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It is a bug, Gatherer is not listing legalities at all for Legacy, Vintage, or Commander. Normally it lists those formats and states whether the card is legal, restricted, or banned, but right now it's not registering any card as even being within the card pools for those formats.
January 17, 2017 9:35 p.m.
As long as the ability has a valid target when it's put on the stack (the next time a player would receive priority after it triggers) the ability targets one of the valid targets and stays on the stack. When the ability resolves, as long as the target is still valid (if it was somehow removed from the graveyard already it wouldn't be) the ability returns the card to your hand, as it is not a may ability.
January 17, 2017 9:30 p.m.
Additionally if you only have 1 Dakmor Salvage in your graveyard you can dredge that and, if one of the two cards you put in your graveyard has dredge like a second Dakmor Salvage you can dredge that with your second draw. This is because even though it says to draw two cards, those draws happen sequentially.
January 17, 2017 2:22 p.m.
TheVectornaut is exactly correct, each player has to pass priority before the game moves from any step or phase to the next, with the exceptions of Untap and Cleanup in which no player gets priority (usually).
January 17, 2017 2:18 p.m.
Yes, you can return Progenitus with Temur Sabertooth's ability, as long as you control it when the ability resolves. Protection only stops Damage, Equiping/Enchanting, Blocking, and Targeting, non of which are happening.
January 17, 2017 12:57 a.m.
Veteran Motorist is summoning sick the first turn you play him, meaning you cannot attack with him or activate abilities of him which include a or until the next turn.
302.6. A creature's activated ability with the tap symbol or the untap symbol in its activation cost can't be activated unless the creature has been under its controller's control continuously since his or her most recent turn began. A creature can't attack unless it has been under its controller's control continuously since his or her most recent turn began. This rule is informally called the "summoning sickness" rule.
Even though the crew ability involves tapping creatures, it is not an ability of Veteran Motorist (as it belongs to the vehicle) and it does not have a in it, so there's nothing stopping the Motorist from crewing the turn it comes out.
January 14, 2017 4:10 p.m.
A second note on triggered abilities.
If a permanent is in the graveyard before it's triggered ability is put onto the stack (because it died to a state based action such as the legend rule), it sees itself it the graveyard. So if you play a second Bladewing the Risen it can target itself as a dragon permanent card in the graveyard and create a loop recurring itself to trigger other abilities with its entry/death.
January 14, 2017 7:39 a.m.
As long as the land comes into play untapped and is not a creature (because summoning sickness would apply) you may activate it's mana ability to pay for costs of activated or triggered abilities (including landfall) as soon as it comes out.
January 13, 2017 3:20 p.m.
Yes, activated abilities that aren't mana abilities can be responded to. Also, Relic of Progenitus doesn't sacrifice, it exiles itself as a cost.
January 13, 2017 1:53 p.m.
The damage is calculated on the resolution of Dragon Tempest's ability. If a creature is destroyed in response to Dragon Broodmother's ability as Named_Tawyny suggested the Tempest will see 4 creatures when it triggers and 4 creatures when it resolves. If your opponent tries to be clever and lets the broodmaster's ability resolve without response the Tempest will see 5 creatures when it triggers and if you target Visara the Dreadful they could activate her in response to destroy a dragon so the Tempest only sees 4 dragons on resolution so it would only deal 4 damage. Also, if you use the Devour ability of the token you might have fewer dragons.
January 13, 2017 1:08 p.m.
It enters the battlefield as a human, assuming that's what you choose. This is because it's a replacement effect shown by "As Metallic Mimic enters the battlefield [...]" If it said "When Metallic Mimic enters the battlefield [...]" it would be a triggered ability and would not trigger Thalia's Lieutenant.
January 12, 2017 4:55 p.m.
@GearNoir You can't use Replenish to put auras onto things with protection. Auras can only be returned enchanting things they can enchant. As the rule you quoted put it "The player must choose a legal object or player according to the Auras enchant ability and any other applicable effects." Shroud isn't an applicable effect, but protection is. This might be relevant if you wanted to return an aura just to have it go to the grave for an effect like Martyr's Bond.
