Creature — Fish
Whenever Fleet Swallower attacks, target player puts the top half of his or her library, rounded up, into his or her graveyard.
|Have (2)||metalmagic , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Fleet Swallower Discussion
1 month ago
Not really sure about the budget as of now. I just tried to not have any cards besides 1 or 2 that were over 3 bucks. I'll probably cut those out two so I don't have much that cost over 2 dollars. It definitely feels like it's harder to keep EDH budget tho. Unfortunately, my bag of cards from childhood was mostly green but I have a few good blue ones too. I'll put all of the cards I have that could be good in the maybe board and move those really expensive ones to the acquire board. The ones as of now are just too much money but would be amazing, especially Bruvac the Grandiloquent . If the 100 card format doesn't work for mill I could try a modern. I tried a mill deck before but it was over 60 cards and didn't have enough creatures so I always died early. I figured with 40 life that I could last long enough to mill through though. Thats also why I put more creatures in this outline that also milled because it does what I want while providing some defense. Fleet Swallower and Keening Stone seems like a nice combo. I'm sure there are others in there as well. Other things I have noticed is that a lot of the black mill cards are self mill as well which I don't entirely understand so I stayed away from it. I think I like more of the cards that affect all opponents just because it won't feel like I have to mill one opponent and then the other. I'll also put out a 60 card outline today or tomorrow which may help you with seeing which cards I really want in there.
2 months ago
Removals • Bioessence Hydra - Expensive for the cost and really only can pop if you’re out with a ton of planeswalkers. - Doesn’t truly allow to combo off or put yourself further in a win position • Vryn Wingmare - Just ok. Could levy into stronger creatures. • Martial Coup - An ok board wipe but there’s better ones out there. • Altar of Dementia - Not valid as sacrifice doesn't proc with totem armor • Really Good spread of Lands. Quick pace and some very solid duals that keep up your pace • Dovin Baan - Does not help advance your enchantment Mill objective. • Dovin, Hand of Control - Not great in commander as you have to activate it on your turn • Kiora, Behemoth Beckoner - You’re not hitting with large creatures. Mill is your objective with a subtheme of enchanted/totem creatures • Finest Hour - You’re milling, not attacking. You already should be having fliers anyway.
Suggestions: • Common theme that the deck needs to be built from a behind position. You have an easy commander to keep some BRUTAL pieces alive and well.
• Many of your creatures do not utilize tapping effects (which should be your goal with the commander).
• Will need some life gain enchantments to stay in the game
• Creatures that tap for mana and have totem armor. Easy ramp - Karametra's Acolyte
• More instant or sorcery spells that actually can mill an opponent - Maddening Cacophony
• Absolutely need some mana rocks
2 months ago
Hey, TheoryCrafter, thanks for the comment! First and foremost, I must say that, due to the pandemic, I got very little chance to hang out with my friends to play EDH with, BUT I've continued to follow releases and sets regardless. I came up with an extended update list that I wish I'll be able to share on here too as soon as possible. With this in mind, I'll go onto your comment. I tried to check your deck, but it seems to be private: let me know where to find it and I'll gladly check it out!
Regarding adding cards that give me value when my opponents discard, I tried to avoid them due to the fact that in my pod there is already a Yidris, Maelstrom Wielder wheel/discard deck, so I tried to now follow the same path. Regardless, I have thought about introducing cards like Windfall and Whispering Madness as incremental advantage, but even then, I probably won't include cards like Liliana's Caress .
Graveyard exile effects like Planar Void / Leyline of the Void really mess up my gameplan, since the deck's main wincon relies on using all possible X/X creatures like Consuming Aberration that count cards or creatures in opponent's graveyards (see this deck's description section "The Big Bois"): if graveyards are empty, those creatures won't mill at all. In order to contrast graveyard decks, such that I can mill them without helping them out, I instead included (or will include) cards like Grafdigger's Cage , Weathered Runestone and Silent Gravestone : in this way, graveyards can be full, but nobody will be able to take advantage of it, apart from me.
