Tree of Perdition
Creature — Plant
: Exchange target opponent's life total with Tree of Perdition's toughness.
|Have (3)||metalmagic , pskinn01 ,|
Printings View all
|Eldritch Moon (EMN)||Mythic Rare|
Combos Browse all
- Archfiend of Despair + Tree of Perdition
- Korozda Guildmage + Tree of Perdition
- Neheb, the Eternal + Tree of Perdition
|Commander / EDH||Legal|
Tree of Perdition occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Tree of Perdition Discussion
22 hours ago
3 weeks ago
An example for each from the ones I have gone through. Let me know if my reasoning is still not clear or if you disagree with any of them.
SE- Deputy of Acquittals and Dream Stalker. They have the same effect and that effect does not provide any unusual advantage with multiples. I guess this is a subreason of NSI, but I have seen it often enough that it feels like it might be something to take note of as a way people are misusing the combo syntax. Just making a list of cards that have the same or similar effects.
MI- Korozda Guildmage and Neheb, the Eternal and Tree of Perdition. This code would be used exclusively for "combos" with three or more pieces. Korozda Guildmage and Tree of Perdition have a synergistic interaction. Neheb, the Eternal and Tree of Perdition have a synergistic interaction. The three cards together do not have a further interaction than the two separate two card interactions.
4 weeks ago
@jager69 - yep! I'm really going to add that to my deck.. I haven't been able to get one yet, because of my busy schedule.. but thanks!
@RalZarek77 - Glory Bearers is not good imo.. It doesn't do anything on its own, and for 4 mana creature, Tree of Perdition or Indomitable Ancients are way better.. and Athreos, Shroud-Veiled is kinda slow.. 6 mana that can protect one permanent on your end step, which can be solved by one opponent casting 2-3 mana single removal spell.. Also being indestructible, it's going to be hard to remove, and when I have no creatureson my battlefield due to a mass removal spell, I'm going to be forced to put coin counters on enemies creatures, since there's no "may" in it's triggered ability.. It's great for politics though, I'll give it that.. Grasping Giant is interesting enough.. I'll think about that.. Thanks for the suggestions!
1 month ago
Archfiend of Depravity and Wound Reflection trigger EACH end step and do not care why an opponent lost life or if they gained life later in the turn. Ex. You have either card out. Bob plays a shockland untapped and attacks George for 5 damage with lifelink. On Bob's endstep he loses 2 life, and George loses 5 life.
1 month ago
Rasaru that's not even the same commander. That commander is focused on milling only, I do have a Phenax deck you can check out if you like, you can find it here: Phenax, God of Mill This deck runs defenders and creatures with very high toughness, so you mill very quickly. an absolut bomb in the deck is Tree of Perdition you get it out, tap it to exchange its toughness with someone's life total and then you mill for a bunch. there is a combo in the deck too using Hinder or Spell Crumple and then casting Tunnel Vision naming the card I just countered milling them down to 1 card in their library, then you simply have to "attack" them with 1 creature to mill the last card away and they will die on their next drawstep. how it goes: so right before you turn, you counter something that gets played, you say, place it on the bottom, then you untap on your turn and tunnel vision that player, because you know what their bottom card is, you name that and they mill their entire library except the named card and them attack them with 1 creature to get rid of the last card. it's fantastic, then you have spells that get tunnel vision back to your hand and you can do it again to the next person.
1 month ago
The deck is alot of fun so far. I've had success in smaller games of EDH like 1v1 or 3 person matches. When I go against three others there seem to be more answers. That being said I feel like I can spring back from board wipes okay and this deck does really really well late game once graveyards are populated by my effects.
In terms of my advice when playing this deck or any mill deck is to have alternative ways to win. Like Tree of Perdition or Hinder + Tunnel Vision /Spell Crumple. Eater of the Dead can also instant win some games if there is enough graveyard fodder,.
2 months ago
Black probably has the best cards that punish opponents if you want to at least embrace the theme and have cards along those lines I would suggest a black, red, blue color wheel because you can also do things like Demonic Pact + Harmless Offering or Donate and there is the newer card Captive Audience to slap on opponents then add things like Tree of Perdition + Triskaidekaphobia some ideas to add to any deck to fit the theme and you can go grixis staxs to further control the board examplesWar's Toll, Frozen AEther, Archfiend of Depravity, Crawlspace, if you want to really make them cry Ward of Bones