Phyrexian Walker

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Common

Combos Browse all

Phyrexian Walker

Artifact Creature — Construct

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Phyrexian Walker Discussion

Gattison on Izzet Jank? (Spoiler: It Is)

1 month ago

lol, I like the deck's title. =)

Firstly, Memnite was never printed or released online as a Common. However, Phyrexian Walker and Shield Sphere exist, depending on if you play paper or MTGO.

At a glance, I would say Viridian Longbow might help mainboard more than Welding Jar? you could equip the longbow to that Battered Golem there (or anything else, really) and generate extra Pings.

Also, maybe a couple nonbasic multicolor lands, like Swiftwater Cliffs, Evolving Wilds or Ash Barrens.

Looks like a fun deck, enjoy!

Gob-droid001 on The Toyhouse: Into Infinity With Affinity!

2 months ago

Hi again CalebMaSmith my personal recommendation is to take out Phyrexian Walker in favour of Rings of Brighthearth because the only advantage I can see of Walker is that it is a Artifact Creature and can be a target for Modular (it has no abilities or attack power to speak of otherwise), while the Rings will allow you to copy a plethora of abilities and squeeze some extra use of your cards with Actual abilities. However you know your deck better than I do and could probably see the value of Walker where I don't

SynergyBuild on

2 months ago

Phyrexian Walker and Shield Sphere are both illegal in modern, as they were not printed in a modern legal set.

SynergyBuild on Whisper, Blood Liturgist EDH: To Make an Omelette

2 months ago

This deck I feel can be made into a powerful combo deck, by abusing Grave Titan effects with Thornbite Staff, and a few other comboes as well.

The main cards to add for this effect would be:

Triskelion and Mikaeus, the Unhallowed for the most straightforward combo, and the Buried Alive you have to put them in, preferably with Rune-Scarred Demon. You recur the Demon fetching Vindicate, then bring the Mikaeus/Triskelion Combo out by sacing the Demon. This means Buried Alive can win the game with the commander as a one card combo. Phantasmagorian can be used if you end up with any number of the combo pieces in hand.

Other cards to add include Imperial Seal, Grim Tutor, Diabolic Intent, Culling the Weak, Dimir Machinations, Corpse Connoisseur, Mana Crypt, Mana Vault, Memnite, Shield Sphere, Ornithopter, Grim Monolith, Phyrexian Walker, Chrome Mox, Lotus Petal, Defense Grid, Dark Confidant, etc.

Some cards I'd just say to look at, but not definitely include are as goes: Toxic Deluge (The best board wipe in the game), Read the Bones, Night's Whisper, Withering Boon, Sign in Blood, etc.

Cards you can drop:

Skirsdag High Priest

Gray Merchant of Asphodel

Kokusho, the Evening Star

Noosegraf Mob

Overseer of the Damned

Skirk Ridge Exhumer

Ulamog, the Ceaseless Hunger

Vindictive Lich

Malicious Affliction

Revel in Riches

Phyrexian Arena

Black Market

Call the Bloodline

Dictate of Erebos

Grave Pact

Ancient Craving

chadsansing on Griselbrand + Death's Shadow = (Strange) Combo

3 months ago

What seems most important here is to cheat a Griselbrand, Kokusho, or Crawler into play as soon as possible without playing a straight reanimator deck. We know Legacy reanimator decks can go off on turn 1 or 2, so how do we do that on a budget? I'm not sure, but here's an idea:

Start with 0-drop creatures; say 4 Ornithopter and 4 Memnite or, even better, 4 Phyrexian Walker and 4 Shield Sphere. Add some targeted discard spells that you can use on yourself, including Raven's Crime. Aim for a turn 1 that goes something like this:

  • Play a swamp.
  • Play a 0-drop creature.
  • Play a dark ritual.
  • Play a 1-drop discard spell, targeting yourself, and pitch a big critter.
  • Use the other 2 B mana to play something like Animate Dead or Soul Exchange, sacrificing the 0-drop to return the big creature into play.

You try to jam this on the play and wait a turn or two until your opponent taps out on the draw, knowing that competitive blue match-ups will suck.

What do you think? I think you could re-tool your sorceries and some of your creatures to get the 0-drops and a few 1-of big critters in (like Platinum Emperion or Massacre Wurm or Grave Titan) that help you buy time and eat removal. A Gurmag Angler would be dope here, as well. I wouldn't sweat the Ghast mana/extort if you go for budget reanimator. Ghast and Artist are the creatures I'd cut.

