Rings of Brighthearth

Rings of Brighthearth

Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

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Printings View all

Set Rarity
Commander Legends (CMR) Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Lorwyn (LRW) Mythic Rare

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Legality

Format Legality
Oathbreaker Legal
Unformat Legal
Vintage Legal
Leviathan Legal
Custom Legal
Highlander Legal
Modern Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Rings of Brighthearth occurrence in decks from the last year

Latest Decks as Commander

Rings of Brighthearth Discussion

smilodex on Ishkanah, Grafwidow Commander COMBO Deck

2 days ago

Thanks for your comment. I am very happy about such comments, as it is difficult to keep an eye on every possible combination with over a thousand commanders, especially with such a commander like Ishkanah, which you don't meet in your LGS every day. Thanks to your comment, I can see more of the potential of Ishkanah. I you want to tune up your deck, I have some recommendations for that:

I would exchange:

I would play as many cool utility lands with a sacrifice effect and as many fetch lands as possible because they're needed for Delirium and have also great potential with the MVP in every graveyard deck Life from the Loam:

Carddraw or Cardadvantage:

Other good finishers/ combo pieces:

Well, I'm sure that you already know what other options there are to tune up the deck. If you want to win consitenly I would add more ways to produce infinte mana like Nim Deathmantle + Priest of Gix + Ashnod's Altar or Magus of the Coffers + Staff of Domination OR another unigue and complicated way to filter infinite colorless mana with Basalt Monolith + Rings of Brighthearth is together with Mirage Mirror and a Swamp...

To make the whole thing more consistent you have play all green and black tutors, play fast mana like the Moxes, Mana Crypt/-Vault, Manadorks (Elvish Mystic/Elves of Deep Shadow/Llanowar Elves etc. and pack some premium removal in the deck to raise the power level. If you're interested we can brew a fringe competetive list together.

Savage1988 on Nicky B and his Pro-Life Posse

1 week ago

New changes:

  • Ral Zarek IN, Daretti, Scrap Savant OUT because daretti hasn't performed very well and i think ral's untap ability can enable more shenanigans. Also his ultimate is really nice, especially if we get to copy it with ..

  • Rings of Brighthearth IN, Contagion Clasp OUT because the clasp seemed too minimal impact and let's be fair: the rings needed to go in

  • Chandra, Flamecaller IN, Cruel Ultimatum OUT - it's cool, but rough on the mana and often you want to sweep the board instead of making 1 person sac 1 creature, bye bye flavor

  • Clockspinning IN, Izzet Signet OUT: This is probably a mistake but I've been hitting a lot of mana rocks, not always having a place to put the mana. This would be the one to cut i think. Maybe 12 rocks is pushing it? Clockspinning may not be the best, but with enough mana this can ult a walker out of nowhere, which is how I've been winning games with the deck. Will test and see how it goes.

  • Training Center & Mana Confluence IN, Vivid Creek & Vivid Marsh OUT - these are just straight upgrades on all fronts. I'm glad i got these lands. The proliferation on the vivid lands was a cute idea, but just that

Pending changes:

  • Blasphemous Act IN, In Bolas' Clutches OUT because that card doesn't make sense if we're not going for any flavor any more, though I've yet to cast the clutches and it probably be pretty cool. I don't have the act yet, but probably soon.

KiirriiK on Return of Mana Burn

1 week ago

You know, if you have an infinite mana combo in there somewhere, you could use a Staff of Domination to give everyone infinite mana, then spend all of your mana on infinite life and let them die to infinite mana burn. if not, you could use Rings of Brighthearth to do it with the staff me thinks. You could also use the rings to double damage dealt to other players and as a sink for your own mana to prevent yourself if you don't have the staff to combo at the time.

KorvoldMizzet on Atraxa (Artifacts and Enchantments)

2 weeks ago

Dude, Idk if you want to make this a superfriends deck, but Atraxa is great for that. Try cards like Tezzeret the Seeker (plus cards like Rings of Brighthearth and The Chain Veil), or Ajani Steadfast. Or you could straight up put hydras in the deck and make it a stompy creature deck. If you want to do that, try searching "hydras" on scryfall, and adding cards like Reyhan, Last of the Abzan, Hydra's Growth, or The Ozolith. Cards with infect like Triumph of the Hordes, or Blightsteel Colossus go pretty great as well, because you can proliferate the -1/-1 counters or poison counters!

