Favorable Winds

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

king-saproling on If Only Lorehold Apprentice was Legendary

1 month ago

Curiosity might be worth including since it pairs nicely with Lorehold Apprentice's effect. At worst you can put it on Kykar and get an extra card per turn for just 1 mana.

You might like these too: Spark Double, Sakashima the Impostor, Sakashima of a Thousand Faces, Coastal Piracy, Favorable Winds, Valor in Akros, Mantle of Leadership, Crown of Flames, Flickering Ward, Shimmering Wings

MTsoulz on Alela's Automotive Museum

2 months ago

I don't think Dreadhorde Invasion is very good, you already have other things that make tokens and do it better. Also if you are putting in Favorable Winds for it all the faeries and thopters get a buff and can crew stuff better

MTsoulz on Alela's Automotive Museum

2 months ago

I feel like you got to make room for Favorable Winds in this deck

Stardragon on First Dragon Commander Deck

4 months ago

Great first deck but i fear you may not have the mana you need to make it work i would cut some lands like for some more basic lands and get a few more land ramps

Crucible of the Spirit Dragon for a Basic Mountain, Crucible is fine but slow as it only taps for colorless and you have to pay mana to get colored mana, this is the biggest maybe I've never like storage lands personally.

Gateway Plaza, Archway Commons and Rupture Spire one or two of these can be cut for another mountain and a Darigaaz's Caldera

I would also trade Opulent Palace for Savage Lands since Jund () are your main colors

I would also rearrange some of your basic land numbers try 5x Mountains, 4x Forests, 3x Swamps and 2x Plains and Islands and i would cut Underdark Rift, Treasure Vault, Rogue's Passage and Prismari Campus for the basic lands

Would also try to get some cheap basic ramp cards like Cultivate, Kodama's Reach, Farseek and Sword of the Animist for basic land ramp and things like Hour of Promise, Tempt with Discovery, Pir's Whim, Explore and Growth Spiral for non basic ramp.

Now that I told my thoughts on your mana here are some other cards to help your dragons not sure your budget so i categized them. These price are based off of TCGplayer.

0.1-$4.99-Favorable Winds0.40, Teneb, the Harvester$3, Lathliss, Dragon Queen $3.50, Silumgar, the Drifting Death 0.70, Kolaghan, the Storm's Fury 0.70, Eerie Ultimatum $3, Ruinous Ultimatum $5, Genesis Ultimatum $1.00,

$5-$9.99-Dragon Tempest$5, Scion of the Ur-Dragon $7, Drakuseth, Maw of Flames $5, Karrthus, Tyrant of Jund $3.50, Mirari's Wake $6, Rhythm of the Wild $6

$10-$19.99- Scalelord Reckoner $13, Vanquisher's Banner $12, Sarkhan Unbroken $15,Sarkhan, Fireblood $11,

$20 and over-Terror of the Peaks $25, Dragonlord Dromoka $25, Balefire Dragon $30, The Great Henge $50, Urza's Incubator $40, Sarkhan, Dragonsoul $27, Chromatic Orrery $20

JANKYARD_DOG on Eye In The Sky

5 months ago

Isperia triggers each time she deals combat damage, so yes, double strike is your friend. Cards that help with that are True Conviction, Duelist's Heritage, and Fireshrieker. Some others I just found are Paladin Class which doubles as an Anthem and stax effect as well. Also Akroma's Will, while being a one shot effect it has other applications. Another interesting one is Avenging Huntbonder. While it doesn't fly it spreads nicely with each subsequent attack. Sigarda's Vanguard is better if you have ways to blink/flicker it.

If you want to go full on anthems it may be beneficial to consider a 'go wide' strategy as well.Favorable Winds, Empyrean Eagle, Sprite Noble, Serra the Benevolent, Thunderclap Wyvern (personal favorite), Inniaz, the Gale Force, Steel-Plume Marshal, Windstorm Drake, Kangee's Lieutenant, Gravitational Shift (I feel this is meta dependent), Kangee, Sky Warden. Rally of Wings is one time effect, but possibly relevant.

Aside from blue's signature Counterspell's for saving your board, there are a few options. Depending on your budget Teferi's Protection is an option as well as Flawless Maneuver. Sephara, Sky's Blade is specific to flyers. Avacyn, Angel of Hope and Eldrazi Monument are pricey but are an option. Bounce spells are versatile here because they can remove a blocker which also nets you handle knowledge, or save a permanent from destruction. Scapegoat at least let's you read them, minus 1. Single target spells like Blink of an Eye can save you racking up commander tax. For commander protection, you got the usual Boots/Grieves but Neurok Stealthsuit and Whispersilk Cloak offer more, the former can be uses as a counterspell of sorts for single target effects.

Hopefully that isn't too much info for ya. Not saying include them all, but whatever you feel works for you. Oh, almost forgot... looking at the Sphinx options only a few really stuck out. The first of which is Medomai the Ageless works with the double strike as well, however cannot attack during any extra turns. That said, you just switch you equipment or target over on the extra turns. Alhammarret, High Arbiter Can view a hand and lock a card in it. If you bounce a commander prior you can name the commander. Jelenn Sphinx while small in the front still offers an anthem on the attack. Unesh, Criosphinx Sovereign, is iffy. I like the cost reduction but am not a fan of cards going to the yard up to you though. Atemsis, All-Seeing was something else I've been considering as an additional wincon. You can use Isperia to fetch cards of costs you're missing.

Ok, now I'm done for now.

Stardragon on Phoenix Deck color and commander

7 months ago

Grubbernaut-I figured already phoenixes would a weak tribe by themselves and figured i would need a big finisher, atm i have Yidaro, Wandering Monster in the deck for to reasons 1. as a finisher and 2. He can be cycled multiply times which allows to bring back Spellpyre Phoenix. And i have Utvara Hellkite as a big finisher as well.

enpc No i don't want five colors, three at most. I considered green but other than ramp and enchantment/artifact hate i really didn't see green as beneficial, though black green does indeed have great death pay offs im not trying to make an aristocratic style deck. As for Darigaaz Reincarnated yes his ability is reminiscent of phoenixes but since he's your command he just return to the command and ignore the whole egg counter thing though he would ne more expensive

Grubbernaut and seshiro_of_the_orochi No never really thought of Boros as an option i did think of Jeskai but not Boros. As for Zirda, the Dawnwaker while she would help my phoenixes out greatly but have access to blue would also let gain access to flying support like Kangee, Sky Warden, Inniaz, the Gale Force, Sprite Noble, Windstorm Drake, Favorable Winds ect. As for Alesha, Who Smiles at Death she was my first thought as a three color commander but out of the 29 phenoxies she only hits 9 of them with her ability and out of ones I choose she only hits five of them so not sure if she's worth it. But Mardu does access to both recursion and flying sppourt just not the best compared if when with jeskai. But remembering Zirda means that Red White will be at minimum the way to go.

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