Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
|Have (2)||metalmagic ,|
|Want (4)||Gemeye , TraceOn , dillonmcroy , ALackofPants|
Printings View all
|Commander Legends (CMR)||Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Lorwyn (LRW)||Mythic Rare|
Combos Browse all
- Basalt Monolith + Rings of Brighthearth
- Deserted Temple + Rings of Brighthearth + Scorched Ruins
- Mycosynth Lattice + Rings of Brighthearth + Saheeli, the Gifted
- Rings of Brighthearth + Saheeli Rai
- Breya, Etherium Shaper + Rings of Brighthearth
- Rings of Brighthearth + Tezzeret, Master of the Bridge
|Commander / EDH||Legal|
Rings of Brighthearth occurrence in decks from the last year
Latest Decks as Commander
Rings of Brighthearth Discussion
2 days ago
Thanks for your comment. I am very happy about such comments, as it is difficult to keep an eye on every possible combination with over a thousand commanders, especially with such a commander like Ishkanah, which you don't meet in your LGS every day. Thanks to your comment, I can see more of the potential of Ishkanah. I you want to tune up your deck, I have some recommendations for that:
I would exchange:
- Panharmonicon has only 3 targets + your commander... I think that's not efficien enough I would rather play this beast of a card: Ohran Frostfang because this card converts your spiders into carddrawing killer spiders.
- Far Wanderings for Cultivate because it's more reliable and effective
- Vessel of Nascency for Jarad's Orders because this card is just a perfect tutor for decks like this
- Blood for Bones for Victimize
- Is Witchbane Orb one of your meta picks, because a lot of your opponents play curses or burn? If not, I would rather play more carddraw because you have to less of it in your deck. Play Sylvan Library (or Phyrexian Arena) instead
- Drown in Filth with either another good removal like Abrupt Decay; Caustic Caterpillar; Plaguecrafter (Force of Despair, Darkblast, Snuff Out, Force of Vigor, Tragic Slip etc.)
- Cut 2 Forests and a Swamp for Bala Ged Recovery Flip, Khalni Ambush Flip & Hagra Mauling Flip
- Grapple with the Past for Fiend Artisan/Phyrexian Arena/Opposition Agent
- Entomb for any other tutor like Demonic, Vampiric, Grim Worldly Tutor etc. or Buried Alive
I would play as many cool utility lands with a sacrifice effect and as many fetch lands as possible because they're needed for Delirium and have also great potential with the MVP in every graveyard deck Life from the Loam:
- Evolving Wilds/Terramorphic Expanse/Ash Barrens/Jund Panorama
- Prismatic Vista/Verdant Catacombs; Windswept Heath/Wooded Foothills/Bloodstained Mire etc. (If they're out of budget, you just can play the cool and cheaper utility lands and you'll be fine) Other cool lands: Grim Backwoods!!; Geier Reach Sanitarium, Drownyard Temple Phyrexian Tower, Emergence Zone, Haunted Fengraf, Buried Ruin I would also add Deserted Temple because it can produce together with Cabal Coffers + Rings of Brighthearth infinite black mana.
Carddraw or Cardadvantage:
- Ohran Frostfang!!
- Driven / Despair!!
- Sylvan Library!!
- Night's Whisper
- Lifecrafter's Bestiary
- Phyrexian Arena!!
- Journey to Eternity Flip
- Phyrexian Reclamation
- Fauna Shaman/Birthing Pod/Fiend Artisan/Survival of the Fittest/Yisan, the Wanderer Bard
Other good finishers/ combo pieces:
- Altar of the Brood / Blood Artist / Zulaport Cutthroat
- Craterhoof Behemoth or the budget version: End-Raze Forerunners / Overrun
- Triumph of the Hordes
Well, I'm sure that you already know what other options there are to tune up the deck. If you want to win consitenly I would add more ways to produce infinte mana like Nim Deathmantle + Priest of Gix + Ashnod's Altar or Magus of the Coffers + Staff of Domination OR another unigue and complicated way to filter infinite colorless mana with Basalt Monolith + Rings of Brighthearth is together with Mirage Mirror and a Swamp...
To make the whole thing more consistent you have play all green and black tutors, play fast mana like the Moxes, Mana Crypt/-Vault, Manadorks (Elvish Mystic/Elves of Deep Shadow/Llanowar Elves etc. and pack some premium removal in the deck to raise the power level. If you're interested we can brew a fringe competetive list together.
1 week ago
Ral Zarek IN, Daretti, Scrap Savant OUT because daretti hasn't performed very well and i think ral's untap ability can enable more shenanigans. Also his ultimate is really nice, especially if we get to copy it with ..
