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Homeward Path gives players control of all creatures they own, regardless of how they entered the battlefield or what permanents are attached to it.
June 27, 2017 12:38 p.m.
It's worth noting that if the card they draw for the turn is an instant, they can cast it before the Anvil strips it from their hand. If the card they draw from the Anvil is an instant though they will lose it before they have a chance to cast it.
June 25, 2017 12:36 p.m.
This isn't really a rules question, so you might want to try the commander deck help section of the forums. However, I would recommend you try out Nicol Bolas as a commander for your Grixis colored deck.
June 24, 2017 7:39 p.m.
When Ulamog, the Infinite Gyre is put into a graveyard, it's third ability triggers and is put on the stack. Before the graveyard gets shuffled in, you have a chance to respond by casting spells. If you counter the ability, as Summary Dismissal Does, the end result will be the graveyard staying where it is, with Ulamog in it.
June 24, 2017 8:23 a.m.
Sorry, I somehow read two CMC 2 creatures.
June 24, 2017 2:50 a.m.
You pay the sum of the CMCs, which in this case would be 4, and create two tokens, one copy of each imprinted card.
June 24, 2017 1:37 a.m.
Remember to check the Gaherer page for rulings:
6/22/2015 The process will keep repeating as long as both cards share a color and neither is a land card.
June 23, 2017 8:30 p.m.
It has both abilities so you will draw two cards.
June 23, 2017 12:47 a.m.
Kaalia of the Vast's ability also specifies that you put a creature card from your hand onto the battlefield. Even if you somehow acquired a tribal permanent with one of the correct creature types (though none have been printed and new ones are unlikely) you would not be able to put one of them into play.
June 22, 2017 11:35 p.m.
Dark Impostor only has abilities of creature cards that are currently in exile. It doesn't have abilities of creature cards in the command zone or cards that have left exile for any other reason.
June 22, 2017 12:51 p.m.
You will need to tap the lands during your upkeep, so they will be tapped as you begin your precombat main phase.
June 22, 2017 12:47 p.m.
During your untap step you untap all your permanents. If Key to the City was tapped, it's triggered ability triggers at this time, but no player receives priority during the untap step, so the ability waits to be put on the stack. At the beginning of your upkeep the ability will be put onto the stack. Once the ability resolves you'll be able to tap lands to pay the two mana.
June 22, 2017 4:23 a.m.
No. Mimic Vat requires a creature to die (that is, be put into the graveyard from the battlefield) to trigger. If an unearthed creature would die (or be put in any zone other than exile) it instead gets sent to exile. Because dying was replaced by another action, Mimic Vat will not trigger.
June 22, 2017 12:18 a.m.
A single instance of putting -1/-1 counters on multiple creatures will create a token per creature though.
June 21, 2017 12:18 p.m.
Assuming the mode is Destroy target artifact AND 2 damage to target creature, the resolve in order. If Zulaport Cutthroat is an artifact for some reason and is destroyed by the first resolving mode, it will not see the creature die to the last mode. If the another artifact creature is destroyed, then the Cutthroat sees that creature die, and then itself die. It's also worth noting that creatures taking damage don't die until after the spell resolves, so if the modes reversed order, the cutthroat would see both deaths regardless of which target was which.
June 17, 2017 9:40 p.m.
The cards do exactly what they say. Your opponent would be able to Shatter Whispersilk Cloak and then Doom Blade Serra Angel. The problem is often times decks will not have artifact removal in the main deck, relegating it to the sideboard instead. Another possible answer to the angel would be an effect like Wrath of God to destroy it through the shroud. Again though, board wipes are typically side board cards. How your opponents will deal with your threats can vary greatly, if you're just playing kitchen table magic with friends, likely none of you will have side boards, but your decks will evolve to your personal metagame and have answers "preboarded" to deal with major threats.
June 17, 2017 4:14 p.m.
Damage results in the removal of loyalty counters. A Planeswalker with no loyalty counters on it is put into the graveyard as a state based action. What indestructible will do for a planeswalker is prevent destroy effects like Never from destroying it. Damage and planeswalker abilities can still result in the planeswalker going to the graveyard.
June 17, 2017 2:33 p.m.
Yes. The fact a mana ability doesn't use the stack doesn't change much about this, Let's say you cast Chandra's Revolution targeting a creature and a land, The stack looks like this:
You pass priority, and your opponent taps the land in response to not lose the mana, but doesn't have a spell they want to cast yet. The stack now looks like this:
Pretty similiar. They pass priority back to you. Had they not tapped the land, the spell would now resolve. Even though they didn't add anything to the stack, they still took an action, so you have a chance to respond to the stack once more. Because it looks the same as last time, you probably won't respond, but you can. If you pass priority without doing anything, Chandra's Revolution will resolve. Because they have floating mana that will go away when you move to the next step/phase, it's important you announce when you're doing that, so they have a chance to cast an instant. Realistically you should always make it clear when you're moving to the next phase, but particularly when mana is floating (something they have to announce every time they pass priority with floating mana).
June 17, 2017 2:15 p.m.
How it works is you cast Frost Breath with two targets. Your opponent has a chance to respond, which they can do by activating one of their creatures abilities, then either letting the new ability resolve (assuming you have no responces) or activating the second ability right away before you have a chance to respond (you'll still get to respond, they just both get put on the stack before you do). They could also respond by casting an instant, which might be important because one of their abilities is a mana ability. A note on that, you cannot respond to the mana ability, but you can respond the the triggered ability that results from it (The mana is put into their mana pool without using the stack, but the damage ability gets put on the stack). Assuming nobody has responses (which could be activated/casted between each resolution) their two abilities will resolve, tehn your Frost Breath will go to resolve. It will tap down both creatures, which doesn't do much as their already tapped, and prevent them from untapping, which still works. You're allowed to tap tapped creatures and untap untapped creatures, but doing so doesn't trigger "when this becomes (un)tapped" abilities. and abilities require the creature to be untapped/tapped, and costs will say "tap an untapped creature" so that they have a real cost (the remind text for crew doesn't specify untapped, but the rules do). If Frost Breath read "Tap two target untapped creatures" the spell would be countered due to the targets being illegal, but it works as is.
June 17, 2017 1:38 p.m.
Personally I put Knowledge Pool in every one of my EDH decks, kinda forces you to learn how to use the stack. Not exactly the same as moving from one phase to another, but similar concept. I was also learning as they were, so educating myself as much as them.
June 17, 2017 1:30 p.m.
Commander / EDH
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