Rings of Brighthearth

Rings of Brighthearth

Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

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Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Lorwyn (LRW) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rings of Brighthearth occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.23%

Blue: 0.3%

Rings of Brighthearth Discussion

helldanno on Jhoira cEDH

1 day ago

What is your win con with Thassa's Oracle and why are you not running Power Artifact or another inifinite combo, like Rings of Brighthearth? And you should consider Muddle the Mixture as it can tutor both Isochron Scepter or Dramatic Reversal.

DragonLordJippy on A Better Selvala, Explorer Returned

1 week ago

felipepicker

To preface: as I stated before sharing this, it is currently being brewed and not complete (as stated in the description here). I'm conscious of the White Mana dilemma, hence the entire Rainbow Land selection. Sadly, all of the best Combos within this list rely on White Mana. That's an inescapable fact. The main wins are as follows:

  1. Mirror Entity + Wirewood Symbiote
  2. Skybreak + Illusionist (still testing, but the overall build require zero Mana is too good to neglect - other potential piece is Rings of Brighthearth, not as many tutors)
  3. Cloudstone + Wirewood Symbiote + Any Green Creature
  4. Aluren + Cloudstone + Haste Enabler
  5. Aluren + Cloudstone + Wirewood Symbiote + Any Green Creature
  6. Umbral Mantle + Smothering Tithe

I don't consider or concern myself with Nature's Chosen/Instill Energy, as the lack of Tutors for that combo are limited. Considered Heliod's Pilgrim to get there and may still go that route, alongside the use of Open the Armory it's not in a horrible place. The main combo is Wirewood + Mirror Entity, no need to suggest it as the main line: it's the easiest to accomplish and though it's not definitive, it's as close as we can get outside the Umbral or Seeker line.

Mind you, this list as it is currently seen was concocted solely by myself within the timespan of five hours, with no previous knowledge or the referencing of other lists. As a general practice, I do not look at other lists when composing my own as play lines and build ideas as they get muddied with too much input, but:

  • Sigarda's Aid: should've been on the "Underplayed" list - it allows your Enchant Aura's to be used at Instant Speed, to allow for an Untap and Mana Gain/Draw, the Swiftfoot Boots to be used as a Interaction to removal and cheats the Equip Cost of all Equipment. It's a staple at W (1 cmc). Until I find an actual fault with it, it'll stay. Plays well in testing thus far.

  • To Arms: Flex Spot

  • Apostles Blessing: Autumn Veil is already in and this protects both Artifact based wins and Selvala

  • Open the Armory: Not a Flex Spot and just as valuable to the list as Stoneforge Mystic. Any time a Tutor can be used to acquire an Outlet or Combo Piece you use it

  • Angel's Grace: Not a Flex Spot, this is used to win at Instant Speed. Crop Rotate into the White Mana producing Land if needed, but this Deck was developed to Win at Instant Speed and Angel's Grace insures we do not lose to the Card Draw

  • Sterling Grove: Not a Flex Spot

  • Sylvan Safekeeper: Can be Instantly Tutored to Battlefield to Protect Selvala in a pinch

  • Mirri's Guile: Sensei's Top requires an Activation Cost of 1 - it is not better for this list. If you have to refrain from taken Action on your Turn, that's fine. As mentioned, the Deck is slated to win at Instant Speed should you have the right board state: you still can switch the two, I would rather a free Ability

  • Aluren: Combo Piece

  • Vines of Vastwood: Not every Effect has to "Untap" Selvala to be useful. This allows Selvala to become un-Targetable by your Opponent's Spells, but read the Effect again: you can use this on your Opponent's Creatures as well. I have stopped many a Combo with this effective, multi-purpose Spell. Not a Flex Spot

I won't be talking on anything outside of the Colored Cards. Those Land choices and use of Swiftfoot is self-explanatory. You cannot win at Instant Speed with Lightning Greaves, so we're not using them. The only Tutor I would agree with is Treefolk Harbinger and only potentially... It having 1 searchable Card is not enough.

Again, I am still working out the total package, but do note that it is a work in progress. If something looks confusing or out of place, I assure you I have it in the list for a reason.

korlicday on Syr Konrad the Grind (by Sequeira)

2 weeks ago

Love the show! And this is a cool list. Some items I have included:

I Hope you like these ideas.

firrlo on Emry, Lurker of the loch cEDH

3 weeks ago

jaymc1130 Thats intresting. Im in love with Mesmeric Orb. I think its fantastic as an early play to start digging through the deck at each upkeep. It wins the game with Basalt Monolith, and Emry. It also wins the game together with Mirran Spy + Lotus Petal or Lion's Eye Diamond. Scepter combo also wins the game with the orb.

