Rings of Brighthearth

Rings of Brighthearth


Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Rings of Brighthearth Discussion

Profet93 on Druken Distortion

1 week ago


+1 Great deck. Have you considered Sensei's Divining Top ? It smooths your draws, helps you dig an extra 3 cards in general and for your commander's ability, can allow you to draw one of them to counter. Moreover, with your cloud key/semblance anvil + mystic forge + top, it allows you to draw your entire deck. Redundancy can be done through Ugin, the Ineffable which also acts as draw and removal itself.

Rings of Brighthearth might be a worthwhile inclusion given that it's draw with top, infinite mana with basalt and deserted temple + rings + 4 mana producing land (or 3 mana producing land + forsaken monument) is infinite mana as well.

Ancient Tomb > Temple of False

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

1 week ago

Thordagreat I've deliberately chosen to neglect board wipes in this build, but am currently reconsidering that decision. I'll be sure to keep your suggestions in mind. Thanks!

TeeWHY_100 I almost always tutor for Rings of Brighthearth first since it's half of an infinite combo, but will also allow us to copy Osgir's second ability, providing quite a bit of value early game. Otherwise if I have the mana to cast it, tutoring for Coveted Jewel will also provide quite a bit of value.

Thank you both for the comments/ suggestions, much appreciated. Cheers.

Neotrup on Yarok, the Desecrated + doubling …

2 weeks ago

Doubling Season , Rings of Brighthearth , Yarok, the Desecrated , and Strionic Resonator don't really interact with eachother. The only interactions are between Rings of Brighthearth and Strionic Resonator .

If have a triggered ability, you can activate Strionic Resonator to copy it, which will trigger Rings of Brighthearth , letting you pay to copy it twice instead of to copy it once.

If you activate an ability, Rings of Brighthearth will trigger and Strionic Resonator can be activated targeting it's trigger. This interaction allows you to pay to copy an activated ability twice instead of to copy it once. Since I already mentioned Rings can copy the activation, you can also pay to copy it thrice.

Since these cards do interact with other pieces, I'm going to address the main cases of permanents entering with Doubling Season .

If you have something like Ambassador Oak enter the battlefield, Yarok can make it trigger twice, giving you two 1/1 elves. Strionic Resonator can be activated to copy the trigger to give you an additional elf. Doubling Season will double all elves created, regardless of how many triggers you have. Rings of Brighthearth doesn't trigger here except for it's interaction with Strionic Resonator .

Another guess would be if you want to play something with counters, like Scrounging Bandar . Doubling Season will double the counters it enters with. Yarok has no interaction because there's no triggered ability (triggered abilities start with when, whenever, or at). Similarly Strionic Resonator cannot be used. Rings of Brighthearth also doesn't do anything.

If you have a copy of Grizzly Bears resolve (due to Reflections of Littjara having chosen Bear) it enters as a token. This is not creating a token so it has no interaction with Doubling Season . It doesn't trigger anything when it enters, so Yarok does not interact. You can target the cast trigger from Reflections of Littjara with Strionic Resonator to create a second copy of the spell though, so you end up with two token Grizzly Bears in addition to the nontoken one. Rings of Brighthearth has no additional functionality beyond it's interaction with Strionic Resonator .

Caerwyn on Yarok, the Desecrated + doubling …

2 weeks ago

Sinq_'s post has a number of inaccuracies, so I wanted to provide a more clear response.

The biggest problem with Sinq_'s post comes from their incorrectly categorizing various effects as triggered abilities, when, in fact, the OP references three distinct effects--triggered abilities, activated abilities, and replacement effects.

Let's break down the three different types of ability referenced in the OP.

A replacement effect modifies how an in-game event occurs--they do not "trigger" and do not use the stack; they simply change how the rules work with regards to whatever it is they are replacing. (See Rule 614) These effects will use the words "instead" and "if" to indicate they are a replacement effect. Yarok, the Desecrated 's ability is a Replacement Effect--it changes how ETB triggered ability functions so, instead of getting one instance of the ability, you get two of them. Doubling season is also a replacement effect--instead of getting X counters, you get 2X counters; and instead of getting Y tokens, you get 2Y tokens.

A triggered ability is triggered by a defined event, placing the ability on the stack. The ability must resolve before any effect occurs. (See Rule 603). A triggered ability will use the words "when", "whenever", or "at" followed by the triggering event, followed by the effect that will occur on resolution.

An activated ability is an ability which must be activated by paying a cost. (See Rule 602) It will always have a cost, followed by a colon, followed by the effect that happens on resolution.

Yarok only adds an additional instance of triggered abilities. It will not add any additional instances of any replacement effects. As such, Yarok does not interact with Doubling Season .

For the same reason, neither Doubling Season nor Yarok can be copied by Strionic Resonator --Resonator only can copy triggered abilities, and these are both replacement effects. Resonator can copy whatever triggered ability is being replaced with two triggered abilities. So, if you have Basalt Ravager enter the battlefield, you would get two triggers of its ability due to Yarok, then could use Resonator to copy one of those triggers, netting you three triggers on the stack.

Rings of Brighthearth has no direct interaction with Yarok or Doubling season, as they are both replacement effects. Further, Rings has no direct interaction with whatever triggered abilities Yarok replaces, as Rings copies activated abilities, and Yarok increases the number of triggered abilities.

