Manifold Key

Manifold Key


, : Untap another target artifact.

, : Target creature can't be blocked this turn.

Browse Alters


Have (1) Taki117
Want (2) PELOS_TIZNE , MrTeeg

Printings View all

Set Rarity
Core Set 2020 (M20) Uncommon

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Manifold Key Discussion

Profet93 on K'rrik, Son of Yawgmoth(CEDH)

3 weeks ago


Buried Ruin to get back aetherflux

Cut Helm of Awakening for Cloud Key - Why would you ever help your opponents when you can just help yourself for 1 more mana?

What is the point of Vampiric Link ?

Shred Memory > Cremate

Bontu's Monument seems weak, you only have 8 creatures. Or do you just cast and recast commander for value? Even then, the cost reduction and lifegain seem very minimal.

Final Parting , while expensive, can put Villis in grave and reanimate in hand for a total of 6 mana, or with life. Might be worth considering.

Also want to make sure you are aware of the Manifold Key + Sensei's Divining Top synergy to draw cards.

Given you just dump your hand on the table, you might want to consider more draw, just incase you don't draw into it (ironic, huh). Read the Bones while more expensive than sign and whisper, can help set up your draws.

Thoughts on adding a ring package? Its also good to note that it helps you save life through your continuous draw spells by replacing it with mana instead. It synergizes with....

  1. Greed
  2. Necropotence
  3. Wasteland
  4. Strip Mine
  5. 3x fetchlands
  6. Blast Zone
  7. Carrion Feeder
  8. Chainer, Dementia Master
  9. Erebos, God of the Dead
  10. Vilis, Broker of Blood
  11. Aetherflux Reservoir
  12. Bolas's Citadel
  13. Expedition Map
  14. Manifold Key
  15. Mind Stone
  16. Nihil Spellbomb
  17. Sensei's Divining Top
  18. Zuran Orb
  19. Arguel's Blood Fast
  20. Font of Agonies

If you were to add a Basalt Monolith , you could create infinite colorless mana. Then use top to draw your deck. Alternatively, you can also add Deserted Temple to go infinite with rings + temple + coffers + swamps to make infinite black mana

Fjallen on emry

4 weeks ago

As far as I can tell Manifold Key doesn't serve a purpose in this deck

metalnowak on Emry, Lurker of the Lock Arena Brawl Deck

1 month ago

I see a lot of similarities between our decks. I’ll have to use Shambling Suit I see to have overlooked it. I run more counterspells, but that’s just me.

I don’t have Jace so that probably why I don run him. Instead my planeswalker of choice (besides Ugin, the Ineffable ) is Karn, the Great Creator in case an artifact I like gets exiled, I can still pull it out with minus 2 ability.

Stonecoil Serpent , Steel Overseer , Corridor Monitor , Manifold Key are all stars. Especiall Stonecoil. I like to use Witch's Oven not just because it’s a cheap 1 drop, its also a sac outlet. For example I’ll cast stonecoil early game to get my artifact count up, then I’ll sack him to recast him with more counters later on. I also use the oven to sac Corridor Monitor if I need to reuse that ETB effect for some reason.

Scalding Cauldron is an interesting card. In the Eldrain prerelease I pulled emry and this cauldron I was getting a lot of traction using it to remove just about all my opponents creatures. That’s when I realized Emry has a lot of potential as a commander.

I like the deck overall!

triproberts12 on Flash Gordon Historic Tribal

2 months ago

The big thing I see missing from this list is mana rocks. In a non-cEDH environment, you want about 45-50 of your cards to produce mana. I like to start with 37-38 lands and 7-8 rocks, then adjust based on what's in the deck. You'll want to max out on 2-mana rocks, since this deck wants to stick its commander early to hold up mana starting on turn 4, which is typically the turn where casual commander games get rolling. I'd start with Arcane Signet , Azorius Signet , Coldsteel Heart (makes snow mana!), Marble Diamond , Sky Diamond , and Talisman of Progress , then, if there's room, look at a couple of colorless utility rocks like MindStone or Thought Vessel . On the high end, I think any deck running Manifold Key should really consider Gilded Lotus .

I'd also run Arcum's Astrolabe , since you're running snow mana and it will give you both early fixing and historic triggers. Speaking of snow, if there was ever a deck for Heidar, Rimewind Master , this is it. You could also sub out Lawmage's Binding for On Thin Ice . Also, Marit Lage's Slumber is perfect for this deck, since it's snow and legendary themed. The final snow card I'd look at is Sunstone . Constant Mists is miserable to face down, and this is the snow equivalent.

Also, you're already running 6 2-mana instants, so I'd go for the Isochron Scepter + Dramatic Reversal package. Scepter is historic, plays nice with the instants you already have, and it's an easy way to include the "this game must end" win con that every deck should have tucked in somewhere to prevent 20-turn games of misery. Muddle the Mixture is the last card I'd finish out that package with, in addition to any other cool 2-mana instants you have in reserve. The other option for winning the game would be Chain Veil combo, but that is not something you want to put in the hands of a newer player.

As for lands, I would take out Evolving Wilds and Terramorphic Expanse. They're pretty bad in a 2-color deck that can get by on its mana rocks for fixing, and shuffling a 99-card deck is pure misery. If you want easy fixing that can be a snow permanent, Vesuva and Thespian's Stage are where it's at, and they're a great way to take advantage of a Cabal Coffers / Urborg, Tomb of Yawgmoth player.

Finally, I'd go poke around on the advanced search option on Scryfall. They've got everything from budget to color identity criteria, so it works well for EDH decks. Also check out the EDHREC page for Raff. Hope that helps!

MrBoombastic on Golgari Overseer

2 months ago

Hi there.

A few suggestions to your deck:

  • Take out Manifold Key . It's a bad card and does next to nothing for the deck. Having it in just to untap Steel Overseer and Hangarback Walker is going to be very mediocre at best, as you will already be in a good spot, if you get to untap with them normally. Nissa, Voice of Zendikar looks like a much stronger inclusion.

  • Heroic Intervention is a good sideboard card, but I wouldn't play it in the main. Inspiring Call I'd take out all together. Drawing some cards is fine, but you mainly want it for the indestructibility, which Intervention does better and cheaper. Stonecoil Serpent should go in the main instead.

  • Verdurous Gearhulk is a tad expensive with only 21 lands in the deck. I'd take them out. If the deck gets to do its thing, the Gearhulk is just a win-more card anyway. Rishkar, Peema Renegade is strong in this deck and adds a lot of pressure early on. Remember that he also scales super well with Animation Module + any card that puts counters on the tokens, as they get to tap for mana and make even more tokens.

anbuagent12 on Emry, Lurker of the Lock Arena Brawl Deck

2 months ago

Is there some combo potential with Manifold Key or is it just there to make stuff unblockable?

Load more