Potential/recommended spells:

I kind of like the idea of an unknown reanimator list. If you want to stick the current game plan, I'd play Disfigure and Dismember over Go for the Throat. Maybe sideboard it along with Doom Blade for big-mana match-ups and Darkblast which you could use on your upkeep and again after dredge/draw to snipe a Delver or Deathrite Shaman.

meatsmith on Sram's SPLODEtron

3 months ago

JuQ:Wow. Thanks for catching my f**k-ups with the Illusionist's Bracers and Panharmonicon. They are both gone.

you know what's funny? i just had to explain activated abilities to a friend who is just coming back to the game after 20 years. i got it right in that case.. but... this is just freakin embarassing. lol

I am waiting for a Krark-Clan Ironworks, which is on it's way to me, in the mail. :)

The reason Ashnod's Altar is in here because it helps with triggering an infinite interaction between Memnite, Ornithopter, or Phyrexian Walker and Enduring Renewal.

Same with Claws of Gix, but only if i have that infinite mana going on already. Ironworks would work with those creatures, too because they are also artifacts, so it is a really good addition.

The other two suggested creatures are pretty good, but they don't really fit in with the deck's idea. Almost none of the equips make it onto creatures, except Lightning Greaves and Paradise Mantle. Otherwise, they are all disposable and virtually worthless. Kind of like art-school graduates.

The equips only feed the draw machine, which is integral to the wincon.

Because this isn't strictly a Voltron deck, having creatures like that may slow it down. though, i do see utility in them being protection from "to the face" damage. so i will try the kittyman out, only because i don't have the other guy.

Ramp is the biggest issue for this deck, i believe.

Dreno33 on Walker of The Wastes (Pauper EDH)

5 months ago

Some suggestions...

  • Opal Palace - does a lot more in buffing Walker of the wastes than another wastes.

  • also, another amazing land has been printed as a common since then. Cradle of the Accursed :)

  • how often do you feel you get to 9 mana? Hand of Emrakul is the other big beater you are missing. annhilator in pauper seems good enough, haha.

  • if you still wanted an additional fatty to equip with evasion, Ruin Processor is the last biggest guy you are missing.

  • Vorrac Battlehorns is great that it forces your opponent to only ever block with one creature, which greatly accels your commander damage clock. Since it gives trample, you get to do the same strategy on any of your other beaters as a 2nd option.

  • Here's a big one in my opinion. run more cantrips. you want to be consistently hitting lands drops and getting to your key enchantments. in colorless, this is hard to do. cantrips really help turn through your deck to find those pieces you need to complete your strategy. here's a start: Chromatic Sphere, Chromatic Star, Conjurer's Bauble, Relic of Progenitus, Urza's Bauble, Astrolabe, Ichor Wellspring, Orazca Relic


Things i don't like in here...

  • Frogmite - a cheap, sometimes free 2/2? i would rather just run another cantrip effect like some i listed above.

  • Lens of Clarity - its a really cool effect, but i think Glasses of Urza does a much better job at the "information advantage" then the lens does. just my opinion.

  • Phyrexian Walker - again, i don't like running 0 cost things that do nothing on there own. run a ramp spell in place of it to get to your bigger bombs quicker. a 0/3 is not where you want to be, early or late.

  • Rusted Slasher - way too vulnerable and will never get a hit in. there are so many better 4 drops you should be playing, or again, replace with a cantrip. I would much rather play a cantrip into an equipment on t4 than this guy

  • Galvanic Key - neat trick, but i don't see this combat trick come up very often and colorless decks don't "fool" anyone when they leave up mana unless it is 7+ for scour mana.

Homelessguy on

5 months ago

I would lose Jayemdae TomeAnd Blasted Landscape there's just better draw that you can use.

As I read you put this is your first EDH deck so do you know that Arcum is one of the competitive EDH decks.

A lot of people run Zero Drop artifact creatures like Phyrexian Walker and the like.

Using your Commander's ability to fetch Paradox Engine, then cast a second zero drop creature allowing you to untap your commander and use the Ability of your commander again 4 Citanul Flute.

which is used to go get more zero drop creatures which untappd your commander letting you to sacrifice the zero drop creatures toGo get Basalt Monolith and Rings of Brighthearth.

Then make infinite Mana at this point and with the flute on the field you can just pull out any creature in your deck.

But most people just go get Walking Ballista.

Then play it for an insane amount of Mana and after it hits the field remove 1/1 counters to deal damage directly to their opponents.

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