Combos Browse all Suggest
- Fog Bank + Overgrown Battlement
- Axebane Guardian + Fog Bank
- Fog Bank + Progenitor Mimic
- Echo Circlet + Fog Bank
- Fog Bank + Pariah
- Fog Bank + Silent Arbiter
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Fog Bank
Creature — Wall
Defender (This creature can't attack.)
Flying (This can't be blocked except by creatures with flying or reach.)
Prevent all combat damage that would be dealt to and dealt by this creature.
indieinside on
Arcades, Wallwhack and Gatekeep
4 months ago
I love Fog Bank because it essentially has indestructible against attackers. Other than removal, you have a permanent flyer that can block anything other than deathtouch, trample, and poison counters. He can handle any big banger keeping players from swinging something big at you.
ElJefefe on
Arcades, Wallwhack and Gatekeep
4 months ago
Hey indieinside!
Thank you for the input (I'm new to the site). I was Pondering Fog Bank but I'm not sure if it might end up negating its own combat damage, it there an upside to it that I'm not seeing? I think I need to cut down on the amount of lands and will likely take out some of the more expensive cards to start with a budget friendly version then replace those with some other cheap defenders.
Cheers!
indieinside on
Arcades, Wallwhack and Gatekeep
4 months ago
I love walls. No Fog Bank? If you do double brackets like rather than singles [X] your card links will work in the description.
indieinside on
Wall-o-the-Bigs!
4 months ago
I have always wanted to build a Wall deck. If I do, my Commander is going 100% going to be Pramikon, Sky Rampart… No question about it.
No Fog Bank?
Wall of Water - kill attacking creatures?
Wall of Brambles – I love Regenerate, personally.
Living Wall – Because of Regenerate and because it is so old.
Shield Sphere – Free is always fun.
Suspicious Bookcase – I love this guy because you can activate it when your opponents are attacking each other.
Crashing Drawbridge – Haste is always pretty good.
kamarupa on
Balaam__'s Challenge: Get Twisted
10 months ago
Thanks so much for the +1, approval, and thoughtful critique, Balaam__. I agree wholeheartedly.
My thoughts were: There's a not a lot of room for card draw and the deck has too many needs to be as narrow as Fabricate
is, but there with no narrow enchantment tutors or broad any-card tutors, the deck has to make do with what is available. To some degree, the deck has to rely on the control spells to carry it through until it hits what it needs. Whether Ponder and Fabricate
are the right combination - I have little faith they are - but a bit more faith the numbers (7 total) are in the right ballpark.
Similarly, Fog Bank isn't really what I wanted either. I actually would have preferred just a plain old Fog but no such spell exists for blue that I'm aware of or could find.
It's true that Back to Basics interferes with Academy Ruins, but I don't think that's actually a [major] problem - Back to Basics should make it a lot harder for opponents to remove Eon Hub. And, if some opponents are having too much success, there's always Illusionary Terrain in the sideboard to further flummox their land base.
I think a big part of this deck's problem - I did some playtesting to tune it and judge efficacy, etc - is that it has a lot of parts - decks such as this tend to be finicky and even with a lot of coaxing will sometimes just refuse to cooperate. Given the spell I was working with, I'd say I was successful, but if I were to grade the deck objectively, it's probably a C+.
Balaam__ on
Balaam__'s Challenge: Get Twisted
10 months ago
I am tentatively in love with this.
Bypassing everything bad about Reality Twist is a stroke of genius—I foolishly kept trying to build within its confines and never got anywhere. The Eon Hub+mono approach is definitely the right one. You get all the best countermagic and ‘stall for time’ cards, it interacts wonderfully with artifacts, and Reality Twist itself leaves you unaffected.
My only real concern would be the odds of reliably finding the Enchantment. I’m wondering if Ponder by its lonesome is enough; maybe some decent draw power is worth including? At least you’re in the right color for it.
Back to Basics interferes with Academy Ruins, and Fog Bank seems like there’s probably something better to occupy those slots, but the rest feels like you’re on the right track.
I don’t think this is the deck’s true ‘Final Form’, but with the right iterations over time I can see this being the most convoluted nightmare for anyone out there sitting across the table. Well done!
wallisface on
U/B Mill
11 months ago
Mill decks only ever want to be running Hedron Crab and Ruin Crab as creatures. Any other options are just not helpful or conductive towards winning. Specifically:
-
both Consuming Aberration and Mirko Vosk, Mind Drinker cost such a high amount of mana that the game should already be over (mill decks should be aiming to win by turn 4). and both barely does any amount of actual milling for their egregious costs.
-
Duskmantle Guildmage is only useful as a combo card with Mindcrank. On its own it's basically useless. If you are doing the Mindcrank combo then there's no real reason to run any other mill cards.
-
Fog Bank does nothing and gives your opponent more time to overwhelm you or assemble their combo.
Other cards that i'd suggest are bad choices:
-
Ashiok, Nightmare Weaver does very little for its cost. milling 3 cards for 3 mana is a very slow rate.
-
Fraying Sanity is a massive trap card that a lot of casual mill players fall into. In almost all cases it doesn't speed up the clock for you beating your opponent.
-
All of Mind Grind, Increasing Confusion, Mind Funeral, and Pilfered Plans just do faar too little for their mana cost. Memory Sluice is also a really bad return unless you can really reliably trigger it's Conspire ability.
I would suggest looking at cards like Fractured Sanity, Maddening Cacophony, and Tasha's Hideous Laughter *list*. Archive Trap is also a mill-must-have, but may be less-useful if your playgroup isn't using fetchlands. Jace, the Perfected Mind is also serviceable as a planeswalker.
Your deck also really needs some interaction - mill decks are typically too slow to out-race aggro and combo, so you need options to make sure you slow those decks down enough to win the race. Options normally include Drown in the Loch, Fatal Push, and Surgical Extraction
turkinaa on
Arcades, goes to Wallmart
1 year ago
I made a deck like this one, but I have a few ideas I want to suggest. Fog Bank won't do any damage if it attacks so it really is just a wall for defense. I threw an Isochron Scepter in mine since there are a lot of really good 1/2 drop instants that can be used in this deck or should I say reused. Lastly in mine I put an Approach of the Second Sun with tutors. This deck is super easy to turn into Pillow Fort as well.
https://tappedout.net/mtg-decks/12-09-22-arcades-wall/
Mine is a bit out of date with the changes I made to it recently, but it should give you a general idea.
| Have (0) | |
| Want (3) | KWChups , dualist212 , Pare771 |




