
Combos Browse all Suggest
- Fog Bank + Overgrown Battlement
- Axebane Guardian + Fog Bank
- Fog Bank + Progenitor Mimic
- Echo Circlet + Fog Bank
- Fog Bank + Pariah
- Fog Bank + Silent Arbiter
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fog Bank
Creature — Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
DreadKhan on
Jinx Master of Chaos
2 months ago
I could be wrong, but I think part of your problem is that you can't run enough wipes to keep pressure down but also cannot run enough creatures to deal with aggro. Some stuff that can help with this include Propaganda, maybe War Tax do a good job at deterring early aggro. Callous Oppressor type cards are pretty powerful, creature theft effects allow you to keep up with aggressive decks running powerful creatures without having to run or cast them yourselves. There might be a couple useful token generators that might fit, Ophiomancer and Ogre Slumlord both provide endless Deathtouch blockers and can deter attacks. My final suggestion to help prevent losses is dedicated blockers, cards like Brash Taunter, this sweet blocker survives many wipes and can make brute force risky to use vs you. There are also cards like Fog Bank that can block fairly well, but remember that low toughness means you're vulnerable to Trample.
I would try out Rite of the Raging Storm, it puts a lot of pressure on the board for anyone but you who can't block a 5/1 trample. Mask of Griselbrand works really well with Rite, but it also works well with any other non-flyer you want to attack with, and helps incase you get wiped/targeted with removal since it can draw cards. The lifegain is a nice perk. Viashino Heretic is a way to blow up artifacts repeatedly that also can deal some damage, if people use large artifacts it can be a lot of damage for mana.
Balaam__ on
Remand of the Second Sun
10 months ago
Thanks Barbarian_Sun_Pope, and I like the general feel of Fog Bank. I don’t recall if I ever saw that card before, but if I have I forgot all about it. I’ll add it to the Maybeboard for now in case it proves more valuable down the road for a future revision.
Barbarian_Sun_Pope on
Remand of the Second Sun
10 months ago
I like this decklist you put together (+1). I am also seeing this combo for the first time =). Would you consider Fog Bank as a potential blocker. It's flavor text might as well be "Hope nobody has a Lightning Bolt", but it's a fairly good chump blocker.
amarthaler on
EDH Arcades, the Strategist
10 months ago
Major update!
The deck has been running well when I draw the right cards, but stalls out or is clunky when I don't draw good cards. I think the best starting point to smooth the deck out is by reducing the amount of counterspells to open up room for smoother mana (in the form of mana rocks), spells that asymmetrically counteract something but benefit me, and some stronger walls that - although will cost more - will have better payoffs. That all being said, here's the ins/outs.
Out: An Offer You Can't Refuse... Wall of Vines... Stoneskin... Wall of Resistance... Treefolk Umbra... Mana Leak... Bane's Contingency... Wall of Stolen Identity... Vedalken Orrery... Wall of Ice... Render Silent
In: Heroic Intervention... Fog Bank... Snake Umbra... Wingmantle Chaplain... Brave the Sands... Talisman of Curiosity... Talisman of Unity... Talisman of Progress... Wall of Nets... Eerie Interlude... Champion's Helm
A lot of card swaps which we'll test out. Some may get reversed back in. That's the fun of developing a deck over time!
amarthaler on
EDH Arcades, the Strategist
10 months ago
Updates!
Out: An Offer You Can't Refuse... Wall of Vines... Stoneskin... Wall of Resistance
In: Snake Umbra... Heroic Intervention... Fog Bank... Wingmantle Chaplain
Many games I find myself interacting with counter spells too often and its very taxing on my resources, so I removed 1 counter spell and replaced it with Heroic Intervention to allow a board wipe to happen, but not to me. I also like the Umbras a lot for protecting Arcades, and want to try Snake Umbra for that protection plus card draw. Lastly, I'd like to try Fog Bank and Wingmantle Chaplain so I added them.
LeonSpires on
Fun Wall it Lasts
11 months ago
Looks like a fun list. Here are a few suggestions.
I would consider cutting Fog Bank as it can't deal damage due to it's ability. I also think Charix, the Raging Isle doesn't belong here. Arcades only makes creatures with defender able to deal damage equal to their toughness. Charix doesn't have defender.
Because of Arcades ability to draw cards I think you will be disappointed by Ensnaring Bridge. I would also cut Commander's Sphere, Cultivate, and Kodama's Reach for a full set of Bant talismen or signets. Ghostly Prison seems unneeded as running a lot of low CMC walls tends to dissuade early attacks.
Finally I am unsure why you are running the original duals. I feel like you could slot them into a more competitive deck and get away with running basic lands instead. In the same vein I would up the land count. 30 lands is more for cEDH decks that have lower average CMC and run very low CMC ramp.
I hope this helps. Good luck!
Delphen7 on How damage prevention on cards …
1 year ago
Timing depends on the individual card.
Cards worded similarly to Fog Bank, with "prevent all damage", will continually prevent damage.
In the case of Martyr's Cause, you are correct. If you activate it at any point before damage is dealt, it will prevent the next instance of damage during that turn, regardless of when it happens. In addition, since it says "The next time" (in its errata), you'll need to activate it again to prevent further damage.
wallisface on
Blue/Black Mill
1 year ago
Some thoughts:
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Cut Your Losses, Mind Funeral and Fraying Sanity are all really bad mill cards, and I'd suggest using better ones. Cut Your Losses just costs too much mana, and by the time you're on turn 6 the game should already be over, and this spell doesn't help actually end the game. Mind Funeral is just too unreliable for its mana cost and generally doesn't get a good-enough return for its cost. Fraying Sanity is a trap card in that the first copy is semi-playable, but drawing the second copy often leads to you losing the game... it plays a LOT weaker than it reads. I'd suggest considering better mill cards like Fractured Sanity, Glimpse the Unthinkable, and Tasha's Hideous Laughter.
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I'd suggest considering Extirpate or the more expensive Surgical Extraction. These cards are pretty important for mill by being able to strip key-pieces from your opponents deck, taking away their ability to effectively combat you, as well as dealing with problem cards that might shuffle back into the opponents library.
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While Fog Bank is a decent defender, it doesn't really help you win the game, as it often only buys you one extra turn, and playing it will usually cost you a turn. I'd suggest instead running mills premier creatures in Ruin Crab and/or Hedron Crab
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