Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
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|Commander / EDH||Legal|
Latest Decks as Commander
2 hours ago
I attempt to activate Viscera Seer by sacrificing "Creature A". Is it possible for another player to target the creature I am sacrificing? With a removal spell for example.
If that is true, could I then in response sacrifice "Creature A"?
But what happens if my initial Viscera Seer activation gets countered by Disallow , does "Creature A" still die, because it is part of the activation cost?
1 week ago
Hi. I love UB control archetype so I would like to give my 2 cents. So I'll hope that this helps/gives new ideas ^_^
I think your deck at the moment has unnecessary tap lands. Halimar Depths Vivid Marsh and Polluted Mire and Lonely Sandbar . I would recommend trying Mystic Sanctuary , Sunken Ruins , Field of Ruin , Fabled Passage or Castle Vantress . Karakas is also viable option even though it acts like colorless land in UB.
I also need to recommend Search for Azcanta Flip because it can win control mirrors almost by itself. Shark Typhoon and Omen of the Sea are my personal additions usually because both of them are 2 for 1 effects.
For sorcerys I have not been impressed with Yahenni's Expertise and I have played Shadows' Verdict and/or Dead of Winter instead of it. Also Bloodchief's Thirst and Baleful Mastery are cards that I can't stop recommending because they are just that good, the ability to get rid of an creature or planeswalker while being cheap removal if needed is just so good.
For creatures I will recommand Murderous Rider it is another hero's downfall with 2 for 1 thanks to adventure, I have never been impressed by Teferi, Mage of Zhalfir because he usually doesn't do enough for 5 mana. For planeswalkers if your meta has decks that have creatures Ashiok, Nightmare Weaver is surprisingly effective and talking about Ashiok Ashiok, Nightmare Muse is a real game closer because both +1 and -3 are extremely good and an army of 2/3 will win the game at some point.
For instants I will just write recommendations because there are so many: Archmage's Charm just does everything you would want, Commence the Endgame uncounterable threath + card draw and is especially good mirror breaker, Cryptic Command it also does everything, Disallow the stiffle can save games sometimes (like countering planeswalker "ultimate"), Erebos's Intervention I personally like this card very much because it can buy so much time against aggro decks, Hieroglyphic Illumination works as early game can trip and mid/late game divination, Spell Snare on draw this is amazing and usually the best cards are 2-3 costed so this usually hits something important and last but not least Force of Negation because it is another force. I would recommend little bit more targeted removal because edict effects are worse against decks that play mana elfs or other low impact 1 drops.
I personally wouldn't play your artifact package but because I haven't played with artifact package I won't say anything about that because I don't know how good it is.
These are just my recommendations and these aren't absolutes. Here is also list if you would like to compare different building choices
I hope that you found this helpful ^_^
1 month ago
Got into a discussion about priority and activated abilities.
Let's say you have 20 cards left in your library and you use Blue Sun's Zenith to draw 19 cards, but a player responds with Kenrith, the Returned King and uses his 4th ability, "3U: Target player draws a card" and forces you to draw the last card in your library. According to rule 104.3c if a player is required to draw more cards than are left in their library, they draw the remaining cards and lose the game the next time a player would receive priority.
State-based actions occur any time a player receives priority and if you were to draw your last card you would lose immediately, correct?
Since Kenrith's ability is an activated ability it goes on the stack so couldn't you respond right after his ability with Elixir of Immortality and restock your library? I've heard no, unless you activated it before Kenrith's ability because of state-based actions checking your library, but activated abilities go on the stack and aren't done immediately.
Using the Elixir would effectively keep you from having 0 cards in your library unless a user cancels your activated ability with something like Disallow .
I've always understood it as using the Elixir as a response to Kenrith, but I've heard conflicting arguments on rulings.
2 months ago
Add Glimpse the Unthinkable and Maddening Cacophony for some large mill. Add better counterspells like Counterspell , Didn't Say Please , Disallow and Thought Collapse . Take out Bone to Ash , Cancel , and other bad counterspells. Add better removal like Dimir Charm , Heartless Act and Drown in the Loch . Take out Doom Blade and bounce spells. If you still want a bounce spell, add Brazen Borrower . Take out Illusionary Armor and Exquisite Blood for Lightning Greaves and Swiftfoot Boots . You need better ramp so definitely add Sol Ring , Arcane Signet , Dimir Signet and add Command Tower for a land. Add Cloak of Mists and Aether Tunnel for Tricks of the Trade and Way of the Thief . Go infinite with Rings of Brighthearth + Basalt Monolith + Mind Grind . This isn't a mill win condition, but if you want to do something janky, you could do Tree of Perdition + Reduce in Stature + Sovereign's Bite to reduce an opponent to 0 life. Here's a lot of cards to put in. Hope this helps
2 months ago
Negan_Davidson, when you frame Gishath as a great option for Dino tribal commander - i'll agree with you on that. But she isn't exactly the "be all, end all". She offers no variety or variation in strategy, it's entirely "turn right, win fight". Nothing wrong with that, it just Pidgeon holes your deck something fierce. If your commander is up against a bigger creature and you have no evasion then she's reduced to just a lizard shaped speedbump. Also, when you said "Best part about that is the dinos she calls on can't be countered." All I can say to that is Baral, Chief of Compliance and his Disallow would love to have a word with you on that. That 2nd ability is a triggered ability that uses the stack - just sayin'.
2 months ago
I also like Dissolve
You rarely use Disallow for anything other than to counter a spell.
With Dissolve you also get to Scry.
2 months ago
These could counter the sacrifice trigger from Uro and keep him around.
2 months ago
Thanks for the advice, TriusMalarkyI'm not used to hearing MV, but I read about it on the wiki, and it comes from Strixhaven...? I think I'd like to run Disallow just because if there are any powerful triggers or abilities, I can counter them even though they're already on the battlefield, and on top of that, if I don't want to do that, I can counter a spell. And in my deck I am running aikido-burn-lifelink pioneer deck. I've always been told that lifegain in small amounts are useless, such as running Heroes' Reunion which is probably the best lifegain card in pioneer, and would be better used to sacrifice life for spell effects, like Thoughtseize or untapping a shock land. Do you know of any synergies for lifegain on my deck, considering that I plan on using my instants and sorceries for lifegain, which would make Absorb doubly useful? Perhaps you'd like to comment on it in my deck thread?
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