Mana Leak


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Tempest Remastered (TPR) Common
Duel Decks: Speed vs Cunning (DDN) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Ninth Edition (9ED) Common
Eighth Edition (8ED) Common
Stronghold (STH) Common
Promo set for Gatherer (PSG) Common
Promo Set (000) Common

Combos Browse all

Mana Leak


Counter target spell unless its controller pays .

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Mana Leak Discussion

Esper879 on Bringing Grixis Back

2 days ago

skmbc I have always enjoyed the idea of Draw-Go control (That use to be my go-to deck style) but I'm not certain that the Grixis color combination is all that adept at doing that. Esper has a better power-house card selection for long term control. Supreme Verdict, Sphinx's Revelation, Path to Exile, and Spell Queller are just a few examples. I will be changing the Mana Leaks for the Logic Knots. Thank you for the suggestions!! Once I've ran the deck a few times I'll circle back around to the Countersquall recommendation.

TheSurgeon on [ Modern Mill ] Say goodbye to your library, bro

4 days ago

Concerning Mesmeric Orb, your spells are mill archetype and at minimal cost, therefore you will always mill your opponent faster.

Personally, I too was against using these for some time, but after some consideration and playtesting, they have become unquestionably valuable indeed. With so many repeating mill spells in this deck, milling your own library is no problem, considering the offensive benefits. It gives less incentive for your opponent to be throwing out a boardstate just for the sake of having a boardstate, or even attacking with said boardstate. It stresses your opponent as they simply cant be tapping for unnecessary jank. And I LOVE the psychological part of this game.

I've even seen several lists, along with a previous version of my own competitive Mill deck, running Snapcaster Mages alongside Orb to turn the GY into a toolbox. These are pricey and fit well.. but not necessary, IMO.

Fraying Sanity has a little more value with Orb in the deck, but I would never run more than 2 of a 3-cost enchantment.

Come turn 4, you should be close to cleaning up the game, you only need to buy the necessary 1-2 turns to finish. I suggest Sideboarding Damnation, for decks that go wide (lots of small creatures), but run something cheap to Fog the board, like Darkness so you can still be cranking out a mill spell the beforehand, because you only have to save one instead of 4, to buy a whole turn. When coupled with Crypt Incursion, multiple Darknesseses in the deck can be amusingly frustrating for your opponent to get around. And with Orb, it makes them pay for every creature they swung with (great for hyper-aggressive players).

Any 2 cost counter would really do fine for this deck. I suggested Remand as it's indescriminate, replaces itself, and is good any point in the game. Deprive is often used as it feeds Hedron Crab, but is mana specific. And there's the ever popular Mana Leak, good for turns 1-4 which is about this deck's speed, but fails against Tron and ramp decks come turn 2-3. Pay attention to your group meta, and find what works best.

Crabs are your only creature, exploit the reason you put them in here, a set of Deltas is pretty good for what you have going on, mana wise. But I don't like Shelldock Isle. First, it's slow; you need speed in this deck, you don't need a free spell on turn 6, when you'll win that turn anyway. Second, your only real option to use it with is Archive Trap. Everything else is either sorcery speed, a walker, or extremely affordable to save mana for. Throw in another Swamp. 4x Watery Grave in place of Drowned Catacomb and Sunken Hollow, as they can be tutored with Delta.

TeferisBitchboy on Kess, Duel Commander

4 days ago

I'd cut both enchantments and put in a Preordain and Mana Leak / Negate. More importantly though, you could use another solid boardwipe or two. Obviously Damnation is the need here, but if you don't have one, Sudden Demise, Black Sun's Zenith, or Bontu's Last Reckoning? Feels really important to have a couple of hard wipes to be able to Intuition.

Oloro_Magic on Bant Stoneblade (prelim, advice needed)

5 days ago

Well Supreme Will is too slow for modern so it's interaction is very limited. The options I see are to replace it with Serum Visions or a better counter, Cryptic Command, Remand, Spell Snare, and maybe even Mana Leak are all options though I would lean towards something like 2 Cryptic and 1 Spell Snare, 3 Remand or Remand and Mana Leak could be a decent option budget wise.

DarkLaw on Don't you guys think Burn ...

5 days ago

I suppose I should explain fully why it isn't very good.

Firstly, though this is a more minor point, most burn decks tend towards naya colors since they have the best burn. If black had better burn than just Bump in the Night, they might consider black instead. But I doubt that Wizards is planning on printing seriously good black aggro cards in the near future.

Plus, we also need to rule out an easy option or two of choice. You already have 3 lands if you're casting this; as far as burn goes, that's almost too many. It also means that, say, 1/2 of your deck (lands, creatures that outlived their purposes, circumstantial sideboard cards, or even more copies of this) are "dead" cards. That puts the "average" damage output of the card to about 5 should your opponent choose to stick those in your hand.

Now the more complicated ideas. The opponent gets to choose what's beneficial for them - that means that if they don't have a way to kill a creature, they'll just have you mill it and gladly take the 3. If the opponent has removal, but no counters, they'll let you have the creatures. If your opponent has Spell Snare or Mana Leak, they'll give you the Boros Charm, and so on so on. Put simply, there are two components to card advantage: real and virtual. "Real" is having a hand of 7 cards versus your opponent's 1; virtual card advantage is your opponent having the kill with Past in Flames in their graveyard while your hand is just full of vanilla creatures. Virtual card advantage is way more important than literal advantage, and you're letting your opponent make it as bad as possible.

Plus, the damage-per-mana ratio is pitiful. Remember the average of around 5 damage for 3 mana? You can get way more efficient with Bolts and Boros Charms.

Zaueski on Jace and Liliana's Unification

6 days ago

Uh... Okay I'm assuming you're on a budget then? Also, Fatal Push should be main board

Straight Upgrades to work slowly towards:

Cheap Upgrades and Cards to hold you over:

Cards to cut

Qolorful on You want to block? Naaah...

6 days ago

Yeah you're gunna want to tag this under casual. Standard is only the most recent sets. Standard is currently BFZ through HOU, but will soon be KLD through XLN.

Also if you are planning to play control with unblockable finishers, you'll want more control than you have. Essence scatter would be better off as Mana Leak, and some of your enchantments might be better off as more control spells.

Just a thought, good luck on your brew

Xica on Twinkle Twinkle Little Star

1 week ago

Nope, i think Logic Knot, Stubborn Denial with Death's Shadow/Tasigur, the Golden Fang/Gurmag Angler out, Cryptic Command, Condescend, Negate... etc.

Even stuff like Spell Pierce, or Mana Leak is game, since the spell costs so much.

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