Combos Browse all Suggest
- Lightning Greaves + Ornithopter
- Elvish Piper + Lightning Greaves
- Blood Artist + Lightning Greaves
- Auriok Steelshaper + Lightning Greaves + Paradise Mantle
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
Eilel on Selvala, Heart of the Wilds
1 day ago
RAMP:
Quirion Ranger (commander untap)
Scryb Ranger (commander untap + flying en prod blue)
Awaken the Woods (mana sink)
Archdruid's Charm (ook removal)
Goreclaw, Terror of Qal Sisma (ook trample enabler)
Nyx Lotus (late game super ramp wss)
Lands:
Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)
Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)
Card draw / advantage
Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)
Garruk's Uprising (ook trample enabler)
Battle Mammoth (creature en soort ward voor alle creatures)
Disciple of Freyalise Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)
Regal Force (creature)
Tutor
Finale of Devastation (ook haste enabler)
Recursion / Graveyard
Bala Ged Recovery Flip (ook een land)
Long Rest (kan elk type kaart terug pakken, mass recursion)
Enablers
Concordant Crossroads (haste)
Surrak and Goreclaw (trample + haste)
Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)
Ulvenwald Oddity Flip (Trample + haste en +1/+1 enabler als die geflipt is)
Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)
Removal
Scavenging Ooze (graveyard)
Rampaging Yao Guai (ook mana sink)
Beast Within (raakt practish alles)
Terastodon (super goed)
Khalni Ambush Flip (fight spell die je als land kan spelen)
Bridgeworks Battle Flip (fight spell die je ook als land kan spelen)
Protection
Tyvar's Stand (of een mana sink)
Lightning Greaves (haste voor je commander met 0 equip)
wincons
Goldvein Hydra (mana sink en eventueel super late game extra ramp)
Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)
Silverback Elder (removal / card draw / lifegain)
Alternative wincons
Triumph of the Hordes (als je een teringlijer wilt zijn)
GhostB3N on Roon - Blink
6 days ago
Acidic Slime > Witch Enchanter Flip
Sun Titan > Angel of Indemnity
Soul of Emancipation > Dour Port-Mage
Cavalier of Dawn > Dreamdew Entrancer
Emiel the Blessed > Combat Thresher
Piyh on Great Heads Think Alike
1 week ago
Painter's Studio / Defaced Gallery
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RiotRunner789 on Share your hidden gems
1 month ago
Dystopia: Normally, at least two players are in green and or white. Only been a dead card once, otherwise it typically takes out 4-12 permanents.
Gift of Doom: I never see anyone else playing this, but sacking a creature to make another creature indestructible, with added bonus that it doesn't use the stack, it's too good.
Peacekeeper: Old card no one thinks of. Great when no one has removal and their only way to win is to swing.
Tower of the Magistrate: Best used on opponents creatures. In response to attempting to equip Lightning Greaves or a great and unexpected way for a voltron to suddenly drop all of its equipment while attacking.
angelx on Runo Stromkirk Clerics
1 month ago
18/09
We actually are playing lower end for now, just going to tighten up the SeaBeasts and the staples a little. Also Davey Jones' Locker.
OUT - Saheeli's Artistry - Snow-Covered Swamp - Deceiver Exarch - Liliana, Heretical Healer Flip - Shield Broker - Stormsurge Kraken - Cavern of Souls - Reflections of Littjara - Talisman of Dominance
IN - Brinelin, the Moon Kraken - Quest for Ula's Temple - Marit Lage's Slumber - Lightning Greaves - Sapphire Medallion - Swiftfoot Boots - The Grim Captain's Locker - Agadeem's Awakening Flip - Blood on the Snow
Idoneity on Commander Story Circle
1 month ago
Yesternight I went to my LGS's free-play commander event. It had been a while and I was looking forward to it. In the second round with a lovely group, I played my Bladewing the Risen deck, an old and reliable favourite.
It was a slow start for us all; I did some discarding and then cast a Wheel of Fortune. Because I was against three green opponents, I was disappointed when the only dragon I drew was a Hellkite Tyrant. There were no artifacts as far as I could tell. But then I noticed something.
The wheel had drawn a foe into an Ygra, Eater of All. Everything was food and everything was dying, so it quickly became massive. But I had a beautiful Hellkite Tyrant, which was soon wearing Greaves, which had soon granted me control of all of their food creatures.
On a previous night with the same deck, an opponent had resolved a Possibility Storm, so I began casting Rummaging Goblins with the hope of hitting Utvara Hellkites.
Magic has innumerable interactions that each recontextualize the game-state, sometimes to the degree of utterly unforeseen terrain.
Do you have any stories of your deck doing something you had never designed it to do? Maybe it operated off a card you included for another purpose entirely, or maybe your opponent cast a Dream Halls and you popped off to new heights. Tell your tales!
Nunu312 on Orzhov Spirit Tokens
2 months ago
Love a good spirit deck, and nice to see a new commander doing it!
I think you've got some great cards in there that probably don't work as well as you want them to. Luminous Angel is incredibly expensive for a 4/4 flyer that might generate 2-3 tokens. By the time you put it down that's just not a relevant amount. Oyobi, Who Split the Heavens Is in very much the same boat. Because it only happens on casting, it can at most happen 5 times, as that's the amount of spirits you have to cast (and you have no arcane spells). Elesh Norn, Grand Cenobite Is a fantastic card but can occasionally create friction at the table. I don't necessarily suggest that you cut it, but do consider it. It can easily create an environment where some people are unable to play their decks at all until it is delt with.
