|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Uncommon|
|Promo Set (000)||Uncommon|
|Promo set for Gatherer (PSG)||Uncommon|
Combos Browse all
Tendrils of Agony
Target player loses 2 life and you gain 2 life.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
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Tendrils of Agony Discussion
3 weeks ago
A couple things that might help this deck:
Budget Tutors: Mausoleum Secrets.
Win cons (not that you need more): Torment of Hailfire.
Also fun fact, if you're interested in storm and would rather play black, you can actually make a pretty mean storm deck with just black and Sidisi would be great at the helm. You could even just build a second Sidisi deck and keep this one the way it is. Cards like Ad Nauseam and Tendrils of Agony would be how to win.
2 months ago
2 months ago
That is fair... I have run a 22 land storm build, with a Gemstone Caverns too... so I am a bit greedy, just a bit, the deck was a Sidisi, Undead Vizier Ad Nauseam deck using a CMC of the deck which is less than 35, so you can draw it all out, and go off with Tendrils of Agony or Aetherflux Reservoir to win, with most of the deck being ramp, 0 mana artifacts, rituals, and tutors. A couple bits of protection too.
You know the feeling where someone is surprised you go beneath 37 lands and you stare blankly at them... yeah...
3 months ago
I've removed Zulaport Cutthroat, and Tendrils of Agony, and replaced them with Liliana's Contract and Torment of Hailfire. I was considering putting in Exsanguinate, but I figured something more spicy would be more fun in the end.
3 months ago
Thanks for checking out the deck list. I'll try to answer your questions as thoroughly as I can.
The reason I built the deck is that I've always liked Storm as a mechanic. It forces the deckbuilder to solve the puzzle of "going off" before gameplay, so it's got this kind of solitaire-like quality to it that allows you to play Magic without needing an opponent. I also like to play Storm, too, though. Problem is, most opponents seem to dislike playing against it, because it has a reputation for being too fast and consistent to interact with. Plus, the winning turns can take quite a while to execute. So I decided to drop the power level of this deck list. I wanted something that used Storm, a mechanic I enjoy, that members of my playgroup would be willing to play against. Furthermore, I wanted my deck to be interactive enough so that my friends/opponents would actually enjoy playing against it and have a fair chance to beat it. Finally, since the Storm aspect of the deck was toned down, I wanted the deck to have other lines of play and viable ways to win that didn't rely entirely on Storm. Hence the "Spellslinger" aka typical "Izzet spells" sub-theme built into my list.
Basically, my build is a "worse" Storm list because it is lacking some key elements. First, it's lacking black (in Commander, Grixis is the color of choice for Storm, with Jeleva, Scourge of Nephalia being the General of choice). A big omission here is the black payoff card of Tendrils of Agony. Simple red-blue, or Izzet, is simply just worse in this format. I'm also not running rituals, i.e. nigh-uninteractive ramp (though I could play Desperate Ritual etc.), and not running more of the fast mana artifacts such as Mana Crypt, Mox Diamond, Lion's Eye Diamond, etc. Cards like these are competitive storm staples. Choosing not to play these meanswe are going to be slower in "going off," and our means to finally do so are going to be far more interactive than a typical competitive Storm list. Basically, since we are slower, we allow opponents to make more plays and bring more resources to bear to interact with us. This makes the game more enjoyable for non-cEDH opponents because they have a far more equal chance of winning. Not running black also takes us off of the quasi-infinite draw engine that is Necropotence. So, instead of cEDH Storm lists, who typically can go off (with counterspells available to protect them) on Turns 2-4, we are playing a far more interactive deck that can go off on Turn 5-6 at the earliest, but more typically Turns 7-9.
I also decided to have a bit of a "Spellslinger" approach to supplement the Storm theme here, so that we can actually win without Storm kills. We can just play cards like Young Pyromancer and Guttersnipe and win through spell value, or even get crazy with Nivmagus Elemental and eat our own spells to make a gigantic threat on the board. Basically, I wanted a Storm deck that was still interactive and robust enough to protect itself from other tuned, but non-cEDH, deck lists, and cosistent enough to still Storm off by Turn 7-8 (and almost guaranteed to do so by Turn 10). So this deck would almost certainly not beat cEDH lists, but it's still a strong "75%" list that can hold its own against noncompetitive Commander decks of similar caliber.
Basically, this is a Storm deck against which I want my opponents to actually have fun, while not being comically underpowered.
3 months ago
I was wondering if anyone maybe had a competitive storm build list with Kess, Dissident Mage?
I would very much like it to be a build like with modern where you get your storm count high enough to cast something like Tendrils of Agony and win.
I have a somewhat competitive list already, but I dont know if something is missing, to push it further. It is still fairly budget so i cant really include OG duals :)
4 months ago
I think the idea behind Amulet of Safekeeping is to go against modern and legacy storm lists, run on Tendrils of Agony/Grapeshot and Empty the Warrens. Sadly EDH storm normally uses Exsanguinate/Torment of Hailfire to win if they are an Ad Nauseam deck, or if they are normal storm Aetherflux Reservoir. Artifact storm lists use an infinite combo like Isochron Scepter/Dramatic Reversal, Paradox Engine/Strionic Resonator, or Grim Monolith/Power Artifact and Blue Sun's Zenith everyone to death.
So most lists wouldn't be affected in commander.
4 months ago
Pyroblast can also be used to increase storm count, since it can be cast at any time on a land/spell/creature or what-have-you.