Mother of Runes

Mother of Runes

Creature — Human Cleric

: Target creature you control gains protection from the colour of your choice until end of turn. ((Remember the acronym debt.) The targeted creature can't be damaged, enchanted, equipped, blocked or targeted by anything of the chosen colour. Anything of the chosen colour attached to that creature immediately falls off.)

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Mother of Runes Discussion

wereotter on What are the best defensive …

5 hours ago

Dread is No Mercy on a body.

Stormtide Leviathan and Blazing Archon simply say "you may not"

Archangel of Tithes and Windborn Muse both have similar effects that make easier to attack someone else, while Michiko Konda, Truth Seeker and Phyrexian Obliterator drive that point home even further.

But if you want the carrot rather than the stick, there's Edric, Spymaster of Trest and Karazikar, the Eye Tyrant to offer up cards for attacking your opponents instead. And related to Karazikar's goading ability Grenzo, Havoc Raiser can help you keep your opponent open if you're going wide, and Marisi, Breaker of the Coil is that same ability but even stronger as you only need to connect with one creatre.

Platinum Angel and Platinum Emperion make attacking you pointless unless you can also deal with them.

Sevinne, the Chronoclasm make an excellent blocker, and both Angus Mackenzie and Lady Evangela offer fog and fog-light effects on your commmander.

Eight-and-a-Half-Tails works similarly to Mother of Runes if you have the mana to pour into it, and Giver of Runes will protect something else in a way similar to mom.

Pairing together first strike with deathtouch is always a good method too, Glissa, the Traitor has this on her own, but it doesn't take much work for Kathril, Aspect Warper to do the same.

prettyjesus on Winota $100 Budget - That's Boros Baby!

2 days ago

27JUL2021 changes


  1. Memnite relatively vanilla, and somehow quite expensive towards our budget (~$5). Instead Legion Loyalist which can also trigger (even on a top deck), and gives us much-needed evasion.
  2. Phyrexian Walker also pretty vanilla, replacing with Grim Initiate . Why? Grim gives us something on a board wipe, to help us recover
  3. Auratouched Mage (which also comes out with the next card).. it isn't quite as broken as it may seem. Gets chump blocked and doesn't do quite much. Add in Goblin Rabblemaster to give us more dudes
  4. Breath of Fury comes out if Aura Mage does, it's a combo that isn't too great. Let's add in Anax, Hardened in the Forge to give us more board wipe survivability
  5. Victory's Envoy is a tough cut, but is a bit slow. Only is very good if we have gobs of tokens. Add in Mother of Runes for obvious reasons

StopShot on What are the best defensive …

5 days ago

Recently I've been interested in putting creatures in my EDH decks that are solely dedicated to playing defense, blocking big creatures in combat. On gatherer its easy to type up "Defender" to find a large selection of creatures that do just that, but not every highly defensive creature has that keyword and I wanted to make a post sharing creature cards with great defensive capabilities in any color. (Preferably with cheap CMC's.)

Some great defensive creatures I've found are:

Beloved Chaplain , Commander Eesha , Crypt Sliver , Darksteel Myr , Dawn Elemental , Deepwood Ghoul , Degavolver , Dragon's Eye Savants , Dream Fighter , Everdawn Champion , Giant Ox , Mischievous Poltergeist , Mistmeadow Skulk , Mother of Runes , Phantom Nantuko , Predator Ooze , Seraph of the Sword , Serendib Sorcerer , Serene Master , Sorceress Queen .

Does anyone know some others I could add to this list?

Polaris on Koma, Cosmos Serpernt Rules & …

1 month ago
  1. There are quite a few uses for this ability. Planeswalkers are definitely one, but there are also tons of cards with situational abilities or ones that want to be responding to other things. For example, sacrifice decks will run things like Viscera Seer to be able to sacrifice creatures in response to removal to get the correct death triggers. You can also use it on, say, Mother of Runes to get a removal spell through; even if they activate her on the creature you're trying to remove you can just cast your Pit Fight or whatever in response.

DemMeowsephs on Double Trouble EDH ⫸PRIMER⫷

1 month ago

Hey there Epicurus, this gives me a TON to think about, thank you! I really like the look of AEther Barrier and Sylvan Safekeeper but the shroud part of safekeeper worries me for of course the same reason as Lightning Greaves , and Aether seems a bit risky with my dorks, and things like Giver/ Mother of Runes , etc. However, Stonewood Invocation , Guardian Augmenter , and Ghostly Prison appeal to me greatly, with Swiftfoot Boots coming a close fourth, and I think all most definitely deserve a spot though I'm struggling a bit with the cuts. (By the way I do have Bastion Protector in the deck). Green Sun's Zenith is kind of dumb yeah, it was originally for my dorks and Dryad Arbor but after arbor got cut I kind of forgot about it, and it definitely needs to get out for sure- yet, the deck needs at least one more unblockable spell and I was thinking about cutting it for Infiltrate . Besides this though, I think I can definitely cut Mammoth Growth for Stonewood (Mammoth is a bit slow, especially if you just drew it and need to play it, and the deck relies on speed), leaving Guardian Augmenter and Ghostly Prison for my top scorers, though there are a ton of others you suggested I have to look into. I'll see what I can cut for those. Thank you very much!

AJax_Banesblade on The Sovereignty of Kaalia

1 month ago

This deck is sick, I've been building a Kaalia deck recently, and although I don't have a high budget at the moment I'm going pretty well with the cards I'm getting from boxes.

I think a good one to add in future for your deck would be Piru, the Volatile . I know you said you aren't running boardwipes, but this one is rather unique, because its plastered onto a nice 7/7 dragon with lifelink, meaning that each creature it deals 7 damage to when it dies will gain you 7 life. Besides, a lot of your angels and some demons and dragons will probably be legendary, which means it won't effect you as much and definitely won't remove your Kaalia.

With my deck, I've been thinking about adding Imperial Recruiter , so I can tutor for my Stoneforge Mystic , Grand Abolisher or Mother of Runes . I personally think its worth it, but I haven't been playing cEHD for very long so tell me what you think :)

DreadKhan on wyleth

2 months ago

Not sure if this comes up, but Reconnaissance can allow Wyleth to attack into a suicidal board state and just cancel the attack before being blocked, in addition to giving all of your creatures vigilance, for 1 mana.

If you like Banishing Light/Oblivion Ring, I'd consider Grasp of Fate . It's a bigger effect, and costs similar mana. Sometimes people will hesitate to blow it up, depending on what else Grasp has exiled.

Tyrite Sanctum might be relevant, but losing the land could hurt. Something like Mother of Runes or Giver of Runes might be useful, offering protection or letting Wyleth get in for damage by making him harder to block.

Cool deck!

Tyrant-Thanatos on If I have 27 life …

2 months ago

603.2. Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically triggers. The ability doesn’t do anything at this point.

603.3. Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 117, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.

604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.

604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 113.6.

So the important thing to know here is that a triggered ability does no happen immediately. When a triggering event occurs, the triggered ability does not go onto the stack until the next time the next time a player would receive priority, which doesn't happen until after State-Based Actions are checked. And from there does not resolve until all players have passed priority with it topmost on the stack. Static abilities take effect immediately, and are essentially statements of fact.

So to break this scenario down:

You control a Righteous Valkyrie who's conditional static ability has its condition met, thus creatures you control get +2/+2.

At this point you cast say a Mother of Runes . It enters as a 3/3. This is a triggering condition.

Valkyrie's trigger goes onto the stack.

Everybody passes.

Trigger resolves, Mother of Runes is a 3/3. Has been since it entered.

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