Frogmite

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Modern Masters (MMA) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Mirrodin (MRD) Common

Combos Browse all

Frogmite

Artifact Creature — Frog

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

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Frogmite Discussion

Gattison on Proliferation Nation

3 days ago

I've been considering Golem Foundry tricks for some time now. I've been thinking things like using Ornithopter, Bone Saw, Lotus Petal, etc. as free artifact casts. You could also replace some basics with Seat of the Synod & Tree of Tales to Affinity-cast Frogmites and Myr Enforcers, upping your artifact-casting-triggers.

I personally am going to try something with Golem Foundry and Glint Hawk Idol, Tooth of Chiss-Goria & Scale of Chiss-Goria.

Maybe some of that gives you ideas. =)

Moosemandude on Mono White Metalcraft

2 weeks ago

Additional deck tips for piloting!

Notable Interactions:

Kor Skyfisher can:1. Bounce a land to net an extra land drop if you have no lands in hand and haven't yet played a land.2. Bounce Thraben Inspector to create extra clues for card draw, especially good against control3. Bounce Flayer Husk after the germ dies to create extra creatures, good against decks plaing Chainer's Edict4. Bounce Tooth of Chiss-Goria which gives you an extra activation for free if you have three or more artifacts5. Bounce any creature post combat to give it pseudo-vigilance

Note: Glint Hawk can do all the things Kor Skyfisher does except only with artifacts.

When facing an aggro deck:

  1. Leverage the size of you creatures to both attack into their creatures and hold them back on defense. Trading two of their creatures for one of yours that has a Bonesplitter on it will net you card advantage in the long run which will put you ahead.

  2. If the ground is filling up, try to have the last flier standing. Regardless of how wide their ground force is, if you have profitable blocks and a Glint Hawk or Auriok Sunchaser left you'll be able to wear them down.

  3. You'll never beat an aggro deck on turn 4, don't be afraid to keep a slower hand if you have some draw power like Kor Skyfisher + Thraben Inspector .

When facing a control/combo deck:

  1. Mulligan more aggressively for fast hands. Control players are the ones you can kill on turn 4. Often a six-card hand with a one drop + Bonesplitter is better than a slow seven-card hand.

  2. Take note of how they plan to slow you down. Black decks filled with removal spells are best beaten by flooding the board and gaining card advantage with Kor Skyfisher because you'll eventually have more threats than they will have removal spells. Alternatively, if they plan to fog you into oblivion with Moment's Peace you'll need speed above all else and damage will be all that matters.

  3. Against combo players it's good to note that they won't risk losing important combo pieces in blocks, especiall if they know that you have Tooth of Chiss-Goria in your deck.

What to side out:

As a basic rule I will side out the Scale of Chiss-Goria first followed by 1x Flayer Husk, 1x Tooth of Chiss-Goria, and 1x Frogmite in that order. Although taking these cards out subtracts form the explosive potential of the deck in the early turns, they quickly get worse as the game progresses to a greater degree than most of the other cards in the deck.

What to side in:

Celestial Flare comes in against any deck that wants to win with one giant creature like a Slippery Bogle of an Ulamog's Crusher. It's good to know that if they attack with a tiny creature to try and protect their big threat, you can eat the small creature then play Celestial Flare at the end-of-combat step.

Dust to Dust comes in against affinity primarily because Dust to Dust turns into a double Stone Rain against artifact lands. This is probably the weakest card in the sideboard since the printing of fragmentize, I would suggest to cut this first when adding cards that better fit your local metagame.

Fragmentize is for any decks that play artifacts and enchantments. Can be very strong when used to blow up artifact lands and is incredibly efficient at one mana. I find myself boarding in all four if they have 10+ possible targets in my opponents deck.

Holy Light comes in against elves and delver, and basically any deck that plays lots of non-white 1/1's. Note: Holy Light will also hit your own germs and Vault Skirges.

Lone Missionary is primarily for burn, but you could bring in one or two against other aggro decks because gaining four to eight life can sometimes put you over the top.

Sunlance is the only removal spell in the 75 and gets brought in against decks that play creatures it can hit. Prized due to its efficiency at one mana, being able to both play a creature and a Sunlance in one turn can easily swing a game.

Note: The third Lone Missionary could be replaced with another Sunlance against creature heavy metagames or a Mana Tithe if combo is prevalent.

KnightofSaintTraft on Buget affinity

2 months ago

What does Darksteel Relic do for you other than be a free artifact? Welding Jar might be better for that spot.