A bit of the same but Long-Forgotten Gohei definitely fits, but you only have 6 spirit spells and no arcane spells, so you're only using half of it. Etchings of the Chosen is the same price but has an extra ability. You may just want to run both though?
The first thing for additions are the token doublers. These will really help you capitalise on your commander as they will act upon each instance. So instead of casting Triplicate Spirits and getting a rather underwhelming 3, you instead get 6. Then at the end of turn you get another 6... only this is doubled as well, instead of 3, you get 18.Mondrak, Glory Dominus and Anointed Procession are the standouts here, although they are pretty pricy in real world dollars.
Overall though, I feel your ways of generating tokens is very on theme, but not very sustainable. A key thing that you might have missed is that your commander generate spirits for each tokens you make, not spirit tokens. So Collector's Vault, makes a treasure token, free spirit. You have a huge amount of ways to make tokens but a lot of them are humans or other some such (Call the Coppercoats, Martial Coup) so they may not be on brand. Look into ways you can make those one or two treasure / clue / food tokens as you just otherwise play normally.
A conspicuous absence is any of the Teysas. Teysa, Envoy of Ghosts is expensive but fun. Teysa, Opulent Oligarch is much cheaper and synergises VERY well with your commander. Teysa, Orzhov Scion requires a bit more of the black/white spirits, but might still work very well. Teysa Karlov doesn't synergise super well, but has good abilities regardless and certainly isn't a bad pick. The Kaya planeswalkers also often deal with white black spirits as well as having a bit of control so they might be good to look at Kaya the Inexorable being the standout.
another fun card that is changed entirely by your commander Afterlife Insurance and having any method of sacrificing your spirits changes it from just saving those spirits, to doubling their amount. It would go well with Ayli, Eternal Pilgrim, but that starts to lean more into aristocrats than pure spirit tokens.
Another thing is that a lot of white ramp works well with bounce or sac land, you've got the obvious one but you might be able to increase it with Lotus Field and Lotus Vale. Things like Land Tax is a staple for white, but even when you're just running Priest of the Blessed Graf they can help you make him work.
My final point is that you don't seem to have a good way of protecting your quite expensive commander. Your group might not place that big an emphasis on commanders, but it's more fun if she sticks around. There are the old standouts of Lightning Greaves and Swiftfoot Boots, but there are a lot of options.
GregariousG on Manifest the Deadly Disguise
2 months ago
To dylan.575:
Kaust is definitely a commander that screams, “I’m working harder to do my thing than you are.” Yes, the draw of Kaust is the surprise element. There is nothing better than an opponent using panic removal on a manifested land. However, Kaust’s problem is that he supports a draft mechanic. As well, Sultai, particularly and , have more impactful morph creatures. However, there should be more resources as Magic will return to Tarkir in 2025. As well, I’m hoping that Disguise will be an evergreen mechanic. For me, this deck needs more ways to manifest and cloak. Ugin's Mastery, Veiled Ascension, and Mastery of the Unseen pull plenty of weight for me. Though it isn’t a permanent, Hide in Plain Sight is too good to not play.
You are 100% correct on your assessment for instants and sorceries. My build really wants to manifest and cloak the top card, which makes these two cards types even worse. Because of that, I use permanent types that do similar things to the instants and sorceries that were previously in the deck. The thing I found about Kaust, whether testing, playing, or research, is that Kaust has to make the gameplay experience “fair”. “Fair” for who? Fair for Kaust, and just Kaust. That means Kaust needs to slow down the game and shut off game elements he doesn’t utilize. The biggest change in success was shutting off ETB triggers. ETB triggers are simply too good. Almost every deck is playing a creature with ETB triggers, except Kaust for the most part. That isn’t fair and it shows. Torpor Orb, Hushbringer, and Doorkeeper Thrull are some of the best cards in the deck. You could add more Torpor Orb-effects, but I prefer these two because they have flying. You also notice that I’m playing some stax creatures, like Void Winnower and Yasharn, Implacable Earth. I'm gonna point out Yasharn because I don’t use any sacrifice elements outside of fetchlands. Though yahsarn’s ETB will be shut off, I will gladly pay that price to stop players from sacrificing treasures. I’m to the point where I want to add more stax elements to the deck. I agree with your assessment about “on attack” creatures, except for Phlage, Titan of Fire's Fury. Phlage has been great both with and without a Torpor Orb on the field.
Your version has cost reduction, which is something I should put back into the deck. I was using Trinisphere but it was just ok. I thought about putting in Hydra Omnivore and Kamahl, Heart of Krosa in my version. I had Silverback Elder and it ended up on my “maybe” list. I’d be careful of Helm of Awakening cause I won’t want to reduce cost for everyone. I’m an old school player but I’m moving away from the auto inclusion of Lightning Greaves and/or Swiftfoot Boots. I’m finding that lots of ramp acts as recursion and protection for decks. What is Dawn Charm doing for you? I cut Expose the Culprit for Teleportation Circle and I have no regrets. Your top end is good. I like the new Eldrazi support that I added to mine. Because my Kaust builds just makes tons of mana, I can just hard cast Eldrazi. Let’s keep helping each other to make Kaust great!
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