Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Lightning Greaves Discussion

Jopling on The Watchers on the Wall (Bant Defenders)

23 hours ago

wallisface

Prismatic Ending certainly seems better than O-Ring, I will get a couple of copies instead!

Lightning Greaves I use for Shroud on Axebane Guardian. Usually when my opponents realise what's happening, they focus fire their removal. The haste is a nice addition to be able to tap for mana too. With this deck in particular, I've got so much use out of it.

As for Arcades, the Strategist, I've been getting by okay with just two, but may put in a third copy, just unsure what to drop to fit another copy in.

wallisface on The Watchers on the Wall (Bant Defenders)

4 days ago

Some thoughts:

gavriel1136 on Help with my Mizzix deck

2 weeks ago

I have a Mizzix deck of my own, (though my tapped out version is likely outdated), so I can share my insights. I also avoided storm for mine as well.

First off, your mana production likely needs to be higher. 4 rocks and some rituals won't cut it, especially with so few lands. People looove removing Mizzix, and having more mana to recast her is vital. If you like spells that give mana, consider Brass's Bounty or Spell Swindle

Second, is there a reason you have so many things to give instant speed? Leyline of anticipation, quicken, vedalken orrery. Why are these necessary? Blue/red has plenty of instant speed interaction without needing to speed up sorceries.

Third, your wipes. You have three and Mizzix dies to all of them. Consider effects that will not force you to recast your commander. Curse of the swine is nice, and but there are other options.

Lastly, some random card choices I don't follow. Foil, Counterflux, and Guilded Drake all seem sort of suspect. The first two make Mizzix's ability irrelevant, and the third plays into your minor "theft" subtheme, but frankly is just a random card to include. Better counterspells are ones that take advantage of Mizzix's abilities, such as Syncopate and Power Sink. I know 1 mana spells are efficient, but after you get 1 experience counter, those ponder, Brainstorm, and preordains are gonna feel way worse.

P.S., for protection, I recommend things that give hexproof/ shroud, such as Lightning Greaves or Giant's Amulet. On the spell side, Dive Down, or Blink effects like Teferi's Time Twist usually serve me best

d_iros on Crouching Kadena, Hidden Phage [Primer]

2 weeks ago

Sure thing! The primer is written for near absolute beginners after all ;)

Step 1: Cast Phage the Untouchable

Step 2: Equip protection as fast as possible

Lightning Greaves - Free to equip and can be attached the moment Phage hits the battlefield.

Swiftfoot Boots - Due to the equip cost I would consider carefully waiting a turn to cast Phage if it means having the mana to equip the boots instantly.

Whispersilk Cloak - 2 to equip but provides the necessary Step 3 in one package. It’s probably still a good idea to wait to cast Phage and equip the same turn. If this is on the board when you cast Phage someone might put two and two together.

Sometimes you’re just gonna have to just cast Phage and pray no-one removes her or rely on protection morphs to keep her around. This can be effective but is less reliable and less long term. What to do is a situational judgment call but if Phage gets removed it can easily turn a win into a loss.

Step 3: Make Phage Unblockable

Thassa, God of the Sea - Very hard to remove plus a nice bonus of repeated scrying if played early

Rogue's Passage - The most expensive way to get the job done. More mana available for morphs is always good.

Whispersilk Cloak - Protection and unblockable rolled into one equipment. See above.

Step 4: Kill everybody with Phage and pray nobody has a boardwipe or that you have an answer. Also, control the board as much as possible with morphs and removal.

twechsler on Messing with Lore

2 weeks ago

seshiro_of_the_orochi thank you for your suggestions. I am planning on adding Jhoira's Familiar because I think it will run very well in this deck. Thran Dynamo is another great one but I think I have a lot of mana ramp cards right now (about 16). In the future, I could swap that out for Burnished Hart or Excavation Technique as I think these are the worst mana cards right now. Similar story for Myr Retriever but I agree because he is very mana efficient. I have 9 cards for recursion not including osgir but I can definitely swap the myr in for Sun Titan or Refurbish. I know Lightning Greaves has some infinite combo ability because of its 0 mana cost to equip but I'll probably get the cheaper of the two unless you really think that its worth the extra dough. Once again thank you so much for taking the time to help me out.

julio0728 on Bruvac Petitioners

3 weeks ago

great list, I also own a Bruvac deck very similar to yours, I'm using petitioners but at this point, I do not own a Thrumming Stone.

In your list you do not run some cards like:

More ramp - Sapphire Medallion,Arcane Signet, Mind Stone, your land count is few 33, and only 3 ramp rock, no artifact tutors, I think will be hard sometimes to have 6 mana to cast Maddening Cacophony and kill all the table or recast Bruvac more times.

Protection - You ran 10 counterspells but not Lightning Greaves effects

What is your opinion about Dramatic Reversal + Isochron Scepter combo? it needs rocks to be infinite, but cheaper than Intruder Alarm + Thrumming Stone. I do not run it now, but I was thinking on make some room in the deck for it.

I do run the Grindstone + Painter's combo and I included some artifact tutors FabricateWhir of Invention, also Sphinx's Tutelage, to have other combos to win.

Back to Basics will be a great inclusion in your deck. Since I'm not running Thrumming Stone I have only 23 Petitioners, but I'm planning to remove some cards to reach at least 25, and take advantage of cards like Herald's Horn that I also ran on the deck.

seshiro_of_the_orochi on Messing with Lore

3 weeks ago

Two cards that are good with commanders with Tap-abilities are Umbral Mantle and Thornbite Staff. I also imagine Jhoira's Familiar to be quite useful here. Thran Dynamo is another powerful mana rock to copy, and Myr Retriever is great in most decks that run more than the usual mana rocks. Lightning Greaves and Swiftfoot Boots seem important for both haste and protection for Osgir. Finally, Lodestone Myr seems to have some potential with your deck.

I wish you the bestest of fun with the deck!

Malsorn on C'mon! What Are the Odds!? *CEDH*

3 weeks ago

Path of Ancestry is strictly better than Arcane Sanctum, never know when those one or two extra scries will help out! Also, as much as I know it goes against the theme, Swiftfoot Boots or Lightning Greaves would really do work in this deck, letting you swing in with Yennet and provide her with protection the turn she comes in. There are a few other cheap haste-granting equipment with odd costs (Chariot of Victory, Strider Harness,Sword of Vengeance), but they don't come with the protective abilities.

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