Favorable Winds

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

Latest Decks as Commander

Favorable Winds Discussion

amicdeep on Azorius Flyers

1 week ago

Pride of the Clouds and Mausoleum Wanderer would be fantastic in the deck and aren't to expensive (wander especially as its a strait up better familiar)

Favorable Winds is also pretty solid and very useful against sweepers

Curious Obsession is probably worth running over staggering insight as the half mana cost will generally be better than lifelink

finally im a big fan of Spectral Sailor as its a solid turn 1, its a spirit which is great instant speed pump for wanderer and its late game card draw.

libraryjoy on More Cards

2 weeks ago

Mono-blue counterspell is not a great option for multiplayer, simply because it lacks the resources to "counter" spells by multiple opponents. If you want to build a multiplayer deck, focus on strategies that affect all opponents, like Propaganda . You may want to use blue in conjunction with another color to get benefits from that as well. My suggestion when you want to build a deck is find a card you want to use. A card you think would allow you to win the game. In mono-blue, maybe something like a Kraken or Sphinx, or a specific enchantment, like Favorable Winds . Then look for cards around that strategy. If you want to use Kefnet as your central strategy, you would focus hard on card draw and making sure you have unlimited hand size. In that instance, you may also want to include cards that punish your opponents when you draw a card, like Keranos, God of Storms , Niv-Mizzet, Parun , Niv-Mizzet, the Firemind , Thundering Djinn , or Psychosis Crawler .

TheVectornaut on

1 month ago

Unless you're playing with some funky homebrew rules, your commander does have to be a legendary creature. For bird tribal, Kangee, Aerie Keeper or Kangee, Sky Warden would be the most obvious choices. Also, Screaming Seahawk does not get around the singleton restriction in the same way something like Relentless Rats does. Even if it did, I still don't think it would be worth running over the much faster Squadron Hawk . More relevant inclusions might be Watcher of the Spheres , Warden of Evos Isle , Soulcatchers' Aerie , Migratory Route , Wingmate Roc , Aven Mimeomancer , Emeria Angel , Favorable Winds , Kangee's Lieutenant , Judge's Familiar , Steel-Plume Marshal , Battle Screech , Skycat Sovereign , Pride of the Clouds , Sephara, Sky's Blade , Jotun Owl Keeper , Windreader Sphinx , Aven Gagglemaster , Thunderclap Wyvern , Jubilant Skybonder , Rally of Wings , Eyes in the Skies , Alrund's Epiphany , Aerial Assault , Rise of Eagles , Door of Destinies , Herald's Horn , Dovescape , Gravitational Shift , Kindred Discovery , Call to the Kindred , Serra the Benevolent , or Seaside Haven .

Looks like my comment is now a little redundant here, but hope the seconded advice still helps. Good luck!

Skinken on

1 month ago

Birds is a surprisingly well supported tribe, and flying tribal has been getting a fair bit of support recently. So building birds in commander can be both fun and powerful because you can combine old and new cards.

A creature has to be a Legendary creature to be legal as your commander. The classic option for birds would be Kangee, Aerie Keeper . Some other options that are more "Flying tribal" than bird tribal could be Kangee, Sky Warden (a very budget-friendly option), Isperia the Inscrutable , Akim, the Soaring Wind , Derevi, Empyrial Tactician or Alela, Artful Provocateur .

Now you should decide whether you want cards that support having Birds specifically: Aven Brigadier , Celestial Gatekeeper , Crookclaw Elder , Seaside Haven , Soulcatchers' Aerie , Airborne Aid , Migratory Route , Animal Sanctuary etc. Or if you just want cheap flyers that may or may not be birds and just play flying tribal: Battle Screech , Favorable Winds , Gravitational Shift , Gust of Wind , Island Sanctuary , Kangee's Lieutenant , Lofty Denial , Pride of the Clouds , Rally of Wings , Sephara, Sky's Blade , Siani, Eye of the Storm , Skycat Sovereign , Soulcatcher , The Raven's Warning , Thunderclap Wyvern , Tide Skimmer , Warden of Evos Isle , Watcher of the Spheres , Waterkin Shaman , Windstorm Drake , Winged Words , Battle Screech .

