|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Uncommon|
|Promo set for Gatherer (PSG)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Tendrils of Agony
Target player loses 2 life and you gain 2 life.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
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Tendrils of Agony Discussion
5 days ago
So, after several trials and iterations, some testing casually and semi-competitively, I have sacrificed some power for consistency. The deck has three main lines to win, and all have a decent chance of happening. The butter zone, for a realistic chance of the deck "going off" seems to happen around turns 6-8.
Wincon 1: Paradox Engine plus 2+ mana rocks and a draw engine such as Temple Bell, which can get set up by turn 4 with a nut draw, can storm off by drawing into spells that keep everything untapped to draw to cast more to untap more etc...This generates a huge storm count, while drawing into one of the storm cards or into Aetherflux Reservoir for the win. It also produces a lot of mana if there are 3 or more rocks out, and is hard to stop if Paradox Engine resolves.
Wincon 2: Doomsday into a protected Laboratory Maniac pile. So far, I have managed to pull this one off on turn 4, with an opening hand containing Dark Ritual and Ideas Unbound that drew into Doomsday. Not my favorite way to end a game, but effective is nothing else is working.
Wincon 3: High Tide storm combo. Very similar to 1 above but without the rock/engine interaction. Produce a ton of mana, play a bunch of spells, and storm off with Tendrils of Agony, Grapeshot, Empty the Warrens or Aetherflux Reservoir.This is more difficult to achieve early on in the game with a 100 card singleton format, but it was the original idea of the deck, and still one of the guiding forces on this build.
The deck has placed at several small tournaments, and either durdles around doing nothing or sweeps the table in a casual setting, so everything else that is not part of the three above-mentioned wincons is designed to stall until pieces come into place for the win.
3 weeks ago
An interesting list but I am confused by some of the inclusions and more confused by the lack of some others. Hopefully some of the following advice will be useful to you.
Is there a purpose for the extra turn spells? Unless you have a way to loop them infinitely or do shenanigans with them the way Edric, Spymaster of Trest does, I don't see the purpose.
I am also not a fan of Grapeshot in EDH. Tendrils of Agony is fine but Aetherflux Reservoir is by far the best storm win con available currently because it gains you life if you aren't winning with it and requires the fewest spells cast to have a lethal storm count to kill the whole table in a 4 player EDH game.
I would also find room for Paradox Engine and the Isochron Scepter/Dramatic Reversal combo. Both are absurdly powerful and aren't useless on their own. Alternatively, as you are already running cost discounters and Sensei's Divining Top, you could add it Future Sight for another win condition. And if you intend to keep the Basalt Monolith/Power Artifact combo, you might as well add it Grim Monolith for a second target for the Power Artifact and because the card is incredibly powerful on it's own. yet another option for a win condition would be Metalworker (which is absurd acceleration with how many artifacts you run) + Staff of Domination.
I would also swap Day's Undoing for Windfall. Windfall may not always draw you as many cards but it doesn't end your turn or exile itself which makes it infinitely better most of the time And considering you are running 3 Wheel effects already, I would consider Notion Thief as another win condition.
Another note is that your mana base is weak to nonbasic hate such as Blood Moon/Back to Basics/etc. I would add in more fetch lands (you can run any of them because they don't have color identity) for consistency and swap out any of the lands that could potentially enter tapped. Tap lands in cEDH can mean the difference between a win or a loss so unless it does something incredibly powerful or functions as a combo piece like Dakmor Salvage does in The Gitrog Monster, I always advise not to play them. Adding a few basics shouldn't hurt as you are only in 3 colors.
Interaction is also incredibly important in cEDH. especially with how heavily this deck relies on artifacts, if your opponent plays a Null Rod or Trinisphere on turn 1, you need to have answers to it. Vandalblast is my personal favorite in red for artifact hate but there are plenty to choose from. Cyclonic Rift and Chain of Vapor are great options to keep you alive against hate cards and the latter can also work as an absurd ritual for you if you are storming off by allowing you to bounce a bunch of your net positive mana rocks and replay them. Counterspells are also great utility for these things. Mana Drain, Force of Will, and Pact of Negation are three of the most powerful but I am also a huge fan of Spell Pierce and Mental Misstep.
