Frogmite

Frogmite

Artifact Creature — Frog

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Frogmite Discussion

Lanzo493 on Alela, Queen of the Scrapyard

1 month ago

My brother also has an esper artifact combo deck, although the commander is Sharuum the Hegemon . The commander is a combo piece. He goes infinite with Disciple of the Vault and Sculpting Steel or Phyrexian Metamorph due to how the stack and legendary rules work. Sharuum and Emry, Lurker of the Lock would be good adds in case a key artifact like Scrap Trawler got countered. Or milled. Plus, they're good anyway and it's really useful to have more than 1 combo to rely on. Especially when the combo pieces are interconnected and generally useful anyway. Skullclamp works great with Alela. It's an artifact, and it generates massive draw, even more so with Alela out. Another good infinite combo with Ashnod's Altar , and Krark-Clan Ironworks as well, is the old Thopter Foundry and Sword of the Meek combo.

I'd like to give you a helpful hint regarding Ashnod's Altar . I learned how this worked when Krark-Clan Ironworks was not banned in Modern. When you cast a spell (it's very important that you have a spell that you can actually cast), you have the opportunity to activate mana abilities. What's important to note is that mana abilities don't use the stack and are all done at the same time. Ashnod's Altar has a mana ability. So, you get to sacrifice both myr retriver and Frogmite at the same time, and they enter the graveyard at the same time. Then the abilities of Myr Retriever and Scrap Trawler go on the stack at the same time, allowing you to retrive both the myr, the frog, and 1 extra artifact less than Myr Retriever 's mana cost. If you have Mycosynth Golem out, you can go infinite with just myr retriver and Scrap Trawler returning each other back. Here's the catch though. Remember that bit earlier where I said you can get 1 extra artifact back less than Myr Retriever 's mana cost due to that extra trigger from Scrap Trawler seeing it die? You need to use that to bring something back like Ornithopter . The reason why is it's very important to have a spell that you can cast in order to be able to activate mana abilities without using the stack. That spell needs to be something you can cast, sacrifice, bring back, and recast, such as an artifact creature you can sacrifice to the altar which can be brought back by scrap trawler. Only then can you go infinite. It's a really tricky combo that abuses the fundamentals of the stack and mana abilities, so if you didn't understand my explanation, I'd suggest you look up the KCI combo. If you add Krark-Clan Ironworks to your deck, you'll be able to go infinite with Sol Ring , Spellbook and your other low cost artifacts.

Although, whether or not you go combo heavy is your decision. If your main win con is an artifact combo, then you're playing one of the most abusable, synergistic, resilient combos, and I'd suggest you play all the artifact combos you can.

lagotripha on Deus ex Machina

2 months ago

Its difficult to judge how competitive HS affinity would be without opal. It would be a different list, and to perform it would likely want to sit a little higher on the curve, playing more cards for value.

I'm not super confident that there are three mana +1/+1 counter payoffs that would work well enough for an agressive gameplan, so it might have to lean into animation module and be more midrange. It would take proxying it up and playtesting to have a good idea what would make it in, but given my first thoughts are 'engineered explosives and chalice', its 'best form' isn't going to be close to whats here, or budget by any stretch.

Forge has the benifit of unclogging itself when you have lands on top and from artifact cost reduction. With just one, frenzy is better, but when you have four, being able to cast them for cheap from the top of your library really makes things smoother.

Pretty much any option other than opal will take the deck sideways in some way, because opal basically reads 'if you play enough artifacts, you can play your entire hand'. Not playing it and being at peak competitiveness means that the deck doesn't benifit from that- either playing something like Stubborn Denial / Ethersworn Canonist as a control plan, or making all its stuff cost nothing anyway so opal wouldn't make it faster, or just trying to Eldritch Evolution a Frogmite into a titan. Its territory which has only been lightly explored.

lagotripha on Deus ex Machina

2 months ago

Trying to do the exact same thing as a deck with a busted card wihout the busted card rarely works well. That said, there are options out there.

If you aren't looking at mox opal, I reccomend becoming a Mystic Forge 'everything costs 0 and I can play my entire deck to sac to ravager' list, using tools from the old-school affinity lists- Frogmite s, Welding Jar s, Etherium Sculptor s and perhaps tools from lantern control to stabilize the combo.

