Tendrils of Agony

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Scourge (SCG) Uncommon
Promo set for Gatherer (PSG) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Tendrils of Agony

Sorcery

Target player loses 2 life and you gain 2 life.

Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

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Tendrils of Agony Discussion

Sgtpopnfreash on Kess - a dark and stormy night

2 days ago

Hey, with Aetherflux Reservoir being a card Tendrils of Agony has become very sub par. You already have Mind's Desire and reservoir as outs for going infinite having Tendrils of Agony as well seems like too much and its much harder to kill anyone without going infinite than it is with Aetherflux Reservoir. Also Think really hard about what Paradox Engine actually adds for your deck. I found that it makes way more mana than I ever need and doesnt win the game while putting a giant target on yourself.

redbird97 on Vorosh

1 week ago

I see you are 4 cards short. Not sure what your budget is, but I'd add Diabolic Tutor and Mastermind's Acquisition for sure. I'd also add Dark Ritual, Hypnotic Specter and Tendrils of Agony a very brutal combo. I like the idea since you are playing green too to add Path of Discovery. My opinion for what it's worth is you run too many Planeswalkers. Hope this helps. All my suggestions are pretty cheap and will lower your CMC. P.S. I love Torment of Hailfire if they can't stop it, it's game over.

razelfark on Ha! You can't win. Oh, neither can I.

1 week ago

As you said in description Dash Hopes really needs to come out. Anyone would pay the 5 life to prevent you from countering their spell if it was critical. If you try to force your opponent to not want to pay the life because you copy it a bunch then you end out behind on cards for your combo since they just let it get countered at that point.

You may just want to use a storm card with this deck idea, like Grapeshot or even Tendrils of Agony. These cards can be hard to deal with since you can't just counter the cast of the spell to stop it, but must stop all the copies it generates from the storm trigger. I understand that you wanted more of a unique flare then these suggested cards likely, but they are still good options for playing.

sylvannos on Pattern Recognition #65 - The ...

3 weeks ago

One of the issues Extended ran into towards the end of its life was how horrible the format had gotten and the DCI's refusal (or rather, they just didn't care and forgot Extended was a sanctioned format) to ban problematic cards. Those cards being Bitterblossom, Jace, the Mind Sculptor, and Stoneforge Mystic.

U/B Faeries dominated Extended due to its timing. It rotated in when Onslaught block was rotating out. There was this ginormous power vacuum left in their place. Goblins, Dredge-a-Tog, Elves, 4CC, and so on all left in a very short time. The most powerful cards in the format were, without a doubt, Cryptic Command, Umezawa's Jitte, Thoughtseize, Bitterblossom, and Vendilion Clique. Oh look! These all go together in the same deck! They even get support from Mistbind Clique and Spellstutter Sprite!

Modern players may recognize that this isn't much different from how Faeries are played today, except it's in a much smaller format with fewer options to answer the Fae.

How bad was it? Well, you can start here and go all the way to the back on page 13, then scroll forward. Notice anything out of the ordinary? It's all top 8 finishes, often for the same event, and all at the level of Pro Tour Qualifier or higher. This is a format that normally has sometimes as many as 8 different decks in its top 8s, but with Fae? 3 out of 8 (sometimes more) of those spots are taken up by U/B Faerie variants.

And this continued for years. Faeries dominated the Extended meta for almost half a decade, yet no bans were made to curb its ability to fight a war of attrition, play a tempo game, or sit back and play draw/go.

It only gets worse.

By the time Lorwyn was looking to finally cycle out of Extended, Zendikar had already cycled in. And with Zendikar came Stoneblade. Faerie players just jammed Jace, the Mind Sculptor and Stoneforge Mystic into their decks. It was just a question of whether you wanted to play Squadron Hawk or Spellstutter Sprite.

Did the DCI finally realize this type of gameplay was hurting the format? That maybe people wanted to play something that wasn't durdly blue bullshit dot deck? Hahahaha nope. This continued for years as well, so that by the time Faeries had cycled out, Stoneblade had taken its place.

Surely, the DCI would realize this problem, right? I mean, they wouldn't just--

Oh. Wait.

Yup. September 20th. 2011, the month after Modern was created, is when they finally banned Jace, the Mind Sculptor, Stoneforge Mystic, Ponder, and Preordain from Extended.

By now, it was too late. Anyone who enjoyed Extended had already begun to switch over to Modern. Everyone else had grown to resent the format.

So the problem wasn't any issue with the concept of Extended. Mike Flores even suggested it may have been the best format ever made. The problem was a handful of cards that lead to 4 grueling years of mirror matches between dumb blue decks that could do everything possible in the game except storm off and kill you with Tendrils of Agony.

I miss Extended myself. I've wanted it back even when they created Modern. In the past, it's been a format that's only slightly faster than Standard with a greater variety in viable options of what you can brew. 2002 to 2005 was probably the golden age we'll never get back, but I'd be interested in joining a silver age of the format.

Pabs4444 on

1 month ago

Baral, Chief of Compliance would be good in a deck with so many counterspells. You may want to take out some ramp because you don't have any big payoffs. Taking out Mental Misstep is also something you could do just because of the fact that it is very situational. Also, Aetherflux Reservoir and Tendrils of Agony are good alternative win conditions. They help keep the low cmc for storm. Good luck with the deck!

bc-manji on Kess, Dissident Mage - Capt'n Storms Orders

3 months ago

Hi Fiplo,yes, used to run Tendrils of Agony in it, too.It's good against counter meta, but in praxis, Aetherflux / Paradox Engine is faster to win with.And Comet Storm can help against too many obnoxious creature or be a win con, so it was more flexible as a backup.

Past in Flames was also in the Deck. 4 CMC is a bit high in Storm, and in playtesting, I always went for Yawgmoth's Will, to also get my Artifacts, they are enablers and WinCons.Dark Petition for Yawgmoth's Will for example, with counter backup and key stuff in GY: usually game winning.

So, in the end, I took both cards out, for two more counterspells.

MisterCasey on Kess, Rider on the (almost creature-less) storm

3 months ago

So, after several trials and iterations, some testing casually and semi-competitively, I have sacrificed some power for consistency. The deck has three main lines to win, and all have a decent chance of happening. The butter zone, for a realistic chance of the deck "going off" seems to happen around turns 6-8.

Wincon 1: Paradox Engine plus 2+ mana rocks and a draw engine such as Temple Bell, which can get set up by turn 4 with a nut draw, can storm off by drawing into spells that keep everything untapped to draw to cast more to untap more etc...This generates a huge storm count, while drawing into one of the storm cards or into Aetherflux Reservoir for the win. It also produces a lot of mana if there are 3 or more rocks out, and is hard to stop if Paradox Engine resolves.

Wincon 2: Doomsday into a protected Laboratory Maniac pile. So far, I have managed to pull this one off on turn 4, with an opening hand containing Dark Ritual and Ideas Unbound that drew into Doomsday. Not my favorite way to end a game, but effective is nothing else is working.

Wincon 3: High Tide storm combo. Very similar to 1 above but without the rock/engine interaction. Produce a ton of mana, play a bunch of spells, and storm off with Tendrils of Agony, Grapeshot, Empty the Warrens or Aetherflux Reservoir.This is more difficult to achieve early on in the game with a 100 card singleton format, but it was the original idea of the deck, and still one of the guiding forces on this build.

The deck has placed at several small tournaments, and either durdles around doing nothing or sweeps the table in a casual setting, so everything else that is not part of the three above-mentioned wincons is designed to stall until pieces come into place for the win.

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