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|Commander / EDH
|Commander: Rule 0
Creature — Human Wizard
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy and Aura attached to it.)*
1 month ago
on C'mon Kes!
4 months ago
Don't mind a little ideas sharing at all!
Sythis, Harvest's Hand loses the splash of blue that I like having the option for in the deck but I could see the appeal to it being a low to the ground commander that you can get the benefit from earlier on.
I think Tuv would be good if you could weave in the flash like you say but my decks are often born out of the casual kitchen table 1 vs 1 games I normally play, hence not considering it before as I wouldn't have more than 1 trigger off-turn and why I've gone for Kes in preference.
Control magic is in an interesting way to take it but I've got another deck which explores this theme (I Sphinx You'll Find That's Mine), which is probably why I avoided this in this deck to keep the decks thematically different.
Archetype of Imagination and Bow of Nylea fell out of this build a while ago when I threw in more 'has protection from' auras as they guarantee swinging through which fit better with the volton-ish archetype this deck eventually evolved into.
I definitely like the look of Umbra Mystic (which for some reason I've not come across before) as that really fits with protecting whatever creature(s) I've thrown all the enchantments on.
Hopefully this covers the thought process behind some of the decision made so far for the deck.
Darsul on C'mon Kes!
4 months ago
I see where your coming from in a vacuum but, in reality you can still draw get just as many triggers off Tuv as with Kes. Note: Tuv triggers once a turn NOT, once on your turn so, as long as you play your enchantments at flash speed on your opponents try you will trigger her draw. Yes that's a little more build around but, still you can get multi. triggers. I know back when this precon came out I always tried to shoehorn Kes over Tuv and when i look ya your deck I feel your trying to do the same. In short getting more draw triggers is a reason but, not the best reason to play Kes over the other option, Sythis, Harvest's Hand would be the best for the enchantress draw commander.
What I feel really makes Kestia, the Cultivator stand out over her peers is she rewards you for playing wide. The real trick is finding that balance. B4 this last eldrain set came out Control Magic and cards like it were all stars with her, stealing you opponents dudes swinging with them and your get to draw a card.. ah yes please but, stealing your opponents stuff always has 2 major down falls one, they need play dude worth stealing and when they are out of the game so to goes their card. Now how ever we have cards like Gylwain, Casting Director, Spellbook Vendor and Ellivere of the Wild Court(yes i see her in your list). They mean less auras we need to shove in the deck to help trigger kes but, building on that we can run Umbra Mystic (she didnt play well with heavy control magic list). Note you need to attack to get the trigger so, we need ways to attack profitably to that end Archetype of Imagination feels like a must (it really read "my team is unblock able muh ah ah ahahah"), Bow of Nylea can help too. Most of my auras in my list are all make the creature unblocked variety.
Let me know if Im crazy and ill stop but, if you want more thoughts from me ill write more but, for now i feel like im imposing so ill leave you with this. Not saying im doing it right but, my list for Kes has me at about 34 Creature 15 enchantments 36 lands and 14 other cards where your trying to split 50/50 enchantments to creatures when, kes needs you to go wide and turn your team sideways. Tuv or Sythis want more of the 50/50.
4 months ago
I would consider adding: Ghoulish Impetus, Kaya's Ghostform, Nurgle's Rot, Starfield Mystic, Ashiok's Reaper, Spellbook Vendor, Hateful Eidolon, Parasitic Impetus, Sage's Reverie, Sram, Senior Edificer, Killian, Ink Duelist, All That Glitters, Transcendent Envoy, Danitha Capashen, Paragon, Starnheim Courser, Umbra Mystic, Light-Paws, Emperor's Voice, Solemn Simulacrum
6 months ago
Coward_Token - As far as the reprints go, nothing on the level of The Chain Veil in Commander Masters, though if this set came out before Commander Masters, Kindred Dominance would've been up there, but there are some solid ones:
Nothing spectacular, but a decent bunch of reprints none-the-less.
2 years ago
Kor Spiritdancer a better shram in the deck id run both
Eidolon of Countless Battles + for each aura
Ardenn, Intrepid Archaeologist moves auras especially for faith fetter type effects
Heliod's Pilgrim aura tutor
Boonweaver Giant aura tutor onto a body
Umbra Mystic Totem armor effects in general are good. One of the recent precons was aura based id look at that one for ideas!
Nomad Mythmaker recursion
Skybind interesting flicker effect for enchantment perms with sigardas aid out you can blink your lands to cast more auras next opponents turn. or flicker tokens etb creature ect.
Mistveil Plains return auras to re tutor for with your commander.
Homeward Path vultron doesn't like opponents taking their toys
Lost Leonin Infect if you choose is an option here is one to look at.
Flickerform Decent especially if you run auras that etb draw
Hero of Iroas cost reducer that gets a benefit when targeted.
Faith Unbroken removal aura
Sage's Reverie HIGHLY suggested card draw and powerful aura
2 years ago
Yeah Heliod's Pilgrim has been on my Maybeboard for quite some time now (several months at least). The thing is, in practical applications (having played literally hundreds of games with this deck now), I've found very little use for Tutoring of any kind given all of the Card Draw this deck generates.
I had toyed even with something like Enlightened Tutor or Idyllic Tutor, but even those I found very little actual need for as I can (pretty much) count on getting at least 1 key combo off per game most of the time. My gripe then with the the Pilgrim becomes, apart from his tutoring (which I could just duplicate with one of the white Enchantment Tutor spells) he's just a plain creature. I much prefer having targets like Aegis of the Gods or Umbra Mystic or Kor Spiritdancer for my enchantments where the creature itself offers some additional form of power and/or protection for myself, so adding in Pilgrims kind of felt like just reducing the chance of drawing one of the actual enchantments I'm after instead while feeding the Spiritdancers. Like adding an extra step to combo'ing.
Not that the Pilgrim is bad, indeed in many aura builds I can see him playing a key role, just that in a construction like I've done up here where I'm just spamming Card Draw most games, I think he's just unnecessary and too underpowered to be a valuable target himself for building up with Auras.
Either way, good luck to ya!
2 years ago
Working on the card draw and acquisition:
End game requires consideration of going going long or wide:
Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.