Clockspinning IN, Izzet Signet OUT: This is probably a mistake but I've been hitting a lot of mana rocks, not always having a place to put the mana. This would be the one to cut i think. Maybe 12 rocks is pushing it? Clockspinning may not be the best, but with enough mana this can ult a walker out of nowhere, which is how I've been winning games with the deck. Will test and see how it goes.
Training Center & Mana Confluence IN, Vivid Creek & Vivid Marsh OUT - these are just straight upgrades on all fronts. I'm glad i got these lands. The proliferation on the vivid lands was a cute idea, but just that
1 week ago
You know, if you have an infinite mana combo in there somewhere, you could use a Staff of Domination to give everyone infinite mana, then spend all of your mana on infinite life and let them die to infinite mana burn. if not, you could use Rings of Brighthearth to do it with the staff me thinks. You could also use the rings to double damage dealt to other players and as a sink for your own mana to prevent yourself if you don't have the staff to combo at the time.
2 weeks ago
Dude, Idk if you want to make this a superfriends deck, but Atraxa is great for that. Try cards like Tezzeret the Seeker (plus cards like Rings of Brighthearth and The Chain Veil), or Ajani Steadfast. Or you could straight up put hydras in the deck and make it a stompy creature deck. If you want to do that, try searching "hydras" on scryfall, and adding cards like Reyhan, Last of the Abzan, Hydra's Growth, or The Ozolith. Cards with infect like Triumph of the Hordes, or Blightsteel Colossus go pretty great as well, because you can proliferate the -1/-1 counters or poison counters!
2 weeks ago
How to Play:
Early game (Turns 1-4):
Ramp: Try to have a hand of 2-3 lands/ramping cards. Opening hand should have a cheap ramp to bring out Purphoros, God of the Forge by turn 2-4.
Set up field: If you have a control or ramp card, put it out. You want to protect your Commander and set up for a fight. Try not to bring out any token ramp cards until Purphoros, God of the Forge is out, pretty simple.
Bring out Purphoros, God of the Forge. Watch your devotion stay below 5 and especially your opponent is playing , and has untapped mana!
Create all the tokens!
You should be winning and only need Purphoros, God of the Forge ability to set off 20 times (in a 40 life game). You need to be aggressive, because in multiplayer games, you will be the target. Purphoros, God of the Forge is not a great diplomat.
Late Game (+13):
Infinite Combos with cards like Kiki-Jiki, Mirror Breaker.
-Ensnaring Bridge: severely limits creature attacks since keeping a decent sized hand can be difficult with the low mana cost of the deck
-Glacial Chasm: In the event that something go's awry, you can use Glacial Chasm for a couple rounds to prevent damage to you while setting up your board so you can sacrifice it.
-Wheel of Fortune: Wheels and other cards similar help both you in getting the cards you need, as well as controlling the opponents because they have to cycle their hand as well, potentially taking away their vital plays.
-Defense Grid: Making your opponent pay more mana in order to play out of turn.
-Price of Glory: Makes your opponent destroy whatever lands they used out of turn.
-Meekstone: Inhibits larger creatures from attacking.
-Grafdigger's Cage: prevents players that depend on playing from their graveyard/library.
None of the boardwipe cards will affect Purphoros even as a creature since he's indestructable
-Price of Glory mitigates people playing out of turn by costing them land sources that they tapped.
Adding these, in addition to your Purphoros, God of the Forge trigger will make him much more potent. You definitely will not be a diplomat at the table and will be targeted with extreme prejudice!
-Impact Tremors: Basically does the same thing as Purphoros, God of the Forge, except for 1 damage instead of 2. Can be added to Purphoros, God of the Forge trigger for additional damage. It's also a good substitute in the event that you can't cast Purphoros, God of the Forge for whatever reason
-Panharmonicon: Makes your ETB triggers activate a 2nd time
-Fiery Emancipation: makes sources you control deal triple their normal damage. Purphoros, God of the Forge would deal 6 damage per creature before adding anything like Impact Tremors or Panharmonicon. If Purphoros, God of the Forge is actually a creature, he's swinging for coup de grâce and dealing all 21 commander damage to the opponent if you use his ability 1 time.
-Chandra's Spitfire: Every time Purphoros, God of the Forge or Hellrider would deal damage to an opponent, this creature gets an additional +3/0. If you're playing a 4 player game, 1 trigger from Purphoros, God of the Forge gives Chandra's Spitfire a +9/0. Couple that with Hellrider and it gets really bad, really quick!
