Thought Collapse

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Thought Collapse

Instant

Counter target spell. Its controller mills three cards. (They put the top three cards of their library into their graveyard.)

LethalKitten on GU Turbo Fog

3 weeks ago

Edit: Added a lot of the suggested cards, and now have a deck size of 60. Thanks! I was also thinking maybe Thought Collapse would be a decent card.

wallisface on A Modern Mono Mill of Maddening Magnitude

3 months ago

Some thoughts, keeping in mind your budget:

  • You claim your “fastest win” was turn 7… that’s waaay too slow, and i’m very surprised you weren’t killed before that turn- even the slowest of decks should be able to close-out a game before then. As a mill deck, you should be aiming to win by turn 5 at the very latest.

  • it’s good to compare mill cards to their burn-equvalents, as this can be a good gauge of whether they’re worth running. For example Tome Scour almost directly matches Shock, and we all know Shock is an unplayable card in Burn due to just providing too little for a card. Similarly, Tome Scour isn’t worth it, as it expends a card from your hand for very, very low value - it’s simply not going to get the job done, and it’ll leave you with too few resources.

  • on the same vein as above, boh of Overwhelmed Apprentice and Wall of Lost Thoughts aren’t worth running either (equating to around 0.8 and 1.6 “damage”, they make Shock look fantastic by comparison). The only creatures ever worth running in a mill deck are Ruin Crab and Hedron Crab… if Hedron is out of your budget, then just stick with Ruin, but don’t add in this other junk.

  • Following on from this, Didn't Say Please and Thought Collapse don’t mill enough to warrant paying 3 mana for. If you want countermagic, run Mana Leak and/or Counterspell you don’t need the extra 3-card-mill, but you will need the option to counter stuff starting turn-2.

  • All 4 of the enchantment choices here are super weak, and more likely to lose you the game to help you. Most of them require you play them asap, and then work very hard towards making them profitable - meaning they become effectively dead-draws mid-late game, and not-exactly-great early game. I could see a single copy of Fraying Sanity working, but 2 copies is too risky (the card isn’t great, and drawing the second copy will be effectively the same as not drawing at all, costing you the game).

  • Traumatize is never worth it. The game should be ending turn 5. This card just doesn’t get you there. Often its just a 5-mana “mill 5-10” cards, depending on the opponents remaining deck so late into the game.

  • You should be running playsets of both Fractured Sanity and Maddening Cacophony. They’re both cheap cards, and tbh your deck isn’t going to work without them.

  • I would suggest going up to 22 lands, your current count feels quite low.

  • I’d suggest running Field of Ruin, as a way to trigger Ruin Crab more often.

  • it feels like you really want to be playing 2-colors. Adding black gives you access to both Fatal Push and Crypt Incursion, which both buy you time. It also lets you play Extirpate, to strip the most important cards from your opponents deck

Paxreseda on You are what you bury...

4 months ago

Etrata, the Silencer, Jin-Gitaxias, Core Augur do nothing for mill and have no synergy with the rest of the deck. Nyxathid is based on opponent hand size & only Jin-Gitaxias, Core Augur had any bearing on that. Lazav, the Multifarious only effects cards in your own graveyard and is legendary. Lastly, Xanathar, Guild Kingpin is cute, but has no synergy with other cards.

Jettison those and replace the ten creatures. Four Ruin Crab. Four Hedron Crab. Maybe a couple Maddening Cacophony.

Not sure how useful having single Cancel and Thought Collapse are. Memory Plunder would make better use of those non-creature spells that get milled.

RDWDTR on General Mills

4 months ago
  • Ruin Crab loses a lot of its punch without Hedron Crab and fetch lands backing it up. It's still worth the playset but I just thought I'd let you in on this since the other guy didn't. The optimal version of this deck is heavily based around running both crabs with fetches (it also typically runs a second color, either white or black). You could try Evolving Wilds and/or Terramorphic Expanse to mimic this, but you're going to really slow the deck down. The optimal version is also heavily based around an expensive card called Archive Trap. Something like Sphinx's Tutelage could help fill this void.

  • Glacial Grasp, Thought Collapse and Vedalken Entrancer are terrible cards, you don't want them in your deck, trust me. I'd mainboard Dismembers for removal, use plain ol' Counterspells, and play literally any other blue creature respectively.

  • You could play the full 4 of Sanity Grinding.

  • Very spicy Sword of Body and Mind, but I really think this slot could be put to better use, especially given the $ value of the card. You don't have many good creatures to even equip it to. Now, if you had a few Jace's Phantasms, that might be a different story. A 5/5 flyer for 1 mana is already nuts, but now it's a 7/7 that mills for 10 and makes wolves.

  • You need some stronger control elements. I'd play more counterspells in the sideboard... Mana Leak, Negate, and Essence Scatter are all worth experimenting with. You'll get way more mileage out of those cards than something like Thought Scour or Jace Beleren. You could experiment with Unsummon effects too, they pair nicely with counters.

  • You should consider an alternate win condition. I know this is supposed to be a mill deck, but there are going to be matchups where this won't work (at least not in the budget version). You could accept that and not care, or you could make some concessions. To that end, I would propose just playing like an honest control deck and running 1-2 Prognostic Sphinx or Sphinx of the Final Word. It doesn't have to be mainboard.

  • Manic Scribe, Overwhelmed Apprentice and Wall of Lost Thoughts are low quality cards that happen to fit your theme. They're not as bad as the other three I singled out, but these would still be among the first places I made cuts.

DemonDragonJ on Kamigawa: Neon Dynasty

4 months ago

WotC has said that multi-colored cards can be either less expensive and/or more powerful than mono-colored cards with similar effects, so how is farewell allowed to exist, when it is almost entirely superior to Merciless Eviction? This is similar to how the mono-colored Thought Collapse is superior to the multi-colored Psychic Strike.

TheoryCrafter on MILLionnaire

5 months ago

Have you considered replacing Censor and one copy of Didn't Say Please! With three copies of Thought Collapse? While you'll be without the cycling of Censor the extra counter spells should make up for it. Otherwise, I really liked how you built it. This deck is highly resistant to opponents with permanents that give them hexproof. Happy Hunting!

shadeslayerx22 on Simple Mill

9 months ago

How has Thought Collapse worked out for you? How often can you afford to spend your turn 3 countering a spell instead of dropping those repeated mill effects like Fraying Sanity or Memory Erosion? And because most of the deck is at sorcery speed, if your opponent doesn't cast anything counter-worthy and just swings you waste one of the most important turns on your curve. I obviously don't know your playgroup and haven't had any experience using it as a potential clutch card, but that's what I see. Looks like a really fun list too.

Load more