Bristling Hydra

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Bristling Hydra

Creature — Hydra

When Bristling Hydra enters the battlefield, you get symbol:esymbol:esymbol:e (three energy counters).

Pay symbol:esymbol:esymbol:e: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

GrimlockVIII on Goreclaw's Wild Kingdom

2 years ago

I'd replace Bristling Hydra with something else since you don't seem to have any other energy counter synergies.

Universal creature buffs like Return of the Wildspeaker and Overrun will help you feel more confident about swinging in with all your creatures.

Fog will always be a great for saving your ass in a pinch.

I'd focus a bit more on land ramp like Cultivate , Sakura-Tribe Elder and Kodama's Reach since relying on mana dorks in a deck full of expensive CMC creatures might make it more difficult for you to recover in the event of a board wipe. Vastwood Surge is actually really good too in the late-game since you can kick it to buff all your creatures.

Scavenging Ooze and Deathgorge Scavenger are great options for graveyard hate.

I would add in a few cheap Eldrazi for their Annihilater abilities. Bane of Bala Ged and Ulamog's Crusher come to mind.

Display of Dominance and Wrap in Vigor are decent budget alternatives to Heroic Intervention .

I_Want_To_PlayAllTheDecks on Energy Colors in Pioneer

3 years ago

The kaladesh block was when I first really got into magic and I would like to make a deck themed around energy for it. My problem is that I don't know what colors to play. I was thinking for sure blue and green because Rogue Refiner is the best energy card in the game based of it being banned in standard. Green is also great because it gives Attune with Aether and Bristling Hydra But then I'm not sure whether my third color should be black or red. Red gives access to damage based sweepers like Flame Sweep and removal like Harnessed Lightning , but black gives thoughtsieze and good removal like Fatal Push and Assassin's Trophy . I'm not sure where to go here so any color help or suggestions would be much appreciated.

skrai on Jund Energy

3 years ago

Nice list! I love the use of black here as Glint-Sleeve Siphoner is one of my favorite energy cards. However, I will say oftentimes I've found Greenbelt Rampager to not be worth it as it fits really awkwardly on the curve. All you get out of it turn 1 is 1 energy, and turn two, three, and four you're looking to be playing your more important cards like Voltaic Brawler , Lathnu Hellion , Bristling Hydra , etc so the 3/4 body starts to be a little less impressive. Regardless, I love this list!

TheGreatDistortion117 on Energy Counters

3 years ago

So there's a really old card called Rasputin Dreamweaver. It doesn't look much on its own, but then you see the card Eldrazi Displacer. So here's how the combo works:

  1. Play Rasputin Dreamweaver
  2. Play Eldrazi Displacer
  3. Remove all dream counters from Rasputin for seven colorless mana
  4. Use three of that mana to activate the Displacer and flicker Rasputin, who now has seven new counters. Rinse and repeat until you have infinite mana

Now that you have infinite mana and an Eldrazi Displacer, you can flicker a different creature to get infinite energy counters. With that kind of power, there are a lot of win conditions in your deck to utilize. Aetherwind Basker, Architect of the Untamed, and Bristling Hydra are just a few examples. So that's my suggestion for the deck: Add Rasputin Dreamweaver and Eldrazi Displacer. By the way, energy is a really hard archetype to build around, so I think it's pretty cool that you went for it anyway. Nice work on the deck so far.

JostinFrutz on $100 Jund

4 years ago

Hey Chasmolinker, thanks for the reply! The meta is extremely creature heavy. That's why I'm running Harsh Scrutiny in the mainboard (which I might replace with a Despise instead), with a third Duress in the sideboard to swap out when needed. We calculate based on the price on MTGGoldfish and I'm at $102 right now (https://www.mtggoldfish.com/deck/2290506#paper), so you're probably right about Inquisition of Kozilek

We only have one burn-ish deck (which also happens to be me running a mono-red prowess variant), so I feel like lifegain can live in the sideboard for now (e.g. Pulse of Murasa & Spike Feeder ). I chose Grisly Salvage over Pulse of Murasa because I was getting mana-screwed pretty regularly. The cheap land package is really difficult to do in these particular three colours. But, Grisly Salvage is a card that I can use when I need to grab a land or when I want to grab a potentially game-swinging threat. And, I feel like since I'm not running fetches or anything that tosses things into the graveyard Pulse of Murasa will only grab low-cmc creatures that I had played earlier in the game rather than massive hulks that can swing things in my favour. That being said, Pulse of Murasa may be better in the late game, but worse in the early game (which is where I have trouble).

