Mana Leak

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Modern Masters 2015 Edition (MM2) Common
Tempest Remastered (TPR) Common
Duel Decks: Speed vs. Cunning (DDN) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Stronghold (STH) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common

Combos Browse all

Mana Leak

Instant

Counter target spell unless its controller pays .

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Recent Decks

Mana Leak Discussion

GodRedSands on A Barren Wasteland

18 minutes ago

RochiTomRochi

I don't really see the use of Path to Exile in this deck since I stall already as much from all of my creature-base. Plus its an expensive card, and this deck was meant to be budget.

Serum Visions is kind of expensive as well to get, which is why I had Opt in the deck instead. However the Mana Leaks are noted. I however do not trust entirely this card because of its ability to be countered if the 3-cost ability is paid since my deck is meant to stall, which means the opponent is more likely to get that mana and play the ability anyhow.

RochiTomRochi on A Barren Wasteland

40 minutes ago

I love the idea!

I'd suggest Mana Leak instead of Cancel and Deprive, and Path to Exile as removal. You might want to try Serum Visions as additional card filter too.

Dumgoldfish124 on No.

21 hours ago

Hey arvish! Thanks for taking the time to suggest some things, I really appreciate it! With the Blessed Alliances in the mainboard I had been thinking of removing them, for 2 Sphinx's Revelations, and your reaction to them finally pushed me into doing so.

As for Lingering Souls and Secure the Wastes the flashback for Lingering Souls needs black mana so it is only a 3 cost for 2 1/1 flyers and Secure the Wastes would just be another win condition that I don't really need since I already have about 4.

I didn't think about the anti-synergy between Rune Snag and Snapcaster Mage/Torrential Gearhulk, so I'll have to try out Mana Leak, and see how it goes, thanks for making me aware of this.

I had Myth Realized in the deck for a little, but unless I had 4 copies I never drew it early enough. It was fun when I did draw it or had it in my opening hand, but it was pretty much a dead card otherwise.

Finally, I didn't know about the general feeling that 8 counterspells was the magic number, so I have changed that by removing the Spell Snares and replacing them with 1 Fog Bank and 1 Jace, Unraveler of Secrets.

Again, thank you heaps for taking a look and suggesting so many things! It really helped me out, and any further help would be welcomed!

kingyfyvf on Grixis Wizard Commander Help

1 day ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

TheBloopKing on UR Control/Burn (RELEASE THE TITI)

2 days ago

Rowannn at the end of the day. It came down to I need to remove the spell more than I needed to stall my opponents. People have the tendency to go all in and pay all their mana. From turns 2-6. Unless they are also playing control, Mana Leak is the better card. Past that when opponents now have lots of untapped mana, Remand is better. It's in debate but I'd run Mana Leak for the removal factor over the stall/tempo factor.

arvish on No.

3 days ago

This looks fun to play! Have you considered Lingering Souls, Secure the Wastes, and perhaps Sphinx's Revelation? They all help grind the game down. Blessed alliance is pretty good in the sideboard, but I'm not too sure how I feel about it in the mainboard, has that been working well for you?

Also, if you plan on running Snapcaster Mage and Torrential Gearhulk, then you may be better off running Mana Leak as opposed to Rune Snag as the latter has negative synergy. You may also want to consider Logic Knot in this counter shell as it looks like your graveyard is relatively untouched.

Also, minor note, I think the consensus is that 8 counterspells in the MB is standard in U/B. You may have some flexibility there. Something spicy you could consider is Myth Realized, that seems fun in this shell ;0.

TheBloopKing on Clean up this Kess!!!

3 days ago

You don't have some staple wizards. Galecaster Colossus, Sigil Tracer, Azami, Lady of the Scrolls. Docent of Perfection  Flip isn't a wizard, but buffs wizards and creates more wizards.

Dark Ritual says "add 5 black mana" with Kess out on the field.

You are missing draw. Preordain, Brainstorm, Ponder, Serum Visions are all cheap ways to draw cards and keep cards in your hands. I feel you constantly sit with no cards in hand which isn't good with a spell based commander.

Dark Petition is a tutor you are missing. Also Mystical Tutor

Kess, Dissident Mage is a commander that needs spells. I have 32 spells in my deck and I feel I need more. 23 spells is not enough. You're almost better off running Marchesa, the Black Rose as your commander in this deck.

Counter-spells is needed also. I honestly don't know how you could run a spell based deck in blue, without running a couple counter-spells. Counterspell, Dispel, Negate, Counterflux, Mana Leak are all some you should consider.

SamSepiol on Baral's Blue Grinder

4 days ago

As a mono blue player myself (haven't updated my deck in a while here to be honest) I cannot keep myself from recommending some cheap draw like Brainstorm, Ponder, Preordain,Opt, Serum Visions, Gitaxian Probe. Some really good and cheap counterspells are Remand, Memory Lapse, Sage's Dousing (as your commander is a Wizard), Mana Leak, Force Spike, Exclude, Dismiss; just to name a few. Solemn Simulacrum is a bomb in every Commander deck, and Frost Titan is a great finisher. I would cut Walking Ballista.

I could probably write more bit this is what i could come up with right now. Hope to be helpful!

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