Shielded Aether Thief


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Shielded Aether Thief

Creature — Vedalken Rogue

Flash (You may cast this spell at any time you could cast an instant.)

Whenever Shielded Aether Thief blocks, you get (an energy counter).

, Pay : Draw a card.

Price & Acquistion Set Price Alerts



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Shielded Aether Thief Discussion

Legendary_penguin_of_death on Paleontologist, The dinosaur excavator

2 weeks ago

Its really funny you suggested the single kefnet because originally I had a single kefnet originally. Maybe Ill slide it back in. I agree more draw is needed. Ill up pull to 3. Idk why I wasnt already running field of ruin thats a great suggestion. Since Im adding field of ruin I might go up to two excavators. You are also right that 25 lands plus commune is enough lands.

All your suggestions were spot on!

I think I dont have enough early plays tho. I will get murdered by mono red. The only cards I can think of to stop that from happening are River Hoopoe and Shielded Aether Thief. Can you think of anything else?

Kjartan on Tamiyo Tricolor

1 month ago

A couple of cards I don't really enjoy in this deck are:

Groundskeeper since 1/1 for 1 with no ability tends to be bad, and his ability very really does something useful.

Shielded Aether Thief since you don't have an Energy build, it really almost reads like a flash 0/4 wall, which, if you face a lot of aggro decks, may not be the worst thing to be doing, but otherwise is very underwhelming.

Fork in the Road, even though it has the potential to interact with Groundskeeper, 2 mana for getting a bisic in your hand, is just what what you want to be doing.

Lifespring Druid is not the worst thing in the world, but it's definately underpowered, even compared to the rest of your list. The thing that makes me resent it however, is that your best cards are your 4 drops. But it does fix your mana, so maybe it's worth it for now.

Reach Through Mists. You should really cut your deck down to 60, but for as long as you're playing with more than 60, this card is completely dead, since it's only purpose is to increase the deck's consistancy. Something you could do naturally, without spending mana on by just removing it from your deck completely.

NicholsGT on Free Willy!

1 month ago


Thanks for the suggestion. As for this deck I would agree that something akin to Shielded Aether Thief would be a good idea at lest in the side for the aggro match up but this deck is pretty much retired for now. My buddy issued me a new challenge; Mono Red, lets see what laughs can be in store next.

You can check the deck out here:40 Shock!

Legendary_penguin_of_death on Free Willy!

1 month ago

Wow! Excellent job! Are you making any adjustments for better aggro match ups or just accepting that you wont win against aggro but keep the deck the same since it is solid against everything else? If you are trying to make it better against aggro I would maybe add Shielded Aether Thief instead of era of innovation?

djnewellmit on Re-growing Pummeler

1 month ago

Thanks Pabs4444. I considered Chart a Course but currently have Glassblower's Puzzleknot kind of filling that slot. I could see swapping the Lifecrafter's Bestiary from the sideboard for Chart a Course (or Prowling Serpopard). I've also considered Shielded Aether Thief for the ability to generate a few card draws from spare energy. I'd really love to play Glimmer of Genius, but the 4 CMC is really a downer for this deck. I could possibly sideboard Glimmer over Chart a Course in place of the Bestiary.

Woodweaver's Puzzleknot would be in if I didn't have the Glassblower's Puzzleknot; I've found the scry 2 to be useful more often than an extra 3 life. And the energy generation of the deck was not an issue at all throughout the night - I even managed to brute force a Pummeler for the kill using no pump spells. I'll think about it for Friday though - the life gain would help against the early aggro hits while I'm trying to get 2- and 3-drop creatures down to stabilize.

I originally ran Dive Down when I started with blue, but I've found Unsummon to be as good of a protection piece (at the expense of another turn of summoning sickness), plus it can be used offensively as a tempo play or a token killer. And Unsummon is pretty much the only answer to Settle the Wreckage.

djnewellmit on Re-growing Pummeler

1 month ago

Last night didn't end up being the blowout I had hoped for, but I did end up 2-2 on the night (and earned a Showdown booster). The first two rounds were against sub-tier decks and I had no problem taking them out 2-0 each.

Round 3 was a very painful and controlling UR build where I just couldn't get my creatures through the opponents counter-magic and removal; I also misplayed a Bristling Hydra into a Censor late in the game, even my opponent expressed his sympathy. I may have to consider sideboarding Prowling Serpopard to get through the control matchup. Even landing one Hydra would have been a game-changer.

Round 4 was against the omni-present mono-red. I managed to snatch the first game due to a slow start from the opponent that saw me land 3 Hydra's between turns 3-5. Games 2 and 3 went his way as he landed a turn 1 Daring Buccaneer into 2x Rigging Runner to quickly close out the games by turn 4 and 5. I just couldn't get enough creatures out to survive the Shocks and Magma Sprays.

Overall, the biggest issue I ran into was the aggro-style decks. This build doesn't have quite enough bodies to put on the ground to stop the aggro swarms. I will be looking to make some changes for Friday night; I am considering energy creatures Aether Swooper, Empyreal Voyager, Shielded Aether Thief and even Thriving Turtle as possible additions. Along with not having enough bodies, the maindeck Aethersphere Harvester and Rhonas the Indomitable had a couple instances where they were the only thing left on my board, rendering them useless. So a I think a few more bodies is key. I could also add more Trophy Mage to get the combo set up. I could also maindeck the Greenbelt Rampager as they ended up coming in for me on most of the games 2 and 3.

Possible reductions to make room for the extra bodies would be 1x Unsummon, 1x Aethersphere Harvester, and 1x Glassblower's Puzzleknot.

clayperce on DJduck

1 month ago

I tried to post this on Izzet modules but it wasn't working so I'm just dropping it on your wall ...

+1 ... I'm a big fan of Wonkothekiller's deck as well!

I've been testing with this list; here are some thoughts:

Draw well!

Orion93 on B/U Control

2 months ago

Looks like you're building with only the cards you already own. I can respect that.

Have you considered running a couple less counters for 2 more Opt? I really think the slight extra draw power would really help you out in a mid game stall.

You could also try Glimmer of Genius instead of upping the Opt count. Double the draw power and more. Gives a little energy back. Could use that energy for a better mana base, exchanging 2 basic lands for 2 Aether Hub.

If the Aether Hub isn't kicking it for you on the energy side of things then you can try out a couple Shielded Aether Thief for more draw power as well. Its a big booty on that body. Built to block. I think it has potential.

I tried to make sure I kept things fairly budget friendly since it looks like you're sticking budgetish over all.

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