, : Untap another target artifact.
, : Target creature can't be blocked this turn.
Printings View all
|Core Set 2020 (M20)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Manifold Key Discussion
4 days ago
Most helpful. I'll try dropping the four Wastes, Bane of Bala Ged and Soul of New Phyrexia in exchange for Manifold Key, Voltaic Key, Basalt Monolith, Strionic Resonator, Silent Arbiter and Whispersilk Cloak. I'll give these changes a whirl though play-testing and game-play and share the results. Thank you again for your feedback and well-worded comments!
1 week ago
Thank you for your detailed comment! I really appreciate it and loved the way you delivered it.
I love the suggestions of Voltaic Key and Manifold Key, particularly Manifold Key. How did I miss that one!?? I am embarrassed that I did not think to include these artifacts previously, relying solely on Unwinding Clock to untap our artifacts. Including Basalt Monolith is easier now with the presence of these artifacts.
I also love the idea of Strionic Resonator for the reasons you listed above. Doubling the eldrazi annihilator and cast triggers seem ridiculous!
I actually had Silent Arbiter in the deck's early construction. It was in the final 99, but then I swapped in a few cards and decided to make Silent Arbiter one of the casualties. I originally included it for the same reasons as you mentioned. I eventually opted to replace it, thinking that it would not be as helpful due to its fragility of being both a creature and an artifact. Perhaps this was a short-sighted decision?
Whispersilk Cloak is another great idea. Shroud and unblockable is mean. Shroud and unblockable on a lot of the creatures in this deck is really mean. Shroud and unblockable on our General/Commander is game-ending. I like it!
So, to review, the following cards are being considered as additions:
After again perusing the current deck list, which cards would you consider replaceable?
Thank you for your comment and suggestions!
1 week ago
Let’s talk about mana rocks:
We should run more big mana rocks. Grim Monolith is particularly effective in decks featuring big baddies. Basalt Monolith is good alone but also couples with Rings of Brighthearth to produce infinite colorless mana to fuel your Walking Ballista.
Voltaic Key and Manifold Key will give us more value on our larger mana rocks. Imagine netting 5 mana with both and Mana Vault on turn one. Or 9 on turn 2. Manifold Key also allows us to get our commander damage through for a two-turn kill.
Let’s talk about utility
With all the annihilator and other eldrazi shenanigans going on in our deck we should be thinking of how to maximize damage.
Strionic Resonator will allow us to double our annihilator triggers—- imagine annihilator 8, or exiling 40 cards from an opponents library (not to mention Emarkul’s triggered ability). Now, imagine combining the effect with Voltaic Key...
Overrun will be a problem for us, especially with token producers, so Silent Arbiter will benefit us. We’re likely only going to have 1 meaningful attacker most turns anyway. If we need more, we will need a sac-outlet such as Altar of Dementia which we can potentially use with Rings of Brighthearth to mill our opponents entirely. We can also prevent being milled by sacrificing Ulamog or Kozilek. More importantly, we can avoid theft shenanigans which will ruin our day (how do you like facing your own Ulamog?)
Whispersilk Cloak will allow us to efficiently get that commander damage in in two turns. As previously discussed, Manifold Key will also back this strategy up, as well as Rogue's Passage. With Eldrazi Conscription already on our general, it’s a one-shot kill.
That’s my $0.02.
I hope this helps.
3 weeks ago
BoredomBrews: I've never heard of Manifold Key, I'll have to try that out in my Let us Go on a Bike Ride: Uril Storm Primer deck. Also, in regards to Khalni Heart Expedition, it seems to slow for ramping, but I haven't actually used it.
3 weeks ago
I think one of my favorite budget cards has to be Manifold Key. I have actually won games by using it to make enemies creatures unblockable, they kill my opponent then I finish them off. Also early game turning Sol Ring into 3 mana is fun too.
Last but not least for lands Ive also recently fallen in love with Bonders' Enclave as a way to spend any left over mana you might have for a smidge of card advantage. Great for commanders that start at 4 power plus.
I have used all 4 of those cards in so many of my budget brews I have here.
3 weeks ago
Thanks for the feedback OutlawPete92!
I run Glimmerpost and Cloudpost in the deck because of Thespian's Stage being in the deck, which can let Cloudpost tap for 3. Also, one of the cards I'm hoping to add to the deck is Vesuva, which would make Cloudpost tap for 4 mana if copied. I do agree that adding Unwinding Clock would be a good idea, and will likely be doing so.
I used to run Geode Golem in the deck for the reason you outlined, but I found it was oftentimes either bounced to my hand or destroyed before it could attack in my playgroup, so I replaced it with a mana rock.
The reasoning behind Burnished Hart over Palladium Myr is that if Palladium Myr dies you lose the mana, while Burnished Hart gets you the mana permanently, which even if you do have to pay more mana into it to get it, I feel it's worth it.
Thank you for recommending I look through your deck by the way, I found some cards in it that are a good idea to add, such as Bonders' Enclave for card draw.