BrandonH45 on

2 weeks ago

How to Play:

Early game (Turns 1-4):

  1. Ramp: Try to have a hand of 2-3 lands/ramping cards. Opening hand should have a cheap ramp to bring out Purphoros, God of the Forge by turn 2-4.

  2. Set up field: If you have a control or ramp card, put it out. You want to protect your Commander and set up for a fight. Try not to bring out any token ramp cards until Purphoros, God of the Forge is out, pretty simple.

  3. Bring out Purphoros, God of the Forge. Watch your devotion stay below 5 and especially your opponent is playing , and has untapped mana!

Mid-Game (5-12):

  1. Create all the tokens!

  2. You should be winning and only need Purphoros, God of the Forge ability to set off 20 times (in a 40 life game). You need to be aggressive, because in multiplayer games, you will be the target. Purphoros, God of the Forge is not a great diplomat.

Late Game (+13):

  1. Purphoros, God of the Forge probably died once or something. Just keep building up your control, draw, Purphoros, God of the Forge comes out again, and continue to create more tokens.

  2. Infinite Combos with cards like Kiki-Jiki, Mirror Breaker.

  3. Very powerful attacks with Chandra's Spitfire (especially if it's a multiplayer game) with Purphoros, God of the Forge and Hellrider ETB triggers

Control/Drawing:

-Ensnaring Bridge: severely limits creature attacks since keeping a decent sized hand can be difficult with the low mana cost of the deck

-Glacial Chasm: In the event that something go's awry, you can use Glacial Chasm for a couple rounds to prevent damage to you while setting up your board so you can sacrifice it.

-Chaos Warp

-Wheel of Fortune: Wheels and other cards similar help both you in getting the cards you need, as well as controlling the opponents because they have to cycle their hand as well, potentially taking away their vital plays.

-Reforge the Soul

-Valakut Awakening  Flip

-Magus of the Wheel

-Defense Grid: Making your opponent pay more mana in order to play out of turn.

-Price of Glory: Makes your opponent destroy whatever lands they used out of turn.

-Meekstone: Inhibits larger creatures from attacking.

-Vandalblast

-Grafdigger's Cage: prevents players that depend on playing from their graveyard/library.

Destruction:

None of the boardwipe cards will affect Purphoros even as a creature since he's indestructable

-Nevinyrral's Disk

-Goblin Sharpshooter+Basilisk Collar

-Jokulhaups (try to get Norin the Wary out with Purphoros, God of the Forge before playing)

-Price of Glory mitigates people playing out of turn by costing them land sources that they tapped.

-Starstorm

-Vandalblast

Extra Synergy:

Adding these, in addition to your Purphoros, God of the Forge trigger will make him much more potent. You definitely will not be a diplomat at the table and will be targeted with extreme prejudice!

-Impact Tremors: Basically does the same thing as Purphoros, God of the Forge, except for 1 damage instead of 2. Can be added to Purphoros, God of the Forge trigger for additional damage. It's also a good substitute in the event that you can't cast Purphoros, God of the Forge for whatever reason

-Panharmonicon: Makes your ETB triggers activate a 2nd time

-Fiery Emancipation: makes sources you control deal triple their normal damage. Purphoros, God of the Forge would deal 6 damage per creature before adding anything like Impact Tremors or Panharmonicon. If Purphoros, God of the Forge is actually a creature, he's swinging for coup de grâce and dealing all 21 commander damage to the opponent if you use his ability 1 time.

-Chandra's Spitfire: Every time Purphoros, God of the Forge or Hellrider would deal damage to an opponent, this creature gets an additional +3/0. If you're playing a 4 player game, 1 trigger from Purphoros, God of the Forge gives Chandra's Spitfire a +9/0. Couple that with Hellrider and it gets really bad, really quick!

Infinite Combo / Win Conditions:

-Kiki-Jiki, Mirror Breaker+Zealous Conscripts: Kiki-Jiki, Mirror Breaker makes a copy of the Zealous Conscripts which untaps Kiki-Jiki, Mirror Breaker to make another copy of Zealous Conscripts...

-Zealous Conscripts+Twinflame: Tap Conscripts to make a copy of itself and tap the next Conscript and make a copy and Tap that one...

-Dualcaster Mage+Heat Shimmer / Twinflame: Heat Shimmer or Twinflame targets a creature. While on stack, use Dualcaster Mage to target Heat Shimmer. In turn the Dualcaster Mage will make a copy of Heat Shimmer which targets and makes a copy of Dualcaster Mage...

