Counter target spell. Its controller puts the top three cards of their library into their graveyard.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Ravnica Allegiance (RNA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Thought Collapse occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.09%
Thought Collapse Discussion
3 weeks ago
Ok so I am a bit late but since the new set release I have been busy but anyway there are two other mill cards I could add those being Sweet Oblivion and Towering-Wave Mystic I wait to hear your opinions but I think Sweet Oblivion can replace Thought Collapse and Towering-Wave Mystic can replace Witching Well can for the sideboard maybe remove Mesmerizing Benthid to Nadir Kraken
1 month ago
Nosema You wrote: "Hey, Thank you so much for responding. It was really helpful and I am close to finishing the deck but I REALLY like the idea of the Duskmantle Guildmage and Mindcrank combo. I was wondering whats the best way to trigger that. like the cheapest/easiest way for your opponents to all discard a card? Also do you try to play both at the same time or play 1 and then the other and risk it being destroyed? Thanks again!"
One strategy is to improve the mill technique. If you are playing different Counterspells than Didn't Say Please, Thought Collapse, Psychic Strike could be possible additions. Maybe consider Psychic Corrosion, Memory Erosion or Jace's Erasure, but I think those Enchantments are not in the theme of the deck.. Grisly Spectacle is better as a removal with mill, Jace's Archivist helps also the Notion Thief + Whispering Madness -combo. Pilfered Plans is card draw with mill.. so you have a nice pool of cards to choose from.
Another way is to get the Discard-Theme. Very annoying but also very effective. You still may play Windfall, Dark Deal and all those cards with such an effect. Painful Quandary is awesome but creates hate. A special combo could be High Market + Howltooth Hollow + Mindslicer if you are going deeper and deeper in the theme. Bottomless Pit, Oppression are fantastic cards. Bloodchief Ascension is so good for gaining life in the discard strategy, just think of this one.
In my opinion you play both cards, but you need some Counterspells in your hand. And you should have enough mana available..
2 months ago
Consuming Aberration doesn't fit. turn 5 pass, is not fast. we want to win on turn 5. combo- Drowned Secrets Fraying Sanity in play turn 5 Merfolk Secretkeeper adventure play Merfolk Secretkeeper from exile, Unsummon and play both parts of merfolk again for 36 which assuming you went first thats at least 47 cards of 60 gone. The problem is that's assuming they do nothing to you during all that.... Didn't Say Please and Thought Collapse counter everything and mill plus they're blue so... downed secrets triggers! Good way to say "bad opponent! your cards belong in the graveyard, not in play!" However, this doesn't balance out the deck. We need better draw. i personally like Into the Story but Chemister's Insight is also very good. Just hold up mana against opponent's that interact a lot with counter spells and respond at the end of turn with a draw spell or Unsummon that creature that can kill you this combat or whatever. The trick to a fast mill deck is being able to keep your hand full, mana open, and able to mill some amount of cards every turn. so i would remove Consuming Aberration Jace, Memory Adept Chronic Flooding maniac scribe and the lands that produce black mana. then i would add more Island you need 23-24 land. Into the Story or Chemister's Insight Didn't Say Please and Thought Collapse Unsummon and sideboard Run Away Together This should have you consistently milling your opponent by turn 5 if not by 6. hope this helps and good luck.
2 months ago
Just made my first big edit to the deck and would appreciate your thoughts! Also, if you don't mind, please upvote my deck when you have a quick moment!
- Dark Deal , replaced by Archive Trap
- Sphere of the Suns , replaced by Sol Ring
- Mirko Vosk, Mind Drinker , replaced by Jace, Memory Adept
- Jester's Cap , replaced by Sadistic Sacrament
- Dreamborn Muse , replaced by Hedron Crab
- Whispering Madness , replaced by Glimpse the Unthinkable
- Thought Collapse , replaced by Drown in the Loch
- Relic of Progenitus , replaced by Soul-Guide Lantern
- Sky Diamond , replaced by Fellwar Stone
3 months ago
Hey there! I know this deck is kinda old since ixalan rotated out of standard, but I can help you with this R/U mill vision you have. So first of all if your boyfriend is playing a deck around Approach of the Second Sun something you wanna have around are counterspells. Now we have counterspells that mill in Thought Collapse and Didn't Say Please . Splashing red you also have Ionize . Following that, R/U decks usually have good mechanics to draw cards, which is an excellent method to mill down an opponent with Sphinx's Tutelage , which should be accompanied with several card draw engines. Cards like Radical Idea , Chemister's Insight and even cycling cards of your own like Censor or Hieroglyphic Illumination could work. Mill usually struggles with board pressence, so cards like Sweltering Suns , Hour of Devastation work okay as boardwipes. If you want to add some pressence of your own cards like Electrostatic Field , Crackling Drake , Murmuring Mystic or Guttersnipe can lend you a hand as either blockers or as a way to put pressure on the opponent.
Regarding sideboard, Mill struggles A LOT against aggro, so early-game blockers, boardwipes and counterspells to disrupt tempo are your best ally.
If you have other questions feel free to contact me, I play a lot of mill and everyone hates me for it, but I enjoy it.
3 months ago
I probably do need more lands, I just need things to take out.
Ethereal Absolution and The Haunt of Hightower fit very well with our gameplan. The idea of a midrange deck is to survive the early game without giving your opponent a big boardstate and use big creatures in the lategame. That's what we're doing here. We aren't building up, we're just surviving. Mu Yanling, Sky Dancer helps us with this in two ways: debuffing the opponent's creatures, and absorbing damage so we don't take it.
Our gameplan to beat flash is the same as any other: counter/wipe the opponent's creatures, and resolve our big ones. The only complication is the opponent's counterspells. Like I said before, it's not our best match-up, but we can survive it.
The counterspells are more of a backup plan, for when we don't have much of anything to play on those turns. Even forcing our opponent to play around the spells helps us.
Thought Collapse fits with the gameplan perfectly fine. It gets rid of the opponent's play-around, and gets more cards in their graveyard.
4 months ago
Veil of Summer should be on the CounterCounter section.
4 months ago
To make it clearer - these are the changes I'd make for the deck to win more :D