Exquisite Blood

Exquisite Blood

Enchantment

Whenever an opponent loses life, you gain that much life.

Latest Decks as Commander

Exquisite Blood Discussion

Onmyway2thetopz on Tribal Vampires Help Wanted

1 week ago

I really appreciate all of you for taking the time to analyze my deck and offer me help and insight. It has all been tremendously helpful. It still needs a lot of work and tweaking, but it's running pretty smooth now. Thank you!

Omniscience_is_life Thanks for the suggestion, I think you may be right. I'm still looking into options at the moment and weighing them out.

TheoryCrafter Thank you so much for the tips! I put in Font of Agonies! I didn't know Witch's Cottage counted as a swamp! I really appreciate the help!

RNR_Gaming Thanks for the suggestion, I'm still considering if I'm gonna add them. Divining Top is pretty OP.

bushido_man96 I'm still tweaking the card draw and mulling over my options. The cut suggestions were exactly what I needed to hear. Thanks for all the insight!

Necrosis24 I'm still working out the card draw mechanics in my deck at the moment, but I appreciate your comments on the board wipes. It definitely needed trimming. I added Crippling Fear as well!

LittleMy Thank you so much for your well thought out responce and really looking into my deck. I think you are right about the on demand card draw. I'm still weighing options so I haven't made any changes yet. I added in Castle Locthwain. I will also give more consideration to your ramp considerations as well. I subbed in Veinwitch Coven for Adaptive Automaton. Veinwitch Coven will definitly give me more value for the recursion. Also I already had Champion of Dusk on my Moxifield deckbuilder before I updated this list. I may need to pare down the amount of tutors in my deck, although I do have a two card infinite combo in my deck as a win condition. Exquisite Blood sets off a chain with my commander Vito, Thorn of the Dusk Rose or Sanguine Bond. I totally spaced out and didn't realise I didn't have many instant speed removal, that is indeed very key. Thanks for the Arcane Signet suggestion I didn't realise it was absolutley better than Charcoal Diamond. I was previously thinking about Door of Destinies I wasn't completley confident with putting it in at the time, I'll forsure give it more consideration. When it comes to Coat of Arms there always seems to be other tribal decks in the meta everywhere I go and I don't want to be supplying an anthem to other players since it doesn't just affect me. All of your insight was indespensible and I really welcome all the help! Thank you!

drwombat on It's Never Sunny in Ixalan

2 weeks ago

Hi - I run a Vito deck also and I'm looking at your win-con statement. If you have Vito, Thorn of the Dusk Rose out and then play Exquisite Blood and either a gain for you or a loss for your opponent happens it will create an infinite loop. Granted, in that loop you will get infinite life and the opponent will get negative infinite life - BUT by rule all infinite loops result in the game being a tie. So unless I'm misinterpreting something here, never play those two at the same time if you want to actually win.

I love the use of Cabal Stronghold - very affordable compared to Cabal Coffers. I also like Palace Siege. Definitely some ideas here I might use.

Check mine out - see if you find anything there you like: Vito, Lifesucker

SoulTrasher626 on Melina, Ysmir of Nature (NEEDS …

2 weeks ago

First of all, the ability. I took them in as it's the basic combo of her deck. Her Commander Dina, Soul Steeper and within the 99 Sanguine Bond, Marauding Blight-Priest, Vito, Thorn of the Dusk Rose, Epicure of Blood and Defiant Bloodlord are cards, that go infinitely with Exquisite Blood once she gains life or an opponent loses life until all opponents in Game are dead (the combo only ends as soon as there are no more targets / players when it has started). Since all cards are already direct targets for removal, especially her Turn 2 Commander, I thought it would be good to have such a capability on this card so that the idea is retained, Especially with the Exquisite Blood combo in mind. Above all, I didn't want to create a second Exquisite Blood. And like TypicalTimmy said, with a tutor she can get exactly that from the deck, since it is the first goal of her deck.

