Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Mother of Runes
Creature — Human Cleric
: Target creature you control gains protection from the colour of your choice until end of turn. ((Remember the acronym debt.) The targeted creature can't be damaged, enchanted, equipped, blocked or targeted by anything of the chosen colour. Anything of the chosen colour attached to that creature immediately falls off.)
theNeroTurtle on
test
3 weeks ago
Decree of Silence Nine Lives Rest in Peace Solemnity Web of Inertia
An Offer You Can't Refuse Counterspell Cyclonic Rift Dovin's Veto Fierce Guardianship Force of Negation Force of Will Mana Drain Oblation Pact of Negation Path to Exile Swords to Plowshares
Lightning Greaves Swiftfoot Boots
Boromir, Warden of the Tower Giver of Runes Grand Arbiter Augustin IV Mother of Runes Pippin, Guard of the Citadel Selfless Savior Skrelv, Defector Mite Vexilus Praetor
Academy Ruins
Adarkar Wastes
Ancient Tomb
Command Tower
Deserted Beach
Flooded Strand
Floodfarm Verge
Gemstone Caverns
Glacial Fortress
Hall of Heliod's Generosity
Hallowed Fountain
Island
Kor Haven
Mana Confluence
Maze of Ith
Meteor Crater
Mystic Gate
Nimbus Maze
Plains
Prahv, Spires of Order
Reflecting Pool
Rogue's Passage
Sea of Clouds
Tundra
Dovin, Grand Arbiter Land Tax Rhystic Study Smothering Tithe Tithe
Arcane Signet Chrome Mox Grim Monolith Mana Vault Mox Amber Mox Diamond Mox Opal Sol Ring
Augur il-Vec Hunted Phantasm Infiltrator il-Kor Invisible Stalker Latch Seeker Looter il-Kor Soltari Champion Soltari Crusader Soltari Foot Soldier Soltari Lancer Soltari Monk Soltari Priest Soltari Trooper Soltari Visionary Spirit en-Dal Thalakos Deceiver Thalakos Dreamsower Thalakos Mistfolk Thalakos Scout Thalakos Seer Thalakos Sentry Zealot il-Vec
Academy Rector Enlightened Tutor Idyllic Tutor Intuition Mystical Tutor
theNeroTurtle on
3 weeks ago
Decree of Silence Nine Lives Rest in Peace Solemnity Web of Inertia
An Offer You Can't Refuse Counterspell Cyclonic Rift Dovin's Veto Fierce Guardianship Force of Negation Force of Will Mana Drain Oblation Pact of Negation Path to Exile Swords to Plowshares
Lightning Greaves Swiftfoot Boots
Boromir, Warden of the Tower Giver of Runes Grand Arbiter Augustin IV Mother of Runes Pippin, Guard of the Citadel Selfless Savior Skrelv, Defector Mite Vexilus Praetor
Academy Ruins
Adarkar Wastes
Ancient Tomb
Command Tower
Deserted Beach
Flooded Strand
Floodfarm Verge
Gemstone Caverns
Glacial Fortress
Hall of Heliod's Generosity
Hallowed Fountain
Island
Kor Haven
Mana Confluence
Maze of Ith
Meteor Crater
Mystic Gate
Nimbus Maze
Plains
Prahv, Spires of Order
Reflecting Pool
Rogue's Passage
Sea of Clouds
Tundra
Dovin, Grand Arbiter Land Tax Rhystic Study Smothering Tithe Tithe
Arcane Signet Chrome Mox Grim Monolith Mana Vault Mox Amber Mox Diamond Mox Opal Sol Ring
Augur il-Vec Hunted Phantasm Infiltrator il-Kor Invisible Stalker Latch Seeker Looter il-Kor Soltari Champion Soltari Crusader Soltari Foot Soldier Soltari Lancer Soltari Monk Soltari Priest Soltari Trooper Soltari Visionary Spirit en-Dal Thalakos Deceiver Thalakos Dreamsower Thalakos Mistfolk Thalakos Scout Thalakos Seer Thalakos Sentry Zealot il-Vec
Academy Rector Enlightened Tutor Idyllic Tutor Intuition Mystical Tutor
dr.kronski on
1 month ago
Going 100% Angel tribal is clearly a challenge, not only because of the high average CMC, but also due to the strategic limitations. A broader card pool would allow you, among other things, to streamline the deck and make it faster and more consistent (Bishop of Wings, Esper Sentinel, Mother of Runes, Selfless Spirit, Starnheim Aspirant, etc.). That said, there are a few other (not many) options worth considering, such as Lightstall Inquisitor or Inspiring Overseer, just to name a couple.
