Whenever you cast an instant or sorcery spell, you get EE (two energy counters).
T, Pay EEEEE: Dynavolt Tower deals 3 damage to target creature or player.
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Dynavolt Tower Discussion
2 hours ago
You can probably take out the Essence Scatter from the main. You're already running Censor and Negate as your 2 drop counters. Additionally, you have Magma Spray and Harnessed Lightning for anything that might slip through in the early turns. I think you need something else in the mid turns... maybe Dynavolt Tower? It will work well with all your instants, give you a use for the energy from Glimmer, and lets you kill other gear hulks with your lightnings. Not to mention it's additional removal and an additional wincon..
19 hours ago
Well, FNM came and went and I did my Bontucrats deck instead which was a lot of fun but wasn't exactly super competitive. Had a showdown today, placed 2nd, so was great :D
- Round 1: 2-1 Win - BW Zombies, honestly my loss was because I was missing 5 cards :-/ woops
- Round 2: 2-0 Win - Interested RB Dynavolt Tower deck that was "built to counter Marvel".... Didn't fair too well against me
- Round 3: 1-2 Loss - UW Control played against an excellent pilot who managed to keep the board clean and the last play was just ridiculous, ain't even mad
1 day ago
Hey Cragon18, I really like the reworking of your list. Also congratulations on managing to bring it down to 100 cards! (when making a deck in Commander this sometimes is the hardest part)
I have looked at your current list and I like it a lot because by just looking at the cards I understand what you want to do: countering stuff or bouncing stuff, keeping your hand filled thanks to Rashmi, Eternities Crafter and Baral, Chief of Compliance, while your wincons complete these because each counterspell will make tokens of Docent of Perfection Flip or will produce energy with Dynavolt Tower.
I don't know if you play multiplayer or only 1v1, but you should be aware that your strategy of countering everything is more likely to be eneffective in a multiplayer pod than in 1v1, simply because there will be more spells to counter. For this reason (depending of your hand of course) you will have to use politics (maybe the strongest weapon of all in EDH, depending on your playgroup) to become victorious and will have to assess if a card cast is enough of a threat to counter or not.
Now that you've brought your list down to 100 cards, in all honesty I think it's best if you play it so that you can see for yourself what works and what doesn't and if you think it's fun. Moving from that you can make adjustments. I also want to mention that in August a new Commander set will come out (WotC has produced Commander decks for a couple years in a row now), so you might want to pick at least one of these up as they usually contain some EDH staples and other fun cards.
2 days ago
The idea is a simple (Deal damage with Soul-Scar Mage in play, then the -1/-1 counters that shrink or kill the targeted creature(s) turn into 1/1 insects from Nest of Scarabs) R/B burn to kill creatures to make scarabs for days. Maybe running Dynavolt Tower. Could I get some input on what would people suggest to do for a deck like this?
3 days ago
Looks cool mate, my suggestion would be trying to increase the consistency by making more sets of 4. Dynavolt Tower and Bedlam Reveler may something to try as a way to keep you from running out of gas.
4 days ago
turn aside is not a very good card. you don't have enough cyclers for drake haven to be good and the black splash in your sideboard is tough because they're mostly bb. cut blighted cataract for Choked Estuary. cut baral, horribly awry, essence flux, drake haven, 1 void shatter, and turn aside for 3 Pull from Tomorrow, 3 Essence Scatter, 1 more torrential gearhulk, 4 Glimmer of Genius, 4 Dynavolt Tower. your deck will be better.
6 days ago
Deck looks good my friend, +1! I would question the need for Walking Atlas though? Maybe it could be replaced with another island? Also how do you find Dynavolt Tower works for you? I was considering it for my deck but wasn't sure if having to cast 3 spells before getting a return was worth it.
If you would like any inspiration for a creatureless build then please check out my deck Talrand and His Minions of Flying Doom
1 week ago
ArcticJohn, I play it all the time on MTGO. It isn't fast enough for Marvel and I think you'd need more hand disruption in sideboard to have any chance, I haven't figured this one out yet. Dispossess and Lost Legacy need to turn up early and resolve to have a chance. I added 2 Collective Brutality last week and they are a tough card for this deck, so versatile and with discard as well.
I have recently mainboarded Sweltering Suns because of the invasion of zombies and aggressive humans and have reasonable success, it all depends on the draw/mulligan. I'm back at 24 lands again as well because I need it, I thought I could get away with less but math doesn't lie! I agree on your suggestion about Yahenni's Expertise
Against control it can be a bit tough. Resolving a Midnight Oil is actually quite crucial here for overwhelming the counters. The other tough match up is decks with lifegain and it becomes a grind.
The sideboard is still a work in progress, I had this idea of stacking creatures in sideboard for the surprise round 2 like Glorybringer, Dragonmaster Outcast etc but I'm not sure this would work that well. I've even thrown in some Dynavolt Tower but not sure if it fits.
One thing is for sure, this is a deck suited to Hazoret the Fervent!!
Any suggestions welcome