Right now I'm also playing with the idea that she can be like this:

Melina, Ysmir of Nature Show

As already mentioned, counter-doublers are at home in the color combo (especially when you have played against Atraxa, it is very stressful to see some Planeswalker Ultimate in the round where they are played). And an emblem which is like part of the Dina, Soul Steeper + Exquisite Blood - combo I find myself too strong because you can't get rid of an emblem (as far as I know). How do you like this idea of rewriting? Better or worse than the basic idea?

plakjekaas on Melina, Ysmir of Nature (NEEDS …

2 weeks ago

The Exquisite Blood wincon already is on a Commander though, Vito, Thorn of the Dusk Rose says hi. Creature removal is more prevalent in Commander than planeswalker removal though, if you ever want your Commander to not be attacked down immediately, and actually profit from the use of the abilities more than once, it might be wise to lose the kill-on-sight ability.

If the first ability stays at +2, the emblem is fine as is. Reminiscent, but less deterministic than the emblems from Ob Nixilis Reignited. Because this card is your commander, and you can keep recasting it and trying, I think it's great to show a little restraint in the ultimate. If you have Doubling Season or Vorinclex, Monstrous Raider you could hand out your emblems immediately, and Timmy's suggestion would make that a little hard to recover from for your opponents. If you're going for Timmy's suggestion anyway, I suggest to lower starting loyalty or raise loyalty requirements to an amount that will not play so well with a counter-doubling effect like Doubling Season.

TypicalTimmy on Melina, Ysmir of Nature (NEEDS …

2 weeks ago

Immediately I have concerns about that Exquisite Blood wincon bring stapled a Commander. One tutor in the opening hand and you've won, especially with the ramp that provides.

The rest looks lovely. I'd suggest reducing her +2 to a +1, but balance it by increasing the 0 also to a +1. In this way, you get the best of both worlds as you need them while not risking her lack of progression for a turn.

That emblem is extraordinarily weak for a -8. It sounds great in theory because it looks at all creatures and not just their own, but if there are no creatures in play, it does nothing. You'd almost need to go super wide and wrath the board to make that opponent lose, and even then it isn't a wincon - it's a ... Uh, "losecon"? A losing condition?

Maybe for -8, the emblem is instead "You get an emblem with 'Whenever a creature you control dies, each opponent loses 2 life.'."? That way you can legitimately win on the spot with one good wrath?

Otherwise it's very nicely balanced and costed for a Witherbloom Commandwalker.

aholder7 on Technically not infinite combos

2 weeks ago

i think i have to disagree with a few points brought up. perhaps the points aren't necessarily wrong but theres certainly some evidence against them.

@Plakjekass, I know a number of people who would be very upset with a combo playing out on even on turn 23. At least from those i've talked to about the subject, the problem isn't about timing. I've tried talking to a number of them about their reasoning. Most find it hard to explain but they usually range from "it just doesn't feel fair" to "A combo doesn't feel the same/right as finishing a game a different way". even some of the sillier combos that get played at the table draw ire. Dungeon Grenzo despite needing like 4 or 5 pieces is effectively soft banned by how much it's hated out by everyone on sight. I agree that combos that require 5 pieces to go off do seem to not be as upsetting to people.

TypicalTimmy Even 2 card auto-win combos (Especially 2 card auto-win combos) draw plenty of hate. If I drop Sanguine Bond and Exquisite Blood, people can get mad. I mean you are correct that people will probably hate waiting a game out to see if a non-infinite combo goes off or if it fizzles but I don't see that as the reason people hate the combos.

I don't know where the exact line is between "too much like combo" and "not combo" is in people's minds and I only have anecdotal evidence. but from the experience i have had here are the criteria i would start with.

1) it needs to be not truly infinite. game ending sure, but the concept of infinity seems to be an immediate red flag. 2) people seem less upset by things that require combat. the original example of avenger+crater would probably be ok. 3) 4+ cards are less problematic. the 5 card combo that jekass mentioned would also probably be fine. 4) searching out combo pieces is another red flag. if you luck into them in a draw people seem more ok with it. they seem less ok if you force it to happen.

CardboardSalad on INTERRACIAL ANGEL "GROUP SLUG"

1 month ago

I've been working on my own version of this set, and I gotta say you made some great choices.

Some suggestions:

Otherwise, I love it, and I'll be using some of this in mine!

dritchie on Vampiric death

2 months ago

You could also add Mindcrank because it goes infinite once Bloodchief Ascension is active, I’d remove Fated Return as its mana intensive you could add Sanguine Blood + Exquisite Blood as another infinite combo

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