Disallow

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Disallow

Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Icbrgr on Venerated Rotpriest Combo Discussion

3 months ago

maybe Nimble Obstructionist, Disallow or Tale's End would be interesting sideboard options to combat the deck? countering the activated/trigered ability of the rotpriest or maybe just the storm card?

NiceKrispyTreat on Inalla's Xerox Machine

4 months ago

Plan to cut: - Passwall Adept - Wanderwine Prophets - Probably some other stuff

Might add: - Persist for combo with Dualcaster Mage and Ashnod's Altar OR combo with Dualcaster Mage, Molten Echoes, and Viscera Seer - Molten Echoes for combo with Bloodline Necromancer and Viscera Seer - Phyrexian Altar for combo with Dualcaster Mage and Persist - Disallow - Mystic Remora

Michigone on Trigger Warning

4 months ago

Change Log 01/18/2023:

Cut:

Move to Maybe Board:

Add:

Michigone on Trigger Warning

4 months ago

I'm making two switches to the deck. I'm cutting Disallow and going back to Arcane Denial, because there have been a number of games where the extra in Disallow's cost has been enough for me to not be able to cast it, and in my current meta, there aren't too many egregious abilities that need countering. The primary play testing done with this deck was in a 1v1 setting, against a Mayael the Anima deck, so naturally, that ability was always foremost on my mind. Additionally, Arcane Denial leans into the card draw mechanic, and thus fits more with the theme of the deck. The second switch I'm making is removing a Forest and putting in a Mosswort Bridge. The whole point of the deck is to have large creatures get in for lethal combat damage, and so having a land that will allow me to cheat out something for "free" while still tapping for a forest is great value.

Michigone on Trigger Warning

5 months ago

Change Log 12/20/2022

Move to Maybe Board:

Add:

Michigone on Trigger Warning

5 months ago

Decided to make a switch in my permission base. Arcane Denial is a good card, and is one of the least salty blue permission spells out there; however, there have been far too many situations where ability countering becomes vital to winning, and Disallow fits that bill better. It is more expensive and specific at , but I think the extra utility vastly outweighs the additional requirements.

Lordmax606 on The Undisputed Rasputin

6 months ago

Rasaru - updated the list to reflect what I am currently running with. Big changes including new power like Displacer Kitten/Glasspool Mimic  Flip/Chromatic Orrery/Lae'zel's Acrobatics. Invested more into Stifle effects (Tale's End, Trickbind, Disallow, Sublime Epiphany) which power up our flicker-removal value via countering the delayed trigger, some direct upgrades/substitutions (eg: Rout --> Vanquish the Horde, Sanctum Gargoyle --> Archaeomender, Fact or Fiction --> Memory Deluge), and finally caved to the mainboard Eldrazi Displacer.

Updated the deck tech and tutor targets to reflect the mainboard more accurately, added more details about why Stifle effects over raw Counterspell.

Thanks for checking it out, let me know what y

Grind on PhelddaTron (Group Thug)

7 months ago

Cool deck!!!
Disallow and Arcane Signet seem like strictly better slot ins over voidslime and any talisman.
Could consider Spara's Headquarters over one of your 2color taplands.
Also im not convinced on spear of heliod- i would consider replacing it with a stronger buff or removal like Akroma's Will, Rout, Generous Gift or something.
Anyway just some thoughts, cheers and have fun!!!

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