Umbra Mystic

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Umbra Mystic

Creature — Human Wizard

Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy and Aura attached to it.)*

Azoth2099 on Uril, the Aura Menace

1 month ago

Umbra Mystic, Greater Auramancy, Destiny Spinner & Moon-Blessed Cleric could be worth considering! Other stuff like Druid's Call & Mark of Sakiko as well.

Headers13 on C'mon Kes!

4 months ago

Don't mind a little ideas sharing at all!

Sythis, Harvest's Hand loses the splash of blue that I like having the option for in the deck but I could see the appeal to it being a low to the ground commander that you can get the benefit from earlier on.

I think Tuv would be good if you could weave in the flash like you say but my decks are often born out of the casual kitchen table 1 vs 1 games I normally play, hence not considering it before as I wouldn't have more than 1 trigger off-turn and why I've gone for Kes in preference.

Control magic is in an interesting way to take it but I've got another deck which explores this theme (I Sphinx You'll Find That's Mine), which is probably why I avoided this in this deck to keep the decks thematically different.

Archetype of Imagination and Bow of Nylea fell out of this build a while ago when I threw in more 'has protection from' auras as they guarantee swinging through which fit better with the volton-ish archetype this deck eventually evolved into.

I definitely like the look of Umbra Mystic (which for some reason I've not come across before) as that really fits with protecting whatever creature(s) I've thrown all the enchantments on.

Hopefully this covers the thought process behind some of the decision made so far for the deck.

Darsul on C'mon Kes!

4 months ago

I see where your coming from in a vacuum but, in reality you can still draw get just as many triggers off Tuv as with Kes. Note: Tuv triggers once a turn NOT, once on your turn so, as long as you play your enchantments at flash speed on your opponents try you will trigger her draw. Yes that's a little more build around but, still you can get multi. triggers. I know back when this precon came out I always tried to shoehorn Kes over Tuv and when i look ya your deck I feel your trying to do the same. In short getting more draw triggers is a reason but, not the best reason to play Kes over the other option, Sythis, Harvest's Hand would be the best for the enchantress draw commander.

What I feel really makes Kestia, the Cultivator stand out over her peers is she rewards you for playing wide. The real trick is finding that balance. B4 this last eldrain set came out Control Magic and cards like it were all stars with her, stealing you opponents dudes swinging with them and your get to draw a card.. ah yes please but, stealing your opponents stuff always has 2 major down falls one, they need play dude worth stealing and when they are out of the game so to goes their card. Now how ever we have cards like Gylwain, Casting Director, Spellbook Vendor and Ellivere of the Wild Court(yes i see her in your list). They mean less auras we need to shove in the deck to help trigger kes but, building on that we can run Umbra Mystic (she didnt play well with heavy control magic list). Note you need to attack to get the trigger so, we need ways to attack profitably to that end Archetype of Imagination feels like a must (it really read "my team is unblock able muh ah ah ahahah"), Bow of Nylea can help too. Most of my auras in my list are all make the creature unblocked variety.

Let me know if Im crazy and ill stop but, if you want more thoughts from me ill write more but, for now i feel like im imposing so ill leave you with this. Not saying im doing it right but, my list for Kes has me at about 34 Creature 15 enchantments 36 lands and 14 other cards where your trying to split 50/50 enchantments to creatures when, kes needs you to go wide and turn your team sideways. Tuv or Sythis want more of the 50/50.

GL HF

Hi_diddly_ho_neighbor on Wilds of Eldraine

6 months ago

Coward_Token - As far as the reprints go, nothing on the level of The Chain Veil in Commander Masters, though if this set came out before Commander Masters, Kindred Dominance would've been up there, but there are some solid ones:

Umbra Mystic (first reprint besides the list), Utopia Sprawl, Bear Umbra, Mantle of the Ancients, and Hall of Heliod's Generosity headline the enchantment deck.

Kindred Dominance, Glen Elendra Archmage, Brazen Borrower, and Scion of Oona headline the faerie deck.

Nothing spectacular, but a decent bunch of reprints none-the-less.

IHATENAMES on Light-Paws, Divine Kitsune

2 years ago

Suggestions:

Kor Spiritdancer a better shram in the deck id run both

Eidolon of Countless Battles + for each aura

Ardenn, Intrepid Archaeologist moves auras especially for faith fetter type effects

Heliod's Pilgrim aura tutor

Boonweaver Giant aura tutor onto a body

Umbra Mystic Totem armor effects in general are good. One of the recent precons was aura based id look at that one for ideas!

Nomad Mythmaker recursion

Skybind interesting flicker effect for enchantment perms with sigardas aid out you can blink your lands to cast more auras next opponents turn. or flicker tokens etb creature ect.

Mistveil Plains return auras to re tutor for with your commander.

Homeward Path vultron doesn't like opponents taking their toys

Lost Leonin Infect if you choose is an option here is one to look at.

Flickerform Decent especially if you run auras that etb draw

Hero of Iroas cost reducer that gets a benefit when targeted.

Faith Unbroken removal aura

Sage's Reverie HIGHLY suggested card draw and powerful aura

Sphere of Safety If you want a late game plan this might give you time to do something else like Approach of the Second Sun

Apollo_Paladin on Intense Aura Beatdown (with Infinite Defense!)

2 years ago

Yeah Heliod's Pilgrim has been on my Maybeboard for quite some time now (several months at least). The thing is, in practical applications (having played literally hundreds of games with this deck now), I've found very little use for Tutoring of any kind given all of the Card Draw this deck generates.

Being able to flip Flickering Ward on and off Kor Spiritdancer just chews through the library already (even more so with more than 1 Spiritdancer in play).

I had toyed even with something like Enlightened Tutor or Idyllic Tutor, but even those I found very little actual need for as I can (pretty much) count on getting at least 1 key combo off per game most of the time. My gripe then with the the Pilgrim becomes, apart from his tutoring (which I could just duplicate with one of the white Enchantment Tutor spells) he's just a plain creature. I much prefer having targets like Aegis of the Gods or Umbra Mystic or Kor Spiritdancer for my enchantments where the creature itself offers some additional form of power and/or protection for myself, so adding in Pilgrims kind of felt like just reducing the chance of drawing one of the actual enchantments I'm after instead while feeding the Spiritdancers. Like adding an extra step to combo'ing.

Not that the Pilgrim is bad, indeed in many aura builds I can see him playing a key role, just that in a construction like I've done up here where I'm just spamming Card Draw most games, I think he's just unnecessary and too underpowered to be a valuable target himself for building up with Auras.

Either way, good luck to ya!

ghostfire86 on Enchant and Draw

2 years ago

Working on the card draw and acquisition:

Sram, Senior Edificer

Kor Spiritdancer

Argothian Enchantress

Season of Growth

Setessan Champion

Armored Skyhunter

Siona, Captain of the Pyleas

End game requires consideration of going going long or wide:

If wide, switch commander to Siona, Captain of the Pyleas and include cards like Shielded by Faith, Gift of Immortality, Flickering Ward, Spirit Loop, Rancor, Fortitude, Whip Silk,Auratog, Thaumatog.

If long, add better protection enchantments. Suggestions include, Holy Mantle, Alseid of Life's Bounty, Spirit Mantle, Gift of Immortality, Umbra Mystic, Unquestioned Authority, Spectra Ward.

Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.

Shouldn’t forget, All That Glitters, Shield of the Oversoul, Gryff's Boon, Helm of the Gods, and Ancestral Mask

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