Pariah seems like a good idea to me, although I personally prefer Mithril Coat, as it’s more solid and less restrictive, to accompany it. If Pariah is staying, then Metropolis Reformer should definitely be taken into account.
I believe the creature count should be significantly reduced and replaced with more cheap interaction and possibly some assorted stax pieces (Aura of Silence, Ghostly Prison, Rest in Peace, among others — white has no shortage of options). This would slow down faster decks (which is almost all of them) and help you manage the game until you can either set up board wipes or reach the point where your Angels are established and fully online on the battlefield.
On top of that, Folk Hero
would fit here like a glove. The same goes for Archaeomancer's Map, Akroma's Will, The Seriema (even if it strays a bit from the theme), and Throne of Eldraine.
Feel free to check out my Giada's deck as well if you'd like on my profile's page.
Go for it — cheers!
SaberTech on
Utopian Prosperity
3 months ago
To help illustrate some of the things I was talking about regarding Jenara, this is an oooooold Jenara list I used to run. I took it apart 9 years ago. Sky Queen of Bant
If I were to rebuild it there are a number of changes that I would make, but I think that it still generally shows what my design philosophy was around her at the time. I was getting in more 1v1 commander games so it's a bit more geared towards dueling, as opposed to brawling in a multiplayer setting, but I made efforts to try to reduce how much mana I had to invest into Jenara to ramp up her damage. Various ways to give double strike, cards with exalted so I could build my board while still increasing her damage output, cards that could pump power as an option or could pump power in addition to doing something else, and various protection options.
The rest of the deck became a bit of a control build. Roon of the Hidden Realm and Crystal Shard helped me get extra value out of creatures with ETB effects. Sun Titan helped me get back cheap utility creatures. The planeswalkers had useful effects while staying on the board after a wrath wiped away creatures. The main plan was always to try to out-tempo my opponent and kill them with commander damage but the deck at least had a backup plan if the game went longer.
I remember Mother of Runes, Simic Charm, and Vines of Vastwood being pretty standout cards at the time.
Some more modern cards I know off the top of my head that I would consider if I were to rebuild it are Duelist's Heritage, Loran of the Third Path, Esper Sentinel, Tocasia's Welcome, and Welcoming Vampire. The deck would need more card draw engines if I was adapting it to multiplayer games.
TheSlowestBro on
Ruhan - Charging Blindly
3 months ago
Thank you for the suggestions, the Grafted Exoskeleton is too evil for my taste though hehe
Mother of Runes I should try to find a slot for. I see there is a Secret Lair version with artwork that fits the overall vibe of the deck quite well
DreadKhan on
Ruhan - Charging Blindly
3 months ago
Sometimes people will flip the table, but Grafted Exoskeleton isn't bad with your Commander, one more power and he's a one shot kill, and anything blocking will have a very bad time, even if it's indestructible.
I love Mother of Runes for Voltron lists, her ability can also protect herself.
Another 'maybe your group has a trauma response that will be a problem' card, good old Embercleave is still a degenerate mess.
NV_1980 on
Anti Venom Horrifying Healer
5 months ago
This looks positively scary; nice job! Out of curiosity: why didn't you include Lightning Greaves/Swiftfoot Boots? Giving your voltron hexproof seems kinda logical. I see you've included Giver of Runes but not Mother of Runes; might be worth considering as your battlecruisers (including anti-venom) are your main mechanisms for winning with this deck so they need plenty of protection and a bit of redundancy doesn't hurt. Something similar could be said about Grand Abolisher and Myrel, Shield of Argive.
One more thing that's really noticeable: your deck doesn't have anything for dealing with opposing enchantments or artifacts. You could consider cards like Disenchant, Generous Gift, Heliod's Intervention and Return to Dust.
| Have (3) | metalmagic , Azdranax , gildan_bladeborn |
| Want (2) | flop123 , predation |



















