Mana Leak


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Tempest Remastered (TPR) Common
Duel Decks: Speed vs Cunning (DDN) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Ninth Edition (9ED) Common
Eighth Edition (8ED) Common
Stronghold (STH) Common
Promo set for Gatherer (PSG) Common
Promo Set (000) Common

Combos Browse all

Mana Leak


Counter target spell unless its controller pays .

Price & Acquistion Set Price Alerts





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Mana Leak Discussion

pviollier on Edric's rogue faeries

1 day ago


These are the cards above 10 dollars and what to include instead:

  1. Exploration can be changed for Burgeoning, but Exploration is more explosive since it lets you also cast a one mana creature on turn one and attack with it on turn two, drawing a card.
  2. Temporal Manipulation can be changed for Part the Waterveil
  3. Time Warp is very importart, I would recommend you buying it (I'm saving for Capture of Jingzhou since 5 mana take a turn are crucial for going off), but if you are short on money Temporal Trespass may do the trick
  4. Gaea's Cradle can be replaced with Boreal Druid. Don't use Growing Rites of Itlimoc  Flip, since it is too slow. Remember to take out Crop Rotation
  5. Flusterstorm can be replaced with some other cheap counterspell, maybe Mana Leak, Disdainful Stroke or Swan Song (beware: the bird token blocking your flying creatures is very annoying)
  6. Force of Will can be replaced with Foil, specially since you will have more basics by taking out fetches. Abjure is another good option.
  7. Chrome Mox, Mana Crypt and Mana Crypt: fast mana is really important for this deck, maybe Elvish Spirit Guide can replace one, also try Druids' Repository and Nature's Will (specially if there is stax in your meta.

Regarding the mana base, just take of all the fetches, shocks and Cavern of Souls (its not that important) and replace them with duals lands that come into place untapped, like Reflecting Pool and Exotic Orchard (this is very important). If you don't find lands that come into play untapped, just play basics, a high basic land count its actually a good thing since Elvish Pioneer on turn one is one of your more explosive hands (it lets you cast Edric on turn two and attack with a creature).

This is a very "all in" version of the deck. Maybe a budget friendly version could try to be more resilient and run cards like Coastal Piracy, Bident of Thassa and more ways of protecting your creatures from wrath effects, Wrap in Vigor, Chasm Skulker, Hangarback Walker, Whisperwood Elemental, Foundry of the Consuls, Faerie Conclave are just some that come to mind.

This deck started as a budget one, and it did very well then :) it does improve with expensive cards, but not as much as you would think.

Best of luck! Upload yours when you build it and let me know of the results.

hungry000 on Budget Competitive Sultaï Control

2 days ago

Mana Leak is usually better than Remand in a control deck, because you aren't capitalizing on the incremental advantages that you get from it the way tempo decks do. and i honestly can't see why you aren't playing all four copies of Fatal Push in the 75, there's a reason it's in pretty much every deck that plays black and likes to kill things in modern. probably replace Dismember and Go for the Throat. I would probably play Maelstrom Pulse over Putrefy in the sb, its a sorcery but it's a catch-all that can also deal with tokens effectively. Collective Brutality is also something that's missing from your sideboard.

Dorotheus on Darksteel Family (MODERN)

3 days ago

I don't really know you're budget if any, but I recently helped someone develop a deck that is based exactly around the same ideas you have here.Other cards he is running now are:
Tasigur, the Golden Fang It's a one-of and it's just good.
Mana Leak
Stubborn Denial as long as you have something with an Ensoul or Litch, it's a 1 mana counterspell, definitely the strongest addition you can make
Inquisition of Kozilek
Fatal Push
Vault Skirge played correctly can keep aggro and burn decks at arm's reach, and against removal decks they will wait until you try and Ensoul one of these, but you won't in that case, unless you have perfect answers.
Signal Pest Usually also unblockable and can take over the game just like Vault Skirge for the deck but gives the deck an interesting aggro line in combination with the Tempo/control aspects

Worldslayer is just not good enough without mitigating the equip cost, or cheating it out or something.
Darksteel Juggernaut again just not worth the mana cost, and once that's out, more of the "do nothing" artifacts can come out for interaction
Rogue's Passage you just won't need it because your 5/5s will be so threatening and/or evasive that they will be the removal and pressure a lot of the time.

Hopefully that helps you get a leg up. Good luck.

colton815 on Familiar's Ruse : Why Isn't ...

3 days ago

if Snapcaster Mage is the only creature in your deck, you would absolutely not want a card that requires creatures in order to work. returning a creature to your hand likely means less creatures to block with, and the creature gets summoning sickness again. the drawback just isn't worth it when there are other 2 cmc counterspells that are arguably better. would you really rather use Familiar's Ruse over Mana Leak, Remand, Unsubstantiate, or Rune Snag? probably not.

Pieguy396 on Izzet Blitz Tempo

5 days ago

Hey there! Cool deck you have here! Have you considered Lightning Bolt as a very efficient removal spell, or perhaps Assault Strobe in place of Armed / Dangerous? I also prefer Slip Through Space to Artful Dodge, and I'm a big fan of using Serum Visions to smooth your draws. Also, Mana Leak and Remand are two of the best counterspells in Modern, due to their efficiency. Good luck!

Madcookie on Jhoira gonna get your ass beat, mang!

5 days ago

Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.

As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel

About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.

For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.

You can also add maybe 1-2 cards to protect jhoira from removal cost wise they go Swiftfoot Boots<Whispersilk Cloak<Lightning Greaves<Darksteel Plate

Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)

Captainheppo on Mavryck's Azorious Control (Rough Draft)

1 week ago

Hey so I have a lot of experience with control and what you want is more board wipes (Supreme Verdict, Wrath of God). You also want more Mana Leaks and less Essence Scatter's. Render Silent is a bit janky, i'd recommend Disallow. Also you have too many lands, you pretty much want to stay around 23 or 24 for a control deck. You also want to take out some of you win conditions for removal (Path to Exile, Oblivion Ring), and you also want to make your win conditions things that are hard to kill, like Dragonlord Ojutai, (nice job), or Non-creature spells. Now all the upgrades I have proposed cost money so if you can't afford it its fine. Just try to go around the outline. I hope this helped

Enticer on Unblockable Merfolk copy

1 week ago

Thank you so much for doing this! I really appreciate it.

Merrow Commerce would go really well with my deck, as well as Kopala, Warden of Waves.

I don't think this deck needs all those removals and counter cards (such as 4Mana Leak and 4Echoing Truth), especially if I add in Kopala, Warden of Waves. I'm not sure that Opt would be that useful.

Spreading Seas is my version of Aquitect's Will, but Aquitect's Will is better. However, my parents are already mad at me for ordering so much, so if I have a slightly worse version of a card which both basically do the same thing, I'm going to stick with the old card.

Coat of Arms has great abilities, just like Vanquisher's Banner, I'm just worried about how much it costs. I don't really see a use for Quicksilver Fountain. Herald's Horn and Door of Destinies sound interesting.

Cold-Eyed Selkie sounds intriguing, except if I add it in I will get in trouble at my school, because the picture is to scary(I know, It's crazy).

I would like to have 3 instead of 2 Deeproot Waters, and more creatures to trigger its ability.

Also, do you think I should get rid of Navigator's Ruin?

Thanks so much for going to the trouble to do this!


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