Archetype of Imagination

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Born of the Gods (BNG) Uncommon

Combos Browse all

Archetype of Imagination

Enchantment Creature — Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

Archetype of Imagination Discussion

Hi_diddly_ho_neighbor on Fae Trickery

1 month ago

Very interesting running so few creatures. I like it though. +1 from me.

Have you considered any of the following:

Glen Elendra Archmage - A faerie and re-usable counter magic all in one

Marchesa's Decree - You are a pillow fort deck making the Monarch mechanic very strong. This can also be used politically by letting an opponent through and then letting everyone else fight over the monarchy.

Skullclamp - The best card in any deck playing tokens.

Notorious Throng - Makes faeries and can give you an extra turn

Dire Undercurrents - This is pretty spectacular when paired with Bitterblossom and your commander.

Archetype of Imagination - Turns off your opponents flyers and also counts as an enchantment.

Lastly, Meekstone - Your fairies are small, even after being pumped a bit. This could be fantastic for locking opponents down. The same could be said for a board wipe like Fell the Mighty .

Happy deck building!

LittleBlueHero on Fae Trickery

1 month ago

I took Alela in mostly different direction. I still run a buttload of enchantments. But I run way more creatures and they and my enchantments focus on lifegain.

No idea if it will pan out but there is a card I am running that I think fits pretty much any build of Alela and thats Archetype of Imagination .

Its a creature with flying that removes flying from all your opponents creatures thus making all your little fae unblockable and in turn drawing a bunch of cards with things like Bident and whatnot. Oh and its an enchantment as well so... token! I know you are trying to keep mana costs down and I get that but 6 mana for a potential finisher isn't bad at all.

Im probably forcing the lifegain angle but there are more than enough good lifegain matters enchantments in the colors and I hope it will be more fun to play then straight pillowfort/control/storm. It also lets me run the Sanguine Bond + Exquisite Blood combo as a wincon. Shes a lot of fun to build and offers a ton of routes to a fun deck.

Kjartan on Enchanting

1 month ago

Estrid, the Masked and Curse of Predation sadly aren't legal in the modern format. (You can always just call it a casual deck, but if you want to play modern specifically, they have to go.)

The good news in losing Estrid however, is that it gives you a good excuse to cut blue entirely.

With only basic lands in your mana-base, playing three colors is hard. I know you have Realmwright to help out, but with only two colors, you wouldn't even need to rely on its mediocre ability. ( Urban Utopia is still at least playable with 2 or 3 colors, but they could be Abundant Growth which is actually decent.)

Archetype of Imagination and Hypnotic Siren are both nice, but very unlikely to be cast in this 18 lands, 4 draws - deck.

That leaves Ordeal of Thassa as your only good blue card, making the cut pretty easy.


On a sidenote, if you want enchantment to be good in modern, you probably shouldn't go for the midrange route, as it invites you opponent to two for one you, making you lose the value you are trying to gain.

I'd either go for Hexproof, with Gladecover Scout n' such. Or I'd go for a prison-style with Ghostly Prison and alike.

But hey, good and decent are two different things, and depending on your playgroup, you may not be in need of an actually good deck to compete.

Just know that if you want to make improvements, I'd be happy to help :)

TypicalTimmy on Kykar, wind's fury?

2 months ago

Planeswalkers that you'd want to run would be the following;

That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:

I'd also focus on making it a soft Flying Tribal, to empower your tokens

All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.

Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.

Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.

Hope that helps! :D

lifemtg on Isperia's Flying Circus of Tools

3 months ago

I always like extra protection, so Ghostly Prison . Gitaxian Probe helps us look at hands and draw a card at sorcery speed. Take out Azorius Locket . Archetype of Imagination helps us land hits. Consecrated Sphinx helps us draw a ton of cards. Wrath of God is a good overall wrath.

BMHKain on Perfectly (im)Balanced, As All Things ...

3 months ago

@scotchtapedsleeves: Don't worry. I'll upgrade myself hopefully soon enough; it just seems like mere lies at this point. & for the record; I plan to reconcile w/ someone else first; then I'll get to you after. :)

@GhostChieftain: Thanks. I will go ahead & clean up the Corpses that I failed to do for so long (Dammit WAR. XP)

However, I've still some questions needing answers. After that, I'll shut up; I mean, I've plans for a Morophon, the Boundless Human Tribal Deck, a Kykar, Wind's Fury Vorthos deck based upon a Documentary (God forbid.); a revised project about a Mono- "Impurities" Matter deck, & the last to mention, I'll mention at the end of this post:

  1. Teferi, Timebender , Chopped. What is the fate of Nexus of Fate here? Is it worth replacing; or is the idea of Ral Zarek 's Ultimate actually worth a Gamble?

