Dynavolt Tower

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Dynavolt Tower

Artifact

Whenever you cast an instant or sorcery spell, you get EE (two energy counters).

T, Pay EEEEE: Dynavolt Tower deals 3 damage to target creature or player.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -57%

0.29 TIX $0.86 Foil

Ebay

Dynavolt Tower Discussion

Jagd_Tallgeese on Burn Deck Wins

1 hour ago

Dynavolt Tower might be something to consider for the sheer amount of instants and sorceries you are running. It can also help feed Harnessed Lightning.

the.beanpole on Hidden Blossom

2 hours ago

I think I see where you're coming from. The reason that I went with a build like this was to create both redundancy and flexibility. Underhanded Designs is not overtly powerful, but the flexibility to play extra kill spells and extra Zulaport Cutthroat in the same card was appealing. Yahenni can likely go, as I should have plenty of sac' outlets between Hidden Stockpile and Syndicate Trafficker.

I have recently been playing the deck with Smothering Abomination in place of Herald of Anguish just due to cost, and it does ok. I definitely do not want to run too much fat on the top end though. An extra Herald and Abomination would just cost too much to leave up mana for Syndicate Trafficker or clues or Hidden Stockpile. Herald dodges Dynavolt Tower and Fatal Push and allows me to sac' spare Servo Schematics for value. Abomination is super sweet when it goes off though.

As for Grasp of Darkness, I have been going back and forth between it, Complete Disregard, and Stasis Snare. Complete Disregard hits a surprising amount of decks. All of B/G, most of Mardu vehicles (notably turns off Scrapheap Scrounger forever) and turns off Saheeli combo. Stasis Snare is the same, but can hit a creature-Gideon as well as gearhulks. Grasp of Darkness is cheaper though, which is a big deal. The deck definitely has a lot of tinkering left though, for sure. Thanks for your input!

MtGCraze1303135 on Bant Mechanized Clues

14 hours ago

Take out Inspiring Statuary for Trail of Evidence. Much better card for this deck. For sideboard, take out the creatures other than Thraben Inspector, put in counter spells and four Dynavolt Towers.

MtGCraze1303135 on Bant Mechanized Clues

14 hours ago

Take out Inspiring Statuary for Trail of Evidence. Much better card for this deck. For sideboard, take out the creatures other than Thraben Inspector, put in counter spells and four Dynavolt Towers.

TheMart22 on Grixis dynavolt tower

18 hours ago

I played a similar deck a few weeks back at FNM and really think it needs the 4th Dynavolt Tower in the main deck. Getting two towers in play at the same time is amazing so I feel the change is worthwhile. Another thing to consider is a 4th Anticipate in the main. Anticipate is so good when you need to find an answer on the cheap while still triggering your towers.

If I was to remove anything from your main, it would be the 2x Radiant Flames. I'm currently playing Temur Tower and much prefer the card in the sideboard.

sac_cb on STANDARD ENERGY DECK

1 day ago

Hi, let's try to help starting this discussion!

First, I'm having a difficult time understanding your payoffs here. Aethersquall Ancient may give you lots of headaches, like returning gearhulks to their owners hands. Possibly, you should think about two interesting payoffs: Dynavolt Tower and Torrential Gearhulk are staples in Temur and UR builds, should be on the list too.

I would go full set on Attune with Aether. It's a one drop, a filter and an energy source, can't go wrong with it.

Servant of the Conduit and Greenbelt Rampager are versatile options. Servant helps fixing the mana and crew Aethersphere Harvester. The Nellie the elephant is a very strong one drop, but demands you to pay for him to stay on board. But you can use it for crewing Aethersphere (or Heart of Kiran, if this sounds ok to you) crew a vehicle with it's trigger on the stack.

Since you have Greenbelt and Servant and you may play Dynavolt too, why not play Rishkar, Peema Renegade, Consulate Turret and Paradox Engine too? You may hit an infinite combo that could generate mana and energy! Fabrication Module could be interesting, but we are talking about a long, long game, something not so common in this meta. Even those 5 or 6th turn combos have very low probability...

Then, you need to dig this deck as fast as you can. Oath of Nissa, Anticipate and Glimmer of Genius are the main choices here, but you may go some Evolving Wilds too. Maybe not necessary with attunes, Aether Hub and Botanical Sanctum, though. Negate, Disallow, Horribly Awry and Void Shatter are (now) staples in more control builds.

Longtusk Cub remains an interesting two drop and Rogue Refiner a 3-drop.

Still, don't know what could really bring this deck out without a splash to black or red... Harnessed Lightning, Fatal Push, Incendiary Flow and To the Slaughter are powerful in this meta.

Would love to see this build taking shape in two colors!

GarthMaul on U/R Things that Burn

1 day ago

Dlippert22

I had Hungry Flames and Dynavolt Tower in this deck about a week ago. I cut them when I changed it from a mono red burn deck to a u/r deck. But, I might add Tormenting Voice in place of Anticipate for the madness aspect. I'll definitely be adding the others to my side board for control and artifact heavy decks, mostly those Aetherworks Marvel decks lol. I thought about adding a Disallow also, but I was worried about the 3 casting cost. Thanks for the input, I've played it on MTGO the past couple days with much success. Hope it goes well on FNM for you.

Dlippert22 on U/R Things that Burn

1 day ago

Honestly the deck moves solid... it test draws 'reactive' enough, only thing i would do different is with Negates and Antcipates, maybe 1x Thing in Ice - move a couple to side board/ or drop some. I would add cards like Tormenting Voice and Hungry Flames. Moving all-in with a Direct Burn game 1, setting up for a controlling counter/destruct game 2-3. Dispel and Ceremonious Rejection are also great sideboard options as 1's & 2's of to go against everyone else's 'Jank' they bring to the table! LOL

Harnessed lighting also doesn't seem good enough without Dynavolt Tower - try to add a couple on this websiite a try it like that TappDout is great for that kind of testing!

All I.M.O. - Your deck is tempting me to play a deck like this at the next FNM just for funs.

Load more