|Commander / EDH||Legal|
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Artifact Creature — Human Artificer
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
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|Have (15)||sonnet666 , VGJustice , Big-Foot , perrin515 , ZombieFood , Fooo , DrPopular , saj0219 , BladeMasta220 , , mlouden03 , awalloftext , rockleemyhero , Falte , HR19|
|Want (6)||Turtlelover73 , CoolBeansBrattah , acbooster , Wolfebladeelite , Ace_Kavu , awalloftext|
Master Transmuter Discussion
2 hours ago
Obviously, I'll have to drop some more, but I'm not sure what yet.
4 days ago
So much to consider I think it's even harder now!
As much as I am tempted to add Red by DrunkManSquakin666's Daretti, Ingenious Iconoclast and Calliber's selection I think I'll see how I go with the Girls for now since I've got them. As MindAblaze and iAzire suggest, it sounds like they could be easier to diversify and be a bit less linear, something I was concerned about. I won't be taking the hard control elements too far since with a group of players I tend to feel like so much of the deck needs to be counterspells that you don't have room to put in all the fun stuff you want!
landofMordor - Sharuum is a definite include especially as I do need to find non-Red recursion (good catch again MindAblaze) I think I can find enough in white or maybe with graveyard shuffling in blue.
Does anyone have any 'under the radar' suggestions for good Artifact synergy, thoughts on Master Transmuter, ah heck, even the obvious good stuff in case I miss it!?
5 days ago
Pretty much sums up the decision I'm making for my next EDH project...
I'm not looking to go all infinite combo or hard lock, maybe pillow fort if that seems like a good way to take it. Doesn't need to be crazy competitive, 75% theory is where I'm headed.
It'd be good to get peoples opinions on whether brings enough to the table to make Breya, Etherium Shaper a better choice than Sen Triplets to lead the line (though obviously the Panharmonicon angle is good with Breya). Also, what are some good directions to take Artifact-heavy decks in with these commanders? Since I own a Sen Triplets, does it belong in the 99 if Breya is up top?
I'm working on a bit of a budget but could lean to one or two big ($15ish) inclusions (Master Transmuter seems like a popular one to go for?). I'll probably be including an Unwinding Clock as my first purchase for the deck in any event.
Hope to hear what you all think.
1 month ago
Hey thanks ElementalEd! I was hoping I'd have enough tap effects to stave off getting killed before I can pull of some of the 3+ card combos (Like 7 mana, Spine of Ish Sah, Priest of Yawgmoth, Mirran Spy, with a Disciple of the Vault and/or Altar of the Brood in play, being the most mana intensive combo) but yea, Reconnaissance was one I was not aware of, thanks! Also, spitting out annoying blockers with Nuisance Engine and Myr Propagator, killing with Kiku, Night's Flower, "sort-of-tutoring" with Jar of Eyeballs, Citanul Flute & Merchant's Dockhand are other reasons I have all those tap effects. As for straight up tutors.. I haven't decided yet if they're really needed, but will if they are. I do have a Trophy Mage in there though for digging up some useful artifacts.Arcum Dagsson and Master Transmuter are on my wish list atm, and I will eventually be trading out for more Inspired effects as this deck develops. Muzzio, Visionary Architect looks really groovy, too. Might have to get one. Lol, Caltrops. It's a great card, but is there a Sydri deck without it? I'll put it in when I get one. Probably, lol. With Sydri, Galvanic Genius effects, Kusari-Gama & Thornbite Staff & almost any other card in here will take care of early aggro..along with her effects & Liquimetal Coating to stave off early land drops in case I need to get rude..
There really is a ton going on with this deck, it kind of almost HAS to be played to see it all. Thinking of pulling the 7-8 mill effects though. It does play fairly defensively, but it's answers are usually to kill, exile, remove, or plain just give things Defender to just about anything..if I can get it moving fast enough.
AND, I just realized I should've put all this in the description, lol.
Thanks for checking out my deck though, feedback is always groovy. :)
1 month ago
Hey, Thought I would comment back. Thanks for the upvote on budget list.
As for this deck, unfortunately I don't have to much time to really think about it, but I'll give you my preliminary thoughts:
Cards I would consider trading out.
You have a lot of untap effects for how little your things can tap. (Maybe I am missing something). If I am missing something. then I would Thousand-Year Elixir. If I am not. I would add tap effects that synergize with artifacts Arcum Dagsson, Master Transmuter, Muzzio, Visionary Architect) (I am sure you probably knew about them, but thought I would mention just in case)
If you want to stay glass cannon combo then my next suggestion will be meh. But Caltrops Is a great way to deter early game aggro. Especially if your meta catches on how combo heavy you are.
Lastly, tutors will obviously help with consistency. I know some people (myself included), don't like to include them if they can, so that may be the reason why they aren't there. Trinket Mage, Fabricate, Kuldotha Forgemaster are favorites of mine to close out a game. But I totally understand not including them.
I will have to play test the deck sometime. Sorry if i missed anything obvious, I kinda rushed this review.
1 month ago
Hi! Would you accept 75$ for the following:
1 month ago
SnowSisters, thanks for your interest. First let me explain I haven't played or updated this deck for a while, last time being Dec. 2016. Back at that time I was using a $200 budget for this deck. If I recall I had to choose between using Master Transmuter or Arcum Dagsson due to the budget I couldn't use both. My choice was Arcum because he can tutor for combo pieces.
1 month ago
Was Master Transmuter cut due to budget reasons?