Azorius Signet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2018 (C18) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Archenemy (ARC) Common
Dissension (DIS) Common

Combos Browse all

Azorius Signet

Artifact

, : Gain .

Azorius Signet Discussion

Noire_Samhain on Please don't attack. I want peace.

6 days ago

I'm assuming the deck's aim is to basically wall up and stall for a win condition? If so, I definitely recommend Counterspell , Render Silent , Lavinia, Azorius Renegade and Propaganda for those reasons. Depends on your budget of course. Counterspell and Render Silent are straight up counters, making any spell fizzle out and the opponent get set back. Render Silent also keeps that opponent from trying to counter or remove your stuff for the rest of the turn. Propaganda is another "pay 2 to attack you" spell, and Lavinnia helps slow opponents down.

I'd also recommend some mana-making artifacts. You have a pretty high average converted mana cost so they'll help you cast more spells. Some pretty cheap ones are Mind Stone , Star Compass , Commander's Sphere , Darksteel Ingot , Azorius Keyrune , Azorius Signet , Azorius Cluestone , and Azorius Locket . For really, really budget you could also play Manalith . It can be hard for Blue or White to play big spells so they're pretty useful.

Blue has excellent draw power. Ponder , Brainstorm , Opt , Impulse , and Sleight of Hand (ignore the price listed, its been reprinted in newer sets at a cheaper cost), and Drawn from Dreams are all great spells to dig for what you need.

That's all I can recommend for now. Do what you will with my suggestions depending on your budget, and when you play the deck I hope you have fun!

SideBae on Alela, control-aggro

1 week ago

I'm glad you found my comment helpful. That's a good point about Divine Visitation -- it may be a win-more card anyway, and Kindred Discovery seems like a good reason to keep it out.

I do think that you should at least switch the Dimir Signet and Azorius Signet for their talisman counterparts. I say this because casting a talisman when you only have two mana up means you have one available when it resolves, whereas the signets require a mana to activate. (In general, I think the talismans are better than signets.)

My only other advice right now concerns Tainted Pact . You can turn this into a tutor-proper/ Laboratory Maniac win condition if you make your landbase truly singleton. (Since the only way it gets stopped is if you hit two of the same-name basic in a row.) Since you run 17 basics, this would mean changing 14 of them. A good way to start is by making 3 of the 14 into snow-covered versions of themselves; Tainted Pact only cares about names, so Snow-Covered Island and Island are totally different cards as far as it is concerned. (Note that if you want to keep the basic count high, switching half of each basic type to snow-covered will make the Tainted Pact less likely to fail, even with doubles in the deck.) That'd leave 11 lands to be replaced, though I don't think that'd be too difficult if you're willing to invest in your landbase a little. For instance, putting in the fetches you don't currently have would take care of 6 of those slots; more options include Forbidden Orchard , City of Brass , Mystic Gate , Sunken Ruins , etc. Remember that even if you don't go fully singleton, running fewer basics with the same name will increase Tainted Pact 's power.

If you don't want to do that, I suggest cutting Tainted Pact for Back to Basics .

king-saproling on Brago, King Eternal

1 week ago

I think you'd like Unquestioned Authority . Like Traveler's Cloak, it makes Brago unblockable and can be flickered with his ability for extra draw. These might interest you too: Curator's Ward (protects Brago and gives extra draw when he flickers himself! You can flicker the Ward as well, but be sure to leave 1 creature unflicked so the Ward has somewhere to land), Sunblast Angel , Heliod's Pilgrim , Totem-Guide Hartebeest , Flickerform , Coveted Jewel , Mulldrifter , Cloudblazer , Prophetic Prism , Azorius Signet , Fellwar Stone , Tsabo's Web , Nevermaker , Sovereigns of Lost Alara

SideBae on Alela, aristocrat trickster *HELP PLEASE*

2 weeks ago

Ponder and Preordain are good.

Painful Truths is three mana and card-positive... I love it in any three-or-more color deck.

Entomb goes well with your Animate Dead and friends.

You need artifact ramp aside from Sol Ring . Consider Talisman of Dominance , Talisman of Progress , Talisman of Hierarchy , Dimir Signet , Orzhov Signet , Azorius Signet , Fellwar Stone ...

king-saproling on Super Hippo - MURDER MODE | Phelddagrif Primer

3 weeks ago

Changes made on 9/22/19:

OUT: - Selesnya Signet , - Simic Signet , - Azorius Signet , - 2x Island, - 2x Plains, - Razorverge Thicket , - Boundless Realms , - Mind's Eye

IN: + Nature's Lore , + Talisman of Unity , + Talisman of Curiosity , + Mana Confluence , + City of Brass , + Flooded Grove , + Path of Ancestry , + Bountiful Promenade , + Mana Reflection , + Biomantic Mastery

The land and mana rock swaps were made to allow us to produce more green mana (in turn allowing us to donate more hippos). Signets removed in favor of Talismans because if all our lands can produce , a Signet would not help us give another hippo whereas a Talisman would.

