Neotrup Deckling

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As a note you can use KCI to sacrifice the original in response to the Mirrorworks' trigger to float the mana, or make the sacrifice on resolution, as it is a mana ability. The only difference is whether the triggered ability from the dies trigger occurs before mirrorworks resolves or after. You can also use the mirrorworks to copy the wellspring, doubling your draws each time through the loop, but that doesn't make much difference as it has no effect on the mana math and your doing this an arbitrary number of times to draw however many cards you want.

March 27, 2017 5:28 a.m.

Said on 8-Whack...

#2

I'm still a little surprised it's only 1 cavern instead of 2. I certainly understand not running the full playset, especially when there's only the 1 increasing.

March 27, 2017 5:17 a.m.

Said on Tap Tap Tap...

#3

Paradox Engine seems insane, but you don't have much in the way of finding it. I'd recommend Fabricate, Whir of Invention, and/or Transmute Artifact.

March 26, 2017 8:42 p.m.

Said on 8-Whack...

#4

Why just one cavern?

March 26, 2017 8:33 p.m.

In order to make Aysen Highway give green creatures plainswalk you would need Sleight of Mind. Using Magical Hack would let you make Aysen Highway give white creatures forestwalk.

March 26, 2017 4:03 p.m.

Hexproof granted by Padeem, Consul of Innovation does not stop you from targeting Voltaic Construct, it only stops your opponent from targeting it. Shroud granted by Lightning Greaves would prevent you from targeting Voltaic Construct, if you needed to equip them to give haste, however, you can equip them to something else so you can target it again.

Also, Padeem, Consul of Innovation doesn't need Lightning Greaves if you have Mycosynth Lattice on the battlefield, as Padeem will grant himself hexproof, as he will be an Artifact.

March 26, 2017 5:49 a.m.

War's Toll's second ability doesn't use the stack, nor does Propaganda. Propaganda adds a restriction to the attack (requiring a mana payment), and War's Toll adds a requirement to the attack (attacking with all creatures, When you attack, you must follow all requirements you are able to without violating any restrictions. If you only attack with one creature, you are violating the War's Toll requirement, but if you were to attack with all three creatures (without paying the mana, because Propaganda cannot make you tap land if you don't want to), you would be violating a restriction, so the attack would be illegal. Because of this, the attack with a single creature is more legal than the attack with all creatures, and thus is an acceptable attack. The reason this destinction is important because if you simply had 3 creatures and none were able to produce mana, you could still attack with just one creature, even if you had six lands. (Although, you would end up tapping all your lands anyways due to War's Toll's first ability, which is a triggered ability.)

March 26, 2017 2:47 a.m.

The Oracle texxt on cards are what always matters, which can be found on Gatherer. If they are vastly different from the most recent printing, it's possible they will change to more closely match the most recent printing, but in this case they match so you shouldn't have to worry about that. As for the meaning of bury, from the rules glossary:

Bury (Obsolete)A term that meant "put [a permanent] into its owner's graveyard." In general, cards that were printed with the term "bury" have received errata in the Oracle card reference to read, "Destroy [a permanent]. It can't be regenerated," or "Sacrifice [a permanent]."

March 26, 2017 2:32 a.m.

For most purposes, the game only uses natural numbers for things. In some cases you can use negative integers, but that's as crazy as it gets. You can only choose natural numbers when asked to choose a number.

107.1. The only numbers the Magic game uses are integers

107.1b Most of the time, the Magic game uses only positive numbers and zero. You can't choose a negative number, deal negative damage, gain negative life, and so on. However, its possible for a game value, such as a creature's power, to be less than zero. If a calculation or comparison needs to use a negative value, it does so. If a calculation that would determine the result of an effect yields a negative number, zero is used instead, unless that effect sets a player's life total to a specific value, doubles a player's life total, sets a creature's power or toughness to a specific value, or otherwise modifies a creature's power or toughness.

March 25, 2017 7:28 p.m.

You tap the creatures for mana as part of declaring the attack. Because Propaganda involves a cost in attacking, War's Toll cannot make any of your creatures attack (even if you could pay the costs).

March 25, 2017 7:22 p.m.

When Earthen Arms resolves you will place 5 or 6 +1/+1 counters on Corpsejack Menace. I recommend placing 6 counters on, but the choice is yours.

March 25, 2017 4:02 p.m.

Said on How much life ......

#12

Essentially your life total will double when Trostani, Selesnya's Voice's ability resolves, which will normally be only once, shortly after Serra Avatar enters the battlefield. You could copy the ability (with Strionic Resonator) or trigger it an additional time (with Panharmonicon) to double your life multiple times. At any given point Serra Avatar's power and toughness will be equal to your current life total.

March 25, 2017 1:03 a.m.

Yes. The spell is a red instant or sorcery. It happens to be a multicolor instant with the colors being red, white, and blue. Followup question: Why does it matter? The benifits are that having two copies of the spell will make it harder to counter (Double Negative or Counterflux would still make short work of it) and that if both resolve you'll untap your creatures twice, allowing you to tap them between the resolutions for tap abilities. Both flying and doublestrike are redundant with multiple instances though, so you won't be dealing extra damage or anything.

March 25, 2017 12:01 a.m.

He'll have a chance to cast spell or activate another ability, then pass priority to you who will have the chance to do the same. If neither of you do, one of your lands will be destroyed and there will be another round of priority. If once again neither of you cast spells or activate abilities the original activation will be resolved and each of you will have 2 lands, with your remaining lands both being the swamps.

March 24, 2017 7:23 p.m.

Said on How agent of ......

#15

As long as you're targeting Agent of the Fates with a spell (even an aura spell like Shimmering Wings), its heroic ability will trigger. Each time you cast it it's a new spell, even though it's the same card.

March 23, 2017 8:37 p.m.

Said on Life and Limb ......

#16

Yes. Creating a token land still counts as a land entering the battlefield under your control.

March 23, 2017 8:35 p.m.

Said on Can I name ......

#17

And that link didn't post, sorry, used (https://blogs.magicjudges.org/rulestips/2012/11/tournament-tuesday-an-explanation-of-how-name-a-card-works/) as a reference. Can't figure out hyperlinks at the moment.

March 23, 2017 3:30 a.m.

Said on Can I name ......

#18

Right, but that was refering to a sanctioned event (as indicated by "former"), where a wish cannot grab cards that aren't legal in the format. I used as a reference, which also indicated only needed a unique identifier rather than the actual card name.

March 23, 2017 3:25 a.m.

9/20/2013 When the activated ability resolves, determine whether the targeted spell would destroy a land if it resolved right then. If it would, then counter that spell. Otherwise, it is not countered, even if the spell could, under other circumstances, destroy a land.

So as long as Wrath of God would destroy one of your lands right then and there (as you're commander choice suggests it would), Equinox will counter Wrath of God. Indirect destruction seems to be referring to if the spell's resolution would trigger an event that would result in the destruction of your land (such as casting Acidic Slime), or if instead of Wrath of God it were Chain Reaction, as damage causes the game rules to destroy the land as a state based action rather than the result of the spell.

March 23, 2017 3:22 a.m.

Said on Can I name ......

#20

For a tournament, to name a card you must be able to uniquely identify it. For a non tournament setting, you can pull out your computer and look at each card name, and systematically name them. In the former scenario, you can also only name cards that can be legally played in the format, so your list is shorter than every card in the game. In the latter scenario, your opponent will likely accept that every activated ability is shut down, unless they want to troll you harder than you're trolling them.

March 23, 2017 3:16 a.m.

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Commander / EDH Neotrup

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