Combos Browse all Suggest
- Lightning Greaves + Ornithopter
- Elvish Piper + Lightning Greaves
- Blood Artist + Lightning Greaves
- Auriok Steelshaper + Lightning Greaves + Paradise Mantle
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
3 days ago
Core players remain, tweaked out some cards for cards I already had. I traded for Purphoros Hammers but it's just inanimate in a deck that's moving. Since it's not equipment it's a dead card with text. I wanted haste. Lightning Greaves gives me haste and protection at an instant with my equipment swapping cards. I upgraded Browbeat for Risk Factor as an instant on my opponents turn than using up good mana on my turn. Trying Burning Oil over Lightning Helix for the flashback text of having some late game burn available if needed. I like these Swiftblade Vindicator for the angry little package they come in. I could use some advice on sideboard. Maybe more dual protection swords depending on the opponent in there.
6 days ago
Would you consider Stonespeaker Crystal, Magus of the Wheel, Viscera Seer,
Talisman of Indulgence, Kazuul, Tyrant of the Cliffs, Lightning Greaves, Trailblazer's Boots?
Dualcaster Mage + Heat Shimmer?
Also, mikaeus doesn't work with your spell creatures, i guess he is just there to combo with murderous redcap?
Just some thoughts, cheers and have fun!!
1 week ago
I love your deck and have been using it as a template as my regular deck for random pub games. While it performed pretty well without any upgrades, I found it ran out of steam mid to late game after I get blown out by a board wipe. After a game or 2, players would usually exile Giada the moment it hits the board, slowing down our ramp signifcantly. Also, if we miss a land drop mid-game, we're basically stuck waiting for a good draw. I realized that building an early oppressive board state begs for a board wipe when everyone else is still building but it sets us back significantly. With that in mind, I cut a lot of the lower CMC angels and built more towards value/recursion. Based on your comments it seems that this deck is more budget focused but since I'm making this my main, I've decided on pulling the best cards from other decks for some spicy upgrades. Let me know what you think below (sorry for the wall of text):
Archaeomancer's Map - This one isn't as good as Land Tax but it can help us keep pace with Green ramp and drop the tapped lands on opponent's turns when we can't use them efficiently.
Smothering Tithe - I've played this card in 2 other decks and it's always been great. It usually pays for itself by the time it comes back to you and if not removed can add plenty of mana over the course of the game.
Smuggler's Share - I have mixed feelings about this card. The smarter opponents will play around it, but should still give us some card advantage overall.
Nykthos, Shrine to Nyx - Value with a strong board presence.
Ancient Tomb - Helps with the artifacts and equip costs, life loss is not a concern in this deck.
Cavern of Souls - I hate when blue counters our big angels, so this stops it.
All the fetch lands - Arid Mesa, Fabled Passage, Flooded Strand, Marsh Flats, Prismatic Vista, Windswept Heath. This reduces our number of basic Plains to 11-12 but I haven't had issues with it yet so far as long as we have access to colored mana in my starting hand.
Stoneforge Mystic - Amazing with Sword of Hearth and Home. Keep blinking it and grab the rest of your equipment package for free. Second target would usually be Lightning Greaves just to get some protection on the board or make some hasty angels.
Pyre of Heroes - While Search for Glory can fetch some of our legendary creatures, I prefer getting them straight onto the battlefield. I wouldn't use it on the lower cmc Angels, which I mostly pulled out, but on the higher cost ones to cheat out big angels. The dream is to target the one-off 5 cost angels like Karmic Guide or Sigarda's Vanguard to pull Sanctuary Warden for the card draw into Emeria Shepherd for the recursion or Bruna, the Fading Light Meld to bring out Brisela, Voice of Nightmares Meld Meld
Sword of Fire and Ice - I haven't added this one in yet but I think it's a strict upgrade over Rogue's Gloves. Getting the pro blue/red and pinging things off the board is just so much more value for the extra 1 cost.
Lightning Greaves - Short of board wipes, single target removal is the bane of this deck. I usually voltron Giada with all my equips and let the other angels synergize the board.
Emeria Shepherd - Especially strong recursion with fetches. Dropping this on the right turn with a fetch in hand can be game ending.
2 weeks ago
So I need hexproof for my Voltron mono white... I was surprised I couldn't find anything in white. I know about Swiftfoot Boots and Lightning Greaves but I was hoping for an aura since it's for a Light-Paws, Emperor's Voice deck. Am I missing something here or are the only options for hexproof in equipment and "protection from color" auras?
Any advice on keeping my commander from getting poofed would be appreciated.
2 weeks ago
Decree of Pain may be good if the big mana is consistent. Wild Magic Surge could be added to give more universal target removal. Thousand-Year Elixir and Lightning Greaves can give Yurlok of Scorch Thrash haste and some added protection.
3 weeks ago
Hexproof is fun (:
1 month ago
Howdy! I have some recommendations!
Umbral Mantle can give you an infinite/infinite if you equip it to a myr, or just give you a lot of untaps. Not that you can't do that already, but this gives you an extra +2/+2.
Oblivion Stone is an excellent board-wipe. Drop it turn four and slowly but surely just mark everything that's yours. And you could use it as a negotiation tool. "If you murder his commander, I'll keep that combo piece of yours safe."
Well of Knowledge reads weird, but it's basically saying "(2): Draw a card. Any player may play this ability but only during his or her draw step." It'll be good for everyone, but better for you.
Mirrorpool is just good utility.
Luminarch Ascension is going to give you as many white angels as your heart can handle.
Illusionist's Bracers is just going to double whatever fuckery you're up to.
1 month ago
That's true, you do probably need some protection. Thankfully, green loves hexproof. Also, you're 100% right about Neverwinter but it's still not a terrible deal.
Treefolk Umbra, Snake Umbra, Boar Umbra, Spider Umbra, and most importantly, Bear Umbra are all of the green totem armor cards that will protect against destroys and combat damage. Some of them are great, others so-so, I'll let you decide.
Alpha Authority is a good one, especially since hydras love trample.
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