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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creatures you control have flying.
multimedia on Muldrotha: Budget Elemental Tribe!
5 months ago
"I need to prioritize achieving the board state prerequisites my deck requires to function well, then focus on getting the biggest bang for my buck on the stuff that Muldrotha can do by supplementing her abilities." Bingo, well said, that's the direction to go.
The color pie here is majority green, but in three color deck that doesn't mean all basic Forests. Yes, you're right basic Forests should take up most of the lands, but you still want to balance the other colors. On a budget it's difficult to have a balanced ratio of color sources because good dual lands are so damn expensive, but even on a budget you can get closer to balanced.
You really need minimum 1x basic Island and 1x basic Swamp to help with color fixing for land ramp effects that let you search for a basic land. 31-15-15 is current ratio here of color sources, you can afford to cut a few basic Forests for basic Islands and basic Swamps.
- Animate Dead --> Primal Rage
- Wonder --> Levitation
Animate Dead is an excellent card upgrade, good choice, it's one of the best single reanimation in all of Magic and it's a permanent for great interaction with Muldrotha. Primal Rage isn't really needed here because you have a much better enchantment trample source in Garruk's Uprising. Wonder could replace Levitation? Wonder is great with self-mill and when you have effects such as Jarad's Orders that can tutor for it putting right into your graveyard. It also helps that you have many effects to search for a basic Island.
- Nissa, Voice of Zendikar --> Master Chef
If you're only playing 1v1 with this deck then adding Planeswalkers can be good. Planeswalkers lose a lot of playability in multiplayer Commander because you have many opponents who will attack them. 1v1 is different, protecting Planeswalker from only one opponent is easier and if successful the Planeswalker can run away with the game. The problem with Master Chef here is it doesn't do anything until your ready to cast Muldrotha. You can do better than a three drop that relies on a six drop to get any value at all.
If you're having problems with opponents attacking you these are great options, budget one drops if you need to prevent opponent from doing combat damage to you. In 1v1 these can shut down your opponent from attacking as long as you control Mudrotha to cast them for one mana from your graveyard on your turn, each turn.
Consider adding more board wipes? Night Incarnate is good, but it's the only board wipe here. The idea with Frog and Grass as well as more board wipes is to delay the game long enough to get Muldrotha online with protection. When that happens Muldrotha can help to recover permanents that the board wipe removed. This theoretically gives you an advantage because your opponent will most likely not have as good as recovery that Muldrotha provides.
Pernicious Deed, Nevinyrral's Disk, Blast Zone are board wipes that are permanents so they can be repeatable with Muldrotha. These wipe a lot from the battlefield, yours and opponents, but they don't destroy lands. If you choose to play these then land ramp: Sakura-Tribe Elder, Font of Fertility, Farseek, Nature's Lore, Harrow, etc. should take priority for ramp over mana rocks/mana dorks. You can activate these at instant speed, but before you do that they're deterrents that sit on the battlefield staring at opponents preventing them from casting nonland permanents.
Kaya's Ghostform is powerful with Muldrotha because it's a one drop permanent that can revive the destroyed or exiled enchanted creature or Planeswalker. In 1v1 Ghostform on Muldrotha makes your opponent spend a lot of resources to remove Muldrotha. Slap this on any other Elemental before Muldrotha especially an Elemental who has an ETB ability. Ghostform pairs well with your board wipes. With Golgari Charm regeneration all creatures you control survive your board wipes.
legendofa on Noob needs help with merfolk
6 months ago
Welcome to the club, Mr-Jolly!
What kind of budget do you want to work with? Kumena, Tyrant of Orazca works very well with cards that let you untap more frequently, like Merrow Commerce and Seedborn Muse. Including Colossal Whale and Sea-Dasher Octopus suggests a more aggressive deck that wants to attack regularly, so if you want to go in that direction, cards like Levitation, Coastal Piracy, and other ways to make your creatures unblockable and attacking more profitable might be useful.
Ultimately, how do you want to win? Are you looking for an aggressive attacking deck, a combo deck, a more defensive control deck, or some combination of those? Merfolk are pretty versatile and flexible, so Kumena has a lot of options available.
Optimator on There is no mana, only Zur!
7 months ago
griffstick on Commanders worth brewing (kamigawa neon …
1 year ago
I think tokens are the way to go. Trading tokens for big stuff. Think the Myriad mechanic. Blade of Selves, Banshee of the Dread Choir, and Broodbirth Viper. Other cards like Bitterblossom, and Thopter Spy Network, trad these cards in for the biggest nastiest creatures.
- Archon of Cruelty
- Toxrill, the Corrosive
- Sheoldred, Whispering One
- Razaketh, the Foulblooded
- Lord of the Void
- Archfiend of Despair
- Sphinx Ambassador
- Lorthos, the Tidemaker
- Jin-Gitaxias, Core Augur
- Void Winnower
- Ulamog Infinite Gyre
- Phyrexian Triniform
- Darksteel Colossus
- Blightsteel Colossus
These are good for starters to choose from for cheating in value.
Also dimir has all the evasion. Cards like Dauthi Voidwalker, Lifebane Zombie, and Shadowmage Infiltrator to cards like Levitation, plus many more.
Dangerwillrobinson79 on Wilhelt's Walking Dead
1 year ago
Cool deck, might sub in Wonder for Levitation. Easy to get into graveyard.
griffstick on Are there any other cards …
1 year ago
Levitation for evasion Coastal Piracy for card draw
Trveheimer on Araumi Deck
2 years ago
suggesting Meteor Golem and Grim Haruspex
also some type of Coastal Piracy type effect maybe. or Wonder / Levitation ?
I dig it as it is tho, pretty much value for a budget etb-abuse, even without Panharmonicon
TheSuspiciousOrange on Flying Golems
2 years ago
Deasert_Nomads_be_godly I definitely will put Levitation in the maybe pile (which is basically my "will likely add" pile lmao)! Just need to figure out what to sub out for it. The other ones I can't really say I'm digging since they are mostly one creature gains flying or only temporarily gains flying.
I did put Workshop Elders into the maybe pile as well since that feels like it has a bit more synergy for the vibe I'm going for. The Mistform Stalker is very tempting but paying 3UU every turn to synergize it is a bit pricy. It was the same reason I took Akroma's Memorial off the maybe list. That and it painted a huge target on my forehead lol.
Thanks so much for the suggestions! I love them!