|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Uncommon|
|Time Spiral (TSP)||Common|
Combos Browse all
(1), Tap, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from play, draw a card.
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|Have (10)||JAT0 , Va1mar , vishnarg , Dr.Ache , Randomdeath , xpsychovampx , zachi , sonnet666 , KillDatBUG , snackeater|
|Want (2)||jtfran02 , Nemesis|
Chromatic Star Discussion
1 day ago
I am looking to trade for the the Artifacts and other ways to assemble Tron for my Mono-Green build. I need the following:
4x Chromatic Sphere
4x Chromatic Star
3x Expedition Map
3x Oblivion Stone preferred iconic masters version
3x Sylvan Scrying
Here is my binder for the stuff I have to offer to trade for them
6 days ago
Opal Palace - does a lot more in buffing Walker of the wastes than another wastes.
also, another amazing land has been printed as a common since then. Cradle of the Accursed :)
how often do you feel you get to 9 mana? Hand of Emrakul is the other big beater you are missing. annhilator in pauper seems good enough, haha.
if you still wanted an additional fatty to equip with evasion, Ruin Processor is the last biggest guy you are missing.
Vorrac Battlehorns is great that it forces your opponent to only ever block with one creature, which greatly accels your commander damage clock. Since it gives trample, you get to do the same strategy on any of your other beaters as a 2nd option.
Here's a big one in my opinion. run more cantrips. you want to be consistently hitting lands drops and getting to your key enchantments. in colorless, this is hard to do. cantrips really help turn through your deck to find those pieces you need to complete your strategy. here's a start: Chromatic Sphere, Chromatic Star, Conjurer's Bauble, Relic of Progenitus, Urza's Bauble, Astrolabe, Ichor Wellspring, Orazca Relic
Things i don't like in here...
Frogmite - a cheap, sometimes free 2/2? i would rather just run another cantrip effect like some i listed above.
Phyrexian Walker - again, i don't like running 0 cost things that do nothing on there own. run a ramp spell in place of it to get to your bigger bombs quicker. a 0/3 is not where you want to be, early or late.
Rusted Slasher - way too vulnerable and will never get a hit in. there are so many better 4 drops you should be playing, or again, replace with a cantrip. I would much rather play a cantrip into an equipment on t4 than this guy
Galvanic Key - neat trick, but i don't see this combat trick come up very often and colorless decks don't "fool" anyone when they leave up mana unless it is 7+ for scour mana.
1 week ago
It really depends on your deck building philosophy. What is undeniable is that a creature based strategy is a bad method in winning a game, because people can easily come back with cards with Vandalblast. In addition, creature based strategies aren't that strong when you are using artifacts.
A couple of ways to play Sen Triplets as a central part of your deck is to either use sen triplets as hand disruption, or using sen triplets to deck your opponent by playing their entire deck.
It was a lie when people told you that combo pieces will close out games. This is the only way to consistently win games.
Some of the cards your deck is missing is, all of the possible signets, all of the possible talismans. These are mana rocks which are very strong and every deck needs them. This deck needs to have more ramp than everyone else and Sen Triplets needs to hit the battlefield as fast as possible like on turn 3. So you also need to be running all of the possible ritual effects, like Dark Ritual.
Then to make sen triplets a strong card you need:
Good combo pieces: Paradox Engine
Removal and Interaction:
You don't have to do this, this was basically my plan for my sen triplet's deck. Basically just ramp super hard and then play sen triplets and then cast someone's entire hand. For deck is filled with very strong creatures but creatures in EDH are very weak.
2 weeks ago
So, first of all... I'm obviously not a Vintage or Legacy player, lol. My bad. X)
Secondly, I like everybody else's lists better than my own. =D
Here's the breakdown of what everybody thinks so far:
- Lightning Bolt - 6
- Lotus Petal - 6
- Gurmag Angler - 5
- Brainstorm - 4
- Delver of Secrets Flip - 4
- Gitaxian Probe - 4
- Ash Barrens - 3
- Urza's Tower - 3
- Urza's Power Plant - 3
- Urza's Mine - 3
- Apostle's Blessing - 2
- Chromatic Star - 2
- Dark Ritual - 2
- Gush - 2
- Preordain - 2
- Rancor - 2
- Simian Spirit Guide - 2
- Blazing Salvo - 1
- Daze - 1
- Hooting Mandrills - 1
- Pestilence - 1
- Ponder - 1
- Slippery Bogle - 1
lukas96 brings up an interesting point, too. Because pauper is kind of made up from combo-pieces, stepping-stones and straight-up-chaff from other formats, should it also be a "requirement" that the Pauper IX be useful in other formats, i.e. as a bridge to allow players to "graduate" to more expensive formats?
I personally do not feel that this needs to be a requirement. I feel it will be an inevitable "happy coincidence" in the end, regardless of our restrictions. I just wanted to bring the thought up though. =)
2 weeks ago
I would say that my pauper cards that are closest to the actual power 9 are:
- Lotus Petal - free mana
- Gush - goes in ANY blue deck and easily the best draw spell in the format
- Ash Barrens - pauper equivalent of a fetchland
- Urza's Tower, Urza's Mine, Urza's Power Plant - while they don't get slapped into every deck, they fuel one of the most oppressive and overpowered decks in the format.
- Dark Ritual - free mana
- Chromatic Star - fuels affinity and, if nothing else, pay 2 colorless to draw a card.
- Gitaxian Probe - the card that was too good for modern (rest in spaghetti, never forgetti)
- Lightning Bolt - best removal in the format
- Delver of Secrets Flip - debatably the best creature in the format.
There's my list, tell me what you think!
2 weeks ago
I think it most important that the Pauper ix include as many cards as possible that can be played in any deck. If not, the whole list will end up populated with blue one-drops...Here's my 2 cents:
6)Delver of Secrets Flip
Welding Jar, Phyrexian Walker, Glint Hawk and the artifact lands.
2 weeks ago
Wurmlover, welcome to pauper!
I run affinity and WUBRG, which is a tron variant. WUBRG is usually a good match for Affinity, seeing as its main focus is to cast Fangren Marauder and sac a ton of artifacts. The marauder also triggers for affinity's artifacts, which negates damage dealt by Atog. With WUBRG, I run 4 Chromatic Star, 4 Chromatic Sphere, and 4 Prophetic Prism, to name a few, which help me build up Mana for my 3 mainboarded Rolling Thunder. The marauders also provide nice blocking fodder against Myr Enforcer and Carapace Forger
3 weeks ago
jeacaveo good eye lol. Cyclonic Rift was in the list but mostly got removed for more of a counter package. I still dont know if it would be preferred over a counterspell like Delay even if you made room but it's debatable.
Chromatic Star is actually pretty useful in my limited testing. Color fixing early can be crucial, later it can be used to draw a card and help keep tempo. It's been great so far but if you have a better suggestion let me know.
Lion's Eye Diamond is a hangover from when I tried bomberman combo out in the list. I haven't tested it enough to be sure of it's inclusion in the right hand it can give you a huge T1/2 lead but again I might cut it.
As for ramp Talismans/signets were considered but slots are a lot more limited since we don't have access to good mana dorks. Blood pod runs like 30 creatures I believe? We have half that number and are expecting to get some beats in each turn on 3 opponents. I think Chief Engineer, Etherium Sculptor and Foundry Inspector go a long way in breaking parity here. So far I have not been in a game and wished for 2cc ramp honestly.
What kind of removal would you suggest Here? I think the deck is almost on par with blood pod which I used as my main inspiration. It could probably use one maybe two more if you can fit it in.