  2. Two new Mu Yanling 's have been confirmed awhile back: Mu Yanling, Sky Dancer , & Mu Yanling, Celestial Wind . For Mu #1: if she makes it in, is she worth the readd of Prismatic Omen for Infinite Draw? or is Mu Yanling, Celestial Wind decent enough? I, mean, one of the Elspeth's Ultimates gives your Creatures Flying as an Emblem; something Archetype of Imagination should be able to remove, though it's for another time.

  3. Golos, Tireless Pilgrim & Crucible of Worlds won't leave this deck any time soon. But in your thoughts, which Walker, in any combination of the following should be kept?

1: Wrenn and Six : Recurring Lands to your Hand is great, one damage is okay, but giving your Nonpermanents (Instants & Sorceries) Retrace? AWESOME!

2: Xenagos, the Reveler : Lots of Tokens? No problem! You'll be netting a lot of ramp in the form of & Mana of any combination! a 2/2 Satyr w/ Haste is good too! Oh, & it's not like you'll need to use that Ult of his; it's completely optional!

3: Kiora, the Crashing Wave : Why did I cut her? She stops damage heading to & coming from any target. Does both Card advantage & Mana Ramp at one time; & the thought of a 9/9 every turn is just fearsome.

Which would you give the Approval of, & Rejection of these three?

  1. Heh. I just threw that in there as an alt. Solution in case the current Manabase might need minor improvement. Guess not... Ah well...

  2. I ended up simply adding Mirari's Wake as a result of this. But I'd still like some thought on Night of Souls' Betrayal . Is it worth adding? I already have a list of Combos of Potential Consideration in my head as we speak; & one of the combos might include this...

FINAL: For the Omake/EXTRA: You stated I'd be better off using something like Niv-Mizzet Reborn , or even The First Sliv alongside Squee, the Immortal , & Food Chain in a deck which exiles stuff on purpose (See: Teferi's Protection , Academy Rector , Cards w/ Flashback, etc.). Past in Flames would be great here, but just doesn't have enough of what the rest of the colors can do. That's why I wanted to use Witch-Maw/Atraxa/Growth as they have the best of this in these colors. There is just one problem: Atraxa, Praetors' Voice is meant for more Counters-Support as well as a Supperfriends 99 Slot (Is there such a thing as a Partner Duo that does Domain/5-Colors? No.), & Witch-Maw Nephilim isn't even a Legendary Creature (I guess that's why Ravnica drove these beings to Extinction?), so I can't use it as a CMDR. This leaves us w/ only Partner Commanders unless you tell me different about a Niv-Mizzet that couldn't even beat Bolas, much less live to tell the tale of Bolas' demise; watched over by Ugin. As for The First Sliv , I'm not running Sliv Tribal, so the effect only applies to Sliv Queen 's Mama.

If you can prove me wrong about this; I won't have to use the following for ideas as Partners:

1: Thrasios, Triton Hero & Tymna the Weaver

2: Ishai, Ojutai Dragonspeaker & Reyhan, Last of the Abzan

3: Ravos, Soultender & Thrasios, Triton Hero

4: Sidar Kondo of Jamuraa & Silas Renn, Seeker Adept

5: Kydele, Chosen of Kruphix & Tymna the Weaver

6: Kydele, Chosen of Kruphix & Ravos, Soultender

7: Ikra Shidiqi, the Usurper & Ishai, Ojutai Dragonspeaker

I wonder if any of these duos can handle a deck about exiling powerful stuff & even retrieving back your own when you shouldn't even do so...

After all this, It's all me now. Core 2020 will soon be released. Time to call Slivers "Slivs". Elspeth Tirel , Vivien Reid , & Mu Yanling to have a threesome, Bant Style (Yes, I made this up for reasons more meaningful than you'd think. Just look at the basic picture. XP), & if Birthing Pod , Vivien's Arkbow , Bow of Nylea , Wolfrider's Saddle , Verdurous Gearhulk & Thundering Tanadon (BTW, Vorinclex was mentioned in this card's Flavor Text; meaning he isn't against impurities after all. Why can he & Jin-Gitaxias just MAKE UP! We have Ezuri, Claw of Progress ! What's his lore when Ezuri became this?!) taught us anything; I need to prove Mono- can make a CMDR w/ no use of AEthermancy, doesn't need to "Craft" Life to invent it; Or Artifact creatures that kill Impurities (& Fliers; we have Birds of Paradise !); & such a deck will be made regardless on any regard. Time to introduce Nature to the rotten soup known as Peat that after millions of years of evolution (Another Quality.) became Slate, which is, in fact a Metal Composite, which can be used for true crafting of Artifice in .

(sigh... I'll end this now. I think I've gone too insane on the Grixis identity of mine.)

REALLY Sorry about this wall of binary crap. Might as well be the last time to be forgiven for anything... DX

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Archetype of Imagination occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.14%