|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Uncommon|
|Promo Set (000)||Uncommon|
|Promo set for Gatherer (PSG)||Uncommon|
Combos Browse all
Tendrils of Agony
Target player loses 2 life and you gain 2 life.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
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Tendrils of Agony Discussion
4 days ago
That is fair... I have run a 22 land storm build, with a Gemstone Caverns too... so I am a bit greedy, just a bit, the deck was a Sidisi, Undead Vizier Ad Nauseam deck using a CMC of the deck which is less than 35, so you can draw it all out, and go off with Tendrils of Agony or Aetherflux Reservoir to win, with most of the deck being ramp, 0 mana artifacts, rituals, and tutors. A couple bits of protection too.
You know the feeling where someone is surprised you go beneath 37 lands and you stare blankly at them... yeah...
1 week ago
I've removed Zulaport Cutthroat, and Tendrils of Agony, and replaced them with Liliana's Contract and Torment of Hailfire. I was considering putting in Exsanguinate, but I figured something more spicy would be more fun in the end.
1 week ago
Thanks for checking out the deck list. I'll try to answer your questions as thoroughly as I can.
The reason I built the deck is that I've always liked Storm as a mechanic. It forces the deckbuilder to solve the puzzle of "going off" before gameplay, so it's got this kind of solitaire-like quality to it that allows you to play Magic without needing an opponent. I also like to play Storm, too, though. Problem is, most opponents seem to dislike playing against it, because it has a reputation for being too fast and consistent to interact with. Plus, the winning turns can take quite a while to execute. So I decided to drop the power level of this deck list. I wanted something that used Storm, a mechanic I enjoy, that members of my playgroup would be willing to play against. Furthermore, I wanted my deck to be interactive enough so that my friends/opponents would actually enjoy playing against it and have a fair chance to beat it. Finally, since the Storm aspect of the deck was toned down, I wanted the deck to have other lines of play and viable ways to win that didn't rely entirely on Storm. Hence the "Spellslinger" aka typical "Izzet spells" sub-theme built into my list.
Basically, my build is a "worse" Storm list because it is lacking some key elements. First, it's lacking black (in Commander, Grixis is the color of choice for Storm, with Jeleva, Scourge of Nephalia being the General of choice). A big omission here is the black payoff card of Tendrils of Agony. Simple red-blue, or Izzet, is simply just worse in this format. I'm also not running rituals, i.e. nigh-uninteractive ramp (though I could play Desperate Ritual etc.), and not running more of the fast mana artifacts such as Mana Crypt, Mox Diamond, Lion's Eye Diamond, etc. Cards like these are competitive storm staples. Choosing not to play these meanswe are going to be slower in "going off," and our means to finally do so are going to be far more interactive than a typical competitive Storm list. Basically, since we are slower, we allow opponents to make more plays and bring more resources to bear to interact with us. This makes the game more enjoyable for non-cEDH opponents because they have a far more equal chance of winning. Not running black also takes us off of the quasi-infinite draw engine that is Necropotence. So, instead of cEDH Storm lists, who typically can go off (with counterspells available to protect them) on Turns 2-4, we are playing a far more interactive deck that can go off on Turn 5-6 at the earliest, but more typically Turns 7-9.
I also decided to have a bit of a "Spellslinger" approach to supplement the Storm theme here, so that we can actually win without Storm kills. We can just play cards like Young Pyromancer and Guttersnipe and win through spell value, or even get crazy with Nivmagus Elemental and eat our own spells to make a gigantic threat on the board. Basically, I wanted a Storm deck that was still interactive and robust enough to protect itself from other tuned, but non-cEDH, deck lists, and cosistent enough to still Storm off by Turn 7-8 (and almost guaranteed to do so by Turn 10). So this deck would almost certainly not beat cEDH lists, but it's still a strong "75%" list that can hold its own against noncompetitive Commander decks of similar caliber.
Basically, this is a Storm deck against which I want my opponents to actually have fun, while not being comically underpowered.
3 weeks ago
I was wondering if anyone maybe had a competitive storm build list with Kess, Dissident Mage?
I would very much like it to be a build like with modern where you get your storm count high enough to cast something like Tendrils of Agony and win.
I have a somewhat competitive list already, but I dont know if something is missing, to push it further. It is still fairly budget so i cant really include OG duals :)
1 month ago
I think the idea behind Amulet of Safekeeping is to go against modern and legacy storm lists, run on Tendrils of Agony/Grapeshot and Empty the Warrens. Sadly EDH storm normally uses Exsanguinate/Torment of Hailfire to win if they are an Ad Nauseam deck, or if they are normal storm Aetherflux Reservoir. Artifact storm lists use an infinite combo like Isochron Scepter/Dramatic Reversal, Paradox Engine/Strionic Resonator, or Grim Monolith/Power Artifact and Blue Sun's Zenith everyone to death.
So most lists wouldn't be affected in commander.
1 month ago
Pyroblast can also be used to increase storm count, since it can be cast at any time on a land/spell/creature or what-have-you.
1 month ago
Tendrils of Agony kills each opponent, on storm cards, it allows you to choose a new target for each copy.
Brain Freeze is another instant kill.
2 months ago
Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.
Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.
Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.
Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.
Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.
Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.
Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.