Era of Innovation
Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get . (two energy counters.)
Pay , sacrifice Era of Innovation: Draw three cards.
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|Commander / EDH||Legal|
Era of Innovation Discussion
9 months ago
So, I'd start by cutting three lands again, adding more ramp sources, and adding card draw.
Card draw options: Mentor of the Meek , Rhystic Study , Book of Rass , Jace Beleren , and Skullclamp are all decent options. Group-hug options that are affordable include Kami of the Crescent Moon , Well of Ideas , and Dictate of Kruphix .
Cards to cut: Era of Innovation , Court Homunculus , Aethersphere Harvester , Esper Stormblade , Porcelain Legionnaire , Windwright Mage , and probably a bunch of other of your low-curve creatures. They just don't do enough to warrant a slot in EDH, really. You'll want to get out as much bang for your buck for each creature you pack into the deck.
You need some kind of focus for this deck, too. What do you want to do? How do you want to win?
10 months ago
1 year ago
Acquire Board break down:
Raff Capashen, Ship's Mage is considered for replacement commander
Metalwork Colossus, Cogwork Assembler, Gonti's Aether Heart, Mechanized Production, Timestream Navigator, Magistrate's Scepter, Karn's Temporal Sundering, Nexus of Fate are to make winning more consistant
Inspiring Statuary is fun but does not do enough to justify the slot
1 year ago
I'd really appreciate your opinion on my version of the deck: Braw-Heeli There are some changes you might find worth pondering.
1 year ago
I like the concept of what your basing your cards around. You may want to consider trying Era of Innovation to combo with the Whirler Virtuoso. This makes it easier for you to gain energy for spawning more tokens as you will only need one one of the enchantment in play with one Decoction Module to make it so you can spawn a token and the pay one mana to maintain your energy.
You also may want to cut Metalwork Colossus from the deck because its mana cost is only reduced by "Non-creature" artifacts. You don't run that many that help that function and the creature itself doesn't help your deck function that much in general.
I would also suggest cutting Welding Sparks in favor of harnessed lighting. the energy based spell helps synergize with the energy mechanic of virtuoso and can be played for less and do the same amount of damage by default.
I would also suggest removing Pia's Revolution as this card does not offer much value to your decks style of play. This card functions better in a deck type that destroys its own artifacts in attempt to make your opponent think if they want you to have a card back or not.
Trophy Mage I am not sure if it is good in deck or not. You may just want to cut in favor of another copy of Chief of the Foundry and Foundry Inspector each since these are your only targets with the trigger.
In case you are interested you can check out a version of this deck I made a while ago for inspiration Module Silliness (U/R). It is something I dabbled with when the set Kaledesh first came out and though tit was fun.
Best of luck.
2 years ago
Thanks for the feedback! And you're right all of these are excellent suggestions. So, some back story on this deck which I think would explain a lot. I built this deck as a result of a challenge from a friend of mine which was, Mono Blue and it has to not be "typical blue" so a deck full of counters and bounces would not be in the spirit of the challenge so I went with a very heavy energy strategy. Due to my energy strategy is why most of the cards on this list are there (nearly all of the cards on this list make energy and help get me to my win con) I needed to create as much energy in blue as possible so when I do drop Aethersquall Ancient I can be sure I can use it immediately and keep doing so. Which leads me to Era of Innovation, as it turns out I made soo much energy that I needed something else to burn energy on(lol guess I made enough energy) and card draw just got me to me win condition more reliably and there are few things in Magic that feel as good as drawing 3 cards for 2 mana.
In either case thanks for the feedback and you would surprised to know last Friday this deck went 4-1 (LOL) and ended up landing me 4th hahaha.
2 years ago
I don't really understand why Era of Innovation is in here. It's a cool card, but you only have 4 artifacts and no artificers in the entire deck+sideboard. The card-draw it provides is usually it's backup, not the main atraction, and you would think this deck was heavy enough already with 8x repeatable scry, 4x card-draw, 8x lategame cards and 8x literal bombs. Usually Vizier would be counted as a bomb, but in this deck i guess it's put to shame a little xD.
Consider the curve as well... half your two-drops don't impact the board in any way. And your three-drops... wait a minute, you dont have any xD. Sailor of Means was a good suggestion. You might also be heavy enough to run Kefnet the Mindful. Censor is fantastic when you don't plan on doing a lot earlygame anyway. It's also great alongside Glimmer.
I assume the gameplan is basically just to play with whales eh? Well honestly I would try to build a BG shell instead then. Just play heavy ramp, maybe even Reason for some fun moments.
2 years ago
Couper deck! Era of Innovation clearly depicts Michel Temer, who blowed former president-a Dilma Russianzef off power. LOOLA'S TRUTH FREE LOOLA #LOOLAPALOZA