It is nearly as explosive as the normal affinity lists, but it does it a different way (ramp to four and combo). Remember there are two schools of forge deck out there- primers for the 'pure combo' variants aren't what you are looking for, but lists treating it like experiment in mono-red legacy. Run tests & have fun playing. Also, hardened scales is a pretty different list- more sideways than upgrade, and the components are expensive because they see play in basically every format (ballista, walker, overseer).

SynergyBuild on Legacy Frogs

4 months ago

Overall, there are only 8 modern legal frogs with interesting abilities, of which only 4 could see play, and one isn't good in frogs, Frogmite , which saw play in affinity at different times, and still sees pauper affinity play. Plaxcaster Frogling is why I may go sultai, as that card can actually protect your frogs from sorcery-speed removal. The issue is that it dies to Bolt, isn't really that good without a lot of mana, and feels kinda bad.

Otherwise, could I still attempt to abuse Gitrog and Spore Frog? Sure, but 8-7 (I might only run 3 Gitrogs, legendary 5 drop and all) frogs is barely enough for tribal.

Might end up going for a value-town approach, with Ramunap Excavator , Birds of Paradise , Tireless Tracker , Scavenging Ooze s, Thoughtseize s, and Inquisition of Kozilek s, just backing it up with Genesis/Spore Frog and Gitrog as end-game value, no Emrakul Combo.

blackfungi on neoffinity

7 months ago

wallisface thanks for the the input.

for the craterhoof behemoth problem, i was thinking of using Gaea's Blessing or Noxious Revival if it lands in the graveyard. some scrying would be nice to prevent me of drawing craterhoof. just put it on the bottom. and its propably wisest to play more than one craterhoof.

i put in Thragtusk so i could neoform something from Frogmite , but i am not against scrapping those if i need place for something else. thragtusk is just a good card for stalling the game, cause of the live gain and being able to block and "replace" itself upon dying.

24 lands is what i normaly play. i am looking into the manabase of other affinty decks to adjust and notice that most of them even run fewer lands than 20 i was hesitant to throw in Mox Opal s into the deck, because of the high cost, but since i realised that i could could create the ideal version of this deck tey are going in ;P

MontaukMonster on BaneOfLordran

8 months ago

Depending on which browser I use, I can't comment on the deck page so I'll post here though I dunno if you'll see it here:

Played a few more rounds:

vs. Ravager

Game 1: I'm on the draw. Dude drops a turn 1 Arcbound Ravager , sacs everything, and proceeds to swing away with an 8/8 starting on turn 2. I take a profound beating but respond with Emmara, Soul of the Accord and attack, making chumps to feed his monster. He doesn't draw anything else after that and I bust him ftw. 1-0

Game 2: He's a little slower and only makes Frogmite and Arcbound Worker on turn 1. Ravager comes out turn 2. I get Hero of Precinct One and make dudes with Tajic, Legion's Edge and spank for 6 right away. He responds with all out attack. I block the Frogmite and he sacs out, pumping the Ravager up to 6, brings me down to 5, and finishes with Shrapnel Blast . 1-1

Game 3: On the play again. I have to mulligan, keeping two land and a mox, but make Hero while he makes Ravager and a pair of Ornithopter . He swings, I try Response / Resurgence on the Ravager so he sacs everything and makes the Ornithopter 5/7, just outside Collision range (in my effing hand, no less!). Whatever. I make a Swiftblade Vindicator while he attacks me down to 1, I throw Colossus on the vindicator and swing all out, pummeling him for 14... he's at freaking 15. One more freaking damage OMFG!!! Ornithopter finishes me off while I stare at the same two land and useless mox. 1-2

vs. CopyCat

Game 1: On the play, I get no red mana but two mox and Emmara, and which allows me to drop her and Hero on turn 2. Next turn Aurelia, Exemplar of Justice and swing for 6. All I see on his end is Anticipate and Eldrazi Skyspawner . 1-0

