too many things - Deathtouch, board-wipes, removal, discard, etc, etc. Additionally, in my experience, it usually didn't accelerate a win.

I also suggest you cut Assault Formation. It's great to have a back-up plan, but Assault Formation is significantly worse than Arcardes.

I suggest adding 4x Time of Need . This will not only negate the need for Assault Formation, but also tutor up a Tetsuko Umezawa, Fugitive. With Time of Need, I think you could also cut 1xTetsuko. Additionally, you could add 1x Rogue's Passage to further ensure you can get creatures through.

I think Wall of Denial is better than Tree of Redemption in every way except flavor.

I suggest cutting Wall of Mulch in favor of Wall of Omens and Orator of Ojutai . It's just not good to sacrifice any creature - The dorks need Defenders to kick out the mana, especially if Freed from the Real+Blue Sun's Zenith is a wincon. Additionally, if dorks are going to tap for mana, additional creatures are needed to block. And, with Time of Need, the "need" to draw cards is considerably less.

Sylvan Caryatid is worth considering if you can afford it. While it doesn't tap for nearly the mana you get with Axebane Guardian or Overgrown Battlements, it does mana-fix and can't be easily removed. "Bolt the bird" pretty much applies to Axebane Guardian. I went with a full set of both Caryatids and Guardians to help keep the mana-base consistent. I'd also say that the more dorks you have, the less land you need. I think you could run 21-22 lands with 8+ dorks. Because Arcades draws you a card for each played Defender, the more Defenders you can pack in the better.

In my experience, opponents remove Arcades as quickly as possible. Therefore, something to protect him: Muddle the Mixture - the drawback to this spell is also its strong-point - It can tutor Tetsuko or other 2-drop Defenders, or you can use it to tutor Time of Need, which, while being a round-about strategy, is still useful. But that also means you're less likely to have it in hand when you need to protect the Arcades you just spent 5 mana to get. Both Negate and Heroic Intervention are stronger, but less synergistic and slightly less flavorful. There are, of course, other spells - these are just my top picks.

Beast Within is the broadest removal in the game and in a Defenders deck, tends to be pretty funny as most of the Defenders are at least 0/4. (making the 3/3 Beast irrelevant). In the same vein, Slaughter the Strong is equally fantastic. It's like they made it with Arcades and Tetsuko in mind.

Seaside Citadel is better than Rupture Spire.

Sideboard spells:

I really like Shalai, Voice of Plenty in the sideboard. Just 1x is enough because 4xTime of Need. Teyo, the Shieldmage is also a great synergy spell to counter burn decks. Return to Nature is the new Naturalize , and either is solid in any sideboard. Pithing Needle can be useful, as can Elixir of Immortality and Ratchet Bomb .

Ungulate on Walls of Emrakul - Modern defender combo

4 months ago

Christmas land: 1. Land Perimeter Captain 2. Land Overgrown Battlement 3. Land Axebane Guardian + Overgrown Battlement 4. Emrakul or any wall + Drift of Phantasms into Emrakul

Matches are a matter of stalling and drawing until the above situation happens, or you beat face with Arcades, the Strategist . Wall of Denial makes the Arcades plan really strong and often lethal in one swing.

Load more

Wall of Denial occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GWU (Bant): 0.66%