Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

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Format Legality
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Limited Legal
Highlander Legal
Pioneer Legal
2019-10-04 Legal

Disallow occurrence in decks from the last year

Latest Decks as Commander

Disallow Discussion

ririve on Roon of the Hidden Realm Primer

4 days ago

Bloodzy, I should add these into my explanation, haven't done that yet since the rules change. Voidslime and Disallow don't get tutored up by Spellseeker , which is a big deal in my opinion, but they are pretty good cards on their own. You could add a Mystical Tutor or to get them more reliably but that ruins the surprise and blowout potential, but it's still reasonable and the tutor can also be used to get other cards. Sundial of the Infinite , however, does not really do anything on its own and would just be there for permanent removal, which also only works on your turn.

The problem I personally find with this effect is threefold (in decreasing order of importance):

  1. I run enough removal (that is also reusable because of Roon) to be competitive in the format I play in and we are fast enough that Reflector Mage often achieves the same effect, the game will simply be over by the time they get to use their commander again.

  2. I prefer advancing my own position over trying to screw with someone else (unless they are about to end the game), because I have a very instant finisher in my combo. Slowing down one opponent (or blowing them out, likely making the spend the rest of the game trying to screw with me) is in my opinion weaker than advancing my own position.
  3. I play in an established playgroup where we basically play with open decklists. Not that it can't still be effective, but it lacks the blowout because my opponents will likely keep it in mind.

TL;DR: I personally wouldn't play them because I don't think they are optimal in my current playgroup, but I don't dislike Disallow or Voidslime . I don't like Sundial of the Infinite . If you want to run more of these effects I would instead reccomend Trickbind , which can't be countered, or Tale's End , which is also just a 2 mana commander-counter. Like the other two counterspells, they are more flexible than Sundial outside of the combo with Roon, but they are also tutorable with Spellseeker .

P.S. sorry for the delayed reply, I don't check my tappedout regularly.

Bloodzy on Roon of the Hidden Realm Primer

1 week ago

Thoughts on Sundial of the Infinite , Disallow , Voidslime for permanently exiling commanders?

mateob27 on Sygg River Cutthroat (CMDR) v1.06

1 week ago

Thanks Grind for your suggestions ill add Negate , and Disallow I needed a bit more counters, Drown in the Loch and Undermine are staying they are really good with the deck

Polaris on Can you Disallow Omnath?

1 week ago

To add to what Rhadamanthus said, there's a vital difference between static abilities and activated/triggered abilities: Activated and triggered abilities go on the stack and resolve. Disallow works by targeting the ability when it's put on the stack and countering it so it doesn't resolve.

Static abilities just add a modifier to the game, which exists as long as the object with the ability is in play. They never go on the stack, which is why Disallow can't target them.

Rhadamanthus on Can you Disallow Omnath?

1 week ago

No, Disallow can't be used on Omnath, Locus of Mana 's first ability, as it's neither activated nor triggered.

There are three kinds of abilities:

HawkOfOblivion on Can you Disallow Omnath?

1 week ago

Simple question - Can you use Disallow to counter the first ability of Omnath, Locus of Mana ? I know you can’t counter mana abilities but I can’t find a ruling anywhere that says what kind of ability [Omnath, Locus of Mana]] has. It would seem to me like a triggered ability that hits the stack each time mana could leave the mana pools but I could be wrong, hence why I’m here.

Geo215 on Royal Assassin Betrayal Budget

2 weeks ago

Upgrades I would make if I wasnt keeping this deck below $30: -4 Dissolve +4 Disallow -4 Twiddle +4 Aphetto Alchemist

Grind on Sygg River Cutthroat (CMDR) v1.06

2 weeks ago

cool deck!!!
interested in your choice of counterspells. drown in the loch and psychic strike. i would generally think of options like Negate , Arcane Denial , Disallow , Void Shatter over those two. even Thought Collapse is an interesting option if you want to stick with the mill theme.

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