Boundless Realms was removed in favor of Mana Reflection since Reflection costs less and can potentially provide extra mana the turn it is played. Also, Reflection doubles mana gained from nonland sources as well.

Mind's Eye removed in favor of Biomantic Mastery. Mind's Eye requires continual mana investment, and that mana could be spent giving out hippos. Biomantic Mastery has the potential to find our combo pieces and allow us to win the turn it is played.

SideBae on Shaolin Monks

1 month ago

So, I feel like I should mention that Erayo, Soratami Ascendant / Erayo's Essence is super-duper banned in EDH. If your playgroup is alright with it, keep it in; but be aware that about 95% of players would not be happy.

I suggest replacing it with something like Counterbalance , which works nicely with your Sensei's Divining Top . Also, if your general is on the field, being able to look and see if you want to reveal the top card of your deck to counter a spell is pretty valuable.

Ponder , Preordain and Brainstorm are great in almost every blue deck, but here the top-deck manipulation makes them even better. I suggest including all three.

Mystical Tutor is awesome if your general is on the field, as it becomes a pseudo-tutor-to-hand effect.

Narset, Parter of Veils is a pretty busted card -- she even lets you clear a creature off of the top of your deck if you need it, in addition to her static hate-ability. Pairing her with a Windfall is especially powerful. Faithless Looting is another way to get past uncastable creatures and/or lands.

I've had good success with Treasure Cruise in my Elsha of the Infinite list. Similarly, I think Dig Through Time is probably a better Drawn from Dreams , as it is instant-speed. Other mass-draw spells to consider include: Fact or Fiction , Chemister's Insight , Chart a Course .

If you run only monks and your meta isn't tribal-heavy, Harsh Mercy may be worth including.

Your ramp package has some room for improvement. I've never been impressed with three-mana mana-rocks in EDH, since two-drop rocks are available and tend to be better. I suggest running some of the following instead of your Chromatic Lantern , Commander's Sphere , and a few other cards if you want to make cuts: Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Mind Stone , Thought Vessel , Azorius Signet , Everflowing Chalice (which can be cast for zero off the top, if you really want to get past it), Prismatic Lens , Coldsteel Heart (maybe), Arcane Signet , Fellwar Stone or even Guardian Idol . This has the added bonus of allowing you to cut some lands -- I don't think you should be running more than 34, and probably want to be around 32 or 33.

By Force and Wear / Tear are very good multi-for-ones in EDH... you should at least consider running them.

If you craft your creature-package carefully, you can run effects like Kozilek's Return or Pyroclasm . Keep in mind that these trigger prowess, so your Monastery Mentor will survive a Pyroclasm , assuming you're the one who casts it.

If you can get ahold of one, I think Cyclonic Rift is way preferable to Planar Cleansing . Supreme Verdict is another excellent boardwipe.

Counterspells are tough in Elsha of the Infinite , since you can't cast them without a target and thus can clog the top of your deck. To fix this, try modal counters that can be cast with an empty stack. Some to consider: Pyroblast , Red Elemental Blast , Archmage's Charm , Mystic Confluence , Izzet Charm .

You appear to do very little library-searching. You can take advantage of this with Mindlock Orb , which punishes tutor-tribal decks (decks anything like the ones I build and play against) hard.

Steel of the Godhead is, I think, better than your Aether Tunnel . It does cost one more mana, but it gives Elsha of the Infinite lifelink, which means it can likely also replace Basilisk Collar and free up a card-slot.

Alright. That's all I got. Good luck!

TortillaConfetti on Chulane, Collector of Combos

1 month ago

Aluren , Abundance , Guardian Project and Intruder Alarm .

These are musts IMO, then, I see you are running no ramp at all: Simic Signet , Azorius Signet and Selesnya Signet and since you are running green you have access to: Cultivate , Kodama's Reach etc etc, you could certainly cut off some creatures to make this bad boy even scarier, and in a more competitive way, there is Food Chain + Misthollow Griffin / Eternal Scourge since that will give you infinite draw and land drops. My version is by far any competitive, I made a Druid tribal EDH with him, so if you want to catch up some ideas, here is the list! :) Tales to be Told

xaarvaxus on The Blue Lion - Bruna Voltron

1 month ago

No Winds of Rath ? This is the boardwipe that made me want to play Bruna in the first place.

While walls can buy you some time, they're not going to do much to advance your cause. Maybe keep Fog Bank and either Plumeveil for the ambush factor or Wall of Denial because it keeps almost everything in check and add some better utility creatures like Umbra Mystic or Mother of Runes .

Illusionary Armor is one you'll have to be careful with, once its on your own equipment will kill it. Equipment doesn't really have the same synergies with Bruna that auras do some your equip count may be a bit high here. Armory of Iroas looks like it takes awhile to really get going so would probably be better making this slot ramp, say Azorius Signet . I'd take out at least 2 more pieces of equipment and sub in artifact ramp.

Load more

Azorius Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

WU (Azorius): 3.61%

WUB (Esper): 1.83%

RUW (Jeskai, America): 17.4%

GWU (Bant): 0.78%