January 12, 2017 4:52 p.m.
1) Yes, you'll have 4 triggers to stack as you choose. They'll both enter as 1/1s, but once all teh dust settles they'll be 3/3s
2) No. Only replacement effects already on the battlefield, or replacement effects on the card can effect how it enters. Effects on other cards entering at the same time cannot change how something enters.
January 12, 2017 4:45 p.m.
Nissa's Judgment can be cast targeting up to two target creatures you control and up to one target creature an opponent controls. If you choose to target a creature your opponent controls it can be countered by Turn Aside which counters the entire spell and prevents the creatures you control that you targeted from getting any counters. If you choose not to target a creature your opponent controls you won't be able to deal damage to one of their creatures.
If your opponent tried to counter with Blossoming Defense instead Nissa's Judgment would only be countered if their creature was the only target, so if you're targeting your own creatures with the support ability the spell will not be countered, and your creatures will still get the counters. The part of the spell that deals damage however will not happen, because that part of the spell has an illegal target.
January 12, 2017 12:33 p.m.
Bozo: Replacement effects do stack, the affected player, controller of the object, or owner of the object if it has no controller chooses the order in which the replacement effects apply. In the case of multiple instances of the same replacement effect, the order doesn't matter. From the Gatherer page for Corpsejack Menace:
10/1/2012: If you control two Corpsejack Menaces, the number of +1/+1 counters placed is four times the original number. Three Corpsejack Menaces multiplies the original number by eight, and so on.
January 12, 2017 12:20 p.m.
Not entirely on topic, but there was an issue with priority you missed that I want to address, because it is a fairly common bit of confusion. From Scenario One:
When Spark Jolt resolves Typhoid Rats is destroyed as a state based action, then the active player gets priority. They can then pass priority, and if the nonactive player passes priority the combat damage step will begin. Every time a spell resolves the active player gets priority again. The stack resolving doesn't automatically move to the next step or phase, and the stack doesn't resolve all at once.
Scenario Four, addendum:
Refocus resolves on the stack, untapping Fugitive Wizard. Non-active player draws a card. Active player passes priority. Non-active player casts Crippling Chill targeting Fugitive Wizard. Active player passes priority, non-active player passes priority, Crippling Chill taps down Fugitive Wizard and non-active player draws a card.
Also, side note, Crippling Chill can be cast on tapped creatures to prevent them from untapping on their controllers next untap step and to draw a card. Even though tapping them does nothing, the other effects of the card still work.
January 10, 2017 9:03 p.m.
To clarify, X in Raging_Squiggle formula is the modified power before you start using Electrostatic Pummeler's self pump ability, if you cast something like Blossoming Defense or Larger Than Life before activating Electrostatic Pummeler to double it's size.
January 9, 2017 11:50 p.m.
Yes, +X/+X means boosting Power and Toughness. If Electrostatic Pummeler only cared about it's base power it would say +1/+1 or +X/+X, where X is it's base power. Note it would only be a 4/4 until end of turn, when it returns to being a 1/1
January 9, 2017 11:41 p.m.
Yahenni's ability is a triggered ability that uses the sack. That means when Yahenni's Expertise resolves state based actions will checked and Midnight Entourage and your opponent's creatures will be put into the grave, and Midnight Entourage's ability and Yahenni's ability will trigger, then state based actions will be checked again and Yahenni will be put into the grave, then you will put the 3 triggered abilities on the stack (1 from Midnight Entourage and 2 from Yahenni). Yahenni's ability will do nothing either time it resolves.
January 9, 2017 3:03 p.m.
Pyroclasm can kill Etched Champion, but won't normally. Casting something like Unstable Footing will stop the damage prevention portion of Protection so that untargeted damage like Pyroclasm, Volcanic Fallout, or Pyrohemia can get rid of it. Also casting the spell after the Campion blocks a colored creature will let combat damage hit it. Otherwise destroying enough artifacts to turn off Metalcraft, blocking with a colorless creature, or using a board wipe are you best options. Colorless targeted removal like Scour from Existence or Unstable Obelisk also work.