Creatures you control with flying get +1/+1.
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|Commander / EDH||Legal|
Favorable Winds occurrence in decks from the last year
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Favorable Winds Discussion
1 month ago
2 months ago
I recently posted my deck Kykar Swiss Army Knife (Budget). I am mostly going the enchantment route, but using anthems to pump my spirits into an army. Go to my deck list to see the build. I have an extensive maybeboard for these types of enchantments.
Think about it - when you cast Favorable Winds, you get a 1/1 spirit that becomes 2/2. Then, you cast Shared Triumph and you get another 1/1 spirit. Now both spirits are 3/3. Next you cast Glorious Anthem and you're at 3 spirits, 4/4 each.
There's not a lot of great mana ramp in these three colours, so my build uses lots of little spells.
Cards that make tokens better (23)
1x Bident of Thassa 1x Call for Unity 1x Cathars' Crusade 1x Clash of Realities 1x Commander's Insignia 1x Crescendo of War 1x Day of the Dragons 1x Dictate of Heliod 1x Diversionary Tactics 1x Divine Sacrament 1x Divine Visitation 1x Eldrazi Monument 1x Force of Virtue 1x Glorious Anthem 1x Glory of Warfare 1x Goblin Bombardment 1x Goblinslide 1x Hall of Triumph 1x Heraldic Banner 1x Honor of the Pure 1x Shared Triumph 1x The Immortal Sun 1x Throne of the God-Pharaoh
2 months ago
While 37 is the recommended number of lands, because of the large number of mana rocks in your deck and the relatively low CMC of your cards, you could probably cut 2-5 lands. I'd cut Evolving Wilds and Terramorphic Expanse, and Emergence Zone first as they are the "slowest". Esper Panorama would be a good substitute for Moorland Haunt - since you're three colors, I'd really limit the number of colorless-producing lands you run.
A couple of cheaper cards I would consider adding:
I would consider cutting:
Spirit Bonds - Reasoning: You're not casting enough creatures, Etchings of the Chosen would be a better way to protect your commander)
Cruel Celebrant - Reasoning: I feel you're not running enough ways to sacrifice creatures to get the full benefit
Faerie Formation - You shouldn't have any trouble making Faerie tokens since you already have Alela. There are cheaper ways to draw cards.
Skycat Sovereign - this is only good when you already have a lot of tokens, you'd be better off running an enchantment or artifact that can boost your tokens
Master Transmuter - most of your artifacts are already cheap, and "putting it into play" doesn't trigger Alela's ability - you won't get faeries when you activate this
3 months ago
Sword doesn't really do much for your list. Try Favorable Winds instead.
3 months ago
At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.
For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.
For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.
Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!
4 months ago
None of the Blue partners look that great. Are you looking to add a color? Ishai, Ojutai Dragonspeaker gets huge fast, flies and would give you all kinds of birds to choose from. If you add Red with a different partner you could use Brudiclad, Telchor Engineer as a way to make extra flyers and tutor for Brudiclad as an artifact.
4 months ago
4 months ago
a single Moorland Haunt also makes sense