Maybe some of the Affinity guys like Frogmite or Myr Enforcer. Maybe even Thoughtcast.

Otherwise I like this a lot. A little slower than an average Affinity list obviously, but still decent enough to stay in the running longer.

LVL_666 on Metal Militia

3 months ago

Artifact decks always have a special place in my heart. When I saw your decklist I thought up a few interesting suggestions that could add some big beefy threats to the mix, and accelerate your deck like...ten fold. Most of the suggestions are going to come from a set near and dear to my heart: Mirrodin. This set had an amazingly broken mechanic called Affinity for Artifacts. Additionally, i'm going to suggest cards that take advantage of the fact that you have so many artifacts.

I know these cards are basically taking your deck in a whole different direction...but they are amazing. What are your thoughts?

Treehugger003 on Akiri, Equipment Slinger

4 months ago

I would remove: Myth Realized-its slow and it really doesn't boost your existing creatures so to make full use you will have to equip to it. If you like the effect Scroll of the Masters is an artifact version that I think works better in this deck, Cathar's Shield-It just doesn't do enough for you, Servo Exhibition-its a one time use and servo's don't fly. I think you might be better off and might want to keep something similar if you can find it in an instant but as a sorcery its just not worth its place,Blade Splicer and Master Splicer-its just a creature. You are really trying to kill with a voltron strategy and you should be able to do that with akiri., Frogmite-just another creature. Granted it comes in for free but its only a 2/2, Leonin Elder-1 life per artifact isn't great. Especially if you are getting lifelink off creatures/equipment. Myr Mindservant I didn't see where you were running top of deck manipulation like Sensei's Divining Top so I dont' think you need it. Thraben Inspector-its a one drop that will get you a card. Not sure its really what you want. If you are looking for a one drop creature that might work well try Mother of Runes.Militant Inquisitor if you get to the point where you want him you've probably already lost the game. The other thing is you can cut down on the equipment but equipment choices are really about personal preference.

One more thing. Please switch out Manalith for Commander's Sphere or Boros Cluestone they tap for the same mana but you can sacrafice them for card draw if you really need it.

Remember its your deck and many of the choices should be based on who you play with.

-Tree.

Kidchaos2084 on Budget Robot Zoo

4 months ago

Frogmite would also be good in this deck.

lachrymal on BG Ramp and +1/+1 Counters

5 months ago

Against Mono-Black Affinity (Budget)

Won Dice Roll

Draw Eternal Witness, Forest, Birds of Paradise, Birds of Paradise, Jarad, Golgari Lich Lord, Deadbridge Goliath, Slitherhead

Turn 1:Play Forest, Cast Birds of Paradise, pass

Play Swamp, Cast Memnite, Cast Vault Skirge (20 vs 18), pass

Turn 2:

Draw Primordial Hydra, Cast Birds of Paradise, Cast Slitherhead, pass

Play Swamp, Cast Duress, Could not discard, Attack with Vault Skirge and Memnite, Block Memnite (19 vs 19), pass

Turn 3:

Draw Overgrown Tomb, Play Overgrown Tomb, (16 vs 19), Cast Primordial Hydra, X=2, Scavenge Slitherhead to Primordial Hydra, pass

Play Swamp, Attack with Vault Skirge (18 vs 20), Cast Signal Pest, Cast Go for the Throat targeting Primordial Hydra, pass

Turn 4:

Draw Blessings of Nature, Cast Eternal Witness, Retrieve Primordial Hydra, Cast Blessings of Nature on Eternal Witness, pass

Attack with Vault Skirge and Signal Pest (16 vs 22), Cast Dross Golem, Play Darksteel Citadel, pass

Turn 5:

Draw Slitherhead, Cast Primordial Hydra X=2, Attack with Eternal Witness, Opponent does not block (16 vs 16), pass

Attack with Vault Skirge, Signal Pest and Dross Golem (10 vs 18), Cast Frogmite, Cast Bone Splinters, Sacrifices Frogmite, Targets Primordial Hydra, pass

Turn 6:Draw Corpsejack Menace, Cast Deadbridge Goliath, Attack with Eternal Witness (10 vs 12), pass

Attack with Vault Skirge, Signal Pest and Dross Golem (4 vs 12), Cast Salvage Slasher, pass

Turn 7:

Draw Putrefy, Cast Putrefy on Salvage Slasher (4 vs 1), I concede.

Thoughts: It performed a lot better that time. I didnt draw enough lands and my opponent had answers to my threats and hit hard.

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