As for Aether Hub , I've felt like it's value is extremely dependent on getting Winding Constrictor or Glint-Sleeve Siphoner out. If you are desperate and have to use its energy counter, Aether Hub can be a dead land due to the high number of coloured spells in the deck. That's why I cut one. But, when it goes off, it really goes off! TBH, the land base is where this version of the deck really struggles (as well as the reliance on the Winding Constrictor / Glint-Sleeve Siphoner combo). So, any additional thoughts on these issues would be super helpful!

Bristling Hydra is a super interesting addition and might help with my Aether Hub problem. I'm worried it might be a bit slow and isn't a big enough payoff in the 4cmc slot. Greenbelt Rampager might also work in here. I honestly am not sure about either of those. I'll give it a shot either way!

Champion of Lambholt might also be a bit slot. On turn 4 and beyond, the plan is basically to play one big creature a turn (hopefully). So, I feel like Champion of Lambholt won't grow fast enough. I think you recommended Managorger Hydra in a comment thread earlier. Do you think either of these is better than Sprouting Thrinax in this deck?

Also, do you have a preference between Phyrexian Revoker and Pithing Needle ? I guess the threat and the ability to grow Scavenging Ooze with Phyrexian Revoker isn't worth the vulnerability it has as a creature. Pithing Needle is probably the better choice.

Other cards I've been thinking about: Domri, Chaos Bringer , Domri Rade , Chandra, Pyromaster , Arlinn Kord  Flip, Vampire Nighthawk

Chasmolinker on $100 Jund

4 years ago

Hey JostinFrutz awesome list. What are some of the other decks in your playgroup? Is the card pool Modern legal only? I like Pulse of Murasa over Grisly Salvage . It really helps against burn. Duress is probably better than Inquisition of Kozilek due to the budget constraints.

I would tend to go towards a more energy focused list for the budget. Bristling Hydra comes to mind. I’d cut a swamp for the 4th Aether Hub and probably cut Harsh Scrutiny for Duress . You want to win by having bigger threats than the opponent in this scenario. Champion of Lambholt could be fun with the +1/+1 counters over Sprouting Thrinax .

SB I would squeeze Pithing Needle in there somewhere.

Looks like a lot of fun. I might expand on this on my page sometime soon.

Sarios254 on My take on RG Pummler

4 years ago

The first suggestions are for ur landbase, I think u allready know them and didn´t bought for buget reason, but a solide landbase is important for semicompetitive play at FNM.: - 4x Stomping Ground - 4x Wooded Foothills - 4x Copperline Gorge

Thats a standard aggro/midrange 2clolored competetive manabase.

I would defenitly include 4x Lightning Bolt

Aetherworks Marvel isn´t a good card for this deck there are deck entirly build around it to cheat heavy creature´s into play like this one: My Friendo Emrakul Turn Four!!!. The problem with you´re deck is energy is really only playable in modern with Aetherworks Marvel as a combo piece for giant Eldrazis/Hydra´s, etc. At my FNM you would get wrecked by almost every deck, I know how that feels I came to a Modern Tournament with a casual standard deck at first, it can be really frustrating :D.

Here are cards I would cut for strictly more powerful alternatives:

Boza on Is it possible to put …

5 years ago

Well, satyr is not good enough to warrant an enchantment deck by itself. It is not the wincon you are looking for. However, I think any hexproof creature is a big payoff towards that goal. Currently, Palladia-Mors, the Ruiner, Vine Mare, Carnage Tyrant and Bristling Hydra are the best targets for loading up with auras for an alpha strike. If you combine any of the above with Onward // Victory, it is an instant win (vine mare and hydra may require an +1/+0 from an aura).

In short, no Satyr is not good enough. You need many other effects of the sort in order for an cnchantress deck to be born.

Load more