Mother of Runes

Mother of Runes

Creature — Human Cleric

: Target creature you control gains protection from the color of your choice until end of turn.

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Have (2) Azdranax , winterwind10
Want (3) Lethes , wally501 , Jdreesman

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Commander Anthology (CM1) Uncommon
Eternal Masters (EMA) Rare
Duel Decks: Elspeth vs. Kiora (DDO) Uncommon
MTG: Commander (CMD) Uncommon
Urza's Legacy (ULG) Uncommon
Promo Set (000) Uncommon

Combos Browse all


Format Legality
Magic Duels Legal
2019-10-04 Legal
Unformat Legal
Canadian Highlander Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Noble Legal
Commander / EDH Legal
Leviathan Legal
1v1 Commander Legal
Casual Legal
Legacy Legal
Vintage Legal
Highlander Legal

Mother of Runes occurrence in decks from the last year


All decks: 0.37%

Commander / EDH:

All decks: 0.05%

White: 0.83%

RBW (Mardu): 0.5%

Mother of Runes Discussion

NV_1980 on Avacyn's Angels of the Apocalypse

5 days ago


In an Avacyn deck, the main problem you're facing is getting her on the board and then keeping her there. We would therefore recommend you think about the following cards:

  • Cavern of Souls: makes all your Angels immune to countering; very expensive though.
  • Silence: of course, this can be countered by itself, but if it isn't you can summon Avacyn next with impunity.
  • Defense Grid: tax on spells that counter; wonderful!
  • Mana Web: forces opponents to use up way more mana sources than they might want to during their own turns, making less mana available for spell-casting.
  • Grand Abolisher: we second vasarto77's suggestion; please mainboard this because it is so good.
  • Mother of Runes/Giver of Runes/Eight-and-a-Half-Tails: great protection in case the greaves/boots are unavailable.
  • Shadowspear: not for your protection, but to deal with theirs in case they have it.

We hope you enjoy this feedback. Have fun with the brew. In case you are curious, here is our Avacyn deck.


Mrs. and Mr. NV_1980

SynergyBuild on Do these two cards permanently ...

1 week ago

Warnings, in response to the token's etb target, if it gets killed, you lose the original forever too. So, for all intents and purposes, this is a fragile combo, but if you can protect this with some Sylvan Safekeeper, Giver of Runes or Mother of Runes (especially mother, as it is a human for Fiend Hunter, if this is a tribal deck).

Otherwise yes, this has even been used against me in a Winota, Joiner of Forces deck, I beat it, but only since my single useful creature had shroud, and the other creatures were just a Containment Priest and someone else's Gilded Drake when they stole something idk.

Osbert on Alexander The Great King

3 weeks ago

Entomb and Composite Golem? Makes infinite non-black mana when paired with activation cost reduction. Composite Golem is kind of a dead draw though so there is some risk here.

Mother of Runes and Giver of Runes have an important place in here because most of your combos are creature based.

The new free spells are worth a slot if you can get your hands on them. Deadly Rollick, Fierce Guardianship, and Deflecting Swat are the best of the cycle. Deadly Rollick is obviously the least useful here.

Aura Shards is still a house even in cEDH so use it.

If you're playing Ad Nauseam you might as well include Angel's Grace so you can go all the way or stop an opponent from winning via Lab Man effects.

Thought Seize is still not worth it in EDH. It's a 1 for 1 and 2 opponents lost nothing also you are on the side of the mana deficit for the spell so it's not even as useful as a counter spell. It doesn't exile and graveyards are just second hands in EDH.

Approach of the Second Sun is a really clunky cEDh wincon. It's like a plan D of your wincons so I feel like you could put more interaction or protection for your current wincons in it's place.

enpc on Brainstorm: best sets of Custom ...

3 weeks ago

Recursion will generally go under utility in my mind. I get that you can call it card advantage, however I would say that you're getting access to a card that you already had, but not helping you dig for new stuff. Thus utility.

Boardwipes absolutely fit under removal. The only difference between a Wrath of God and a Murder is the number of things you can kill with it. I would also lump counterspells under removal as well.

Protection can be one of two things. It can either be utility for stuff like Privileged Position or can be win condition if you're using a Mother of Runes to connect commander damage (for example). It just comes down to how you are actually using the cards.

As I said, if you feel like you must use custom categories, you don't need a lot. A the end of the day, either a player will know enough cards to know the difference between a boardwipe and single target removal and will probably know the key ones (Wrath of God, Cyclonic Rift, Toxic Deluge, etc.) and so you don't need to spell out the different between single target and mass removal, or the player will know barely any cards and so they need to read all of the cards anyway. And that that point they should be able to figure out the differnece between "kill thing" and "kill everything".

And that principle kind of goes with all of it, either a plyer will knwo most of the cards and what they do so there's not a huge value add in putting cards in custom categories, or the player will have no idea and have a bunch of reading ahead of them. And that's honestly why a good description is much more valuable than a bunch of custom categories.

Not to mention, I actually think it's really important to see how much of your deck is permanents, how much is lands, how many instants you're playing, etc more than ech of the user defined categories. I can generally count the ramp in a deck pretty quickly (it seriously only takes 30 seconds to go through the categories), but knowing how creature heavy the deck is is generally more useful. And look, that's my opinion on it - others might like custom categories more but in my experience of deck building, the spread of card types has been very important.

But yes, if you do want to use custom categories, stick to the philosophy of less is more.

Fibonachos on Bad Guy Billie Elesh Norn

1 month ago

Looks like you are running quite a few wraths, a fun one is Settle the Wreckage which deals with pesky indestructible creatures. Otherwise, if you intend for Elesh Norn to spend any time on the battlefield, it might be worth considering running a bit more protection Lightning Greaves, Mother of Runes, Avacyn, Angel of Hope, Gift of Immortality, Indestructibility. In my experience, Elesh Norn is not a fan favourite and quickly becomes the target of removal ;p

Older20 on Queen of Disaster

1 month ago

Cool list, and I'm glad you took inspiration from mine. :) I was wondering why you aren't running Mother of Runes as she enables so much protection and unblockability, I've always found she puts in a lot of work.

LittleBlueHero on DARPA Deck***

1 month ago

I feel much better about your creature base. However you should lose Gustcloak Cavalier just not that good for 5 mana. Also you are a little high on 7 mana cards. Sure you get to cast many for free but too many might still get stuck in your hand with so few ways to put them back on top from your hand.

Maybe swap out Nezahal, Primal Tide and Grave Betrayal. You could put in Venser's Journal and Reanimate for similar cheaper effects. The journal still gives you no max hand size but adds a little life gain buffer each turn and reanimate only brings back one creature but it can hit anyones graveyard not just your own... also only costs one so is flippable.

Also to bring costs down a little further I would swap out Avacyn, Guardian Angel for Mother of Runes. Effectively does the same thing but only able to protect one creature a turn which should be fine. Also has the added benefit of making a creature unblockable if the opponent only controls one color creature.

Lastly take out Nullstone Gargoyle. This card is brutal and obnoxious and won't make you any friends. Which is normally fine in this game but this card also affects YOU, and your deck isn't built to play around it. If you haven't cast a non-creature and yennett flips one this guy counters it... kind of a nonbo. Maybe replace it with something like Diluvian Primordial (though 7 is much better CMC) or Necromancy for another reanimation spell that can target opponents creatures as well.

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