Tree of Perdition

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Tree of Perdition

Creature — Plant

Defender

: Exchange target opponent's life total with Tree of Perdition's toughness.

K4nkato on Tree of Perdition and the …

6 days ago

If I activate Tree of Perdition targeting an opponent and they respond with Terminate targeting the tree. If Terminate resolves, does my opponent’s life total still become 13, or does the ability have no valid creature to swap with? Asking for deck building reasons.

K1ngMars on "Library.exe has stopped working" | Phenax Primer

1 month ago

Hi Syndras, thanks for the comment and sorry for the (very late) reply.

Regarding Bloodchief Ascension, I agree with you with both observations: in fact, I tend to never play that card on turn one as all my opponents will just start attacking me. However it happens sometimes that I am able to get some form of large blocker early on against aggro decks, at which point they are forced to attack else where and "gift" me one or two counters. I can rarely get the enchantment to three counters, as that generally means I immediately win/kill someone, but that speaks to its undoubted power. Moreover, it is a good lightning rod for removal, for just one . Do not forget, that due to how life exchange works, Tree of Perdition's effect meets the condition of "life loss" required by Bloodchief Ascension, so long as the opponent we are targeting has at least 15 life.

As for Ruin Crab, albeit being powerful in 60 card formats, it is generally too little too late for commander, at least in my opinion, unless you start looping large amounts of lands, something probably more suited for a Muldrotha, the Gravetide deck.

Regarding Bitter Ordeal, actually the main issue is that Gravestorm counts each permanent put into a graveyard this turn, but milled cards, despite featuring permanent card types are not permanents since they do not go to the graveyard from the battlefield, and as such do not count towards Gravestorm. Moreover, as you already said, due to my playgroup's additional rules, this card is not playable as it would count as a "reverse tutor".

Captain N'ghathrod is certainly interesting, as it could provide incidental advantage to the 5 Horrors in the deck. However, the most important effect would be its last ability, which albeit powerful, would probably suffer from the same fate as Wrexial, the Risen Deep. I will keep an eye on it, I could try it out and see how it performs, thanks for the suggestion.

milohenry13 on Lucky 13

1 month ago

Thanks, Profet93!

Yeah, its biggest strength is definitely card advantage. I like to build my decks without most fast mana, sadly this deck has a sol ring, but oh well. With that said, an early engine piece in this deck that lets it start generating value early turn 2 or 3 is great.

The combos mostly revolve around reducing life totals. Sometimes rare, but against life gain decks it shines because it can make players life total a number, instead of merely doing damage or draining life. Hitting a Necropotence into a Repay in Kind and having a Leechridden Swamp out is awesome, which ironically was the first win it got at my local pub game, and a win con I hadn't even thought about until I saw it in my hand.

The deck was built to sit around and create value, while draining life, until I can go for a Triskaidekaphobia + Tree of Perdition. But Tree also works with Sorin the Mirthless but rare that could happen, but it totally could, especially if Sorin gets out there turn 2.

The creatures have some swinging power, clearly especially, Phyrexian Obliterator.

I hear everyone's critique on Sever the Bloodline. I want to point out, it is only 4 mana, and I can play it twice, it has great utility because of the token removal, people do not expect it at all, and exiles in stead of destroys, which I love. I don't mind the sorcery speed. This deck can generate so much card advantage that if I have to pitch it, it's still available from the yard, and it can sit in my hand until I need it because my hand size is usually 7+.

However, Spine of Ish Sah is excellent in my deck because of Keskit, the Flesh Sculptor's ability. It's "creature or artifact" so I can just keep recurring the Spine, and drawing.

Cheers, M

bhst5019 on Stealing other peoples creatures and …

1 month ago

Came across another, Tree of Perdition if this one becomes an enchantment only, can you use its ability?

H1v3l0rd on Life Swap Shenanigans!

2 months ago

Sanguine Bond is half of an instant win combo with Exquisite Blood but also Vito, Thorn of the Dusk Rose and Defiant Bloodlord do the same thing as Sanguine Bond. They're easier to remove, since they're creatures, but multiple instances will proc the effect more often. Consider also Tree of Perdition and Triskaidekaphobia for a laugh, or Tree of Redemption as another source of life swapping. I wouldn't recommend building around it, but if you could play Ikra Shidiqi, the Usurper and somehow let the tree attack without defender, you could swing for something like 30 or 40 damage and immediately gain that much life back, so it's 40+13, then 53+13, then 66+13, and you're killing them with just some plant, some ordinary shrubbery from outside. That's such a niche combo, but if you swap someone's life to 13 that counts as them losing 27 life, so with Exquisite Blood, you would gain that much life as well. This also applies to things like Wound Reflection and my personal favorite best boy, Master of Cruelties

BishopAtavist on Doran, and the chonky bois

4 months ago

Tree of Perdition would make a great addition to this deck. Could become monstrous and really do work on a lifegain deck that's getting out of hand.

milohenry13 on Lucky 13

4 months ago

Metroid_Hybrid Thanks for the suggestions. I can come around and agree on cutting Leaden Myr. But Tree of Perdition and Triskaidekaphobia are the deck. That's how I'm trying to win... The other life drain stuff is just basic monoblack. I can get behind cutting Karn's Bastion too.

Sever the Bloodline is a good card.

I can't say I agree with all of your suggestions, but thank you for them. For instance, Malakir Mire  Flip gives the Tree the possibility of taking out two players.

Metroid_Hybrid on Lucky 13

4 months ago

I co-sign almost everything ldvatwa said, but I'm here to take it a step further..

I agree on cutting Leaden Myr, Tree of Perdition, Triskaidekaphobia, and Skeletal Vampire. I'm also wondering why Sever the Bloodline is here; do your friends play a lot of tokens too?

Adding Bontu's Monument is a good idea, but have you also thought about Mycosynth Wellspring & Ichor Wellspring as well?

You lack only one of the upkeep token generators in Mono-, that is Dreadhorde Invasion. Despite that, you otherwise have all the token generation in the world for . A couple of stax pieces like a Contamination & Smokestack, etc., could easily slide into here without changing very much at all..

Speaking of Mono-, is there any particular reason you are not running Necropotence and/or Bolas's Citadel?

Finally your land situation. I think you will want to cut down on your non-basic utility lands. Even though you are running Urborg, Tomb of Yawgmoth, you will want to maximize your Swamp-count to consistently get the most out of Cabal Coffers (and goes triple for Cabal Stronghold), or if you even want to consistently play your Everglades & Lake of the Dead!

I would cut Barren Moor, Hagra Broodpit  Flip, Malakir Mire  Flip, Phyrexian Tower, and Vesuva; all for basic Snow-Covered Swamps... and maybe a Karn's Bastion since you are running several Planeswalkers..

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