Bristling Hydra


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Bristling Hydra

Creature — Hydra

When Bristling Hydra enters the battlefield, you get symbol:esymbol:esymbol:e (three energy counters).

Pay symbol:esymbol:esymbol:e: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

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Bristling Hydra Discussion

multimedia on Radiant Elves (RIX)

1 day ago

Thanks Darsul for the upvote.

Last weekend the first two big Standard tournaments after the bans happened, MTGO Standard PTQ and SCG Dallas Standard Classic. The results are very disappointing for tribal out of the top 32 decks in the MTGO PTQ there's not even one tribal deck :( Gruul Monsters with Commune with Dinosaurs, Regisaur Alpha, Thrashing Brontodon and Ghalta, Primal Hunger is the only tribal synergies, but even this deck is not considered tribal. In fact out of both tournaments Temur Dinosaurs in the Classic is the only tribal deck that placed, it placed 7th.

Tribal is being held back I think because for two reasons: shitty manabases and red. It appears that Wizards really messed up by not giving enemy colors Check lands in RIX as this would make the mana for both Simic Merfolk and Orzhov Vamps a tier above where it's at. Perhaps, Wizards is scared that if they print enemy colored Pain lands in Dominaria that tribal decks will then have too big of a manabase advantage. Well they have to print some kind of good enemy or tri-color lands in Dominaria because these color combos are behind ally colors in Standard. I wish they didn't think like this because they're very bad at predicting anything about what Standard will be like. Give the players good manabases, not broken ones and let them guide Standard. Current enemy colored manabases are a huge damper on tribal decks from flourishing.

Red appears to have all the tools to stop tribal: cheap mana early game removal Magma Spray Abrade, board wipes Sweltering Suns as well as go over the top with Glorybringer. Red has too many tools to stop tribal even after banning Rampaging Ferocidon, it doesn't matter.

The overall results however are encouraging for Standard because there's 18 different varying archetypes represented in the top 32 decks of the MTGO PTQ which is a lot and 11 different archetypes of the top 16 in the Classic. Red is overwhelming present and looks to be back to dominating Standard. Banning both Ramunap Ruins and Rampaging Ferocidon you would think would take red down a notch, but that's not the case. Yikes, I hate to think what red would be like if those two cards were still in Standard.

Players took the easy road no creativity, playing already established archetypes: Mardu Vehicles and Mono-Red that dominated when Temur Energy was not the best deck. Gixis Midrange is also a no brainer deck because just looking at the cards it's Rakdos good stuff with blue for The Scarab God, Torrential Gearhulk and Negate, boring. There's some high spots however for creative decks in the Classic. Azorius Auras is very interesting, it's creator Jim Davis I respect him for bringing something new to the table. Izzet Winds is another brew that placed and Abzan Tokens while not a new concept, it's good to see tokens place.

One Sultai Midrange with Servant of the Conduit, one Golgari Midrange with Winding Constrictor and one Gruul Monsters with some Dinos, in the MTGO PTQ green is the least played color. The Classic is a little better, but not much with four decks playing green: one Temur Dinos, two Gruul Monsters and one Golgari Midrange placing in the top 16. Explore has replaced energy as the green mechanic of choice. Banning Attune with Aether and Rogue Refiner looks to have stifled green. Seeing no Longtusk Cub or Bristling Hydra are clear signs that energy in green is dead. Jadelight Ranger and Ghalta, Primal Hunger from RIX are the bright spots for green.

The top played deck of the MTGO PTQ is Grixis Midrange with energy accounting for 8 decks in top 32. Energy is however not the reason this deck is so good its because it can play Chandra, Torch of Defiance, Glorybringer and best of all The Scarab God. This trifecta of threats is hard for any deck to completely deal with. Glint-Sleeve Siphoner and Harnessed Lightning are by far the most represented energy cards in both tournaments. In the Classic Grixis Midrange is less represented only two decks placed, 11th and 14th which is a positive sign it might not be as dominate.

Mardu Vehicles with Hazoret the Fervent won the MTGO PTQ and Mono-Red with you guessed it Hazoret won the Classic. Vehicles winning is very surprising because Abrade is a such a good removal spell for red and it wrecks Vehicles and crew.

The most played card in both tournaments is Chandra, Torch of Defiance. Chandra has always been a very good card, played in the two best previous decks Temur Energy and Ramunap Red, but looking at the amount of Chandras in decklists in these tournaments is sickening. She's set to become a real powerhouse in Standard because she's being played in all midrange, aggro and control which is impressive for a four drop. She's already ridiculously expensive more than $30, but I expect her to be a $50 Magic card soon. Mostly because she works so well alongside Glorybringer, the new Phoenix Rekindling Phoenix and Sweltering Suns.

Have to keep in mind that the sampling of Standard tournament ready decks is very small with just results from these two tournaments. The Standard meta is definitely not solved, not even close, but in the beginnings of a new Standard aggro usually reigns supreme because it's a sure thing to play in an unknown meta game and new Standard that's just been effected by bans.

