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Whenever you cast an instant or sorcery spell, you get EE (two energy counters).
T, Pay EEEEE: Dynavolt Tower deals 3 damage to target creature or player.
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Dynavolt Tower Discussion
2 months ago
Ok, so a friend of mine gifted me a deck and has the storm and splice mechanics in it, however after working on it a little, I came into several questions:
1.- Splice: When I splice a spell, like in Glacial Ray, does it count as another spell, or is it just an extension of the spell it is spliced in?
3.- If I cast a Grapeshot with a storm count of 4, it replicates 5 times, correct? So if I cast a second copy from my hand, do I get to cast 6 copies of it?
5.- The splice mechanic feeds up the storm mechanic?
Thank you so much for your attention and your patience, I know that for some this might be vary basic, but all of this mechanics got to confuse this lady xD.
3 months ago
First of all, geoffw, thanks a lot for the input!
Now, starting with Adeliz, the Cinder Wind: I like the card and understand why the card would se so good, but I feel the deck has not that many creatures to take advantage of her ability, since I woudn't see myself cutting a spell for a playset of her, and 12 wizards in the whole deck is not that much. I also wanted the deck to be as spell-heavy as possible, because I'm currently considering cards like Enigma Drake as sideboard win conditions against decks that don't have many removal spells, and cannot deal with a single big threat.
Same goes with Insult / Injury. I really like the card and forgot about it completely in the deckbuilding process. It can turn an impossible game into a potential win if used at the proper time, and it can also help keep the deck running a slight bit more with the Aftermath spell.
About Fiery Cannonade, I don't love the card in the deck because I'm not afraid ro point a few spells at blockers if I want to attack with a creature, and if I don't have a creature, I'm simply playing burn, not bothering with them for the most part.
About the Aether Hub, I just like having that extra piece of mana-fixing, because this deck is dead to a constraint in mana for any reason in the early turns. Also, I like it because with the Dynavolt Tower out of the board, it can mean one spell less to get to 5 energy.
3 months ago
pquam Yes Echo Mage in this case turns out to be much better than the Mirari. Djinn Illuminatus can work too (btw thanks for reminding me/finding use for the djinn + infinite mana, I've had one copy back from the prerelease in 2006 and it was just sitting in the binder, gathering dust)
3 months ago
If you want to try and be a spell heavy deck then I have a couple different ways you could try to take it. There is a spellslinger style deck that uses energy you can try to use or you could go a mage focused route. The spellslinger deck tends to be a slower deck build that also focuses on control and getting extra resources or damage from casting spells while the wizard deck option is less about control and more about rushing your opponent before they have much opportunity to respond.
Card ideas for the energy deck:
Sorcery: Fight with Fire
Card ideas for the wizard deck:
Obviously the card suggestions don't tell a complete deck but can give you ideas of what you could do with them if you wanted to go those deck styles. If you wan't an idea of what I do for a white/red deck I call it Boros Path Of Mettle. It is an aggressive aggro deck with lots of focus on haste creatures that also makes it hard for my opponent to counter attack once I flip Path of Mettle Flip into Metzali, Tower of Triumph. The deck has shown great results winning me first or getting in the top 4 consistently before Dom came out, but I haven't played it since because I have been testing crazy combo decks and Sap hoard decks.
If you have any questions I will try and help when I can.
4 months ago
Hey RedMan929 I don't think Logan's tried using Dynavolt Tower although it's a sweet card. Without asking him explicitly, my guess is that it would end up filling a similar role to Primal Amulet Flip. But I'll run the idea by him!
5 months ago
First off Argy has covered the control angle pretty well although I will suggest a couple cards. Dynavolt Tower could be a reasonable alternate win condition and Sweltering Suns is probably the best thing to do with the the turn you play Jaya Ballard. Reduce / Rubble is interesting as on it's own it's a passable counter spell but also a sweat thing to do with the maybe to keep you opponent off a color or prevent them using all their mana to do something scary. Plus you can discard it for value. The First Eruption might be useful in getting a Jaya Ballard out early and getting the devotion necessary to cast her while cleaning up X/1s and incentivizing your opponent to not play creatures that die to the third ability until after it has gone off.
If you are trying wizard tribal I've seen people go one of two ways: spell-slinging aggro with Adeliz, the Cinder Wind and all the best aggressively costed wizards, i.e. Ghitu Lavarunner and Soul-Scar Mage etc., or a mid-range value based strat focused on Naban, Dean of Iteration and Champion of Wits. Jaya doesn't work at all with the former and probably wouldn't with the latter either however there may be an argument for using her to reach enough mana to go infinite with Naru Meha, Master Wizard (if I remember I'll ctrlC-ctrlV some in another comment*).
If you want some more ideas of how you could break Jaya I've wanted to build a Naya 'all about the graveyard' deck with all the random eternalize and aftermath jank for a while now. It is possible to embalm an Honored Hydra and swing for lethal with Onward / Victory and the triple rummage +1 might just be enough to get it there. I'm not saying it would be good but at least it's original.
What Jaya makes me excited about however is Indomitable Creativity. The aim of the deck usually is to make a lot of creatures or artifacts without using artifact or creature spells (like with Sram's Expertise or Huatli, Warrior Poet) and then use Indomitable Creativity to tutor out three creatures or artifacts that let you combo off and win immediately (the only three in the deck) such as Whirler Virtuoso, Gonti's Aether Heart and Panharmonicon or Forerunner of the Empire, Polyraptor and Regisaur Alpha or just hit multiple Herald of Anguish and make your opponent discard their hand. The deck has to run practically only instant and sorceries so jaya's first and last abilities just slot right in. And the triple red in her casting cost also isn't that bad as you are trying to set that up for Indomitable Creativity anyway. Plus jaya means that you can potentially pump much larger quantities into the value of X and therefore can afford to maybe run a couple of non-combopiece artifact or creature spells.