AEtherling

AEtherling

Creature — Shapeshifter

{U}: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: AEtherling is unblockable this turn.

{1}: AEtherling gets +1/-1 until end of turn.

{1}: AEtherling gets -1/+1 until end of turn.

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Trade

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

AEtherling Discussion

plakjekaas on None

4 months ago

I noticed that as soon as Fiery Emancipation was spoiled. A supercycle like this can take years to complete though, the Morphling -cycle ( AEtherling , Torchling , Brightling , Thornling , Endling ) took from Urza's Saga (1998) or Planar Chaos (2007), depending how you count, to Modern Horizons (2019) to complete. So it's a fun thing to look out for, but don't hold your breath for the next tripler enchantment '^^

What would you want the blue, white and black ones to triple?

Triple life is an easy, and slightly boring thing for white to triple, of course, triple cards (like a better Teferi's Ageless Insight ) makes sense for blue. I'm not sure what resource black would triple though, nothing obvious that black creates, better than the other colours.

TriusMalarky on Any Complicated Commanders?

4 months ago

Mairsil, the Pretender . Best win con is Mirror-Mad Phantasm , Dread Return and Thassa's Oracle . Make sure not to include Demonic Consultation or Tainted Pact if you're staying on lower power, but you can add them if you go cEDH.

Buried Alive , Gamble and Entomb are all really really good with Mairsil as lower-priced tutors.

You get tons of fun synergy, but the best things to have caged are Arcanis the Omnipotent , AEtherling , Staff of Domination , and Lazav, the Multifarious . Include Civilized Scholar  Flip and Necrotic Ooze , and you get another way to mill your deck with Scholar + Ooze/Lazav + Golgari Thug / Stinkweed Imp .

You can run infinite mana combos with Gilded Lotus and Quicksilver Elemental and any way to untap like Horseshoe Crab or Cinderhaze Wretch .

There's also a ton of random infinite loops possible with Mairsil, as well as great ways to get tons of value. You are really reliant on your commander, but then again you also only need to cast Mairsil again and you can get back into the game.

Oh, and Tim. Hell's Caretaker 's Legends printing art is awesome.

shadow63 on Top 10 blue cards at …

5 months ago

The most underrated card in the game AEtherling

TheVectornaut on Blue/White Life and Defenders

8 months ago

I think a good place to start would be to evaluate what goals are the most important for your deck while making sure you don't have too many ideas that compete against each other. When I look at the deck now, I can see the general idea of a U/W control list that takes advantage of freeze and lifegain to prolong the fight until you can win. However, I see some major problems with the plan as it is now.

First, the deck lacks a clear win condition at the end of all the control. You'll either need to chip away over the course of a slow game with your smaller creatures or hope you have enough freeze effects to get your big guys in late-game. Control deck usually opt for some type of haymaker that can reliably close the game. Some like AEtherling and Gideon, Ally of Zendikar are designed to protect themselves, some like Celestial Colonnade and Shark Typhoon place emphasis on evasion, some like Torrential Gearhulk and Snapcaster Mage give you as much value as possible, and some like Jace, the Mind Sculptor and Teferi, Time Raveler deny your opponents of counterplay. There's a lot of overlap within those categories and not all of these cards will be played as a wincon, but having a clear plan to win is better than only playing to not lose. The closest cards you have are probably Serpent of Yawning Depths and Archipelagore. Sea monsters are certainly a fine casual deck but slotting them into something else can be awkward at best and ineffectual at worst.

The second problem I see is the missed potential of your chosen colors combined with your chosen tribe. Right now, you have very few ways to take advantage of the clerics in the deck. Clerics are intended to be W/B since you get access to powerful new tools like Orah, Skyclave Hierophant, Taborax, Hope's Demise, and Cleric of Life's Bond along with classics like Sin Collector, High Priest of Penance, and Skirsdag High Priest. The lifegain/drain synergy in clerics also benefits from orzhov colors to play threats like Angel of Destiny, Vito, Thorn of the Dusk Rose, Marauding Blight-Priest, Speaker of the Heavens, Ayli, Eternal Pilgrim, Twilight Prophet, Pious Evangel  Flip, Drana's Emissary, and Cruel Celebrant.

Incidentally, black also synergizes quite well with tapdown effects because of Assassinate cards like Royal Assassin, Deathbringer Liege, and Murderous Compulsion, although white does have its share of Vengeance with Sunblast Angel, Deadeye Harpooner, and Swift Response. Anyway, now that I'm on this tangent, it's worth mentioning that including strong freeze effects is important if you want to make such an underused mechanic work. I'm partial to Dungeon Geists and Icefall Regent as permanent taps, but there's also Guardian of Tazeem, Niblis of Frost, Tamiyo, the Moon Sage, Time of Ice, Lorthos, the Tidemaker, Frost Titan, and Hands of Binding. Alternatively you can use cheaper cards that can retap a creature each turn like Gideon's Lawkeeper, Blinding Souleater, Fatestitcher, Hidden Strings, and Minister of Impediments. The final category I'll mention are other cards that take advantage of tapping enemy creatures like Palliation Accord and Verity Circle, except I'd only ever recommend the latter.

In summary, I think you should decide whether you're more interested in clerics or in freeze since they don't synergize with each other that well. For clerics, switching to black and taking advantage of lifedrain and sacrifice is advisable. For freeze control, find ways to abuse tapping, implement a strong win condition, and generally include more card draw and countermagic. If you are dead set on combining these styles, I'd at least invest in some tribal support cards to give the clerics more impact than just weakly contributing to the party mechanic. Adaptive Automaton, Door of Destinies, Obelisk of Urd, and Coat of Arms are some popular options. Finally, if your budget doesn't allow you to purchase many new cards, prioritizing the acquisition of additional copies of your strongest but cheapest cards is a good way to upgrade. For this deck, I think those cards are Attended Healer, Cleric of Chill Depths, Hypnotic Sprite, Kor Celebrant, Luminarch Aspirant, Queen of Ice, Shepherd of Heroes, Skyclave Cleric  Flip, Concerted Defense, Dovin's Veto, Negate, Inscription of Insight, Staggering Insight, Trapped in the Tower, and maybe Silundi Vision  Flip. Good luck with your build and let me know if you have any questions!

Jackfrost23 on WhAT, BUdGET ConTROL? (Esper Control Ft. Snow)

11 months ago

Thanks for the feedback The_Legionarre! I added the AEtherling and the extra gearhulk as well as two Drown in the Loch (I've on the fence about that card for a while). I play a full four Opt and don't think I need anymore cantrips

CoSM0 on WhAT, BUdGET ConTROL? (Esper Control Ft. Snow)

11 months ago

I'd cut the tar pits and just add in more collonades, also I'd play 2 dead of winter (which you are) with 3 unconditional wraths, just so that you can 2 for 1 against tron or something. Also i'd go up to 3 gearhulk, and replace dream crawlers with a single AEtherling and an Elspeth, Sun's Champion. Aetherling requires you to keep mana up, but you should have lots of mana since you're not playing fetches. Also it allows you to speed up your clock and it dodges edicts and wrath effects, something the crawler doesn't do, meaning that as long as you're smart your aetherling can stay alive for ever. Elspeth pulls double duty as a conditional wrath as well as a win con with her plus, providing you huge amounts of blockers as well as swarming opponents, letting you stabilize against most decks on her own.

In terms of more objective changes you should make, add drown in the loch, its insane. add a playset of cantrips, Thought Scour has good synergies with Drown in the Loch as well as Into the Story which is a nice card advantage spell you might want to try. Serum Visions or Opt should work well though in a vacuum. Also take out the inquisitions.

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