|Commander / EDH||Legal|
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Creature — Hydra
When Bristling Hydra enters the battlefield, you get symbol:esymbol:esymbol:e (three energy counters).
Pay symbol:esymbol:esymbol:e: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
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Bristling Hydra Discussion
3 days ago
The beauty of Hashep Oasis is that it's both fast, and helps you finish the game.
Three colour decks aren't being played much these days, unless they Control.
That's because, after losing Attune with Aether, it became much more difficult to fix for three colours.
I would try to cut back to two.
Whirler Virtuoso didn't do much in testing, so you could try to drop
This deck feels like it's a bit all over the place.
You can get overrun very quickly, as this deck takes a while to take off.
It doesn't handle other midrange decks very well.
It is very sort of ... unfocused?
You need more Creatures and less Instants, I think.
Push through with your plan, and ignore what your Opponent is doing. Try to outrun them by getting your Creatures big, as fast as you can.
1 week ago
vortical42 I like the idea of using Bomat Courier and Built to Smash. The card advantage after a few turns with Courier is great and is probably one of the strongest points of Ramunap Red (behind Hazoret). If I were to play RG Pummeler (I'm currently happy with my UG version), I would gladly try out Bomat Courier with Built to Smash.
Rhonas + Bristling Hydra is a great pairing and extremely hard for many opponents to answer effectively.
1 week ago
Jadelight Ranger is also an excellent card for the deck that you are missing. You should also be playing more Bristling Hydras. If youre not on a budget, you might get a few Fatal Push, its a really good removal spell to be honest. My advice to you is that you should only work with creatures that give you counters, either +1/+1 or energy.
2 weeks ago
It's funny that someone else suggested Sage of Shaila's Claim as I'd also been thinking about it.
An extra can help Bristling Hydra, and a blocker that you don't car about can be surprisingly handy.
We used the card in a deck I built for StuBi, and it was superb.
2 weeks ago
This deck has a big problem.
It has 19 Creature spells and 18 Non-Creature spells, often meaning that it has nothing in its opening hand that can be played by Turn 2.
This means that your Opponent can easily pull ahead of you.
You need to adjust the proportion, so that you have more Creatures.
These spells can be removed:
4x Cartouche of Knowledge - I know this gives draw, but it also allows your Opponent to 2-for-1 you; they only have to play one removal spell, and they have gotten rid of two of your cards. Giving your Opponent that kind of card advantage is never a good idea.
I would consider replacing those cards with more early Creatures.
I don't like how Lathnu Hellion works in this type of deck. It's extremely situational, and as your Opponent I will happily chump block, and force you to potentially waste , that could be used for something better. Seeing that we have added Whirler Virtuoso in the three drop slot, we don't really need it any more. I would take all copies out, add a fourth Whirler Virtuoso, and then look at what is going on further up your curve.
Your Sideboard is fairly much on point. LOVE Jace's Defeat. I've been using that myself against Control decks.
I hope that helped a bit.
If you make some changes, and want me to take another look at your deck, just tag me in these Comments.
2 weeks ago
I would first hone in on a theme (probably creature beatdown) and not have a Electrostatic Pummeler, Aetherworks Marvel, and creature beatdown mix. I would do that by removing Electrostatic Pummeler and definitely Aetherworks Marvel to bring the good cards (possibly Bristling Hydra, Walking Ballista, or Jadelight Ranger) to 4 copies. I would, at least, put Aetherstorm Roc down to 2 and not have 4 of both Highspire Infusion and Larger Than Life because you need established board presence (which is not always a guarantee) for them to not be dead cards. As for lands, Scattered Groves, Sunpetal Grove, Shefet Dunes, and maybe even Arch of Orazca are viable. Verdurous Gearhulk and especially Angel of Invention are really good in this deck, as opposed to the hard-to-cast Aetherwind Basker.
1 month ago
Mono-colored ramp decks can always benefit from Nykthos, Shrine to Nyx. Paradox Engine allows you to untap all you rampers whenever you cast a cheap spell, allowing you to cast ridiculously high amounts for X. Add 2 more cards, as the deck is 58 cards, as of now. Since ramp decks are aggressive (not focused on lifegain), replace Gift of Paradise with Utopia Sprawl. You're running 1-3 of many decent hydras when you should be running 3-4 of the best ones. I would remove Bristling Hydra and Mistcutter Hydra (move to sideboard). In terms of ramp, replace Channeler Initiate with Elvish Archdruid, Sylvan Caryatid with Arbor Elf (works with Utopia Sprawl), Druid of the Cowl and Naga Vitalist with Elvish Mystic. I would consider adding Genesis Hydra and Genesis Wave. Nice deck, keep up the good work, and I hope my suggestions help. Change the format to Modern and add ramp as a hub as well as mono-green.
2 months ago
I like that Hadana's Climb Flip should be relatively easy to flip by either using its own counters, or accelerated using a Longtusk Cub or Bristling Hydra that may already have some counters, or at least some energy handy to make some on the spot. The merfolk deck I mentioned above had no problem flipping the Climb on the turn after resolving it by targeting a merfolk that already had one +1/+1 counter.
Here's the decklist from MTGGoldfish at least: UG by VMania. My sideboard guess above was a little off - it looks like this pilot is going for the fast, aggro, under the countermagic plan with 2x Thriving Turtle and one more Greenbelt Rampager in the side.