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Said on
Tokens From Copying …...
#2
The example used for rule 111.3 is for general text describing creating a token. Since effects that create a token don't normally define mana cost, generic tokens have a mana value of 0. When creating a copy of a spell or a token that's a copy of another permanent or card you copy the mana cost, and because mana value is derived from mana cost the spell/token will have a mana value. In this case your token will cost and have a mana value of 4.
707.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The copiable values are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by "as . . . enters the battlefield" and "as . . . is turned face up" abilities that set power and toughness (and may also set additional characteristics). Other effects (including type-changing and text-changing effects), status, counters, and stickers are not copied.
March 11, 2024 5:01 a.m.
Said on
Missy's ruling on …...
#3
Double-face cards can be put onto the battlefield face down, so Missy's ability does work to reanimate them as cybermen. The ruling should probably read:
2023-10-13: Double-faced permanents that are already on the battlefield can't be turned face down. However, a double-faced card can be put onto the battlefield face down from another zone this way.
Unfortunately the Doctor Who cards have a number of erroneous or misleading rulings.
March 6, 2024 9:57 a.m.
Said on
Ojer pakpatiq, can …...
#4
You cannot. The rebound abilities of Brainstorm and Remand will both trigger at the same time, so you can choose the order to put them on the stack. If you put Brainstorm's trigger on top, you'll cast it while Remand's trigger is still on the stack, then resolve Brainstorm before Remand's trigger ever resolves. When the next trigger resolves, there won't be any targets for Remand, so it will stay in exile unable to be cast.
If instead you put Remand's trigger on top of the stack, it will resolve, but there won't be any spells on the stack (Brainstorm is still in exile, it just has a triggered ability on the stack.) Remand will remain in exile just like in the first example and then Brainstorm's trigger will resolve and you can cast it. The net result ends up the same regardless of how you stack the triggers.
TL;DR: You aren't able to rebound counterspells because the way the timing works there's never a spell on the stack to target.
March 5, 2024 6:11 p.m.
Said on
Remand vs. Approach...
#5
The text to put Approach of the Second Sun into it's owners library is part of the resolution of the spell, so if the spell is countered or otherwise fails to resolve it will not be applied and go to the appropriate zone (in this case the hand). Compare to a card like Nexus of Fate which is a replacement effect that applies when it tries to go to the graveyard, or Gaea's Blessing which is a triggered ability that triggers when it is put into the graveyard (though only from library, not from the stack). Nexus of Fate will shuffle in if it's countered by something like Counterspell.
March 5, 2024 6:06 p.m.
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Can my opponent …...
#6
To expand on what Caerwyn said regarding adding someone else's card to your hand, the game rules explicitly prohibit this even if a card accidentally did say you could:
400.3. If an object would go to any library, graveyard, or hand other than its owner's, it goes to its owner's corresponding zone.
Elixir of Immortality was originally printed to shuffle into your library, but thanks to this rule it would only ever shuffle into it's owner's library. It was quickly received errata to state that it shuffles into it's owners library instead, as can be seen on more recent printings.
March 5, 2024 10:48 a.m.
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How will Eruth, …...
#7
If you would draw a card you may reveal the top card of your library and any player may pay two life to have you put it into your graveyard. If no player does, you'll exile the top two cards (including the one you revealed) of your library and be able to play them that turn. Alternatively you can just exile the top two cards without asking the question about life in the first place. This is because you are the one drawing the card, and there are two replacement effects trying to apply. You'll choose one and then check again if any are relevant. If you apply Zur's Weirding you may or may not be drawing a card now, so Eruth will only apply if you still are. If you apply Eruth first, you won't be drawing a card, so Zur's Weirding will not apply.
March 4, 2024 2:14 a.m.
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Vein Ripper & …...
#8
The reason this works is that while exiling a creature you control seems like a cost, it isn't. The only cost to activate the ability is to remove 2 counters from Kaya, Spirits' Justice. In order to activate the ability you also need to choose valid targets, including a creature you control, but for the ability to resolve only one of those targets still needs to be legal. You can sacrifice the spirit to the ward trigger, or even another spell or ability you wish to cast/activate.
February 28, 2024 8:48 p.m.
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Targeting Triggers and …...
#9
You will still get the insect, in fact, you can allow the trigger to resolve and then cast Simic Charm so that the insect will gain hexproof as well as Swarm Shambler, since once the ability resolves there is another round of priority. Either way, once the ability triggers, the spell that caused it to trigger no longer needs to target the creature in order for a token to be created, nor does the target need to be legal, or even still have a +1/+1 counter.
Another small point, when you cast Simic Charm you choose which mode you are using, not when it resolves.
February 28, 2024 8:43 p.m.
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Said on Phyrexian Splicer...
#1In order to activate the ability of Phyrexian Splicer you need to choose valid targets. The first target must have the chosen ability. When the ability resolves, if the first creature no longer has the ability or is otherwise an invalid target (such as if it left the battlefield) the second creature will still gain the ability. So no, the first part of the ability doesn't need to actually remove shadow, but it does need to target a creature that has shadow, which most likely will cause it to lose shadow.
March 13, 2024 1:17 a.m.