Tinker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
From the Vault: Exiled (V09) Mythic Rare
Urza's Legacy (ULG) Uncommon

Combos Browse all

Tinker

Sorcery

As an additional cost to play Tinker, sacrifice an artifact.

Search your library for an artifact card and put that card into play. Then shuffle your library.

Tinker Discussion

DeinoStinkus on [COMMUNITY] What cards do you ...

1 day ago

Well, technically, the Angel's Grace can stop you from losing the game that turn. If you have 50 life, you can use it. Although it's simply an overpowered card on its own. And in Commander, use tutors or Tinker to fetch it.

DeinoStinkus on Eldrazi Titan Transformers

2 days ago

Thanks! I guess the Ineffable may need to be worded as "from the battlefield", although technically there are many ways you can cheat out massive creatures. ( Tinker and Blightsteel Colossus come to mind). They should definitely start with more loyalty, although Emrakul's third ability would just finish the game instantly after it transformed, short of Platinum Angel and Angel's Grace .

Lore-wise, I felt that the planeswalker type helped illustrate that they can travel between planes, not necessarily that they are planeswalkers.

I actually strongly disagree with Boza's idea about them costing . I disagree because Eldrazi are simply supposed to be huge, expensive creatures. Plus, lore-wise, it wouldn't make sense to have Emrakul be a 6/6 or so, because she is the biggest creature in the multiverse, besides possibly Mirat Lage from Dark Depths .

dbpunk on [COMMUNITY] What cards do you ...

5 days ago

Honestly Tinker , Braids, Cabal Minion and Primeval Titan are my three for unbanning.

Tinker is damn good, but the worst cards it can be played with ( Paradox Engine , Panoptic Mirror ) are banned. Unless it's in the right deck, it's not as horrifying as other tutors.

Primeval Titan would ramp you up big time, and I'll admit it's really strong, but the lands do come in tapped and it's not like Sylvan Primordial or Sundering Titan where it's blatantly destroying lands. And also, it's an obvious target. You know it would last to attack even.

Braids, Cabal Minion takes one permanent a turn and hits you too. There are much worse legendaries in mono black right now. And most decks have some token production/artifact ramp now, so it's not always gonna hit super big.

Also, fair argument for Gband to be unbanned.

Zeddicuus on Saheeli Shenanigans

2 weeks ago

That's a good point, Demarge. I removed Sol Ring and Tinker for Muddle the Mixture and Negate . All Is Dust is now Evacuation . Coldsteel Heart is now Star Compass .

I posted an update as well on things I'm considering given local meta.

Demarge on Saheeli Shenanigans

2 weeks ago

run counters, protect yourself and it's your best bet to stop other combo's, Muddle the Mixture in particular can let you also tutor your mana combo.

Now unfortunately it looks like yeaGO (or whoever handles banlists) hasn't actually uploaded the oathbreaker banlist, Sol Ring and Tinker are both technically banned. The banlist for reference.

Lehthanor on Wildfire-Superfriends Feat. Tinker

1 month ago

This seems like a fun deck to play. It evokes a feeling the Vintage Cube Wildfire archetype, yet the inclusion of planeswalkers and Tinker also offer a variety of ways to win. Certainly it presents an enjoyable gameplay!

TypicalTimmy on New Hub: Tutorless

2 months ago

KongMing brings an interesting point that I'm not sure has been established: "Almost any fetch land (...)"

I know I am taking this out of context, but there are a ton of cards that tutor without exactly being thought of as a "tutor".

Most of us think of Vampiric Tutor , Diabolic Tutor , Demonic Tutor , Enlightened Tutor , & Mystical Tutor . But these aren't the only kinds.

Lands are also tutors. Literally all Fetch lands, including Evolving Wilds and Terramorphic Expanse , not to mention cards that search for lands such as Expedition Map , Sylvan Scrying , Tempt with Discovery , Reap and Sow , etc.

Then, of course, there are artifact tutors: Fabricate , Tinker , Reshape , Artificer's Intuition , etc.

We even have creature tutors: Sylvan Tutor , Signal the Clans , Worldly Tutor , Eldritch Evolution , etc.

Heck, we even have Planar Bridge which is just an all-around basic tutor engine.

Then we get into Planeswalkers such as Nahiri, the Harbinger , Samut, the Tested , Garruk, Caller of Beasts , Tezzeret the Seeker , Sarkhan, Dragonsoul , Sarkhan Unbroken , and Liliana Vess to name a decent portion of them.

So "tutors" seem to be a lot more expansive than just the basic 1 - 4 CMC black sorcerys we are use to thinking of. To ask for an "archetype" that has none of these as well as the vast swath of unmentioned cards is actually kind of backbreaking to build. You purposely have to go out of your way to not at least consider some type of card in some kind of color(s) to assist you with. At that point, you're really building more of a challenge deck to test your skill as a deck builder, such as a "one-word tribal" or "goofy hats matter" deck.

It can be done. I'm sure there are tons and tons of decks out there that don't have a single tutor in them, but at the same time those are probably going to be mono-colored decks that have some sort of serious draw potential or so much duplication in terms of cards they select that they don't really NEED to find anything because it's probably going to be right there on top. Decks like this include: Aristocrats, Burn, Ramp, & Zoo.

At least, that's my thoughts on the matter. Either way, it's a good discussion to have as it helps set the tone on how to explore other hub ideas in the future :)

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