Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
|Have (3)||metalmagic , , gildan_bladeborn|
Combos Browse all
- Basalt Monolith + Rings of Brighthearth
- Deserted Temple + Rings of Brighthearth + Scorched Ruins
- Mycosynth Lattice + Rings of Brighthearth + Saheeli, the Gifted
- Rings of Brighthearth + Saheeli Rai
- Breya, Etherium Shaper + Rings of Brighthearth
- Rings of Brighthearth + Tezzeret, Master of the Bridge
|Commander / EDH||Legal|
Rings of Brighthearth occurrence in decks from the last year
Latest Decks as Commander
Rings of Brighthearth Discussion
4 hours ago
Of the currently 316 cards on Gatherer that mention Lifelink, 196 of them contain . Following this, 21 cards contain . 129 contain , a mere 16 contain and lastly 28 contain . Oh yes, and 19 contain as in artifacts and such.
This is derived from quickly searching the database for only the keyword Lifelink, then taking the total value and subtracting the amount remaining after removing as an option, for example. What this means is that is in second place for the ability with third place going to .
When considering mechanics, it is often a good idea to note what the primary color is and what the secondary colors are. Usually there is one primary and two secondary with the last two (or three, if including ) either being negligible or unfavorable in design.
Comparing Galazeth Prismari to Urza, Lord High Artificer , who has often been regarded as a cEDH Commander is also very unfair and misleading. It would be akin to saying Sol Ring is shit because it isn't as good as Mana Crypt . A more apt comparison would be to Saheeli, the Gifted .
As for Beledros Witherbloom , she's actually extremely powerful if you know how to build around her. Firstly, you are in the two best colors for ramp. Black has a long history of being able to draw mana out of other sources such as sacrificing or paying life and green is the single best ramp color in the game, in terms of how affluent it is. If you build her properly, you can obtain vast amounts of lands onto the battlefield extremely quickly. Cards such as Tempt with Discovery , Hour of Promise , Collective Voyage and Reshape the Earth are absolutely phenomenal with her. Furthermore you can add extra bang to your buck ala Rings of Brighthearth , Illusionist's Bracers and Lithoform Engine . On top of these, you have Doubling Cube , Mana Reflection , Vorinclex, Voice of Hunger , Dictate of Karametra and Nissa, Who Shakes the World .
If you want further abuse, because who doesn't like a big Dominatrix Draggo in their life, you have a very healthy plethora of Nissa Planeswalkers who untap your lands. They are Nissa of Shadowed Boughs , Nissa, Genesis Mage , Nissa, Vital Force and Nissa, Worldwaker . And if these aren't enough, slap down Liliana of the Dark Realms and tutor out Swamps until you get that sexy emblem.
If you're going this route, why not pack in The Chain Veil ? You're already going Superfriends and you're already abusing the copying of activated abilities, so copy Planeswalker activations while you're at it, and copy TCV's too.
What does this all get you? It gets you a Witherbloom that produces hundreds of mana, easily. Because remember, you can copy her ability. You may only be able to activate it once, but in reality you only need to activate it once.
Witherbloom isn't bad or terrible. She's specific.
Oh, and by the way, Omnath, Locus of Mana has the rules on Gatherer that you are able to retain this mana even during other player's turns. So what this means is you can untap all lands on your opponent's turn and float the into your next turn. So, there's that as well. Especially with Unwinding Clock , you are also now untapping your Doubling Cube and Lithoform Engine . While Lithoform Engine can not copy Doubling Cube , it certainly can copy everything else.
Again, Witherbloom is absolutely a God --- if you build her properly.
5 days ago
DemonDragonJ, that's why you add Rings of Brighthearth , Illusionist's Bracers , Lithoform Engine and if colors allow Tawnos, Urza's Apprentice . I did in my new deck and WHEW BOY does that kick off. , Lithoform Engine can copy all of the aforementioned abilities, by the way ;)
6 days ago
I just cheated out 11 Elder Dragons on Turn 6. I had more creatures in play, but only 11 were Elders. I also had three more Elders in my hand I could have cast but that's no fun. They all had haste thanks to Fervor , Temur Ascendancy and Purphoros, Bronze-Blooded . Damage was doubled and tripled thanks to Angrath's Marauders and Fiery Emancipation . +1/+1 counters thanks to Rhythm of the Wild . They had lifelink thanks to True Conviction , which also gave them double strike in addition to Atarka, World Render . Mana was doubled with Doubling Cube and I had both Mirari's Wake and Vorinclex, Voice of Hunger in play. I also had Tawnos, Urza's Apprentice and Rings of Brighthearth , which if these were not bad enough I can use Rings to not only copy Golos' ability, but Tawnos' as well.
Needless to say, I think I won.
6 days ago
Thanks for stopping by TheEntertainer, really appreciate the comment and question.
So, two important things to note about this combo are: 1) You will need Basalt Monolith + Rings of Brighthearth in play, as well as access to two generic mana to get this combo going. 2) You are not actually copying the mana producing ability on Basalt Monolith , you are copying the untap ability. This is a fairly complex stack interaction, so rather than butcher the explanation myself, I'll just redirect you to the following link: MTG Combo: Basalt Monolith + Rings of Brighthearth
Hope this helps. Cheers.
1 week ago
Originally I went with Golos as he was able to sufficiently work with Elder as a tribe among multiple creature types. I was going to drop the OG Elders as their upkeep costs are a bit extreme and in playtesting I found them to only last a turn or two before I could no longer pay for them, especially if I had more than two out at a time. However, given Winterblooms ability, she can actually supplement those costs if I cheat her out early enough. Likewise, I can use her ability to grab multiple uses off of Golos. For example, suppose I have Rings of Brighthearth in play.
I can tap 9 mana and float it. Before I spend 2 on Rigs and 7 on Golos, I pay 10 life and untap all lands.
With Bloom's ability on the stack, I pay of my floating 9. She untaps, and in response to Ring seeking to resolve the copy, I tap and add an additional 9 mana.
I now have 16 total floating.
Ring's copy resolves and they all untap, again. Retap and add 9 more.
Pay 7 into Golos and copy for 2.
I play the top six cards for free. (two activations, each for 3)
Then I pay another 9. I've spent 18 of my 25.
Six more into play for free.
7 mana left, perfect. One more wheel with Golos for another 3.
I just cheated 15 cards into play on a single turn. Minus lands and non-useful spells, of course. But 15 options for what amounts to 9 lands and 10 life? Hell yeah.
1 week ago
I was thinking land maters which would make 7 cmc easily to accomplish
Eternity Vessel being the biggest inspiration
as for the original question
602.1 Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]”
602.1a The activation cost is everything before the colon (:). An ability’s activation cost must be paid by the player who is activating it.
"Pay 10 Life: "
yes this is an activated ability and it will trigger both Rings of Brighthearth & Illusionist's Bracers
603.1 Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect].”
Rings of Brighthearth & Illusionist's Bracers are both trigger abilities that require an activated ability and there for will not trigger each other
How ever Sanctum of Eternity will work because when he enters the battle field it's treated as a new card that just entered the battlefield. there for your not limited to 1 activation per turn
1 week ago
- Pay 10 life: Untap all lands you control. Activate this ability only one each turn.
If I have a Rings of Brighthearth and / or Illusionist's Bracers , when I copy her ability to untap my lands, in response to the second (or, indeed, third) ability seeking to resolve, I may re-tap all of my lands and float that mana, yes?
Asking because I'm about to break this nonsense if that's the case.
1 week ago
I would consider the classic infinite combos: