Etherium Sculptor

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Common
Modern Masters Common
Shards of Alara Common

Combos Browse all

Etherium Sculptor

Artifact Creature — Vedalken Artificer

Artifact spells you play cost less to play.

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Etherium Sculptor Discussion

PookandPie on Breya's Scrap Yard

6 days ago

You're already running Krark-Clan Ironworks, so another easy combo you could include would be Thopter Foundry and Sword of the Meek. Foundry is a decent sac outlet, and would let you bin your better artifacts so they don't get exiled by removal, and Sword is just generally great with Breya. Put Foundry, Sword, and Ironworks together and you gain infinite tokens and life. Foundry and Sword, by themselves, are actually quite good, and would facilitate Mechanized Production wins even if you can't cast Breya.

Rhystic Study is probably better card draw than Staff of Nin or Key to the City. Even if your opponent taxes themselves to keep you from drawing, that's still extremely valuable since you slow them down significantly.

I'm not sure Prismatic Geoscope is worth it. You only have 3 nonbasic lands with basic land types in this deck: Sacred Foundry, Godless Shrine, and Sunken Hollow. Honestly, in order for Geoscope to consistently outperform Gilded Lotus, you really need to run the full set of Blood Crypt, Hallowed Fountain, Steam Vents, Watery Grave, in addition to Foundry and Shrine, and even then, much of the time people require fetch lands in order to achieve the full four colors of mana off of Geoscope. Geoscope may better serve you as Etherium Sculptor or something, in all honesty.

ColbaltCrome on Artifact Storm

6 days ago

I'm thinking about adding Semblance Anvil and Etherium Sculptor. Thinking they could add to consistency. Any thoughts?

mmcgeach on [List - Multiplayer] EDH Generals by Tier

1 week ago

@TheDevicer; I've played that GAAIV list (BigLupu's), I can answer a few questions:

Future Sight is good cause it's an amazing engine just by itself. And it's fantastic with Sensei's Divining Top, which you already want to play in a control list. Then, it just wins with Cloud Key so you might as well throw that in. Cloud key is better than Etherium Sculptor since the deck leans on Humility.

Helm of Obedience is good because it's a one-card combo with Rest in Peace, which is one of the most essential pieces of hate to run, since it stops a number of Tier-1 decks. So if you're already playing RiP, helm is just added free wins.

Grim Monolith and Basalt Monolith are good because the deck wants to set up an early EOT Stroke of Genius or Sphinx's Revelation for 8-9 cards. This usually lets you untap and move into a win that turn or the next. Power Artifact is good cause it's a one-card combo with stuff you already really want to play, so you might as well include it for the free wins.

hope that helps!

TheDevicer on [List - Multiplayer] EDH Generals by Tier

1 week ago

I've been using Etherium Sculptor when I can get away with it.

Bolsheviktory on Zur Ad Nauseam Storm

1 week ago

sandman1887

Sure, the two wincons are Laboratory Maniac and Aetherflux Reservoir, so let's discuss the reservoir.

With a T1 god hand that gets you all the cards into your hand you just play free artifacts into Helm of Awakening and Etherium Sculptor. Now you can cast all 2 and lower CMC artifacts for free. Play Aetherflux Reservoir, all free artifacts, net positive spells such as Dark Ritual and Cabal Ritual, and if needed bounce 2 artifacts to replay them with Chain of Vapor saccing your land.

I cover this in the Tendrils vs Aetherflux accordion panel, but the T1 god hand kill requires a total of 23 storm with trigger stacking to win, since you will start at -118 life after the Ad Nauseam.

In a game where you attack with Zur to get Necropotence you have 4+ mana if you didn't cast anything, and you simply tutor for Shimmer Myr on end step and follow the above steps for shenanigans. This requires 15 or fewer spells cast (almost always), nets you rocks/life if you get stopped somehow, happens at instant speed and usually goes mana positive unlike Tendrils. Chain of Vapor is a huge enabler too, you sac all your lands to bounce cheaps rocks for added storm count.

enpc on Paradox Engine Storm: cEDH Primer

3 weeks ago

Chaos Warp is solid, especially in a spell heavy meta. I don't think I like Winter Orb though. Ultimately your control comes from wheeling with Leo or thief in play. And considering your opponents are probably going to be running a high rock count, I think either Etherium Sculptor, Goblin Electromancer or Helm of Awakening seems like the better play. You are basically playing storm after all.

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