Infinite Combo / Win Conditions:
-Dualcaster Mage+Heat Shimmer / Twinflame: Heat Shimmer or Twinflame targets a creature. While on stack, use Dualcaster Mage to target Heat Shimmer. In turn the Dualcaster Mage will make a copy of Heat Shimmer which targets and makes a copy of Dualcaster Mage...
-Basilisk Collar+Goblin Sharpshooter: Goblin Sharpshooter targets a creature with his ability once Basilisk Collaris equipped, killing the targeted creature, which untaps Goblin Sharpshooter. Repeat until enemy board is cleared.
-Extraplanar Lens+Mountain: Use Snow-Covered Mountain or Mountain in your deck and get it "Imprinted" by the Lens. Snow-Covered Mountain are preferred because they aren't played as much as the basic Mountain, doing so means that only you (theoretically) can benefit for twice the amount of land on turn 3. It's sort of fragile, because having your Lens blown up on you (and it will be a big target) means being behind the curve.
-Basalt Monolith+Rings of Brighthearth: Tap Basalt Monolith to add 3 to your mana pool. Untap it using its own activate ability. Copy the ability using the Rings of Brighthearth trigger. You will start to make 6 using 5 (3 to untap and 2 to copy). Keep doing it for infinite mana.
3 weeks ago
So i’ve finally played some more multiplayer games. The deck’s working how i wanted too. The mana worked, there’s enough mana sinks and enough ramp. I’ve had situations come up where i couldn’t really proliferate anything while i had 2 contagion engines ready to go, but i think that’s more of an anomaly. Keeping the planeswalkers alive has been tricky. As long as they provide their value a little bit and die though, the win can follow from dropping Liliana or one of the bigger walkers, immediately being able to ult and then win that way.
Deepglow Skate is bonkers.
Tezzeret the Seeker is bonkers.
Saheeli, Sublime Artificer is bonkers.
The Chain Veil is bonkers, pretty much as expected.
Lithoform Engine is fun, and if you have the mana can go nuts. It’s unfortunate that most permanents you’d like to copy are legendary. It’s been great on all fronts though, all uses were great.
Considering the following:
Chandra, Flamecaller is an on-theme pseudo wrath, especially after proliferating a bit. Self “wheeling” is nice too.
Nevinyrral's Disk kills a lot of important pieces on our side but is a great way to keep walkers on the board with few ways to have them pressured afterwards
Snuff Out i haven’t ordered yet, but will probably go in
I haven’t looked at the new set in detail but there’s some interesting cards:
Rings of Brighthearth should be more affordable and a shoe in.
Tevesh Szat, Doom of Fools could be deece to gum up the ground.
Mana Drain obviously, if i’m lucky enough to open it
unsure how good Blasphemous Act would be, probably great right?
Any other ideas are very welcome, let me know!
3 weeks ago
I've been theory crafting a list for this commander as well, but focusing on abusing Rings of Brighthearth and Lithoform Engine to copy the encore trigger instead. Also using carsd like Sundial of the Infinite to keep the tokens that really matter around for more fun! Definitely stealing a couple of cards from your list though ;P
3 weeks ago
Then again, the card is not broken IMO. Because it mainly affects cEDH, giving an edge to mono/bi colored commanders. In casual EDH even if the card was "cast your commander for free" wouldn't have broken the game. Because let's remember it's a four players game.. If one gets ahead pretty soon he either wins quickly or he gets three players against him. In cEDH 1 turn is life, in casual edh usually it isn't.
That being said, i agree with what the Professor said in his podcast: even if the card is a quite pushed to the limit of legality without being frankly ban worthy, the fact that disappoints me the most is having cards designed for edh that are basically "must have" for a large portion of the possible decks (if not all the decks). Because IMO that's exactly against what commander shouldn't be. I love the fact that when we sit down a friend of mine shows me a card he just added to the deck that i know for sure it would be pointless in my deck but then it plays awesome in his. Of course they add that card to sell boxes. But you don't need that card to sell boxes: they reprinted Vampiric Tutor, Scroll Rack, Rings of Brighthearth.. just add two more highly requested reprints and there you are. Also, the rest of the set it's quite was i was hoping for: cards with new mechanics that will be fun to build around without unnecessary powercreep and good (necessary) reprints. It's just a pity to me that they designed a card that it's not broken, but an almost auto include in every mono-bi colored deck. And its price will be pretty high ( IMO the price will set around 50$) so it's not accessible to anyone. I'm sorry but if i had to choose to get the cards for a new deck or buy a staple i will pick the first.
I also dislike the fact that since that card was spoiled the price of sealed products increased online. Because, of course, now we know a box may contain a winning lottery ticket the price must be higher.