|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Common|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2016 (C16)||Common|
|Commander 2014 (C14)||Common|
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
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Ichor Wellspring Discussion
3 hours ago
Also Ichor Wellspring wouldnt be bad for card draw and animation
1 week ago
So I'm liking the new Saheeli planeswalker commander as a Polymorph Boi cos not only does she make tokens, she can also help cast the thicc lads if, god-forbid, they end up in your hand, with her second loyalty ability.
Down side is, her tokens are artifact servos, and alot of the Izzet polymorph spells (all the red ones that is, such as the new one they're printing who's name escapes me and Indomitable Creativity and suchlike) can pull artifacts or look at the card type that you sacrificed. Eg. You ditch a servo and look at the top card and instead of emrakul you get Ichor Wellspring.
So I'm wondering whether or not I should not include a single artifact in the deck (Ew no swoll ring or ANYTHING) and rely on her first ability to power her second, or just not include Indomitable Creativity and suchlike.
What I'm asking for, albeit in a very roundabout way, is a list of all polymorph spells that come to mind (and no, not the mono-blue legendary binch) so I can determine whether or not there is the critical mass of Polymorph in commander in order to justify it being a polymorph deck and not a "saheeli makes alot of mana" deck
2 weeks ago
This is hilarious, just shoving as many alt win-cons in one deck as possible, I love it. +1 from me.
That said, I think you're taking the concept a little too far- the only 'control' cards you're running are Insidious Will, Path to Exile, and kinda Banishing Light. If I were you, I'd try to trim some of the 'fat' of the deck and focus on a few of the win-cons you have going here. There's a lot of ways to go about that, but I think your best bet would be to cut the green entirely. You lose Biovisionary, which is the least likely win for you to pull off here, and Doubling Season. Losing Doubling Season makes your wins a bit harder to pull off, but it's the only green card you'd be running which makes your mana harder, plus it's a dead card if you don't have a wincon out.
Surviving for 20 turns is a little unrealistic in modern, even if you had doubling season in to cut it to 10 you'd still find it difficult. I'd say cut the Darksteel Reactors, and probably the Throne of Geths as well. You can go up some more useful artifacts for Mechanized Production to target, like Ichor Wellspring to draw a card every turn, or Norn's Annex to make attacking you more and more impossible each turn. As far as control elements go, you could definitely use some wrath effects like Wrath of God or Supreme Verdict to help keep you alive against aggressive decks where one-for-one removal like Path just won't cut it. You could also go a more enchantment-y route with Ghostly Prison and/or Sphere of Safety to keep your opponent from whacking you to death while you stall for your turn-based victories off of Azor's Elocutors, Approach of the Second Sun, or Mechanized Production. Other worthwhile control-type cards that might be worth considering here: Detention Sphere, Remand, Supreme Will, Journey to Nowhere, Blessed Alliance
Of course, these are all just my thoughts as a longtime player. If you like it the way it is now or you think a certain card/style is fun, go for that :) Whatever you decide to do, good luck!
3 weeks ago
If you want to keep 4 colors, needed:Chromatic Sphere, Chromatic Star, & Terrarion ... actualy I would still use those even if only 3 colors, and might be better to make 2 different decks one Grixis (black, red, blue) and another with the white (Esper maybe)
If you want more combo focus: Myr Retriever, Scrap Trawler, Buried Ruin, Krark-Clan Ironworks, Mind Stone, Ichor Wellspring ... with others possible depending what you'd like to do, possible huge 'X' damage spells likeFireball and lots other variations
4 weeks ago
4 weeks ago
Thanks for the comment lagotripha. Ichor Wellspring as been pretty good for me but mostly because of the double cantrip thanks to Herald of Anguish being able to sacrifice it to it's ability. I have had games where I sac it, kill a creature and find a fatal push and kill a bigger creature (not always the scenario I admit, but it can happen). Bauble is an interesting suggestion and I will need to test that and see how it does. I like being able to use it for improvise early with the option to sac and draw later. Spellbomb could possibly be a 1-of in the main board but I am fine with having in the sideboard at this point.
This deck could probably be a good ensaring bridge deck, but I'll need to acquire them and they seem to be quite pricey still... I like the idea of Whir and would provide a lot of utility in this deck(if i can be reliably cast). I'll need to think about how that would change the deck and what cards I would add/drop/change in number. It'd be very valuable in post sideboard games where I really need a Damping Sphere against Storm/Tron so it could perhaps be a sideboard 'toolbox' package. Just spitballing here...I like your suggestions though. Thanks again!
4 weeks ago
I like the idea, but I feel that the low-mana artifact package could use some tuning. Ichor Wellspring has never tested well for me outside of combo brews- things like Mishra's Bauble or Nihil Spellbomb almost always perform better.
If you're dedicating to an improvise mechanic, Whir of Invention for Ensnaring Bridge is a thing in the format, and is in your colours. Lets you spread a little thinner and run a toolbox, with some cards that just shut down entire archetypes.
1 month ago
I think this deck would be cool with Chief Engineer and then some cards that untap when artifacts enter the battelfield like Battered Golem, Grinding Station, Traxos, Scourge of Kroog to help keep casting more artifacts so that you can win with Aetherflux Reservoir. Reckless Fireweaver also works as another finisher.
Turnabout is a second dramatic reversal
I would consider removing: Chain of vapors, Magus of the Wheel, Torpor Orb (as it removes 8 of your own Artifact creatures from triggering Jhora), Sorcerers Spyglass, Pyroblast, and Mystic Remora