Game 2: I lose one Emmara to Harnessed Lightning , a second to Thopter Arrest . Stuck on two mana and a useless Mox, I make Hero and lose that to another lightning. Everything in my hand costs 3. He makes Jace, Unraveler of Secrets . I find another land and make Legion Warboss , he responds with Eldrazi Skyspawner . This allows Tajic, who gets traded but I take Jace down to 1. Chandra, Torch of Defiance torches the Warboss, leaving me with a 2/2 and a 1/1 goblin so he makes Heart of Kiran which takes 6 from Collision / Colossus allowing me to polish off his planeswalkers. Tajic happens again only to fall under Thopter Arrest. Then Aurelia happens, pumping the goblin and this is the first time I actually damage this punk. Next turn, eleven, one Chance for Glory dies to Negate but the second gets through ftw. 2-0

Game 3: Vindicator dies to lightning, Emmara dies to Thopter Arrest, I drop a second Emmara and he plays Felidar Guardian to blink the arrest, kills one Emmara to the legend rule and arrests the survivor. I have Tajic but he's not going to bust through the 1/4, he topdecks Saheeli Rai . GG. 2-1

vs. Veggies

Game 1: I'm on the draw. Thunderherd Migration reveals Ghalta, Primal Hunger and pumped Vindicator takes down Steel Leaf Champion early. He then ramps while Tajic pumps Vindicator for 7 to the face when he drops 6/6 Multani, Yavimaya's Avatar . Tajic pumps the Vindicator again at a loss to himself while Warboss adds another, bringing him to 6. He then plays another Champion, then taps 2 for Ghalta. Colossus and the double-striker trade for the 12/12 and it costs me the Warboss and Emmara so I get him to 3 but I got nothing left but tokens. He finds a Gigantosaurus and sends 8/8 trampling Multani over. I've got 4 attackers, he's got 3 blockers and I topdeck the Planeswalker. I have another Vindicator so I offer him to the 10/10. We trade, then he throws down another Ghalta and my next card is a land. 0-1

Game 2: I keep two Clifftop Retreat and a hero and wait to draw a green while he ramps into Steel Leaf Champion , Gigantosaurus , then Aggressive Mammoth . I can make some dudes but not that much, he makes another 10/10 and Ghalta. 0-2

Game 3: Hero, Emmara, and Vindicator jump out the gate while he ramps into Gigantosaurus. I trade Vindicator plus Colossus for the big guy and cast Chance for Glory but it wouldn't have mattered since I had so many dudes out by that point. 1-2

vs. Stars n Stripes

Game 1: Early Tajic and Vindicator get in for sixteen before dying to Wrath of God . Hero dies to Incinerate , Aurelia, Exemplar of Justice eats a Force of Will , and Vindicator knocks him down to 1 before eating another Wrath. Out of creatures, Huatli sits there and adds counters until he finds Rainbow Efreet to eat away at her. I finally start to draw creatures again but by this time he's got two Thawing Glaciers being fed by Brainstorm and everything I cast gets burnt, countered, or nuked. Efreet ftw. 0-1

Game 2: Both decks get a slow pull, much to his advantage, not mine. Hero gets Incinerate, Aurelia eats a Force of Will while he digs for Glaciers. A second Aurelia + Huatli bounces off a Rainbow Efreet turn after turn when he finds his land. I drop Tajic and smash, pumping the angel and knock him down to 3. He kills Huatli with the Efreet, phases out, and taps out for Wrath. With nothing left I draw into a land clump while he goes crazy with two Glaciers, every creature I find gets swallowed by Hammer of Bogardan while hasty Tajic gets lost to a Dissipate . 0-2

Game 3: I gain some life early from Swords to Plowshares and then spank his mana-screwed ass with Tajic. Colossus saves him from the Incinerate and repeats the beats. Huatli grows while Tajic dies to a second Incinerate. Rainbow Efreet comes out and starts to eat Huatli, Legion Warboss makes a goblin before getting the Hammer. I'm forced to use Response to take out the Efreet though I probably should have done so sooner. He throws the Hammer at Huatli bringing her down to 5 and plays a second Efreet and Kjeldoran Outpost . Then a gross misplay leaves the wrong mana untapped, Tajic kags, gets fed by Colossus and Huatli sacs to add 1 for exactly his life total... his three land are two Island and the Outpost. Oops. 1-2 but he shoulda won that last one.

