Dynavolt Tower

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Dynavolt Tower

Artifact

Whenever you cast an instant or sorcery spell, you get EE (two energy counters).

T, Pay EEEEE: Dynavolt Tower deals 3 damage to target creature or player.

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Dynavolt Tower Discussion

Shagoth on Mono-Blue Control

1 week ago

When I tested with this, it was surprisingly inconsistent to keep Kefnet online, strangely enough. Maybe Dynavolt Tower would be better? Then again, abrade.

Dreno33 on Dinos in the Middle Lane

1 week ago

oldmanm0nk3y - Dynavolt Tower is an incredible card and definitely helps Harnessed Lightning, but only in the right deck. this is not one of those decks. Harnessed Lightning, at it's worst, is a limited Lightning Strike. the good thing is you can increase just from Aether Hubs and previous Harnessed Lightnings that killed 1-2 toughness creatures. red/green doesn't have much good removal, 4 copies of both lightnings work well to fill the role of killing midcombat, early aggro, and utility creatures (like mana dorks)

oldmanm0nk3y on Dinos in the Middle Lane

1 week ago

Would Dynavolt Tower help at all to increase the killing power of harnessed lightning? Or Decoction Module

jorgeduardo on UG Sphinx Ramp

2 weeks ago

Nice deck and idea! I would consider adding somthing that would take advantage of all the energy you are adding in the course of a game. Somthing like Dynavolt Tower would be really nice since it gives you removal or a way to end the game.

Merkulon666 on Standard for FNM (R/G Pummeler)

2 weeks ago

Have you thought of using Dynavolt Tower it's pretty fun considering how many instants and Sorcery spells decks like this play

EpicBox75 on UR (with B) control

3 weeks ago

Wandering Fumarole is very important and at the same time not so important because it is 1 of the win conditions but you can take them out and replace them with other lands but you have to make room for more win conditions

I can give some examples: Sphinx of the Final Word Glorybringer Chandra, Torch of Defiance 1 more Nicol Bolas, God-Pharaoh Dynavolt Tower

Because Abrade is a thing you can't assume that you are going to do it with only Torrential Gearhulk and this deck has only 1 copy of Nicol Bolas, God-Pharaoh it would be too unreliable.

Simply said you can play with out them but you have sacrifice some counter spells or removal for more win conditions.

Atroxreaper on Mono Red Burner

3 weeks ago

Would cut Magmaroth and Manticore of the Gauntlet for Dynavolt Tower and consider running 2x in main Scavenger Grounds. Could potentially go creatureless and really upset your opponent with dead removal in hand.

filthyc4sual on Energy counter

3 weeks ago

First of all, Ral Zerek isn't legal in standard. ;)

I think the deck has a bit of an identity crisis. It's trying to be super aggressive with Electrostatic Pummeler and Aether Swooper, but it also wants to go long with Aethersquall Ancient. Because of this, I'm gonna be splitting my suggestions in half base on which direction you would prefer.

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