Dynavolt Tower


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Dynavolt Tower


Whenever you cast an instant or sorcery spell, you get EE (two energy counters).

T, Pay EEEEE: Dynavolt Tower deals 3 damage to target creature or player.

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Dynavolt Tower Discussion

Croweloft on FALCON PUUUNNCH!! (Pummeler Aggro)

16 hours ago

I'd highly suggest checking out Dynavolt Tower, as it helps a ton with energy ramping.

djnewellmit on All Things Pummeler

1 day ago

Here are two different deck types I was trying to work around.

The first is a typical-looking aggro Pummeler deck, Izzet Pummeler.

The second I tried to work into a Dynavolt Tower + Electrostatic Pummeler to see if they could exist in the same shell, Static Electricity, but I'm less thrilled with that version. You can see a lot of similar card choices, plus a bunch of options in the maybeboards. These lists are not in anyway refined, but my idea of what a U/R Pummeler build would look like.

Agusdakilla on U/R Drake Control

1 week ago

This is the first time I've written one of these, so I don't really know how to do it. Let me know if I've been too explicit or too vague.

Final score for today: 1-3. Not as good as I'd hoped, but better than I expected, considering that this was my first tournament and I was playing against experienced players who have been playing 1-2 tournaments per week for a while. As I arrived early, I was able to pick up a few cards that I wanted; 2x Cryptic Serpent and 2x Opt which I'd been playtesting, and 2xGlimmer of Genius, 2x Censor, and 1 Essence Scatter, which I needed.

Game One (Esper Approach): 0-2 Round One: I had to mulligan down to 5 because my first 2 hands had 5 lands each; got stuck on one land for the first 7-8 turns. Enough said.Round 2: Since I don't really have a sideboard, I switched out an Essence Scatter and some burn spells (not all, because I was sure he was going tl side in Regal Caracal, and he did), but it was a no go. I didn't have much luck with my opening hand, and he managed to quickly cast Approach of the Second Sun on two consecutive turns, countering both my Negates. Search for Azcanta  Flip really was a VIP in his deck, and next time I play I'll make sure to have 4 Censors and a few Spell Pierces to disrupt his card draw.

Game 2 (Marionette Master/ Mechanized Production): 2-0Round 1: He didn't get much of what he needed, and I was able to quicky close out the game with a Cryptic Serpent, a Dynavolt Tower, and some burn to the face.Round 2: I managed to counter or burn almost everything he tried to play, including a The Scarab God; 2 Mechanized Productions managed to slip by, and started making treasures like crazy; he was a turn away from winning when I ended it attacking with Enigma Drake and playing Fling.

Game 3 (G/R Dinos): 0-2There's really nothing to say about this. The only way I see to defeat this deck would be to play 8 Essence Scatters. My burn only served to take out a few of his small guys, and then he steamrolled me with huge ramped dinosaurs. This deck really surprised me; it was quite fast and very aggressive, and there was not much I could do about it. If someone has advice on how to beat the matchup with this deck it would be extremely appreciated.

Game 4 (Grixis Control): 0-2Round 1: This was really close. We both drew INSANE amounts of lands, and we played almost as a mirror matchup. I countered or destroyed his Chandras, Gearhulks, Phoenixes, and Scarab Gods, and he did the same for my Drakes and Serpents; then, around turn 12-13, he managed to resolve a The Scarab God and a Rekindling Phoenix while I had only lands and burn spells in hand, and he closed out quickly.Round 2: This was... less close. I failed to draw more than 1 Mountain until turn 6-7; although I managed to counter some stuff, he played a The Scarab God and started making zombies, and very soon my life total was 0. I payed the price for not following Thebiggalactus's advice on including 2-3 Cancels.

All in all, I think that except for the G/R Dinos matchup, I could have done better if I had been more experienced and had a real sideboard. I might start playing the deck on XMage to practice playing against popular decks, and design a sideboard. Thanks for reading, and don't hesitate to comment!

PS: I edited the deck to reflect what I played today.

Agusdakilla on Enigma Drake

2 weeks ago

Hve you considered updating this deck for Standard? It's a fun and budget deck that might do well. I built a control version of it with Cryptic Serpent and Dynavolt Tower as secondary threats, and I'm going to play it for the first time tomorrow. It's an option to consider, and after Amonkhet rotates you can always go back to the modern version.

Agusdakilla on U/R Drake Control

2 weeks ago

This is what I'm considering for the main board in regard to counter spells (correct me if you think I totally misunderstood what you've been saying): 2x Censor, 2x Negate, 2x Essence Backlash, and 2x Cancel/1x Revolutionary Rebuff (or viceversa, a mix of the 2). I'd put 2x Essence Backlash, 2x Negate, and 2x Spell Pierce in the sideboard, to deal with more creature heavy or control decks. What do you think?As for the Riddleform, I considered it, but normally I want 2 mana open on my second turn so I can counter or burn whatever my opponent casts, and anyway I don't really cast spells on my turn. It might work as a turn 4 play, with a counter in hand to protect it, but I really don't think it would be attacking that much. It might work as a 1-of in the sideboard, switching it out with a Dynavolt Tower against decks that run Abrade.

Thebiggalactus on U/R Drake Control

2 weeks ago

It's probably a great idea to take out 1 Dynavolt Tower I could see where it might be bad to draw multiples. Spell Pierce is a great sideboard card, and I would only play them mainboard if you go up against a lot of control or spell heavy decks. If I had to choose between Negate or Spell Pierce negate is always the better option because paying an extra mana to absolutely counter something like a planeswalker or a tempo gaining spell is worth it. If you want to go down 2 Dynavolt Tower then I would suggest adding Riddleform. You should even add Riddleform to the sideboard so when they think they can get cute with Abrade you switch dynavolt with Riddleform and win knowing you out thought your opponent.

Agusdakilla on U/R Drake Control

2 weeks ago

Great! If I can lay my hands on a few copies of Censor or Harnessed Lightning I'll try them out. On the same note, what do you think of Spell Pierce?

By the way, I'm thinking of taking out a Dynavolt Tower. I've had too many games where I get two or three, and I really don't want that.

Thebiggalactus on U/R Drake Control

2 weeks ago

Censor is actually a perfect card to go with because it always has value. Drawing a card for 1 mana is the best value you can get with a card. Harnessed Lightning and Lightning Strike are great because they're cheap to cast, deal with early threats, and arent bad for your deck at all. They both have their upsides because Lightning Strike can hit them,their planeswalkers, and Harnessed Lightning can be cast to kill any creaturewith toughness 3 or less with it netting you an energy or two along the way. You can even use Harnessed Lightning using no energy to net you 4 energy which is almost a complete Dynavolt Tower trigger on it's own.

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