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Phyrexian Walker Discussion
23 hours ago
What seems most important here is to cheat a Griselbrand, Kokusho, or Crawler into play as soon as possible without playing a straight reanimator deck. We know Legacy reanimator decks can go off on turn 1 or 2, so how do we do that on a budget? I'm not sure, but here's an idea:
Start with 0-drop creatures; say 4 Ornithopter and 4 Memnite or, even better, 4 Phyrexian Walker and 4 Shield Sphere. Add some targeted discard spells that you can use on yourself, including Raven's Crime. Aim for a turn 1 that goes something like this:
- Play a swamp.
- Play a 0-drop creature.
- Play a dark ritual.
- Play a 1-drop discard spell, targeting yourself, and pitch a big critter.
- Use the other 2 B mana to play something like Animate Dead or Soul Exchange, sacrificing the 0-drop to return the big creature into play.
You try to jam this on the play and wait a turn or two until your opponent taps out on the draw, knowing that competitive blue match-ups will suck.
What do you think? I think you could re-tool your sorceries and some of your creatures to get the 0-drops and a few 1-of big critters in (like Platinum Emperion or Massacre Wurm or Grave Titan) that help you buy time and eat removal. A Gurmag Angler would be dope here, as well. I wouldn't sweat the Ghast mana/extort if you go for budget reanimator. Ghast and Artist are the creatures I'd cut.
- Animate Dead
- Soul Exchange
- Platinum Emperion
- Massacre Wurm
- Grave Titan
- Gurmag Angler
- Tortured Existence (pitch a big critter, bring back a 0-drop, play it, repeat step 3 above).
- Skull Fracture
- Restless Dreams
- Raven's Crime
- Mind Peel
- Cabal Therapy
- Cry of Contrition
- Funeral Charm
- Phyrexian Walker
- Shield Sphere
I kind of like the idea of an unknown reanimator list. If you want to stick the current game plan, I'd play Disfigure and Dismember over Go for the Throat. Maybe sideboard it along with Doom Blade for big-mana match-ups and Darkblast which you could use on your upkeep and again after dredge/draw to snipe a Delver or Deathrite Shaman.
3 weeks ago
you know what's funny? i just had to explain activated abilities to a friend who is just coming back to the game after 20 years. i got it right in that case.. but... this is just freakin embarassing. lol
I am waiting for a Krark-Clan Ironworks, which is on it's way to me, in the mail. :)
Same with Claws of Gix, but only if i have that infinite mana going on already. Ironworks would work with those creatures, too because they are also artifacts, so it is a really good addition.
The other two suggested creatures are pretty good, but they don't really fit in with the deck's idea. Almost none of the equips make it onto creatures, except Lightning Greaves and Paradise Mantle. Otherwise, they are all disposable and virtually worthless. Kind of like art-school graduates.
The equips only feed the draw machine, which is integral to the wincon.
Because this isn't strictly a Voltron deck, having creatures like that may slow it down. though, i do see utility in them being protection from "to the face" damage. so i will try the kittyman out, only because i don't have the other guy.
Ramp is the biggest issue for this deck, i believe.
2 months ago
Opal Palace - does a lot more in buffing Walker of the wastes than another wastes.
also, another amazing land has been printed as a common since then. Cradle of the Accursed :)
how often do you feel you get to 9 mana? Hand of Emrakul is the other big beater you are missing. annhilator in pauper seems good enough, haha.
if you still wanted an additional fatty to equip with evasion, Ruin Processor is the last biggest guy you are missing.
Vorrac Battlehorns is great that it forces your opponent to only ever block with one creature, which greatly accels your commander damage clock. Since it gives trample, you get to do the same strategy on any of your other beaters as a 2nd option.
Here's a big one in my opinion. run more cantrips. you want to be consistently hitting lands drops and getting to your key enchantments. in colorless, this is hard to do. cantrips really help turn through your deck to find those pieces you need to complete your strategy. here's a start: Chromatic Sphere, Chromatic Star, Conjurer's Bauble, Relic of Progenitus, Urza's Bauble, Astrolabe, Ichor Wellspring, Orazca Relic
Things i don't like in here...
Frogmite - a cheap, sometimes free 2/2? i would rather just run another cantrip effect like some i listed above.
Phyrexian Walker - again, i don't like running 0 cost things that do nothing on there own. run a ramp spell in place of it to get to your bigger bombs quicker. a 0/3 is not where you want to be, early or late.
Rusted Slasher - way too vulnerable and will never get a hit in. there are so many better 4 drops you should be playing, or again, replace with a cantrip. I would much rather play a cantrip into an equipment on t4 than this guy
Galvanic Key - neat trick, but i don't see this combat trick come up very often and colorless decks don't "fool" anyone when they leave up mana unless it is 7+ for scour mana.
2 months ago
As I read you put this is your first EDH deck so do you know that Arcum is one of the competitive EDH decks.
A lot of people run Zero Drop artifact creatures like Phyrexian Walker and the like.
Then make infinite Mana at this point and with the flute on the field you can just pull out any creature in your deck.
But most people just go get Walking Ballista.
Then play it for an insane amount of Mana and after it hits the field remove 1/1 counters to deal damage directly to their opponents.
2 months ago
I think it most important that the Pauper ix include as many cards as possible that can be played in any deck. If not, the whole list will end up populated with blue one-drops...Here's my 2 cents:
6)Delver of Secrets Flip
Welding Jar, Phyrexian Walker, Glint Hawk and the artifact lands.
4 months ago
I am curious as to why Arcbound Ravager is in the list. I get that it is a free sac outlet, but for the Myr Retriever + Junk Diver/Scrap Trawler combo, Arcum Dagsson seems to be a better sac outlet. Phyrexian Walker at 0cmc also seems like a better choice as a creature. So what is the reasoning for running Arcbound Ravager?