-Basilisk Collar+Goblin Sharpshooter: Goblin Sharpshooter targets a creature with his ability once Basilisk Collaris equipped, killing the targeted creature, which untaps Goblin Sharpshooter. Repeat until enemy board is cleared.

-Ashnod's Altar+Nim Deathmantle+ETB creature with at least one token: infinite ETB triggers, and if the ETB creature produces more than one, you also have infinite mana!

-Extraplanar Lens+Mountain: Use Snow-Covered Mountain or Mountain in your deck and get it "Imprinted" by the Lens. Snow-Covered Mountain are preferred because they aren't played as much as the basic Mountain, doing so means that only you (theoretically) can benefit for twice the amount of land on turn 3. It's sort of fragile, because having your Lens blown up on you (and it will be a big target) means being behind the curve.

-Basalt Monolith+Rings of Brighthearth: Tap Basalt Monolith to add 3 to your mana pool. Untap it using its own activate ability. Copy the ability using the Rings of Brighthearth trigger. You will start to make 6 using 5 (3 to untap and 2 to copy). Keep doing it for infinite mana.

Savage1988 on Nicky B and his Pro-Life Posse

3 weeks ago

So i’ve finally played some more multiplayer games. The deck’s working how i wanted too. The mana worked, there’s enough mana sinks and enough ramp. I’ve had situations come up where i couldn’t really proliferate anything while i had 2 contagion engines ready to go, but i think that’s more of an anomaly. Keeping the planeswalkers alive has been tricky. As long as they provide their value a little bit and die though, the win can follow from dropping Liliana or one of the bigger walkers, immediately being able to ult and then win that way.

Deepglow Skate is bonkers.

Tezzeret the Seeker is bonkers.

Saheeli, Sublime Artificer is bonkers.

The Chain Veil is bonkers, pretty much as expected.

Lithoform Engine is fun, and if you have the mana can go nuts. It’s unfortunate that most permanents you’d like to copy are legendary. It’s been great on all fronts though, all uses were great.

Considering the following:

  • Chandra, Flamecaller is an on-theme pseudo wrath, especially after proliferating a bit. Self “wheeling” is nice too.

  • Nevinyrral's Disk kills a lot of important pieces on our side but is a great way to keep walkers on the board with few ways to have them pressured afterwards

Snuff Out i haven’t ordered yet, but will probably go in

I haven’t looked at the new set in detail but there’s some interesting cards:

Any other ideas are very welcome, let me know!

Guyunderwater on To Drown the World in Death: Araumi EDH [PRIMER]

3 weeks ago

I've been theory crafting a list for this commander as well, but focusing on abusing Rings of Brighthearth and Lithoform Engine to copy the encore trigger instead. Also using carsd like Sundial of the Infinite to keep the tokens that really matter around for more fun! Definitely stealing a couple of cards from your list though ;P

ShutUpMokuba on Commander Legends card is going …

3 weeks ago

Then again, the card is not broken IMO. Because it mainly affects cEDH, giving an edge to mono/bi colored commanders. In casual EDH even if the card was "cast your commander for free" wouldn't have broken the game. Because let's remember it's a four players game.. If one gets ahead pretty soon he either wins quickly or he gets three players against him. In cEDH 1 turn is life, in casual edh usually it isn't.

That being said, i agree with what the Professor said in his podcast: even if the card is a quite pushed to the limit of legality without being frankly ban worthy, the fact that disappoints me the most is having cards designed for edh that are basically "must have" for a large portion of the possible decks (if not all the decks). Because IMO that's exactly against what commander shouldn't be. I love the fact that when we sit down a friend of mine shows me a card he just added to the deck that i know for sure it would be pointless in my deck but then it plays awesome in his. Of course they add that card to sell boxes. But you don't need that card to sell boxes: they reprinted Vampiric Tutor, Scroll Rack, Rings of Brighthearth.. just add two more highly requested reprints and there you are. Also, the rest of the set it's quite was i was hoping for: cards with new mechanics that will be fun to build around without unnecessary powercreep and good (necessary) reprints. It's just a pity to me that they designed a card that it's not broken, but an almost auto include in every mono-bi colored deck. And its price will be pretty high ( IMO the price will set around 50$) so it's not accessible to anyone. I'm sorry but if i had to choose to get the cards for a new deck or buy a staple i will pick the first.

I also dislike the fact that since that card was spoiled the price of sealed products increased online. Because, of course, now we know a box may contain a winning lottery ticket the price must be higher.

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