|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Uncommon|
|Time Spiral (TSP)||Common|
Combos Browse all
(1), Tap, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from play, draw a card.
Chromatic Star Discussion
2 weeks ago
1 month ago
Etherium Sculptor and Ichor Wellspring seem good here. I would say Second Sunrise but it's banned. Maybe Open the Vaults ? In standard Time Sieve combo was called turbo fog so I would look into that kind of stuff as well as some can-trip arts like Chromatic Star / Chromatic Sphere , and maybe Mind Stone
1 month ago
Force of Negation feels very, very out of place here. It’s a good way to protect your combo pieces, but the payoff is not worth the risk, in my opinion. With only ~16 blue spells, counting the forces themselves, it’s going to be really hard to cast it for its alternative cost. I know you get mana from Urza, but won’t you need all of that mana to continue going off? I also think you have a few too many “payoff” cards. I would drop Tezerret and Mirrdin Besieged for Arcum's Astrolabe , Chromatic Sphere and Chromatic Star because you need more card draw to help you cast multiple outcomes in one turn.
This list looks incredibly solid (it’s towards the bottom of the article)
1 month ago
Should consider Expedition Map for fetching and abusing Academy Ruins . If you lean heavier into stax, you should look at 1 cmc cantrip sac artifacts, it will help you grind value. Chromatic Star Chromatic Sphere . Also, Aether Spellbomb should replace Legacy's Allure .
Personally, I think leaning more into stax is a good idea with this deck. All sorts of great artifacts you could abuse Howling Mine Phyrexian Revoker Torpor Orb Pithing Needle Mana Web Orb of Dreams Tangle Wire
Sands of Time has a lot of potential here as well.
2 months ago
Firstly, by just fast enough, I mean you can afford to play cards like Walking Ballista and that you should play some interaction, (Like the removal you already have enough of, so that's solved,) but that you also need to apply at least some pressure.
Pia's Revolution is surprisingly not a card that allows for some particularly fast kills. It's a weird card that generates value over time, if you can give your opponent a reason to not just take three. It's a tempo card. It requires both a way to grind out the game and a way to bring the beats to really work.
You've built your deck to take advantage of Revolution sticking around and making life hard for your opponent. It's supposed to be good both when you're on the semi-fast plan and the semi-slow plan.
Devil, quite often, will only be good when you're on the fast plan, and it doesn't synergize with the artifact sub-theme. If they have a removal spell they can let it stick, kill it and Pia's Revolution won't do anything with that.
But I do think it's good enough here. I just find it a little bit iffy.
Don't like Impact Tremors . You already have too many clunky cards that you can't help but include. Having yet another one probably won't improve it.
I've never built a deck like this before, so take what I say as a surface analysis. I know the competitive side of MTG, and definitely modern. But I never really play with punisher effects.
2 months ago
Kjartan I see what you mean for most of your points, but I'm also a bit confused on them too. Firstly, you say it doesn't need to be fast, just fast enough. I sort of see what you mean because it does need some setting up to work, but what kind of synergy am I looking for? Is the idea of using Hangarback Walker and Walking Ballista a part of that? What kind of mechanics would make this fast enough? Secondly, Vexing Devil . I don't understand and how the card doesn't fit or what makes it something to be on the fence about. Ultimately, this deck damages my opponents down, atleast the way I'm starting to understand it. Devil does this, and like you said, it pairs fairly well with Hidden Stockpile . I guess I don't see where your doubts on it are coming from. And lastly, Chromatic Sphere vs Chromatic Star . They basically do the same thing, except star needs to ping the graveyard, which from how I see it, is slightly less reliable. So why suggest it? And I was also curious of your thoughts on Impact Tremors . It works with stockpile, but I wasn't sure about it as I'm not going to be running creatures reliably, atleast as the deck sits now and as I understand it. So I'm on the fence about it, but is there a different perspective on it all that I should see? And should I keep the average cmc at about 3, where it currently is?
2 months ago
I don't think this deck is very fast, but I don't think it needs to be. It just needs to be fast enough to make your opponent think twice before just taking 3 from Revolution.
I don't think Pain Magnification is that good, but you seem to have come to the same conclusion as well. It takes too much setup, and it quickly runs out of potential as your opponent runs out of cards in hand.
Wrench Mind is fine, but I personally wouldn't play it outside of a discard themed deck.
Vexing Devil I'm on the fence about. I usually only really think it's good in really fast zoo decks, and Claim / Fame burns. Since you're not super fast, your opponent can pretty easily take the 4 damage a lot of the time. However, it is pretty good with Hidden Stockpile . Ultimately I think you can do better.
Not sure you have enough Instants to support Isochron Scepter , but if you do, the card is really, really powerful.
Mishra's Bauble , Chromatic Star , Lightning Helix (to replace Lightning Strike ), Bomat Courier , and Arcbound Ravager _(which is extrememly expensive, but also OP af) could be some additions/replacements
2 months ago
@wallisface - Semblance Anvil is here because we aren't running green for Ancient Stirrings or Sylvan Scrying , nor are we running Chromatic Sphere or Chromatic Star to cantrip through our deck. We rely on Serum Powder to get as good an early Tron setup as we can, however that is less consistent than the aforementioned methods. Thus Semblance Anvil for a little more consistency in our ramp. It also has the added bonus of Karn, the Great Creator being able to -2 to put the exiled card back in our hand. You can exile pretty much anything you don't need right that moment, knowing you'll have access to it again in a couple turns.
This is still entirely a brew though, so I'm tinkering. Let me know if you have any suggestions.
Chromatic Star occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.01%