Archetype of Imagination
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
|Want (2)||enumerated-power , kingcraig|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Born of the Gods (BNG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Archetype of Imagination occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Archetype of Imagination Discussion
5 days ago
All red cards cut going Bant instead of Jeskai
1xBasri Ket- as early game Elspeth for token generation to either attack my opponent or defend my walkers
2xKiora, the Crashing Wave- because her +1 protects my walkers, her -1 is ramp and draw all in one and her ult brings a big boy to the field each turn which is nice even if it can be chump blocked
2xTeferi, Master of Time his +1 is draw, his -3 again protects my walker and me from creatures artifact and enchants for a turn has phasing might as well be a bounce effect with added benefit that it doesn't trigger enter or left the battlefield effects at instant speed. And his +10 which granted will be hard to get to but if does happen two extra turns.
1xTeferi, Hero of Dominaria- explained better than why i should add this card
2xBlind Obedience- mainly to slow my opponents down but has extort to keep me alive a little longer and to kill my opponent a little faster
2xDig Through Time- for its Scry 7 add 2 to your hand
3 weeks ago
Hell yeah. Thanks for taking the time to help me out. Been getting whooped by my buddies but I feel this direction would give me an edge. Also I've been having problems with mana resourcing so I may take some of your ideas into consideration for sure. It's funny because I love Archetype of Imagination I run it in my current wrexial deck. But I figured getting rid or it for Wonder would be better or maybe even Filth to get some cheap shots in.
3 weeks ago
Hey BrandonO97! I actually haven't owned this deck for a few years, but I would certainly add all of those cards, i'd probably remove Ob Nixilis, Unshackled, he was very lackluster when I did play it. Dismiss into Dream was the same really, it could go, as well as Archetype of Imagination. Freed from the Real wasn't very good, it was a bad card truthfully. After that, those cards would be good, my only tip would be cut the mana curve down just a bit if you copy mine at all, it was decently higher than it probably should have been. If you have any other questions lemme know! And thanks for the upvote! I've been thinking about rebuilding the deck myself, so I might go through and revamp it sometime!
1 month ago
Here's my recommendations:
Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.
Enchantress's Presence is a good Enchantress effect that you're missing out.
Archetype of Imagination is also a good card to give your tokens evasion if necessary.
Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.
Ground Seal is good yard hate.
1 month ago
golgarigirl that’s definitely the experience I had as a new player, basically anyone could bluff having a Cancel and I’d quail. Another thing is, especially for new players, fliers. Not being able to stop an incoming attack from a Levitation’d up baddie except maybe with your one Mammoth Spider that you thought looked cool can be a tough experience. (And yes, I know red has dragons, and white has angels, but blue has Archetype of Imagination-type effects)
1 month ago
I liked your video, and am glad to see a non-degenerate build of Zur. I think Toothy, Imaginary Friend is a better inclusion than Stoic Champion, and does a better job than Mulldrifter. I think that Steel of the Godhead is a good aura for Zur when everyone has flying murder machines out, or Archetype of Imagination out. Tribute Mage is a great inclusion, I use it to find my signets, Fluctuator, Blackblade Reforged (for those oloro players) , and Fellwar Stone. I'm sure a lot of these cards weren't around when you made this deck. Astral Drift speaks for itself, as does Crystalline Resonance. Escape Protocol is my back up for my backup, and may not need to be included, but I like being able to keep Fluctuator and it's the only Astral like effect that hits artifacts that I know of. I would love to see you update this deck with the new sets out.
1 month ago
An old friend of mine had a snakes on a plane deck using Levitation but luckily we also have Archetype of Imagination for Commander. Adds some nice, effective flavor, if that's something you value in a deck.
2 months ago
Response to PlutoniumWedding comment.
Yes, I've looked at Dolmen Gate before, it’s not that bad. It is a lot weaker than Reconnaissance (also gives all creatures vigilance) but still protects the commander. That is one card I've considered before.
I don’t know about Akroma's Memorial and Archetype of Imagination, Most of the creature’s tokens already fly and that CMC is just so huge. I liked Cathars' Crusade in the deck for power reason, but I removed it for tracking reasons. With all the tokens it was becoming so confusing to track all of them.
Most of the time I have no problem finishing off opponents, so power pump enchants are not necessary but will consider them. Most of the time the only thing I struggle with is Boardwipes and constant removal.