AEtherling

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

AEtherling

Creature — Shapeshifter

{U}: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: AEtherling is unblockable this turn.

{1}: AEtherling gets +1/-1 until end of turn.

{1}: AEtherling gets -1/+1 until end of turn.

Felipix on Making my mono U commander …

1 month ago

(someone can delete the other threads of the theme?)

So I have proxies for my Mono U Nezahal deck, and I don't know if I like the idea of being the archenemy just because of my commander, so I re-note the list and there it is, I need a new commander and 30 synergy cards to play a control creature less deck (It can also go in a polymorph subtheme like running just one big guy) or if not, adding 5~7 creature cards like AEtherling, to win the game

deck:Mono blue commander basics

Felipix on Delete this thread please

1 month ago

RiotRunner789 I prefer to control the board via removal and counterspell I think self mill is fun but I dont want to play Obvious wincon My second (and favorite) option is to play this big blue guys (AEtherling, Guile etc)

My problem with nezahal is that on my country, and my budget, nezahal is expansive, make me the archenemy, and the one thing that I dont want as a control player is make everyone look at my commander and kill me at turn 3 so they can "have a fun game"

adiavishalom on

9 months ago

I'm Building this deck too, and I have a few questions.

Why remove AEtherling and the Artifact Lands? Also why use Sword of Truth and Justice? Why do we need proliferate?

phat_nana on U/B Aggro-Mill

1 year ago

Kcin I actually was running Invisible Stalker or True-Name Nemesis with Ring of Evos Isle for a bit originally! Tho, like with AEtherling I found the combination a bit slower than I wanted. I do like the Trepanation Blade idea better than Ring of Evos Isle tho and it's def worth testing! Maybe with True-Name Nemesis?? Not sure what I would swap out for T-Blade tho... Without leaning more towards HARD Mill.

PS: I also realized I made mistakes so, if the deck looks a little different... You're not going crazy!

IndepenentMeta on Viability - mono blue wincons

2 years ago

i was gonna mention AEtherling but my friend up there beat me to it. in other news ive used Marit Lage's Slumber to close a few games.

Dreeks1991 on Mairsil, The Pretender

2 years ago

Thanks for checking out my list! I hadn't updated my decks in a few months so I'm just seeing this now. So I kind of cover why I run so much additional protection in my build in the primer, but the short answer is that my playgroup is very heavy on removal and they know the best way to shut this deck down is to keep Mairsil off the board. AEtherling just doesn't cut it as the only source of protection. It's not meant to be a cEDH build and I doubt it could hang with a cEDH table lol. It's definitely on par with the power level of my playgroup though.

I prefer Spikeshot Elder over Hateflayer because it doesn't require Mairsil to be tapped to activate it, which is helpful outside of the Tree of Perdition combo because I can shoot down planeswalkers and creatures with just the three mana. I did use to run Hateflayer though! I also have a few other untap effects that are cheaper to use mana-wise and allow me to combo off with Quicksilver Elemental and Prismatic Geoscope and the cards they're on also provide a lot of other value.

In terms of the Walking Ballista combo, I use him as a wincon in my elfball deck so I'm not interested in using him again in another deck, although it is a solid wincon!

I used to do a lot of jankier stuff with Mairsil (hence the giant Maybeboard lol) but my group goes super hard on him anymore so he's gotta be a little more cutthroat and bare bones if I want to win with him, which I do!

lagotripha on

2 years ago

This looks fine - commander is a more casual format, so there is a lot less pressure on what you must play. I'd look at only spending money on commander staples and filling out the rest from magic history. You've got 25 spots or so left, and some bigger spells and mana rocks will fill most of that.

Sol Ring, Clockspinning, Mind Games and mana rocks is the only thing I look and think 'must include'- being able to clone rocks with Orvar and reuse spells makes them a lot more important in a format they already like. Capsize is a neat option, but here the 1 mana stuff that leaves it on the board is better, so its not essential.

The higher mana curve is important to remember - the expectation to pay 6+ mana creatures and spells means that there are a lot of sweet options - most of them budget.

Its all about what feels best to play with your playgroup. Not everyone likes abrupt mono blue 'I win the game' setups, but orvar lets you mess around with stuff like AEtherling in a far more casual way too. Use judgement.

Its important to remember that while a lot of clone effects revolve around creatures, Orvar can make The Mirari Conjecture or similar enchantments/artifacts/planswalkers/lands go pretty wild. This means if you want to do the silliest of combos, stuff like Arcane Melee,Cowardice or Dismiss into Dream lets you massively misuse a spells-and-permanents matter deck.

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