I ended up cutting Candelabra of Tawnos as I felt that it diddnt provide enough utility when I drew it. I believe the posibility of a strong hightide turn is not worth the downside of drawing a card that untaps Mishra's Workshop or Bazaar of Baghdad and other utility lands as you mentioned.

Minamo, School at Water's Edge has no downside other than not having synnergy with hightide and being hit by Blood Moon once every x games. It's ability may also be copied with Rings of Brighthearth. Definetly worth the slot!

firrlo on Emry, Lurker of the loch cEDH

3 weeks ago

bmc10 I love Emry too! So much fun to play and experiment with. :) ♥️

The delve cards such as Treasure Cruise and Dig Through Time are indeed very good options. I have considered both in the 99 and you could definetly argue they are better than, say, Rhystic Study which fills a similar role. If the grindyness of your meta calls for it, I would look to slot these in. They are also excellent options when building Emry within a budget.

Temporal Trespass seems to be a bit too vulnerable and specific for not enough payoff when resolving. It simply doesnt do enough when resolving to be worth the slot in my opinion.

The purpose of the altars in this build is to work alongside Thousand-Year Elixir to dig very deep into our deck. Im currently working on a primer for the altar loops but studying has gotten in the way hehe. To explain very breifly: 1) Sac Emry to altar, returning her to the command zone. 2) Play Emry, milling 4 cards. 3) Cast artifacts from the grave with Emry, reducing her casting cost further. 4) Repeat. Note that both the untap ability from Thousand-Year Elixir and Emry's activation may be copied with Rings of Brighthearth to enable us to continue digging. This loop is very likely to have runway for about 3 iterations without the support of other pieces. However, enabling us to dig through 12 cards on avrage and allowing us to dump our library into our graveyard when we have infinite mana is perhaps enough to make the cut. I would consider the altars to be the combo pieces with the least amount of utility so im considering whether these should be in the list at all. I hope this was consise enough to explain my reasoning why they are in there :)

Echo of Eons is also a great inclusion. Its a card which I have been considering for a while now and you could probably make a fair argument about it being a better Timetwister. Going to test it some more and see how I feel :)

enpc on cEDH scepter thrasios

1 month ago

Norn's Annex is an interesting choice, do you play against much aggro? If not, it feels a bit weak here. You also have Crawlspace which is cheaper to play (that Ad-Naus life loss) and should basically do the same thing.

Other thoughts are Manifold Key is generally the better card compared to Voltaic Key. I know there's technically a line with Power Artifact, Rings of Brighthearth and a mana rock that can produce more than 1 mana however this is quite niche compared to the potential unblockable card advantage that you can get from Tymna.

You can add Birthing Pod here if you want which lets you pod Thrasios into Trinket Mage (getting Lion's Eye Diamond) and then into Auriok Salvagers and with Key you can do it in one turn. I run this line in my thrasios deck and have been pretty happy with it.

CrimsonWings3689 on The Swarm

1 month ago

Recommendations at 112 cards in decklist:

Cards to remove:

Kodama's Reach - Cultivate is the cheaper of the 2 ($ wise) and the deck can likely only support one of the 2 with how few basics you're running.

Crucible of Worlds - unless you're playing in a land destruction heavy meta, you're only likely going to benefit with this versus mill or forced discard. You're not running fetchlands so it's utility is very limited.

Illusionist's Bracers - while you have more than a handful of creatures with abilities you could double up on, the equip cost plus those activations is somewhat prohibitive. If your commander was still Sliver Queen, it would make more sense. As is it seems like an overly complicated way to double up on your effects.

Questionable Inclusions:

Rings of Brighthearth - potentially works with Barrage Tyrant, Each activation of the tap ability Gruesome Slaughter grants your colorless creatures, Idol of Oblivion, Brood Butcher, Deepfathom Skulker, Drowner of Hope, Eldrazi Displacer, Essence Depleter, Sliver Queen, Spawnsire of Ulamog, Ugin, the Ineffable, and Golos, Tireless Pilgrim. ---- Doubling World Breaker's ability doesn't make sense. With each ability costing a minimum of 2 (minus Gruesome Slaughter's activations), and up to 7, that extra 2 is going to add up fast.

If it's worth it for you for the 11-12 cards that have the abilities, that's one thing. but I would keep it as a tentative for right now with needing to cut 12 cards from the total list (9 if you cut the 3 mentioned above)

atingtdm on Daretti, Scrap Savant V2

1 month ago

It's good to see another artificer join to the "Daretti side". Also, Rings of Brighthearth is my recommand card.

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