Counter target spell. Its controller mills three cards. (They put the top three cards of their library into their graveyard.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Thought Collapse Discussion
4 days ago
How has Thought Collapse worked out for you? How often can you afford to spend your turn 3 countering a spell instead of dropping those repeated mill effects like Fraying Sanity or Memory Erosion? And because most of the deck is at sorcery speed, if your opponent doesn't cast anything counter-worthy and just swings you waste one of the most important turns on your curve. I obviously don't know your playgroup and haven't had any experience using it as a potential clutch card, but that's what I see. Looks like a really fun list too.
2 weeks ago
I really like how you have your deck synergize well with your graveyard. Normally I would cringe seeing Mesmeric Orb in a deck, but you made it work to your advantage.
I don't think you need to replace spells with lands as much as find spells with a lower mana cost. For example, Visara is a good card, but in my opinion the cost is too high to justify for a non-Rogue creature. Have you considered replacing her with either Nighthowler (you can attach it to Consuming Aberration and give it some protection from players exiling their own graveyards), a tutor card (such as Demonic Tutor or Mastermind's Acquisition) or even a counter spell (such as Didn't Say Please, Psychic Strike or Thought Collapse). Another example is Mirko Vosk. It goes well with your overall strategy, but for the same amount of mana Mind Grind can get around opponents with Hexproof despite milling one less land and you can cast sooner if necessary.
As for lands, unless you intend on adding Amulet of Vigor and Ghirapur Orrery at a later date, Having Coral Atoll and Everglades could do your strategy more harm than good since you have to remove other lands from the battlefield only for them to be tapped upon entering. If you choose to add Amulet of Vigor and Ghirapur Orrery, may I also suggest adding Dimir Aqueduct? If you choose to replace Coral Atoll and Everglade, May I suggest lands that allow you to search for lands including, but not limited to, Esper Panorama and Terramorphic Expanse?
Thank you for reading me out. I hope this helps. Happy Hunting!
2 months ago
I think that Mana Leak is severely underrated, and I am surprised that no one has yet mentioned it. It is a soft counter, rather than a hard one, but it still is very effective, as it can counter any spell unconditionally and most players will not be able to afford to pay 3 mana until later in the game, and the fact that it costs only 2 mana (and only one of which is colored) means that it can be cast early in the game.
Counterflux is another excellent card, in my mind, because it, itself, cannot be countered, and its overload ability is very nice, as well.
I also think that Countersquall , Undermine , and Thought Collapse deserve to be mentioned, as well; while they may not be the most powerful counterspells in the game, the fact that they add insult to injury with their additional effects should not be overlooked.
Arcane Denial is also an excellent counterspell, as well; while allowing an opponent to draw two cards may be less than ideal, the fact that it can unconditionally counter any spell for a very low and easy cost.
2 months ago
Love this deck, still putting the fine touches on it. Counter-spell heavy is fun because you can play it safe (because Niv is always group hated) or aggressive. A version of this I run now has Thought Collapse as a cheap just in case combo.
5 months ago
Add Glimpse the Unthinkable and Maddening Cacophony for some large mill. Add better counterspells like Counterspell , Didn't Say Please , Disallow and Thought Collapse . Take out Bone to Ash , Cancel , and other bad counterspells. Add better removal like Dimir Charm , Heartless Act and Drown in the Loch . Take out Doom Blade and bounce spells. If you still want a bounce spell, add Brazen Borrower . Take out Illusionary Armor and Exquisite Blood for Lightning Greaves and Swiftfoot Boots . You need better ramp so definitely add Sol Ring , Arcane Signet , Dimir Signet and add Command Tower for a land. Add Cloak of Mists and Aether Tunnel for Tricks of the Trade and Way of the Thief . Go infinite with Rings of Brighthearth + Basalt Monolith + Mind Grind . This isn't a mill win condition, but if you want to do something janky, you could do Tree of Perdition + Reduce in Stature + Sovereign's Bite to reduce an opponent to 0 life. Here's a lot of cards to put in. Hope this helps
5 months ago
Well, if you're going with mainly milling and control, try to stick with mainly cards that do that. Thought Collapse is another counter spell with mill. Manic Scribe is another good card. Cards you have such as Induced Amnesia , Platinum Emperion , Howling Golem , Giant Scorpion , and Fetid Imp probably aren't as useful as other cards could be.
7 months ago
interested in your choice of counterspells. drown in the loch and psychic strike. i would generally think of options like Negate , Arcane Denial , Disallow , Void Shatter over those two. even Thought Collapse is an interesting option if you want to stick with the mill theme.
7 months ago
For counter spells I would recommend Didn't Say Please and Thought Collapse . Perplex would be a bonus. To take full advantage of Phenax's ability, I'd recommend Tree of Perdition . I would also recommend some more graveyard hate. Bojuka Bog is a must. Planar Void can prevent your opponents' graveyards from getting too big. Add in Duskmantle Guildmage as a win combo with Mindcrank. With most of your spells Blue, Drowned Secrets is a good mill booster. And don't forget Ruin Crab . Happy Hunting!