The only real interaction you have of the cards listed in the OP is between Rings and Resonator.

Rings is a triggered ability--the trigger is an activated ability being activated. Upon resolution of the Rings Trigger, you can pay mana to add another copy of the underlying activated ability.

Resonator is an activated ability that can target a triggered ability.

So, here is where they intersect:

  1. When a something triggers an ability, you can activate Resonator and put Resonator's ability on the stack.

  2. Rings will trigger due to the activation of Resonator.

  3. Rings resolves, and you get another instance of Resonator put on the stack. You can choose a new triggered ability to copy. Hypothetically you could target the same Rings ability that is in the process of resolving... but that would be silly. By the time the Resonator ability resolves, there would be no Rings trigger to copy, so the copy effect would fail due to lack of valid target.

  4. So, with a single creature ETBing, your Yarok will result in two triggers, your Resonator's ability will result in one copy, and your Rings' copy of Resonator will result in a second copy, resulting in 4 copies of the ETB triggered ability being on the stack.

YearlingElf0681 on Yarok, the Desecrated + doubling …

2 weeks ago

Me and my roommate are wondering again, what would happen In his deck. At this point we want to add Yarok, the Desecrated and have many things trigger over and over again ,such as Doubling Season . Other interactions in the deck to make it trigger over and over again is Rings of Brighthearth , Strionic Resonator , ECT ECT and we are trying to figure out if Yarok's effect will work on doubling season and a few other cards like it

Rhadamanthus on Cam you use multiple Rings …

2 weeks ago

You can use double square brackets around a card's name to create a reference link. It's the best way to make sure everyone understands what's going on in your question: Rings of Brighthearth , Ugin, the Spirit Dragon

Yes that works. Both Rings will trigger every time you activate an ability. You'll have the option to pay mana and make a copy for each of the Rings triggers.

cattleslayer on The Last Race Bender

4 weeks ago



1x Tangle Wire

1x Bolt Bend Is this ever reduced for your commander?

1x Changeling Berserker

1x Drakuseth, Maw of Flames

1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.

1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.

1x By Force

1x Shattering Spree

1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.

1x Akroma's Memorial You shouldn't win by combat.

1x Illusionist's Bracers One use of commander should be more than enough to win.

1x Dwarven Thaumaturgist His effect is irrelevent.

1x Mycosynth Lattice Mana fixing for opponents, how generous.

1x Rings of Brighthearth see Illusionist's Bracers above


1x Clock of Omens Primary wincon, and at instant speed.

1x Dwarven Grunt 1 mana dwarves

1x Dwarven Scorcher 1 mana dwarves

1x Dwarven Trader 1 mana dwarves

1x Enslaved Dwarf 1 mana dwarves

1x Liberated Dwarf 1 mana dwarves

1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.

1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.

1x Dwarven Recruiter Can grab us an artifact dwarf, or whatever deemed necessary. Great with Jeska's Will .

1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.

1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.

1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.

1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.

1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.

Other worthy mentions I don't feel like figuring out how to slot in right now:

Vanquisher's Banner Great draw, and a buff. You can play like half your deck Dwarven Recruiter .

Outpost Siege Solid red card draw.

Commune with Lava Playable red card advantage.

Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.

Shatterskull Smashing  Flip Removal or land.

Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.

Valakut, the Molten Pinnacle with all these mountains, why not?

Command Beacon In case people kill your 1 toughness commander too many times.

Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.

Flamekin Village Not sure if haste is important enough, but something to consider.

Hanweir Battlements  Flip More haste.

Inventors' Fair gives you health, but more importantly can tutor an artifact.

Madblind Mountain If you end up with a lot of top deck shenanigans.

Labyrinth of Skophos If you're being attacked.

Kher Keep Chump blockers.

Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?

Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.

Sea Gate Wreckage If you run out of cards and have colorless mana sources.

Quicksand Can dissuade attackers

Nykthos, Shrine to Nyx Big mana

Myriad Landscape Ramp

Mouth of Ronom If you still have too many snow lands.

PapLaRiviere on Krenko Goblin - Advise please

1 month ago

Hi canthandlejaffacakes! I am a bit surprised that no one has jumped in to help you with your deck, so I reckon I will throw my two cents in.

My first thought as I look at your deck is that the cmc of the deck is a bit high for someone who wants to throw a "stupid amount" of goblins "crazy quick". I suggest pulling some of your high mana cost Enchantments and Goblins and replacing them with 1-3 drop cards.

A key card genre for this type of deck is Creature Sacrifice Outlets and I think you are a bit short of those. Consider Goblin Sharpshooter and Ashnod's Altar to fill that void. Phyrexian Altar would also be a HUGE asset to this deck, but I realize that it is not particularly budget friendly.

For a mana boost, I would suggest Sol Ring for most any edh deck and I would consider it a "must have" for your's.

Cards which allow you to get multiple itineratiions of Krenko's token generating ability are the game winners for you. You already have a few great cards of this nature in your deck, but consider adding Umbral Mantle and Rings of Brighthearth .

I invite you to read the primer for my Goblin deck, Krenko's Goblin Swarm [Primer] to help get a grasp on how my suggestions can benefit your deck; paying special attention to the Combo/Synergy section. Also, feel free to contact me if you just want to chat about our decks.

Best Regards,

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