Evasion is a mild subtheme I will try to add, but instead of Aqueous Form , I was thinking of something more enduring like Thassa, God of the Sea or Dauthi Embrace . It's a good idea, sometimes I face decks with cards that reshuffle graveyards, so being able to knock them out in another way is a good option to have.
As for Ruin Crab and Hedron Crab , I don't really think they mill enough to be relevant during the course of the game, so I left them out. Moreover, I don't run enough fetch-like lands as of now, so I won't really get such an advantage from running those two anyways.
In the update list I mentioned at the start, Fleet Swallower will get swapped out for Maddening Cacophony : it's a good card, can be cats a turn earlier with respect to Swallower and doesn't need haste. The combos are the same as before, so that's a good funcitonal update.
As for tutors, my playgroup banned them. If I were to run some, I would run many other mana-cheaper tutors like Grim Tutor . Regarding commander rules, I have to tell you that, unfortunately, wish effects like the second choice of Mastermind's Acquisition don't work: this is due to the fact that "from outside of the game" really means "from your Sideboard", but in EDH there is no Sideboard. I know, no fun allowed, at least according to WotC.
I'll go onto update the description of this page once I'll get all the new cards I need.
3 months ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!
3 months ago
You could cut Dakra Mystic . Low impact, either doesn't mill for a lot or gives your opponent some card advantage. Fleet Swallower draws a lot of hate, and would probably be fine to drop. Unless you have some very important 3 cmc cards to transmute into, Perplex isn't worth it. Could be swapped for another counterspell if you want though.
4 months ago
If you're going to play Spell Crumple throw in Tunnel Vision . Worst case, you burn a dozen cards into an opponents GY looking for a random card. Best case, you Crumple something then look for it and he's out of cards next draw step.
4 months ago
unpsophable. First of all, thanks a ton for your feedback. Also, you're the 50th upvote! I'm so glad to hear that it's inspired you. This deck has become my pet project, and I'm really happy with the way it's turned out. I have a ton of fun playing it, and a surprisingly good winrate. I apologize for switching out cards after you placed your order - I had just placed an order myself for the higher end reanimation pieces, as I enjoy the games I have with them. Necropolis Regent and Fleet Swallower were cut just for speed - 6+ mana, and then waiting to untap with them is a huge investment, and I've found it's more beneficial to play out a Coastal Piracy and some small evasive rogues - it makes your board more resilient to single-target removal, which is extremely prevalent at least in my meta. If your meta is slower/less interactive, they are powerful cards that no one can fault you for playing.
You do raise an important point: that this primer, which starts out as a precon upgrade guide, has gradually evolved into more of a standalone deck. I did start by buying the precon at my LGS, and have been upgrading it ever since. The final decklist is (in my opinion, and with my budget constraints) the most optimized the deck can be with this strategy, as tested in over a hundred games in the last 6 months. I agree, AEtherize can definitely put in some good work, especially against go-wide token decks, but with the pandemic my playgroup has shrunk, and there's not much use for it - I'm generally the only one attacking, unless the game is about to be over. I will work on posting updates whenever I switch out any cards, and attempt to explain my thought processes as I do so.
Once again, thank you so much for your support and recommendations. Have fun!
4 months ago
VorelNailo great job!! i am watching this guide almost since the start and i decide to build it exactly like yours. I made the first order 7-8 days ago but you change cards often so i have to change some cards like Fleet Swallower and Necropolis Regent before even arrive to me :P This is good because the guide is really active but hard for us to follow the guide. In my opinion, because it's an upgrade guide of the precon, and not something completely new, you should keep at least the half cards of the precon, without include lands, so arround 35-38 (i count only 22 inside guide).. There are some really good cards that can have place into deck like AEtherize for example. That's help also to keep the cost low and to have a standard base. That's only my opinion.. Keep up the good work :)