Tribal Merfolk and Vamps have been unfortunately printed as aggro tribes, you would think because of this that the beginnings of this new Standard they would fit right in, but this is not the case at all. So much so that it's pretty alarming.

Given these results how can I adapt this deck? Stay tuned.

djnewellmit on Budget Green/Red Energy Pummeler (Help needed!)

4 days ago

Invigorated Rampage should be a four of. I highly recommend going up to a full four of both Blossoming Defense and Harnessed Lightning as well.

To make room for the additional 9 cards, I would look at removing Commencement of Festivities, Built to Smash, Maulfist Doorbuster. Additionally, Attune with Aether was banned in Standard this week, so it's gotta go too.

Other cards you could consider are Bristling Hydra, Woodweaver's Puzzleknot, and Fling. I can point you to my Temur version of this deck, Pummeler Smash, but I have yet to adjust it based on the banning of Attune and Rogue Refiner.

dom5513 on Snakes and Ladders

5 days ago

mordeekin I don't think this deck generates enough energy to support Electrostatic Pummeler. Without Attune with Aether or Rogue Refiner I'd have to run cards like Servant of the Conduit and Bristling Hydra which don't add to the game plan of flipping a Hadana's Climb  Flip as fast as possible. Longtusk Cub definitely fits though, I'm going to make that change.

Natalbee on RG Energy Aggro (Post Attune/Refiner Ban)

6 days ago

If you were going to put a playset of Soul-Scar Mage in there, I would probably pull out the 3x Greenbelt Rampager and 1x Bristling Hydra.

Greenbelt Rampager because, at its worst, it's a creature that you can't play on turns 1 or 2, and late game it has a requirement that takes away 2 of your energy that is essential for (some of) your other creatures. To me, it's a Turn-1 play that doesn't actually hit the board until it's no longer needed.

Bristling Hydra is a good card, but I don't feel like you're producing enough energy to consistently save it and still have energy for your other creatures.

I do think that Rekindling Phoenix could be a good replacement for the remaining 2x Bristling Hydra, as it has its own kind of built-in protection that doesn't require energy (at the same CMC).

pastafarion on RG Energy Aggro (Post Attune/Refiner Ban)

6 days ago

Thank you Natalbee and Smart_TJ! I'm trying to salvage this piece of the color wheel and the energy mechanic.

I'm curious, what would you pull to fit a playset of Soul-Scar Mage?

This deck uses the energy rapidly, instead of hoarding it for Whirler Virtuoso value or a massive Bristling Hydra. With it, I hope to convert energy to damage quickly turns 3-5, which are very important in this strategy. This does call into question whether Bristling Hydra should be in the deck, since it's quite likely that the energy will be dumped into the Voltaic Brawler or the Lathnu Hellion - perhaps this is where Rekindling Phoenix can shine? Maybe the Bristling Hydra is there to simply add energy and a threat so as to keep the pressure up?

I'm beginning to believe that with the Nezahal, Primal Tide and Tetzimoc, Primal Death, control will be very appealing, and aggro will thrive pressuring them early. The goal of this deck is to chain together resilient, hasty, evasive threats so as to sneak under the curve of control decks and flat out beat other aggro decks.

I'd love any and all feedback on how this can be improved.

djnewellmit on Naya Energy Revolt

6 days ago

For your one drop consideration, I like Shapers' Sanctuary and Legion's Landing  Flip. Greenbelt Rampager's greatest strength came on turn 2 after a turn 1 Attune with Aether, which we are now missing. However, since you are going with a revolt subtheme, the elephant could still be very useful late game as you simply blink Aethergeode Miner with your built up energy to keep the elephant from sticking.

I will point out that the elephant and Bristling Hydra do not play well together if you are trying to abuse bouncing the elephant.

joleson490 on GB Constrictor

1 week ago

Honestly I'd roll with Tetzimoc just because he becomes a one sided board wipe and gets around things like Bristling Hydra and on top of that is a giant 6/6 deathtoucher. Speaking of the hydra, it wouldn't be bad to try to fit in there as well because it's hard to remove.

Arturia1 on Post-Ban Pummeler (Deck Discussion)

1 week ago

I think that Greenbelt Rampager is necessary if you are the beatdown in the game, is cheap, hard to remove (also immune to Abrade/Shock/Lightning Strike). BUT since is not so easy to play ,i'v put only 2x in the main deck.

1 or 2 copy of Rhonas the Indomitable,paired with Prowling Serpopardcould be highly effective. Prowling Serpopard protects Rhonas from counterspells , meanwhile Rhonas is immediately able to attack or block since the Serpopard is a 4/3 and this on turn 3-4. Same if paired with Bristling Hydra.

I don't think that Hadana's Climb with "the mini-pummeler effect" is useful to the deck, the Pummeler is a win condition, but not the only one. You can win without the combo. (however is also hard to play Hadana's Climb in an aggro deck like this).

Verdurous Gearhulk can have some space in the Sidedeck probably,but i'm not sure.

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