|Commander / EDH||Legal|
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Whenever you cast an instant or sorcery spell, you get EE (two energy counters).
T, Pay EEEEE: Dynavolt Tower deals 3 damage to target creature or player.
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Dynavolt Tower Discussion
2 hours ago
I had tried building something g similar to this, and I definitely like the way you have more ways to gain energy counters. Dynavolt Tower may fit well here.
Otherwise hat ancient flying leviathan will do you right when she eats all year energy to wipe the creatures off.
Awesome and plus one.
20 hours ago
majin_shinsa : Thanks for your comments!
4 Fatal Push just goes beyond my budget. Grasp of Darkness is a card I really like, but im trying to avoid using cards that will rotate in the near future, so the deck can be "Completed" for a long time.
In regards with energy, it could be a good idea, but i cant go down on creatures if im trying to use the Gate to the Afterlife to put The Gift in play.
Im really gratefull for your comments.
2 days ago
Dynavolt Tower would be good here for some energy income/control. Seer of the Last Tomorrow works too, plus there's a few blue madness cards like Just the Wind/Broken Concentration/Welcome to the Fold/Compelling Deterrence to make the discard less painful.
4 days ago
Love the deck! +1 from me!
Just wondering, have you considered running Dynavolt Tower for this deck? In my opinion, I think it will be absolutely perfect for your deck!
6 days ago
Thoughts on spalshing green for more protection? Blossoming Defense, Hapatra's Mark, and Heroic Intervention seem like great cards. I've been messing around with them and a small energy package. Attune with Aether for land fetching and Dynavolt Tower for that extra damage. Thoughts?
6 days ago
I did some testing with Hour of Promise. It seems that 8 deserts is about the right number to have in your deck so that you draw at least one early, which will get you the 2 zombies by fetching 2 more deserts with Hour of Promise. I think something like 3 Desert of the Indomitable, 3 Desert of the Fervent, 2 Desert of the Glorified will make Hour of Promise work perfectly. If your taking the energy out, you can drop the Aether Hub to make room, or you could just go all out on the energy and make a Jund energy deck. Maybe throw in Dynavolt Tower to get more out of Unlicensed Disintegration.