Ichor Wellspring


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Commander 2014 (C14) Common
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all

Ichor Wellspring


When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

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Ichor Wellspring Discussion

BPots6694 on You'll Get Hooked on the Brothers

4 days ago

I ended up dropping Ichor Wellspring in favor of Skullclamp.

How has Grim Haruspex been? When I had this list at about 150 cards before trimming it was in there but I figured at the time there were so many token sacrifices it might not always be worth it. Granted Reassembling Skeleton and Bloodghast go a long way with it.

Bxbx on Glissa's Tech

1 week ago

Hi,here are some ideas for your deck:

EasterEllis on Mono-Red Artifact Sacrifice

1 week ago

Thanks for tips guys.

I have a stupid question that you guys might help with. So, if I sac Ichor Wellspring while Pia's Revolution is on the battlefield, is the graveyard ability on Ichor Wellspring still triggered? Do I still draw a card if the card is then returned to my hand?

Firebones675 on Mono-Red Artifact Sacrifice

1 week ago

Looks good! Scrap Trawler seems like the kind of card that would work really well in the deck since you're going to have so man artifacts going to the yard. Myr Retriever and Pia's Revolution might also work out here too as they also like artifacts being scarified.

It doesn't necessarily help with the artifact dying theme, but you have enough cheap artifacts to allow Galvanic Blast to do some work.

This isnt along the lines of what you're doing at the moment so feel free to ignore it but you might want to look at some Open the Vaults/Krark-Clan Ironworks lists. The basic idea was to keep sacraficing and bringing back everything which when combined with cards like Ichor Wellspring would draw through most of your deck and generate lots of mana (i can go into more detail about it if you want). Open the vaults is a bit of a slower card than the deck you have currently which looks like it wants to win more quickly but figured i'd mention it in case it's a direction you wanted to try out but again, don't feel obliged to do so if you don't want to.

SVHowdy on Slobad, Breakfast Tinkerer (Eggs/Storm)

2 weeks ago

Thanks for your comment and the upvote! I'm currently considering Zada for my next build. She seems like a blast to play. Unfortunately, Wayfarer's Bauble requires its activation cost to get the effect, so sacrificing it to Slobad wouldn't do much of anything. The line of text you're looking for is "put into graveyard from play/battlefield". Think Chromatic Star, Ichor Wellspring, Mycosynth Wellspring, etc. Anything worded in that way would allow you to trigger its effect when being sacrificed.

mattitude on Breya Token Abuser

3 weeks ago

Here are some generally good cards for artifact recursion, artifact synergies, Breya synergies, or goodstuff cards that would fit well in the deck.

Illusionist's Bracers: Get double the effects from Breya! Kinda clunky, but very powerful once you get this online.

Skullclamp: Card draw engine that happens to fit perfectly with thopters. Honestly a must have.

Trading Post: Another MUST HAVE in any sort of artifact deck. Can go in any deck really, but is especially useful in Breya.

Goblin Welder: Another Daretti, but can use it at instant speed. Essential for any heavy artifact / artifact recursion deck.

Solemn Simulacrum: Artifact and ramp. Also loves to be sacrificed to things.

Baleful Strix: Just an all around good card. Also an artifact

Trinket Mage: A nifty utility creature that can grab lots of useful artifacts for you like any of your artifact lands (if you're stuck on mana), Sol Ring, Skullclamp, Relic of Progenitus, etc.

Spell Swindle: Makes lots of artifacts for you to abuse!

Revel in Riches / Deadeye Plunderers / Treasure Map  Flip: Continuing the treasure theme, use it to draw cards or outright win the game.

Marionette Master: Makes artifacts or abuses opponents while you happily sacrifice your artifacts. Helps you actually win the game.

Fabricate: A tutor for artifacts, sometimes better than Diabolic Tutor.

Supreme Verdict: Good card in general

Nevinyrral's Disk: Good artifact wrath card. And pretty good in general

Ichor Wellspring: An innocuous artifact that can draw you lots of cards if you abuse it correctly. Loves to be sacrificed to Breya!

Panharmonicon: Good in general, kinda goes in every EDH deck.

Krark-Clan Ironworks: Great artifact sacrifice outlet

All the artifact Signets: For example Azorius Signet. These tend to be better mana rocks than your standard mana rock since they fix your colors and are very cheap.

Thopter Spy Network: Makes tokens to sacrifice and draws cards. A perfect engine for Breya.

Saheeli's Artistry: Makes copies of the best things on the battlefield for you. They're also artifacts!

Bident of Thassa: An artifact that draws you cards

eyes2sky on Gluten-Free Cheerios

1 month ago

The other good 0 we talked abt:Shield Sphere; Also Fling + Atog is another win-con. For mana-fixing and draw: Chromatic Sphere; For more draw: Ichor Wellspring.

elfric on Brago CEDH

1 month ago

so you are looking for suggestion.

  1. create a custom category grouping for the decklist. even though one can go over the deck multiple times to look for all kinds of different numbers of cardroles you play it would be much easier to get the deck more accessible served.

  2. Ichor Wellspring can replace Wall of Omens to make tabernacle not hit you hard. Thorn of Amethyst could replace Thalia, Guardian of Thraben for the same matter even though that makes Recruiter of the Guard worse. then you cut Psychic Surgery because it does (near)nothing and put in Mishra's Workshop. now you have a slightly better earlygame on average.

  3. why do you run Voltaic Key? it does so little in this list.

  4. Reality Acid is a slooow engine. but on the other hand your removal is really not that much cards.

  5. venser cmc4 flash dude could be a good engine because he impacts emediately and can be found with recruiter of the guard.

  6. you could experiment with more sol lands to make your earlygame come online even with fewer cards from bad mulligans. Saprazzan Skerry & Remote Farm play like mana elves. they cost you a mana once but give you an additional the next turns. yes your elf will get lighning bolded and your land strip mined but you had that package within just 1 card while being good under winter orb.

  7. Kismet is a card to consider as it gives you tempo the moment it hits and can later on be a lock with winter orb. i also think it is important to not only play enough cards to turn in an engine via brago but also to run enough cards to get you that tempo and sustain it. if the new thalia is good enough in your meta even that could be a big improvement because ofrecuiter of the guard.

c ya

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