Archetype of Imagination

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Archetype of Imagination

Enchantment Creature — Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

Abaques on Aquaman, Lord of the Fishies

2 months ago

If you're looking for a way to finish the game in good'ol battlecruiser style, I'd consider Archetype of Imagination to make your team of giant sea monsters unblockable.

You've got some big boys so you might actually benefit quite a bit from playing at flash speed so your opponents aren't able to react to what you're doing as well. Leyline of Anticipation might be worth a spot and you should absolutely try to find a spot for Alchemist's Refuge

legendofa on group partner

7 months ago

Interesting idea, and it soundss like it would be a lot of fun if your group's on board. The Matt-Mark pairing looks maybe a little too good, though: extra combat means extra opportunities for commander damage, which means extra turns all the time. I would add a rider to Matt's Mark ability: "This ability doesn't trigger on extra turns." Otherwise, something like Archetype of Imagination just turns into a free win, unless the other team is stacking up Fog and Ghostly Prison effects. All the other effects are potentially very powerful, but that one sticks out to me as a "we win" button.

NV_1980 on Fly You Fools!

7 months ago

Looks very cool! I would suggest some (additional) fliers that restrict your opposition's options. Siren Stormtamer is a nice creature; nobody likes to target you or your permanents with spells if they know up-front that spell is not going to work. Aven Mindcensor is also extremely useful to stop opposing tutoring in its tracks. Selfless Spirit is great to protect your army from a wipe. Finally, Archetype of Imagination destroys the flying capacity of all opposing creatures, making you the uncontested master of the skies!

Good luck with this brew. In case you need other inspiration, I am running flying tribal under Shabraz, the Skyshark. You can find it here:

TehGrief on Zur, Eternal Schemer - Rules …

11 months ago

When using Zur, Eternal Schemer's ability on an enchantment creature (Such as Archetype of Imagination, with base power 3/2), does the creatures innate power/toughness become changed to its converted mana cost (using the example above, 6/6)?

ActionReplay on Zombies Wilhelt base

1 year ago

Also, I highly recommend you add Distant Melody. Best draw card in my deck. Sometimes I draw 7+ cards with 4 mana. If you have the money for it Necroduality Is similar to Reflections of Littjara and if you have them both out you'll be cranking out zombies at an incredible rate. If one of those zombies happen to be Gray Merchant of Asphodel You will heal a lot and might just outright win on the spot. (copies of gray will also give 2 devotion I believe) If you need more flying Eternal Skylord has pulled me out of some binds. If you don't mind humans in your deck Archetype of Imagination will also fix any flying needs. At that point it just comes down to preference and what is in your playgroup. Most of the players I go up against have lots of fliers so it is always an issue. Sometimes I want more uses for those decayed zombies and Gravespawn Sovereign gives it to me. With him and four decayed zombies you can pull a creature from any graveyard onto your battlefield once every turn. If you just got board wiped and all you have left are decayed zombies from either Wilhelt or Crowded Crypt Gravespawn can help you bounce back. Just pointing out that these cards exist and what I use them for, but I would highly recommend Distant Melody and Necroduality for your deck. Hope you have fun playing and comment how you do with the deck as you gain experience with it. I play the same commander and would like to know if you find some cards work really well with your deck and if others don't. Good Luck!!

TH3WAFFL3R on Horse Riding Ninjas Revengeance

1 year ago

I was just looking at the price for this deck and thinking Damn, that's crazy. Good thing I already owned all of the old mono blue ninjas. But I'm left wondering why is my boy Wu is so expensive? He's just the hipster version of Archetype of Imagination. When did he become so popular?

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