Heartless Act

Heartless Act

Instant

Choose one —

  • Destroy target creature with no counters on it.
  • Remove up to three counters from target creature.
Browse Alters

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Leviathan Legal
Modern Legal
Arena Legal
Block Constructed Legal
Gladiator Legal
Casual Legal
Legacy Legal
Historic Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Custom Legal
Vintage Legal
Duel Commander Legal
Highlander Legal
Standard Legal
Tiny Leaders Legal
Brawl Legal
Pioneer Legal
Pre-release Legal
Canadian Highlander Legal

Heartless Act occurrence in decks from the last year

Latest Decks as Commander

Heartless Act Discussion

Xianling69 on Card creation challenge

1 day ago

Mcat1999: she probably didn't get a card because she was killed in a Heartless Act before lukka could give her a name. its the same tiger in the art on both cards.

loricatuslupus on The Demise of Aggro in …

2 weeks ago

That's fair enough, but my point is that I enjoy playing these decks and don't want them to just get completely more often than not just because I haven't optimised them against one or two cards. I'm not expecting to win all or even most the the time playing jank but I'd still like to have fun and losing the same way to the same cards without even feeling like my opponent has any interest in what I'm doing categorically is not fun. I think my point also stands for more optimised aggro decks who would need a good hand to outpace ramp before Ugin drops on turn five. I know it can be done and my complaint isn't that he or the archetype is unbeatable, rather that the format itself is becoming more hostile and less interactive (which I personally find less enjoyable). Interestingly, the card you bring up as being poor - Haunt - is IMO one of the best cards in that deck and I defend its inclusion having played extensively with and without it. Yes, it's expensive but I never plan on casting it unless things have gone very wrong: Sorin cheats it out. That clause "from anywhere" is extremely important considering how many decks use the graveyard, dodges Fatal Push/Eliminate/Cast Down/Heartless Act and quickly grows beyond what burn can deal with. Wins games if it comes down T3 and isn't answered immediately. Yes Knight is an oversight, should be four of them and two Vampire of the Dire Moon - my mistake!

Red_X on Eldrazi Exile

3 weeks ago

Your only way to cast Thought-Knot Seer and Reality Smasher is Blight Herder right now, which means you're casting 4 and 5 drops on turn 7 at the earliest. I'd add in some lands that create colorless mana. The first ones that stand out looking at it are Corrupted Crossroads and Unclaimed Territory, but you'll need to look through other options.
Your curve also doesn't really start till 3, so I'd add in more 1 and 2 mana spells. Probably removal and discard, look at things like Heartless Act and Thoughtseize. You might also consider Hedron Crawler, which both ramps and provides the colorless mana, but its a weak card in general and might not be good enough.
I'm confused by the Unsummon, Necromentia, Unmoored Ego, and the Ashiok. Your deck generally wants to play a creature on each turn from 3 to 6 so you can kill creatures and then win the game. If you're spending mana casting cards to tear apart your opponent's deck, you're not winning the game. If you want more ways to exile cards, try something like Soul-Guide Lantern or Cling to Dust to help fill out your curve and give you some more utility. You can run the big exile cards in the sideboard for combo matchups. I like the deck.

StopShot on why hasn't this card blown …

3 weeks ago

Personally, sorcery speed is pretty bad and I’d rather dedicate that slot for Go for the Throat or Heartless Act unless your commander is Mono-black.

Even though the card doesn’t meet my standards I am running it in my competitive deck, because it’s the best answer to straight up removing Contamination and at the very least its cheap removal. I’m hoping better black enchantment removal will be printed in time.

Titus7007 on Hate On 'Em, Eidolonem

1 month ago

my recommendation would be to make Lurrus a 4 or 3x in the deck and don't bind yourself to his companion conditions. Call of the Death-Dweller and Murderous Rider and Demonic Embrace are then cards to consider.

Either way, I think Mogis's Favor /Sentinel's Eyes Indomitable Will / Pacifism / Trapped in the Tower / Grim Physician / Malevolent Noble / Witch's Oven are all candidates for the chopping block.

For creature control 4x Dead Weight and 4x Mire's Grasp + either Heartless Act or Murderous Rider should be all you need. I play a lot of Hateful Eidolon and getting the payoff with those enchantments is huge. So it's best to keep a heavy focus on that.

Tr_iHard on Xant-stand-cha

1 month ago

Great deck, +1 from me. I'm running a fairly similar take on Xantcha but focus more on combat tricks instead of enchantments. Some cards you might like are Cannibalize, Undying Evil, Heartless Act, Blood Frenzy, Tainted Strike and False Orders. Delirium and Backlash are pretty funny, too.

Rime Transfusion would work well since you're using snow-permanents anyway and Skeletal Grimace offers repeatable regeneration.

Apollo_Paladin on Mono Black Vintage Casual

1 month ago

Oh yeah, I wasn't suggesting that you actually use Murder. 2-mana Destroy all the way, I only brought it up because Doom Blade seems fairly lackluster by comparison to some of the other 2-mana options. (That's essentially what all the 2-mana destroys are; Murder plus a qualifier)

I think as you said Heartless Act is going to be the one to do; I hadn't even considered re-using Undying with it.

wazird on Mono Black Vintage Casual

1 month ago

Your alternative suggestions are definitely worth considering for the sideboard. Heartless Act is nice as it allows me to refresh the Undying on my Geralf's Messenger.

In my experience the one mana difference between Doom Blade and Murder absolutely makes a difference. This deck runs only 16 Mana producing lands. I've tried to keep the CMC down very low in this deck. If I cast a Dark Ritual, I want to be able to reach for a big spell early or cast multiple spells off of the mana. Dark Ritual into Doom Blade into an Innocent Blood or Dismember or second Dark Ritual etc. The variety and volume of removal in the rest of the deck tends to make up for the restrictions of each of the others.

Load more