Enchantment — Aura
When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sage's Reverie Discussion
5 months ago
Hey! I think that you should use more Auras that draws a card when they enter the battlefield (e.g. Angelic Gift for flying, Grisly Transformation for evasion to non-Orzhov creatures, Sage's Reverie ). A card like Chosen by Heliod probably work better than Holy Strength , for example.
A card like Skeletal Scrying may help you drawing cards. You can use Auras destroyed by the first time Killian is removed to fuel it.
What do you think about Hateful Eidolon ? It can be a voltron beater and help you draw cards if Killian is destroyed. Scarab of the Unseen can also help you recovering Auras from a creature that is about to be destroyed. This with Auras that draws a card when they enter the battlefield may be a good card advantage play.
Maybe a boardwipe or two can help you in some situations.
6 months ago
SnakeByte77, I think I would remove Sage's Reverie to make room for Angelic Destiny , given that its abilities for draw and power increases are redundant through Kor Spiritdancer and All That Glitters , among other cards.
7 months ago
I think something people have forgotten to mention about card draw in white in this thread is that it has some pretty huge synergies with auras and card draw.
And there's tons of white aura support with graveyard recursion that stops aura's big downfall (2 for 1'ing a creature that's been enchanted with a Doomblade or something). So if you were running a white auras deck you wouldn't have any problems with filtering, card draw, or graveyard recursion. It actually plays more like a blue deck than anything else white has to offer. It's just been overshadowed by the bogles deck archetype for auras, due to its incredible strength and showing in competitive tournaments, which demands WU or UG as its colors. Basically, why bother with recursion when you can just pop auras on unblockable hexproof creatures and have a deck that can't be interacted with?
8 months ago
since you said 'I love the concept of "one creature that wins" ' i take it you put all the friendly aura's on your commander? doesn't your commander get removed with something like Swords to Plowshares whenever an opponent can to cause all of those aura's to be put in your graveyard?
anyway, what about bestow creatures like Kestia, the Cultivator or Eidolon of Countless Battles ? also Steal Enchantment can give you two enchantments for the price of one. and Control Magic is pretty good.
10 months ago
I believe that Mono-White specifically is not as lacking in card draw as many people believe. It may be true that the card draw is not as of high of quality, but it definitely exists. I'm going to make a small list of cards/combos in Mono-White that draw more cards than you paid to play it (i.e., I cast two cards and discard a card to make the combo, but I draw 4 out of it) that I think are better than Court of Grace (all of these have already existed). (Also, of course, artifacts are fair game. Artifacts do indeed get used in Mono-White, and should be treated as such.)
My personal favorite:
One card combo (my second favorite):
Ones that give only lands:
Ones that are wheel based:
(Unfortunately draws opponents cards too, but you will be drawing more)
Ones that are weenie based:
Also, I don't think that Phyrexian Arena is very good. Your point that it was used in a "fast" format (standard) is invalid because games of cEDH are faster than standard, not the other way around, with games ending possibly by turn 3.
10 months ago
As far as menace creatures go, I like Dreamstealer or Kheru Mind-Eater to deny the opponent of additional creatures. Red is also well known for menace since you gain access to Labyrinth Raptor, Sonorous Howlbonder, and the odd Sin Prodder. It also has a bomb in Master of Cruelties that benefits from a lack of blockers. Silent Arbiter can accomplish a similar goal to your auras when attacking if you don't mind embracing an exalted style, possibly via Sublime Archangel.
Another option could be to embrace the large number of auras with synergetic cards like Eidolon of Countless Battles, Kor Spiritdancer, and Sage's Reverie. Some other Arrest options I like are Pillory of the Sleepless, Prison Term, or the cheap Demotion.
11 months ago
So, I actually really like the deck as is (and I think it is a lot better than even some of the best Alela decks I've seen in terms of power) BUT
I have an idea that I think is both good AND I don't think has ever been done before.
Alela ENCHANTMENT storm.
I can try to make a list later.
11 months ago
War Room: Not bad! ChannelFireball's article covers most of it; fine in e.g. mono- or even mono- to make things a bit more reliable
Thalisse, Reverent Medium: it's not quite Anointed Procession in the command zone, but I like it. Strionic Resonator triples the number of created Spirits. Temporary tokens from Tombstone Stairwell and Lightning Coils still count. Finally, it doesn't specify creature tokens, so with Pitiless Plunderer and a sac outlet, in response to each turn's trigger, you can sac the Spirits of the previous turn to get Treasure, only to have those Spirits replaced by new ones!
Vow of Torment: took me a second to parse that the point of this was further the deprecation of intimidate.
Promise of Tomorrow: More experiments in card advantage! I like the art and name, very hopeful and wholesome.
Ghen, Arcanum Weaver: the art for this looks more to me than anything, but whatever. Enchantments with ETB abilities are obviously nice, e.g. Act of Authority, Demonic Lore, and Sage's Reverie (no Induced Amnesia and Hatching Plans in the 99 tho, sorry). Spirit Loop-styled cards and enchantment tokens from e.g. Daxos the Returned can be used for sac fodder. Sagas can be recycled (you can loop Fall of the Thran if you really want to).