And if you truly are going for competitive EDH, Ad Nauseam is one of the most broken cards ever printed. You will need to lower your CMC so that it doesn't kill you but drawing 30+ cards at instant speed is absolutely insane for a Storm deck. Necropotence also functions as another option to dig for combo pieces, albeit much slower and at a far higher risk than Ad Nauseam.
And if you want more information or just to learn more about cEDH, [List - Multiplayer] EDH Generals by Tier is a great resource to find the most powerful versions of certain strategies or just for random ideas. I personally run a modified version of Paradox Scepter Storm: cEDH Primer as my primary competitive deck (which funtions similarly to how your deck does so it may be a decent source for inspiration).
2 months ago
Where is the wincon? I know you are a control deck, but how do you use your infinite mana? I don't see an Aetherflux Reservoir to storm off with infinite mana or a Tendrils of Agony. What do you normally do in this case?
2 months ago
Well I have some suggestions. First you have way too many mana rocks. Gilded Lotus, Coalition Relic and Chromatic Lantern should be the first to go. With the mana base you have there is no need for sub-optimal ramp such as Chromatic Lantern or Coalition Relic and your mana curve is low enough that Gilded Lotus is just too much. You should also cut at least 1 signet or 1 talisman maybe one of each. Other artifacts that should go are Lightning Greaves because Kess, Dissident Mage is not at all necessary to a full storm build and having a card just to protect her from destruction isnt worth a card slot. Now as for your win conditions, if your going 1 creature then you should really just use Aetherflux Reservoir. Using Reiterate on Lightning Bolt with Paradox Engine is kinda clever but its very mana intensive, requires you to run lots of sub-optimal mana rocks and if you streamline your deck you will consistently get to an Aetherflux Reservoir win much faster. Take out Tendrils of Agony and Lightning Bolt. Now for Paradox Engine. This card doest synergize at all with Kess, Dissident Mage's ability and since you only get one spell each turn from her your going to need to rely on your deck for your gas. You should 100% replace Paradox Engine with High Tide and build your deck around that card. Add cards like Frantic Search, Time Spiral and Snap. Replace Vault of Whispers, Urborg, Tomb of Yawgmoth, Sulfur Falls, Seat of the Synod, Great Furnace, Glimmervoid, Drowned Catacomb and Dragonskull Summit with Island's. You should also take out Winds of Change, without Notion Thief its not really a great card since you might just refill your opponents hands. There are several other questionable instants and sorceries but this is already a lot coming at you so ill just link to a couple different decks people have been trying out to give you examples. The final few cards I will suggest are Mystic Remora, Paradoxical Outcome, Future Sight, Necropotence, Helm of Awakening, Sensei's Divining Top and Hurkyl's Recall
2 months ago
3 months ago
Since you have Yawgmoth's Will I would recommend a zero costing artifact like Spellbook an artifact sacrificer. And Tendrils of Agony it's a great ender ecspecially since you have good search cards as well
3 months ago
Don't know much about grixis or storm but I'll give it a whirl.
You have some spells that will not be completely useful what you're planning and some expensive cards you dont really need in there. I would add some cheap kill spells and some wizards that can counter things like Patron Wizard, or Ertai, Wizard Adept. Tendrils of Agony is a must if you are trying storm. Grapeshot is also a effective card. Bitter Ordeal if you can loop a whole bunch of death.
remove Red Elemental Blast
3 months ago
Commander / EDH*
SCORE: 1 | 14 VIEWS
So this is my first commander deck that I'm actually making myself. I have a general idea but I don't know good cards and how to actually build this deck. So any and all suggestions are welcome. I'm going for making tons of mana and casting x spells or trying to storm off and win through Tendrils of Agony or Grapeshot.