Spectra Ward

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare

Combos Browse all

Spectra Ward

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

Spectra Ward Discussion

Nemesis on Shes so Evasive! HELP!

1 month ago

Okay, this list will probably be long so I'll see if I can break it up.

Sram, Senior Edificer - basic stuff, card draw when you play an enchant

Kor Spiritdancer - same thing as above

Sphinx's Revelation and other x draw spells like Pull from Tomorrow , or Read the Runes

Curator's Ward - hexproof for your enchanted and draw if it's on bruna

Starfield Mystic - not crazy about this one, but it does reduce the cost of your enchantments when you have to cast them.

Danitha Capashen, Paragon - More Enchantment cost reduction

Hero of Iroas - same as above

Traumatize fast, ableit expensive, way to dump a ton of enchantments into your graveyard for Bruna
Winds of Rath - self explanatory

Divine Reckoning - nice when you have bruna and want to keep her

Single Combat - same as above

Umbra Mystic - good safety net for your auras

Eldrazi Conscription - expensive, but powerful aura

Spectra Ward - usually makes bruna unblockable

Spirit Mantle - usually makes bruna unblockable

Temple of the False God - land ramp, usually nice

Hedron Archive - ramp that turns into card draw if needed

Tons of tons of cards tutor enchantments, so consider those as well.

bushido_man96 on Tuvasa, Empowered by Large Suns & Vile Charms

1 month ago

I suggested two cuts already. Cut them. And cut your tutors. You should have enough redundancy in the deck that the tutors shouldn't be that necessary. And I don't see any one piece in the deck that is an "absolutely must have to go to tutor after." So, my suggested cuts:

Idyllic Tutor , Enlightened Tutor , Three Dreams , Unexpected Results , Greater Auramancy , Spectra Ward . I'd cut the Signets and keep the Talismans; I think they're better, and you've got plenty of ramp in your land enchantments.

That's 9 cuts right there. I'd probably switch a few of your counterspells with some removal, like Generous Gift and Beast Within . Fertile Ground , Wild Growth , and Overgrowth are other solid ramp enchantments, and might be better than some of your other land enchantments.

bushido_man96 on Tuvasa, Empowered by Large Suns & Vile Charms

1 month ago

Greater Auramancy is going to cause you more problems than it will help, and Spectra Ward is going to prevent you from adding more enchantments to a creature once you cast it. Privileged Position and Sterling Grove will be better.

Propaganda and Ghostly Prison would be solid inclusions, if you want to pillowfort yourself.

I'd also choose to run a handful of Enchantresses, like Verduran Enchantress , Argothian Enchantress , Eidolon of Blossoms , and Mesa Enchantress .

Gossipmime on

2 months ago

Instead of tackling the enemy with stacks of auras bolstering Uril, I have opted for a flavoring of complementary PAIRS of enactments and auras.

Here's how:

Using the only tutor I have, Plea for Guidance I could find Volcanic Strength & Blood Moon . One gives Uril mountain-walk, the other turns all players non-basic lands into... mountains.

Another pair is Dryad's Favor giving Uril forest- walk as i tutor and throw Song of the Dryads onto a dangerous enemy permanent that turns it into a, wait for it... forest.

Or, for pure beatdown power, I could search for the aura Spectra Ward which gives uril protection from all colors, and in doing so would restrict me from being able to enchant him any further... except from colorless auras. Enter the perfect dance partner Eldrazi Conscription the powerful colorless aura that, together with Spectra, brings Uril to 21/21.

And, where I could have given my deck a one sided board wipe, I instead opted for the more sportsmen sorcery of Single Combat . Where ALL players choose one creature they own... and sacrifices the rest. Leaving my champion Uril a little one-on-one time to show his prowess, and prove that even the strongest creatures stand no chance against an enchanted beast.

Along with other complimentary tricks my version of Uril is a fun waltz of choices. An elegant way to have fun with strategy over slapping on cheap, vapid auras.

This is my Uril.

Last_Laugh on Narset Token Fun

5 months ago

Np and ty for the upvotes.

Spectra Ward is typically iffy in Narset lists. It prevents you from getting more auras on her (granted you have a more reliable token supply for valid targets).

Does this list make enough tokens to alpha strike multiple players at once? If so, consider Mass Hysteria and/or Ashling's Prerogative . These may be a bit too ballsy outside of an extra turns/combat Narset because they haste your opponents stuff too though.

graycattt on Mono-White Life Gain

5 months ago

I would also probably cut some of the higher CMC creatures. Usually these decks run 3-4x each of Soul Warden and Soul's Attendant . Those are much better than Impassioned Orator since they're cheaper and trigger on opponent's creatures as well.

Ainok Bond-Kin doesn't seem worth it to me, since ideally Ajani's Pridemate will get big enough quickly that the first strike isn't very important.

I suspect Spectra Ward is too expensive to be of much help. Perhaps Ordeal of Heliod instead?

RohanDragoon on Unconvential Narset

6 months ago

Hey, thanks for the advice! I really like Gift of Immortality cause I think that'll be a cool way to keep Narset alive. I'm definitely going to put it into the maybeboard and I'm going to playtest with it.

Spectra Ward initially seemed really good, but then I realized that Narset, Enlightened Master wouldn't be benefiting from any of the combat buffs. Sometimes your win comes from attacking with a 22/5 Narset that's got double strike and can't be blocked. For that matter, I also can't run the Lightning Greaves cause it knocks out so many of the crucial combat buff spells. Swiftfoot Boots is okay, but it's a little extraneous, since Narset's already got hexproof, so it's only really adding haste. However, it did get me thinking about other similar cards so I might run Ring of Valkas or Haunted Cloak . But I'll need a little bit more playtesting for that.

I tend to avoid the straight up extra turn spells (cause you lose all of your combat buffs) and instead run several extra combat phases. I've already got Illusionist's Gambit , Savage Beating , Fury of the Horde , and World at War . I'm just a little worried that adding more is going to reduce the effectiveness of Narset when she swings cause she won't hit the combat buffs.

Rogue's Passage is a good card that I had considered. Since Narset's ability triggers on attack, it isn't necessary, but it is still nice in case you fail to hit the cards that keep fer from being blocked or give her indestructible. So I think I'll replace one of my lands with that cause it can't really hurt the deck, only help it.

Thanks for the help!

Joe_Ken_ on Unconvential Narset

6 months ago

How about some stuff to keep Narset around like Gift of Immortality and despite being a bit expensive Sword of Feast and Famine and the other swords would be good for giving her protection, but Spectra Ward will make her nearly untouchable unless someone has a All Is Dust or Oblivion Stone . Then also go for some of the extra turn spells like Beacon of Tomorrows , Time Warp , and Time Stretch because if you hit them with her ability then you can go another round and attack again. Also a cheaper turn adding spell would be Stitch in Time despite only working on a coin flip.

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Spectra Ward occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%