Lightning Greaves

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

clayperce on Torgal, The Best Boy

1 week ago

theNeroTurtle -
FYI, once we comment on a deck we're essentially "subscribed" to it and we'll get notifications anytime someone posts to it. There's really no need to tag folks unless the message is kinda just for them ... like this one :-)

//

SPEASKEAZY -
I can hardly believe I'm typing this, but the biggest change I'd suggest to your deck is actually to raise your mana curve just a bit. One-drops are great in an opening hand, but it's often a bummer to draw them in the mid-late game. And every two-drop in the deck competes directly with Torgal ... so they have to either be better than your Commander or they have to be good enough that we want to cast 2x of them on Turn 3 instead of just casting a four-drop. And I think a little more power for the mid-late game would be great.

Some possible changes (details in this "first draft" decklist, over on Moxfield):
- Doggos: From 17 Wolf and Dog Creatures to 15 "Doggo" effects (incl 7 Creatures)
- Humans: From 22 Human Creatures to 17 "Human" effects (incl 15 Creatures)
- Card Advantage: From 10 to 15
- Recursion: From 0 to 3 (for bringing key pieces back ... especially after board wipes)
- Targeted Disruption: From 4 to 8
- Mass Disruption: From 1 to 2 (though this is kind of meta-dependent ... 1 may be plenty)
- Protection: Left it at 4, but swapped in Heroic Intervention, to give at least a little protection against board wipes ...

I wanted to specifically mention some 6-drops that IMO would work really nicely: Hollowhenge Overlord, Surrak and Goreclaw, and Rishkar's Expertise.

I also wanted to mention: Lightning Greaves and Sword of Truth and Justice are GREAT cards; they just don't really seem to fit in with the rest of the deck. I could totally see leaving them in though ... or even adding more equipment to the deck.

Hope something in there ^^ is helpful; very sorry for the spam if it's not!

Cheers!

ToastedBagl on Burnt Eggs

1 week ago

If you're going the snow-covered route with basics, I suggest Scrying Sheets.

You have Goblin Chirurgeon in the deck which I suspect is a mistake. Maybe you meant Guttersnipe?

Braid of Fire and Electro, Assaulting Battery seem pretty viable here.

Lightning Greaves and Swiftfoot Boots seem more effective and keeping your commander alive than regening it by sacking the one goblin in the deck.

Glamdring and Runechanter's Pike will provide alternate win cons for you if needed.

Matzizzet on Every Masochist Needs a Marchesa to Love Them

1 week ago

Have you considered adding a Trinket Mage and Tribute Mage engine?

Trinket Mage can grab The Ozolith, Skullclamp, Iron Apprentice or Sol Ring and the Treasure Mage can grab you Metallic Mimic, Agatha's Soul Cauldron, Spellskite, Lightning Greaves or a free sac outlet with Altar of Dementia or Spawning Pit *list*. Both mages can also be tutored with Imperial Recruiter and they share the human wizard type with Marchesa which really powers up the Metallic Mimic.

clayperce on Gut Shot

1 month ago

Very cool deck! I've can't recall ever seeing Gut partnered with Popular Entertainer before (seems like she's always hanging around with Agent of the Iron Throne or Inspiring Leader), but I really like it.

The deck seems to be running as you like, so please take these more as "brainstorming ideas" rather than actual suggestions:

Cheers and a big +1 to you!

DreadKhan on Nadu elves

2 months ago

When I play tested this deck I found that it wanted even more creatures, more card advantage, and maybe some of the ways that let you target a creature for free infinitely. It might help if you could fit in some creatures that draw on ETB, like Elvish Visionary, these help keep cards in hand and make it easier to have both a creature, Nadu, and an effect to target them repeatedly. For the infinite target options I remember people using Shuko and Lightning Greaves in some lists, there are also White options to target creatures repeatedly for free.

NV_1980 on Anti Venom Horrifying Healer

4 months ago

This looks positively scary; nice job! Out of curiosity: why didn't you include Lightning Greaves/Swiftfoot Boots? Giving your voltron hexproof seems kinda logical. I see you've included Giver of Runes but not Mother of Runes; might be worth considering as your battlecruisers (including anti-venom) are your main mechanisms for winning with this deck so they need plenty of protection and a bit of redundancy doesn't hurt. Something similar could be said about Grand Abolisher and Myrel, Shield of Argive.

One more thing that's really noticeable: your deck doesn't have anything for dealing with opposing enchantments or artifacts. You could consider cards like Disenchant, Generous Gift, Heliod's Intervention and Return to Dust.

NV_1980 on White Waifu Shield Bash

4 months ago

Hi theLegendred. I've played Avacyn for some time. Opponents I faced would keep counterspells and/or removal in reserve specifically for Avacyn's appearance (yup, she's considered that much of a threat). I found the following cards to deal with this:

  • Aegis of the Gods/Metropolis Reformer: hexproof for yourself, which prevents opponents from targeting you with abilities/spells, amongst which are spells that force you to sacrifice your own creatures (which is one of the ways in which your opponents can still get rid of Avacyn, eventhough she's indestructible).
  • Chimil, the Inner Sun: bit of an expensive piece of kit, but it's been pulling its weight regardless. Avacyn doesn't need to worry about counterspells no more and the value brought forth by the discovery ability is absolutely awesome in a battlecruiser deck.
  • Defense Grid: makes countering spells a lot more expensive.
  • Eight-and-a-Half-Tails/Giver of Runes/Mother of Runes: helps in case you don't have stuff like Lightning Greaves/Swiftfoot Boots on the field yet to equip to your most valuable creatures.
  • Silence: cast this before casting Avacyn. Of course, this spell can still be countered, but that means one less counterspell held in reserve.

Wouldn't say it's necessary to include all of these, but including some will make a difference for sure. Good luck with the deck.

Hazbula69 on Tifa Face Meets Fist!

4 months ago

indieinside I strongly considered putting in the Lightning Greaves for the Swiftfoot Boots but I decided not to because with the Lightning Greaves it has shroud and with the deck having a lot of 1+/1+ counter synergy I would not be able to target her with the counters from those abilities. I have consistently been able to get around 8-10 lands by turn 5 in casual pods. That one mana is a big deciding factor in the beginning game, but I have not been even able to get the boots in my opening hand just yet. My time will come lol.

I do greatly appreciate the insight though! I will have to switch it out and see how it plays!

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