vs. Gazi-Glare

Game 1: I draw no red. He opens with Birds of Paradise and Wood Elves , equips Umezawa's Jitte so I kill the elf with Response / Resurgence and come at him with Hero of Precinct One and Tajic, Legion's Edge and spank for 7. He thinks he can stop me with Arashi, the Sky Asunder so I swarm him with tokens, save my dude with indestructible Chance for Glory , 5 damage get through and there's Colossus in hand. 1-0

Game 2: We both mulligan to six. He drops a turn-3 Kodama of the North Tree . Then Aurelia comes and pumps the Vindicator who eats a Saproling token. Kodama smashes again knocking me down to 3 while Llanowar Elves puts counters on Umezawa's Jitte to take out the Vindicator. No matter; with Aurelia, Hero, and tokens I've got 8 damage plus Chance for Glory and a +4/+2 combat trick on standby. 2-0

Game 3: Shanna, Sisay's Legacy comes, then Mox enables Aurelia to hit turn 3 and swing for 4. He answers with Loxodon Hierarch . I swing, he Seed Spark s the Mox and makes two Saprolings, I pump Shanna to save her and get through with two in the air, he answers with four on the ground. He then throws another Seed Spark at his own Pithing Needle to stack Shanna. I, pump to kill the elephant and he drops Yosei, the Morning Star . I play another Shanna and pass the turn. Yosei starts to beating and I make a Warboss. We trade blows, I get down to 6 and he kags a Selesnya Guildmage . My turn, I kag a Tajic and swing with just enough to force him to trade the guildmage along with the Saproling, he just made, leaving Aurelia to block the dragon ftw. 3-0

Summary

There were some cards I was thinking about that I no longer consider and others I'm more convinced of.

Mox Amber just didn't do much. 90% of the time it was just dead weight and even when it did do its job the best it did was bring me from 3 to 4. It doesn't give me colors I'm missing and when the Legends get killed it sits there worthless. I initially thought Lightning Strike would go here but now I think a simple Shock would do even better. Even if you don't draw it, the threat of instant damage should change the opponent's play to our advantage.

Aurelia, Exemplar of Justice I'm on the fence about. Sometimes she added just the right amount of damage, sometimes she looked pretty. Overcosted, she's the only flyer in the deck and sometimes that made a huge difference. I was thinking Gruul Spellbreaker . The advantages to him are haste, which was often the difference when Tajic, Legion's Edge , that it's not white though I don't see a lot of protection from white in Standard right now. He doesn't feed the combo, though that could be a plus. I dunno. I like the angel, just not as much as I'd like.

Sideboarding

I request that you add this list to your sideboard so that it may be tested. There are dependent factors, such as are you more likely to go up against control/combo in which case Cindervines should be an absolute killer, or are you more bothered by the graveyard recursion in which case Return to Nature would be better. 4:2, 2:4, or keep it at 3:3.

Banefire I anticipate should be a control destroyer. Without testing we can't be sure, but I suspect it can double as a Teferi-blaster or a face-puncher just the same. It might be too expensive, not sure, but imagine playing Chance for Glory , bash with creatures, and then Banefire lets us throw the mana at him as well.

Unbreakable Formation is a total spoiler. The indestructible is similar to the Chance but if we don't have lethal on the table we can't take the Chance. (you like that?) Hold back in anticipation of Kaya's Wrath or even use in conjunction with Chance to pump creatures.

I put Shalai in there to protect YOU, btw; lot of the cards that killed us targeted the player.

Anyway so there we have a sideboard. If you try it out let me know how it works.

Zachadoodles on Big artifacts

9 months ago

I am running Chief of the Foundry Should I replace the Weaponcraft Enthusiast with Frogmite ?

SausageDictator on Big artifacts

9 months ago

Maybe consider 2-mana cards that get you servos? because 3 mana may not sound like much, but it is quite a bit. plus, you don't really need the 0/1 vanilla creature after you get the servos, because your whole point is to turn them into 5/5 creatures. I agree with Threefoldsuns. you could even run Chief of the Foundry , and that would still be a good card that's way better and more valuable than Weaponcraft Enthusiast . Frogmite is good too, run that card definitely.

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