Exquisite Blood

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Exquisite Blood


Whenever an opponent loses life, you gain that much life.

SorinDankov on A Powerful Rat

2 days ago

Ooooooo I like that interaction a lot! Thank you for the head's up! I'll definitely start thinking of a cut for Mortuary!

Expedition Map is a good inclusion in almost any EDH deck, so I definitely respect the suggestion. I just don't know what I'd drop for it. I'm finding it hard not to include crazy stuff like Piper of the Swarm to fit the rat tribal theme or just run the Sanguine Bond/Exquisite Blood combo (or honestly, more Rat Colony). Making cuts when it comes to mono-black is rough because there's so many good staples. Dx lol

DreadKhan on EDH Rakdos Group Slug

2 weeks ago

I noticed a few enchantments from my Rakdos deck that might do some work in here, Citadel of Pain makes instants worse and you only run 6 I think, Exquisite Blood is very fun with effects that cause life loss to opponents (you don't need to run it with combo payoff if you don't want, it's independently amazing with Group Slug), and Rite of the Raging Storm is a surprisingly useful effect in a deck that can influence the board, free 5/1s synergize with a lot of stuff and they never come at you technically. Anyone who can't deal with a 5 power trample will very quickly lose once Rite is out as player after player swings at them.

Not sure if you're especially attached to Bottomless Vault (I personally love it), but Subterranean Hangar is probably a much better card. You can run both if you want the ramp, but the Masques one much easier to use if you want only 1.

DreadKhan on Phylactery lich: a Rule 0 …

1 month ago

Hope I'm not getting to carried away with this brainstorming, but here's what I thought up.

You could also use Nesting Grounds if you like the idea of putting your Phylactery Counter somewhere safer, but an Indestructible artifact is already pretty durable, and there are many of those kicking around.

If you end up using Proliferate for counters, you could look at Subterranean Hangar, it's a good 'land', but you almost want to run extra lands with it, it plays like a ramp source rather than a true land. Bottomless Vault also exists, but this is a much harder to use card that isn't as budget friendly. Both are good with Proliferate effects or big splashy effects, I gather you don't like Hailfire or Exsanguinate, but what about weirder stuff like one of the many big mana Wipe Plus cards that Black gets, stuff like Decree of Pain or Necromantic Selection, I think you can find others like Phyrexian Scriptures or even Damnation because it'll miss your Commander.

I feel Pestilence might be amazing, it's much better if you can give it Lifelink or Deathtouch, usually via a Counter that Nesting Grounds moved (Boot Nipper, Scavenged Brawler, Unbreakable Bond, Unexpected Fangs, Call of the Death-Dweller, Evolved Sleeper, or Void Beckoner, some of those seem solid actually), but even without either it's a great effect to clear out weenies, and your Commander keeps it around pretty consistently. Also very good with Pestilence is Exquisite Blood (paying B to gain 2 life and make 3 opponents each lose 1 sounds very playable), which combos with Sanguine Bond if you want a combo that has independently useful pieces. Blood and Pestilence and your Commander would be nuts with Cabal Coffers and Urborg, Tomb of Yawgmoth, and I love how all of that is just stuff that you want to be doing anyway. Hangar and Vault are also useful with Pestilence.

I suspect you might want to look at some free sacrifice outlets to use incase your Commander is going to be stolen or hit by an Out of Time type effect in the event that you build around them more. Black has great outlets in addition to access to Altars. There is also Command Beacon to get Phylacter Lich back if people steal it.

pinecone2k3 on Edgar Markov Re(Vamp)ed

1 month ago

I recently added Hall of Heliod's Generosity to my Edgar deck as a way to get Exquisite Blood back out of my graveyard, if need be. Food for thought.

legendofa on Balaam__

1 month ago

Thanks for the question! My opinion is no, it doesn't qualify for the Enchantment hub. If it's built around one single card, unless it's important that it's an enchantment and not any other card type, I'm going to push toward Combo, other relevant hubs, but not Enchantment. As an example, I would not put the Enchantment hub on a deck that uses the Sanguine Bond + Exquisite Blood combo, unless there was also significant support for enchantments in general (e.g. Idyllic Tutor or Jukai Naturalist).

thefiresoflurve on Sheoldred's End Game

2 months ago

Kaya's Ghostform - dodge any single removal for cheap.

Strionic Resonator is too expensive for what it does - with Sheoldred, you're paying to either gain 2 life or have someone lose 2 life. I've run the resonator in decks that have much bigger triggered abilities, and it's still clunky and expensive to use.

Exquisite Blood - instant win with Sanguine Bond/Vito, Thorn of the Dusk Rose (plus something else to gain/lose life, like your commander.

Crow-Umbra on Sippin On Some SyZurp

2 months ago

Thank you for the suggestion Vicarian. Exquisite Blood + Sanguine Bond is an old classic. Truth be told, I was thinking of swapping out Sanguine Bond for No Mercy, since it's a bit cheaper with the upcoming Dominaria Remastered reprinting. Aside from animating enchantments with Zur, I don't really have any other sources of lifegain in the deck for Sanguine Bond to be consistently worth it.

Vicarian on Sippin On Some SyZurp

2 months ago

Exquisite Blood pairs well with Sanguine Bond to produce an infinite combo.

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