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Phyrexian Walker Discussion
2 months ago
+1 for the deck...
But this deck doesn't really show how to rube-goldberg Machine it all up.
Tap Dagsson to sacrifice the creature, fetching Citanul Flute, tap the flute, fetch any of the at least 2 other 0 drop artifact creatures (Phyrexian Walker, Ornithopter, Shield Sphere, or Memnite) in the deck to hand, cast it, untapping dagsson and the flute. Fetch Gilded Lotus, tap the lotus for , then the flute to fetch the last 0 drop in your deck.
Cast the 0 drop, untapping dagsson, the flute, and the lotus, get 6x with the flute, sacrifice the 0 drop to fetch Thran Dynamo, tap it for 6x and . tap the flute, paying to fetch Myr Moonvessel, cast it, untapping your rocks and the flute and dagsson, tap the flute and pay to fetch Scrap Trawler, leaving 9x and left floating, cast it, untapping your rocks, and the flute, leaving up 10x and .
Pay the mana to fetch and cast every single creature in your deck in this method, by tapping and untapping the rocks, then loop sacrificing Myr Retriever bringing back two 0-drops with Scrap Trawler, casting them, and sacrificing Junk Diver to bring back a 0 drop and Myr Retriever, then casting them and sacrificing Myr Retriever bringing back Junk Diver and a 0 drop, you may repeat this infinitely until you get infinite mana and every non-creature artifact in your deck except for Grafdigger's Cage. You may "fail to find" an artifact so you can get more sacrifices than non-creature artifacts.
With infinite mana, dump it into Staff of Domination, drawing all of your deck. Use Capsize to bounce all of your opponent's permanents. Hold your countermagic, and Capsize or any other number of cards you want, and Scroll Rack the rest onto the top of your library.
Because of Aetherflux Reservoir and your infinite casts, you have infinite life, you also have infinite mana, and infinite bounces, etc. You can pass the turn, and repeatedly Capsize your opponent's lands, or counter any real spells they cast, all while they slowly mill out, and whenever you draw the last card of your deck, Scroll Rack it all back in. If you are ever about to lose, Aetherflux Reservoir them to death, or just let them mill out.
Now that is a rube-goldberg machine!
2 months ago
Without a bunch of testing, suggesting 2 cards to cut is going to be tough, but it looks like you have a decent amount of redundancy for most of the effects you need.
4 months ago
lol, I like the deck's title. =)
Looks like a fun deck, enjoy!
5 months ago
Hi again CalebMaSmith my personal recommendation is to take out Phyrexian Walker in favour of Rings of Brighthearth because the only advantage I can see of Walker is that it is a Artifact Creature and can be a target for Modular (it has no abilities or attack power to speak of otherwise), while the Rings will allow you to copy a plethora of abilities and squeeze some extra use of your cards with Actual abilities. However you know your deck better than I do and could probably see the value of Walker where I don't
5 months ago
5 months ago
The main cards to add for this effect would be:
Triskelion and Mikaeus, the Unhallowed for the most straightforward combo, and the Buried Alive you have to put them in, preferably with Rune-Scarred Demon. You recur the Demon fetching Vindicate, then bring the Mikaeus/Triskelion Combo out by sacing the Demon. This means Buried Alive can win the game with the commander as a one card combo. Phantasmagorian can be used if you end up with any number of the combo pieces in hand.
Other cards to add include Imperial Seal, Grim Tutor, Diabolic Intent, Culling the Weak, Dimir Machinations, Corpse Connoisseur, Mana Crypt, Mana Vault, Memnite, Shield Sphere, Ornithopter, Grim Monolith, Phyrexian Walker, Chrome Mox, Lotus Petal, Defense Grid, Dark Confidant, etc.
Cards you can drop:
5 months ago
What seems most important here is to cheat a Griselbrand, Kokusho, or Crawler into play as soon as possible without playing a straight reanimator deck. We know Legacy reanimator decks can go off on turn 1 or 2, so how do we do that on a budget? I'm not sure, but here's an idea:
Start with 0-drop creatures; say 4 Ornithopter and 4 Memnite or, even better, 4 Phyrexian Walker and 4 Shield Sphere. Add some targeted discard spells that you can use on yourself, including Raven's Crime. Aim for a turn 1 that goes something like this:
- Play a swamp.
- Play a 0-drop creature.
- Play a dark ritual.
- Play a 1-drop discard spell, targeting yourself, and pitch a big critter.
- Use the other 2 B mana to play something like Animate Dead or Soul Exchange, sacrificing the 0-drop to return the big creature into play.
You try to jam this on the play and wait a turn or two until your opponent taps out on the draw, knowing that competitive blue match-ups will suck.
What do you think? I think you could re-tool your sorceries and some of your creatures to get the 0-drops and a few 1-of big critters in (like Platinum Emperion or Massacre Wurm or Grave Titan) that help you buy time and eat removal. A Gurmag Angler would be dope here, as well. I wouldn't sweat the Ghast mana/extort if you go for budget reanimator. Ghast and Artist are the creatures I'd cut.
- Animate Dead
- Soul Exchange
- Platinum Emperion
- Massacre Wurm
- Grave Titan
- Gurmag Angler
- Tortured Existence (pitch a big critter, bring back a 0-drop, play it, repeat step 3 above).
- Skull Fracture
- Restless Dreams
- Raven's Crime
- Mind Peel
- Cabal Therapy
- Cry of Contrition
- Funeral Charm
- Phyrexian Walker
- Shield Sphere
I kind of like the idea of an unknown reanimator list. If you want to stick the current game plan, I'd play Disfigure and Dismember over Go for the Throat. Maybe sideboard it along with Doom Blade for big-mana match-ups and Darkblast which you could use on your upkeep and again after dredge/draw to snipe a Delver or Deathrite Shaman.
6 months ago
you know what's funny? i just had to explain activated abilities to a friend who is just coming back to the game after 20 years. i got it right in that case.. but... this is just freakin embarassing. lol
I am waiting for a Krark-Clan Ironworks, which is on it's way to me, in the mail. :)
Same with Claws of Gix, but only if i have that infinite mana going on already. Ironworks would work with those creatures, too because they are also artifacts, so it is a really good addition.
The other two suggested creatures are pretty good, but they don't really fit in with the deck's idea. Almost none of the equips make it onto creatures, except Lightning Greaves and Paradise Mantle. Otherwise, they are all disposable and virtually worthless. Kind of like art-school graduates.
The equips only feed the draw machine, which is integral to the wincon.
Because this isn't strictly a Voltron deck, having creatures like that may slow it down. though, i do see utility in them being protection from "to the face" damage. so i will try the kittyman out, only because i don't have the other guy.
Ramp is the biggest issue for this deck, i believe.