Tendrils of Agony


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Scourge (SCG) Uncommon
Promo Set (000) Uncommon
Promo set for Gatherer (PSG) Uncommon

Combos Browse all

Tendrils of Agony


Target player loses 2 life and you gain 2 life.

Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Tendrils of Agony Discussion

mmcgeach on Budget Competitive Xantcha

4 weeks ago

@Sarkhanite312, Copying a Tendrils of Agony doesn't copy the storm trigger so it doesn't work out. I think Aetherflux Reservoir is better.

Sarkhanite312 on Budget Competitive Xantcha

1 month ago

What do you think about Tendrils of Agony ? Presumably you'd only need a storm count of 10 before casting both the original and the Bonus Round copy. Does it fit the curve?

n0bunga on BloodStorm Brokerage (Vilis cEDH)

1 month ago

Yep. Aetherflux is the primary wincon. If you want to add something else, Sickening Dreams or Tendrils of Agony is another wincon, but the latter is more situated in 1v1 settings.

SomeDipshit on A Perfect Storm

1 month ago

Tendrils of Agony , what are you doing

(srsly its a good card and duh storm)

TheSoundOfWhiteNoise on Sorin's Citadel Of Value

2 months ago


Ah, I see why you are confused. Okay, yes, Imperial Seal is a much worse version of Vampiric Tutor. I agree.

So why have it as the signature spell over the better one? Simple, this deck does not care about doing things at instant speed. Sure, casting Vampiric before your draw on your turn is awesome, because you draw the card you tutor for. But that is usually done with decks that need to dig for an answer that is on the board. So you Vamp to draw a Swords to Plowshares, or whatever, so that you have the answer immediately.

Also remember, Vamp does NOT put the card in your hand, like Demonic Tutor. So you're not just getting the card that you want in your hand. The only advantage Vamp has over Seal is that Vamp is an instant. A marginal upgrade.

Not what this deck wants to do.

Here, you want to get the combo pieces out. So you will immediately want to get the Citadel, Top, Reservoir, or whatever other thing you need. You don't really care about answers, because you are the deck that needs to be answered.

As for the second comment, I see that you're not a Storm player.

The turn you cast Yawgwill, you are going to kill all the other players with Tendrils of Agony . So you are going to recast every spell in your graveyard that you can cast with whatever mana you have and get the Storm count as high as possible for a Lethal Tendrils. And then you might as well have the instant speed version of it.

But in the end, really it doesn't matter. It is a thing of personal preference. If you want to have Vamp as the signature spell, go for it. If you want something else as the signature spell, do it.

This is a deck I designed because I like it like this, if someone else wants to design a similar deck, but with a different signature spell, go for it.

Madcookie on Thraximundar

4 months ago

First off, for having 3.75 average cmc and a 7 mana commander 33 lands seems too low. I'd swap some of the cluestones for lands since they have similar purpose. As for the focus part right now you have 2 themes - 1 is tribal zombies, the other infinite combo with Tendrils of Agony or a on-death pinger, Rooftop Storm , Gravecrawler and a sac outlet.

While nice to have a back-up in my experience this hasn't worked out too well and I've removed the infinites from my non-combo dedicated decks, so my suggestion is to make the deck more focused by doubling down on one strategy. (Personally I like tribal more and can make more suggestions there)

If you want to go full tribal, I'd cut the infinite and/or most of the tutors for it and add Coat of Arms , Kindred Charge or Shared Animosity . Phyrexian Reclamation and Grave Pact can be nice additions. It That Betrays will do nicely with the sacrifice sub-theme as well. Lastly I'd recommend some of the more unfair stuff to do in tribal black like Patriarch's Bidding and Balthor the Defiled , which can create big swing turns and if unanswered for 1 rotation win the game.

Or if you want to strengthen the combo side, you'd need to add more and better tutors. Personally I'm a big fan of the transmute mechanic as it is low cost(both cmc and money lul) but it has the downside of revealing the card you tutored for. A more non-budget approach would include much more powerful tutors Demonic Tutor , Vampiric Tutor , Mystical Tutor and Diabolic Intent to name a few. You'd also need to add at least 5 counterspells or other ways to protect the combo from being broken as it will become the somewhat main win condition of the deck.

Hope this helps, mate. Cheers!

Anti-sticky_keys on Thraximundar

4 months ago

Getting things to feel more focused can be done by adding more tutors, such as Gamble as a good cheap red one or Demonic Tutor if you are willing to spend a bit more money for an excellent cheap tutor, or maybe something like Mystical Tutor to easily get Tendrils of Agony to set up for the next turn. Commander is all about tutors, especially if you are playing combos. List of EDH Tutor Cards is an excellent resource to find all different kinds of tutors in many colors. I hope this helps you!

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Tendrils of Agony occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%