Your list has a lot of pretty bad cards that don't support your strategy. I would cut Healing Salve , Resupply , Take Up Arms , Call to Mind , Survival Cache , Refurbish (has 4 targets in your deck and no matter what you get you pay more mana than you should), Siegecraft etc. Pure lifegain spells are bad unless you build around them, and this is supposed to be a bird/flying deck right? Cards that make tokens without flying are not great because your lords and synergy don't make them better. So even though Raise the Alarm is a solid magic card, you would prolly rather have like a Mistral Charger because you can build synergy around it.

Removal is always good. You can almost never have too much of it. However, if you are really cool, you can try to play removal and card draw that is flavorful and synergistic as well: Ravenform , Wing Shards , Aerial Assault , Swan Song , Winged Words , Gust of Wind , Lofty Denial . Also, sol ring is great but more ramp is usually a good idea in commander, and Azorius Keyrune is also a bird!

Good luck with the screechy dudes!

wereotter on What are your Favorite Commanders?

1 month ago

Alela, Artful Provocateur has been a favorite of mine. I went the direction of heavy enchantress and flying matters build. There are some good, budget cards that can fit into this kind of deck, since you mentioned that, which fit really well. Think things like Glorious Anthem , Gravitational Shift , and Favorable Winds . It's not been difficult for me to get a board full of large fliers that can easily beat down my opponents.

Another that I took in a more unusual direction is The Mimeoplasm built as a mill deck. People don't really tend to notice if you're milling libraries so you can cast your commander... and then you just keep it going. The green really only adds to being able to ramp up so you can get spells like Mind Grind to wipe out the table.

abby315 on

1 month ago

Hey! Maybe Thalisse, Reverent Medium and Blind Obedience should be in? I'd also recommend Favorable Winds over Empyrean Eagle or Thunderclap Wyvern since it's an enchantment. Gravitational Shift can be a game-ender, too, and Throne of the God-Pharaoh quadruples your combat damage.

I haven't actually built this in paper, but I brewed up an Alela deck a few months ago, so this might function as a list of cards to consider: Alela fun stuff

Where I might make cuts: Ravenform
Tezzeret's Touch and Ensoul Artifact
Witching Well
Tezzeret the Schemer
Fabricate since you don't have very powerful artifacts to look for
Sharuum the Hegemon
Animating Faerie

jamochawoke on UR Dragon: Reignited

1 month ago

E-Witness is gold. Regrowth is also pretty nice. Swan Song kind of sucks in the fact that it gives them a token that can actually block your big flying lizards. A much better card to run would be Silumgar's Scorn which will basically be Counterspell in your deck, or you could just run Counterspell as well. Icon of Ancestry, Tooth and Nail, and Worldly Tutor are all really strong.

For tutoring/filtering Winding Way is also pretty good, especially if you can find a way to cast it multiple times. That brings me to a pretty fun combo with it and other yard fillers:

Living Death , Patriarch's Bidding , or Rise of the Dark Realms are good game enders especially if you have Dragonlord Kolaghan or Karrthus, Tyrant of Jund in the yard.

As for tribal support/buffs I found these to be the best for dragons:

Kutsu on Budget Mono U Flying Control

2 months ago

Yeah my creatures are mostly 1 power and I'm trying to cover that by going wide, but I do feel like I can use some slots for powerful creatures like Tempest Djinn or Nimble Obstructionist .

As for Favorable Winds , I do like the lord effect, but I feel like I would have too few flyers to use it (and my draw engines) effectively if I made a slot for it.

Also, I checked your deck and I see that you deal with the opposing creatures pretty well (with 10 sudo-removals in the mainboard). That's a part I really struggle with, so your list was also helpful in that way!

Thanks for the advice!

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