Favorable Winds

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Uncommon
Ixalan (XLN) Uncommon
Conspiracy (CNS) Uncommon
Avacyn Restored (AVR) Uncommon

Combos Browse all

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

Favorable Winds Discussion

Stardragon on

1 month ago

lagotripha thxs for your advice. While I don't want to spend to much on the deck my budget for the deck is somewhat meaty at $350 that I saved up that much just for this deck so that way i have some wiggle room to tinker with it, and while it much more an aggro deck than control I was already think of cutting the black out of it and just making it blue red but Bitterblossom is so good for this deck I may just add more of them and cut out the bats. And while it is mostly Wizards tribal it is also Flying/Haste tribal to make the game that much faster (or at least try to) and so that Favorable Winds get it's use. but add both pyromancers to the side board couldn't hurt. And i don't like Miracle cards unless you build a deck around them as they are just to mana intensive otherwise (though thats just my experience with commander so I may be wrong.) And no I don't have fetchs and they are too expensive for me. The Metagame has little impact for me as I not going to tourneys or anything like that, just a deck to play with some friends when there less time to play, But ik it has to highly competitive or I'll never win cause its modern and that just how modern plays. As for Bedlam yeah i could 1 of them to my deck.

JP-Romero on Celestial Wings

1 month ago

Hello Sir!

I take it you started with the Mu Yanling, Celestial Wind planeswalker deck.

Two main suggestions in general:

I would suggest to keep the deck to mono-blue if you can, as this will allow you to not get color screwed (getting too many lands of one color, but not enough of another). If you insist on going White-blue, you need to run some dual color lands (maybe a set of Glacial Fortress ).

I would also suggest you get rid of your non-flying things and stay away from 1x counts. By having more one-ofs, you are thinning the probability to get the best cards.

If you dont mind cards rotating out of standard in october, the most obvious addition to this is Favorable Winds . A mono blue version of this would make the also soon rotating Tempest Djinn really good.

Having said this, let me give you a break down on how I would upgrade your deck in its colors:

-2x Air Elemental +2x Sphinx of New Prahv Sure, the Sphinx has 1 less toughness, but it also costs 1 mana less and is harder to deal with because of its special ability.

-1x Callous Dismissal -1x Bond of Discipline +2 Winged Words Since all of your creatures are flyers, you really want to be able to draw 2 cards for only 2 mana. This is also your only draw spell and Amass doesn't really make sense here.

-2x Spectral Sailor -2x Concordia Pegasus +4x Healer's Hawk Spectral Sailor and Concordia Pegasus can be easily replaced by the hawk, which will gain you life (and time) for you to get your finisher cards

-1x Saheeli's Silverwing +1 Warden of Evos Isle Get a fourth warden. Saheeli is slower than Warden, and the Warden will speed the rest of your deck. No brainer.

-3x Island -3x Plains +4x Glacial Fortress +2 Azorius Guildgate More reliable lands!

-2x Celestial Messenger + 2x Empyrean Eagle Eagle doesn't depend on having the planeswalker for not sucking.

-2x Show of Valor -1x Glaring Aegis +3 Aerial Assault Aerial Assault has better synergy with your deck, also, trying to have as many 4x as possible.

-2x Take Vengeance +2x Dovin, Grand Arbiter You already have 6x removal in the form of Aerial Assault and Pacifism

-1x Disdainful Stroke -1x Disenchant -1x Negate -1x Quench +4 Depose / Deploy Removing many one-ofs in favor of a flexible spell.

-1x Tale's End -1x Unsummon +2 Azorius Charm More flexible, in your colors, more consistency.

Optimator on Human Fly

1 month ago

As far as cuts, the cards I have my eye on are Forgotten Creation , Izzet Keyrune , Sphinx's Tutelage , Deepfathom Skulker , Favorable Winds , Gravitational Shift , AEther Membrane , Mask of Avacyn , Faithless Looting , and perhaps two or three of the "discard hand, draw that many"--particularly expensive ones. I like Jace's Archivist for being repeatable.

RedmundR2 on Flying Menace

2 months ago

I think we can work on the curve a bit more possibly, or maybe removing some of the worse cards like Dawn Charm and Azorius Skyguard for some green ramp if our goal is to play big angels quickly. If our goal is to flood the board with fliers, we will need more one drops like Pteramander , more token generators like Lingering Souls , then a full playset of Favorable Winds and Honor of the Pure type buff cards. I think the deck needs a more consistent goal, and a better curve. Right now we only have a 20% chance of drawing our only one drop in our opening hand.

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Favorable Winds occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%