|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Tempest Remastered (TPR)||Common|
|Duel Decks: Speed vs. Cunning (DDN)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
Counter target spell unless its controller pays .
Mana Leak Discussion
1 day ago
I see, I'll agree that it will largely replace Negate , Mana Leak , and Logic Knot all of which are laughably week against the current metta any way..... I guess I just don't see that as a bad thing, it's like saying that it's negative that every red deck plays Lightning Bolt . We will still see other types of counters so i don't have a problem making countering a spell a less awkward at times. I simply don't think that it will be over powered in modern, I could be wrong so I guess will see in a few months.
I would say that with a metta shift shadow could switch to a more tempo deck and we could see a recurrence of 2 mana counters in the list (hypothetically) but if not grixis delver or some new tempo list could become viable where it would matter.
1 day ago
I would also argue that Counterspell blanks against the current creature decks that we have. UW control exists because of Terminus , having Counterspell in hand while your opponent has a cavern and vial on the field feels awful
It definitely is not a auto include over what we have currently though. If 3 color tempo (death shadow is the closest thing we have now?) Ever wants a 2 mana counter that double UU in the early game can create for some awkward situations. Remand is still essential for tempo decks and 1 mans counters are still important for t1 interaction.
1 day ago
You said it yourself, Mana Leak comes with the risk of being a blank in the late game so it comes with an inherent risk from a deckbuilding perspective, because the decks that want to play it usually want to go to the late game. Counterspell has no opportunity cost in that regard. A similar problem arises if you compare CS to Negate ... if it runs into a creature deck, and modern has lots of them, it's another potential blank. These cards aren't autoincludes. Therefore I still think Counterspell is too strong for modern, because it would in fact be a brainless autoinclude and make some other cards actually irrelevant, which I don't believe WotC wants.
1 day ago
I 100% think that we will get Counterspell , it would only replace 2-3 of the current 2 mana counters in UW control? I think that people over value it, it's essentially Mana Leak for UU up until about turn 4/5. I would also liked to see some playable version of FOW but I doubt that we will actually get FOW.
I would really love to see a nerfed Gush / Treasure Cruise . I want to play a traditional tempo deck so bad and I think that something like this (along with some free counter) would make it viable BUT I understand how risky and format warping that can be so I doubt we will actually get it. I honestly have no idea what it would even look like if we did get it.
I really want to see a weaker fetch land printed, maybe something like
tap: create a colorless mana tap: Pay 1 life: search for a mountain (or plains, ect....)
if they aren't going to reprint fetches to make them accessible then there should really be some kind of budget alternative that can be replaced later.
1 day ago
I did indeed see your deck and almost posted something like this as a comment, but then I figued I'd rather have a forum discussion, so good call ;) I did consult other speculations also tho, and the same cards kept coming up.
Force of Will is the face of Legacy. They will not casually print it into Modern to stop non-existing combos and at the same time pushing its monetary value down to unseen lows, as, again, MH is print to demand. I just don't see them burning their joker up like that. If anything, we'll see a NEW card that is between FoW and Disrupting Shoal and/or a NEW card that is between Mana Leak and Counterspell from a power-perspective.
1 day ago
I have a lot of experience in the level up mechanics (see my deck Magic: The RPG (Level Up/Proliferate)) and I think I can offer some good perspective on the mechanic and how (I think at least) to make it as strong as possible.
First off, lets address the concerns I have with your deck on a fundamental level as opposed to the mechanic of level up and how best to use it.
Modern is a very fast format and I feel like the average CMC in your deck is a bit high without any actual ramp effects. Not to mention your creatures don't just want you to slap them down on curve - you have to use your mana to develop level counters on them as well, which means you either need a way to gain a bunch of mana quickly, or you need to cheat level up costs. Considering the speed of decks in the format I think even with just adding a way to cheat level counters cheaply wouldn't be enough. Your curve isn't bad by any means, but i think it can use some tightening up.
2 - No removal at all
Your deck currently has probably way too many creatures and planeswalkers, and currently has absolutely no way to interact with your opponent. In modern having a way to clear your opponents early threats especially with a high curve feels essential to me. With 4 colors, you have tons of options ( Path to Exile , Fatal Push , Remand , Mana Leak , etc) for cheap removal. Since our deck is mostly winning through creature damage, artifact removal might also be necessary ( Fragmentize , Naturalize , etc) If your opponent plays something that disrupts our gameplan, or a big threat, we have no current way of dealing with them. The current collection of Planeswalkers are kind of unnecessary and feel forced, could be replaced with removal to lower the curve and allow the deck to interact with our opponent.
3 - 4 colors / Lands
Trying to run 4 colors especially with a specific and admittedly slow and weak mechanic like Level up feels like a bad idea to me. For one, our lands are mostly slow that give us more than 2 colors, we have no artifacts or creatures that produce mana or color fix, and the benefits from being 4 colors feels minor. I recommend U/W for level up far more than G or B.
Okay, onto the level-up mechanic:
Most of your creatures cost 3 mana to level up. Thats super expensive for something you have to do multiple times at sorcery speed, so many times you will find yourself spending mana on a level just to have your creature removed afterwards, wasting your turn and potentially losing you the game. One way around this is Training Grounds , which if you're planning on keeping the deck as it is with the creatures, is a 100% must have card for the deck. Venerated Teacher is good too, you already have that in the list. Time of Heroes could be useful as it's a pretty powerful effect for the mana cost.
Hope this helps!
3 days ago
ZendikariWol: i never made an argument about "odds of drawing a card". im talking about the percentage of space in a deck that a given card will occupy. a planeswalker commander is just 1 card. theres over 60 other spells to also worry about (depending on land count). players who use counterspells already take your criteria into account when deckbuilding, and can definitely be met before 6 mana. we also have to take into account the mana cost of casting those walkers repeatedly. lets assume a cmc 4 walker to estimate on the low end. the player casts it, it gets countered. they cast it again for 6, it gets attacked and killed. do they really wanna pay 8 to cast it a 3rd time, even if they did mana ramp that high? if the walker started at a cmc of higher than 4, or is removed more than twice, it'll cost absurd amounts of mana to play it again. at that point, you should be more worried about any other cards/combo's they felt they needed that kind of ramp for.
the hate against walkers is unjustified. if they "slow down gameplay", blame the player. know what else slows down games? literally any form of interaction. control decks. yet i don't see anyone complaining about Mana Leak or Terminate in the same way they complain about planeswalkers.
3 days ago
I haven't been playing with or against this commnader yet. But it's one that floats on my list too.
Without looking at cuts, I would seriously consider these cards:
- Devastation Tide
- Isochron Scepter
- Careful Study
- Jace, Vryn's Prodigy Flip
- Dramatic Reversal
- Mana Leak
- Phantasmal Image
- Looter il-Kor
- Gitaxian Probe
- Dark Confidant
- Sygg, River Cutthroat
- Wharf Infiltrator
Enough food for thought :-)
Mana Leak occurrence in decks from the last year
All decks: 0.35%
Commander / EDH:
All decks: 0.03%