Disallow

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Disallow

Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Elsterooo on New to Pioneer. *HELP*

1 month ago

Sure, I hope I will not forget anything from before.

The card I posted was Military Intelligence. Not necessairly for this list, but you said you like, in part, a control focused approach and I wanted to at least post something if I was going to comment. I'm glad if that was a helpful suggestion.

I think the comments already mentioned all the important bits. And I agree about less to no Disallow. The reason for this is Lofty Denial should take care of everything you need. Even if someone casts a one mana spell on T2 and you don't have a flier out, you wouldn't be able to cast Disallow either. I do not believe leaving three mana open on T3 to enable it is beneficial to your strategy as well, I'd even prefer a Spell Queller in that situation.

All in all, my reasoning for this is that by the time you could meaningfully cast Disallow, your opponent should be on life support at the bare minimum.

No matter your experience, it is substantially hard to make these choices without cardpool knowledge and a feeling for the powerlevel of the format. You're doing great, though.

Elsterooo on New to Pioneer. *HELP*

1 month ago

Military Intelligence

I've read through the comments and everything important has already been said. You say you like things to be control heavy and I wanted to at least make one suggestion if I was going to comment that you'd perhaps find interesting.

It's not really for this list, but if you end up tweaking something in the future, I hope this can be useful.

I do agree with Disallow being a 2x max. Aggro isn't my thing, so I don't know whether it fits on curve. In theory 4x Lofty Denial should be plenty, simply because you don't want your opponent to be alive by the time you could cast a Disallow fittingly or they can pay for Lofty meaningfully. I'd go 4x Lofty and 1x Disallow, personally.

DemonDragonJ on Utopian Prosperity

2 months ago

I have replaced Cryptic Command *list*, Plasm Capture, and Render Silent with Brokers Charm, Disallow, and Pledge of Unity, which reduced this deck's average converted mana cost from 3.63 to 3.60, because I believe that they newer cards are a better match for the theme of this deck; I almost chose Archmage's Charm instead of Disallow, but that card's mana cost is too strict, so I chose the other card, instead.

DemonDragonJ on Mind Over Matter

3 months ago

I have replaced Brainbite and Thought Collapse with Deny the Witch and Dimir Guildmage, which reduced the average converted mana cost of this deck from 3.82 to 3.81 and also improved the color balance of this deck; I almost chose Disallow instead of DtW, but I felt that DtW was too good to not put into this deck, as it better suits the deck's theme.

Balaam__ on New to Pioneer. *HELP*

4 months ago

Thanks a bunch, K4nkato. I completely overlooked Curious Obsession and it’s pretty much exactly what the deck needs. It’s outclassed in other formats so it never even entered my mind, but I’m grateful you pointed it out!

I’ve not seen No More Lies until now, and it looks solid, but is it better than Lofty Denial in this shell? It’ll exile stuff which is ok I guess, but Lofty Denial is practically guaranteed to set them back another vs No More Lies’ , as every creature I have is a flyer. I don’t know whether the exile bit outweighs the more secure counter effect. Regardless, I see your point about dropping the axe on Absorb and Disallow, and I have a good idea where to go from here.

Thanks again for the input.

K4nkato on New to Pioneer. *HELP*

4 months ago

I play a lot of Pioneer.

You want a playset of No More Lies. The Wandering Emperor is great for more range, but if budget is a consideration, I recommend good old Curious Obsession.

Cut all your Absorbs and 2-3Disallows, as the spells is really slow if you’re on the draw.

Bookrook on water proof deck (v.3.0)

5 months ago

Word of Undoing is strictly better than unsummon. Disallow is strictly better than cancel. Tidings is better than jaces ingenuity. Memory Deluge is good draw as well.

sdtech58 on sdtech58

7 months ago

Whatever theme you decide to go with, I have a few rules I follow when brewing Commander decks.

35-50 cards "on theme". So for my Zombie Wilhelt deck, i tried to aim for cards that are zombies, buff zombies, let me tutor for Zombies, give payoffs when Zombies ETB or die, etc.

40-45 mana sources. Lands + mana ramp cards like signets, Sol Ring, talismans, etc. as well as instants/sorceries that can give mana. I usually land between 32-37 lands and 5-10 mana rocks, depending upon deck type and CMC for the Commander.

6-10 Card draw/deck filtering spells.

6-10 "spot removal" this could be something like Murder or counterspells like Disallow

2-4 Board Wipes

Fill the rest with combo pieces or bombs that are game winning or will tilt the game firmly your way.

These are kind of loose rules, and individual cards may fill more than one role. Like Midnight Reaper. It's a Zombie, so it's on theme, but it's also a card draw engine. Or something like Mind Stone that is a mana ramp card, but can also be sacrificed to draw a card later in the game if i'm desperate.

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