Neotrup Deckling

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The rule was changed to only apply in limited range of influence games and is currently rule 104.3h, but doesn't apply to this format anymore.

If an effect instructs a player to win the game, as long as there ins't an effect or rule prohibiting that, they do so. If a King, Bandit, or Assassin wins the game it's straight forward, as the game rules don't prohibit that.

Knight is a bit tricky, as they're supposed to win by the king winning, but I don't believe he's explicitly prohibited from winning. Presumably the king would win as well.

The Usurper winning also doesn't appear prohibited, though it's also finicky. And as the king was still in the game there's the question of whether the knight can declare his new allegiance and claim joint victory.

July 20, 2018 12:44 a.m.

Said on Which is better ......

#2

That's an interaction worth addressing. If Apocalypse resolves while Rest in Peace is phased out, thanks to Teferi's Protection all permanents will be exiled but your hand will be discarded to the graveyard (which should be empty). Rest in Peace phasing back in will not trigger it's ability, so your old hand will still be in the graveyard, in case you have any way of taking advantage of it.

July 18, 2018 10:10 p.m.

Notably there is the intersection of the two, if you equip it to a crewed Weatherlight it has neither a color nor creature type so it will receive no bonus.

July 18, 2018 10:05 p.m.

Using the Kalonian Hydra as an example, it has 4 counters so it triggers to double those. This means it puts on an additional 4 counters to bring it up to 8. Doubling Season sees this attempt to put 4 counters on and doubles that, making it 8 counters you're adding instead. This means the Hydra ends up with 12 counters.

July 18, 2018 10:01 p.m.

Said on Two ETB's on ......

#5

Both Felidar Soverign and Test of Endurance use an 'intervening if' clause. When the trigger condition is met (your upkeep starting), if the clause is met, it is put on the stack, if the clause is not met (having too little life), it is not put on the stack. When the ability resolves, it checks the clause again, if your life total is too low at this point, the ability will do nothing.

TL;DR - Test of Endurance requires you to have 50 life when your upkeep starts, you can't gain life in your upkeep to make it trigger.

July 18, 2018 9:59 p.m.

Said on Can I bounce ......

#6

It's also worth noting that if it weren't a spell, because it had resolved, it would be a creature, which is still a valid target for Unsubstantiate.

July 17, 2018 3:46 p.m.

Said on Can I activate ......

#7

Yes. When Skyrider Patrol attacks you put it's triggered ability o the bottom of the stack (remember, it doesn't target when it triggers), then put the ability of Sigiled Sword of Valeron on top. The stack will resolve top down (players can respond between abilities resolving, but likely won't). The token is created, then you'll have the option to pay , when you do you'll choose a target to get a +1/+1 counter. Once the target for the counter is chosen there will be another round of priority before it resolves, so your opponent could try to make the targeting illegal after you make the payment.

July 14, 2018 2:28 p.m.

No. Hollow One's ability counts cards that have been discarded. Simian Spirit Guide's ability doesn't direct you to discard it, rather to exile it.

July 13, 2018 7:46 p.m.

Yes. Once Cryptic Command resolves you get priority again and can activate abilities.

July 12, 2018 3:43 p.m.

There is no redirection rule any more, the damage gets dealt to whatever it targets. For referance, Where Ancients Tread's oracle text reads (emphasis added):

Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.

The phrase "any target" allows you to target a creature, planeswalker, or player. So while you cannot redirect damage, you can simply target Jace, the Mind Sculptor initially.

July 11, 2018 10:59 p.m.

If Karn Liberated is at 0 loyalty it'll be put into its owner's graveyard, then, if its ability resolves, you'll restart the game, setting aside only the cards you were instructed to set aside.

If Karn Liberated is not at 0 loyalty it'll remain on the battlefield, then, if its ability resolves, you'll restart the game, setting aside only the cards you were instructed to set aside.

Either way, assuming its ability actually resolves, you weren't instructed to set it aside, so it'll shuffle into its owner's deck. If the ability is countered, it'll remain on the battlefield or graveyard, depending on its loyalty.

July 11, 2018 10:55 p.m.

Said on A dilemma with ......

#12

Okay, so you aren't destroying anything, so there's nothing for him to regenerate. Also, it sounds like each time through his loop (on his turn) you gain 3 +1/+1 counters, then gain 3 life (1 at a time) and add ( at a time, simultaneous with the life gain), then lose 1 life and he gains 1 life. This combo seems really bad for him. By the end of his turn you will have gained twice as much life as him (net) and Slimefoot, the Stowaway will be dead. There's no real question, you win this game, assuming the board state is as you've described with a number of effects I've not heard of being printed.

July 9, 2018 2:22 p.m.

Said on A dilemma with ......

#13

Well, it sounds like you could activate Retribution of the Ancients a number of times in response to him trying to make more saprolings, before he'd get the chance to sacrifice them. There's also the question of how he's getting the mana, as mana abilities couldn't be responded to, but there are a number of non mana abilities that add mana. Ultimately this will probably come down to a battle of who has how much mana, with you also being limited by the number of counters you had.

July 8, 2018 9:14 p.m.

Yes, once you have your 6 Master Biomancers all of your creatures will enter with an additional 22 +1/+1 counters, including new Master Biomancers off a second Rite of Replication.

July 8, 2018 4:20 p.m.

Yes. Moving counters means removing them from the first creature and placing that many on the second, which can be modified by Doubling Season.

July 8, 2018 3:34 p.m.

They'll enter with 2 +1/+1 counters each, as they are not yet on the battlefield to modify eachother so only the original modifies them.

July 8, 2018 3:33 p.m.

Said on Plus one and ......

#17

It you're in a wonky situation with something like a +2/+2 counter or -2/-1 counter they stay, but the standard +1/+1 and -1/-1 remove eachother as per the rule Gidgetimer cited.

July 4, 2018 10:25 p.m.

Said on Infect + First ......

#18

From the Gatherer entry of Phyrexian Crusader (a creature with both First Strike and Infect):

6/1/2011 If Phyrexian Crusader blocks or is blocked by a creature without first strike or double strike, the damage dealt by Phyrexian Crusader results in -1/-1 counters that will affect how much damage the other creature assigns (if it's still on the battlefield).

July 4, 2018 3:36 p.m.

You couldn't target your opponent's Uril, the Miststalker even without Lightning Greaves as it has hexproof, fortunately this question has to do with targeting creatures other than Uril with Fumble, and then sneaking equipment and auras onto him.

July 4, 2018 5:20 a.m.

The part that messes up is the "Repeat." Combat Celebrant's ability specifies "If Combat Celebrant hasn't been exerted this turn," which while it is untapped, it has been exerted. You may notice it's the only creature that has this clause, specifically to keep you from getting infinite combat steps so easily.

July 3, 2018 1:03 a.m.

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