Etherium Sculptor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Common
Modern Masters (MMA) Common
Shards of Alara (ALA) Common

Combos Browse all

Etherium Sculptor

Artifact Creature — Vedalken Artificer

Artifact spells you play cost less to play.

Price & Acquistion Set Price Alerts

DDU

C16

MMA

Ebay

Etherium Sculptor Discussion

boazboy on Esper Spellbombs

1 day ago

Egrystal the reason for those two in the main is because they can be fetched with Trinket Mage in the relevant matchups or sacced for cards when they're useless

Origin Spellbomb being edict fodder is a neat idea that I'll look into, but pyrite spellbombs can just be found with trinket mage and ressurected with most of the creatures.

Drafna's Restoration empties my yard, which I don't want to do. Bleak Coven Vampires are only a one-shot effect, and Disciple of the Vault only hits for 1 and on death, while the plan is to drain for 4-6 on the turn it comes down and make it a must-kill threat while incidentally draining with Sanctum Gargoyle or Etherium Sculptor

Roryrai on Fast Mana is Fair and Balanced - JWC Storm Primer

1 month ago

To elaborate a little bit since Monster here beat me to it - Trinket Mage seems like it would make sense on paper, but in practice it doesn't do enough - it's essentially a worse Fabricate, since it has fewer legal targets, and Fabricate is barely playable for us. The best things we could reasonable pull off Trinket Mage would be fast mana or Sensei's Divining Top (there are a few haterocks and eggs it could grab, but those aren't primary tutor targets). Ideally we want to be tutoring for cost reducers like Etherium Sculptor or the big mana engines like Krark-Clan Ironworks. While it's a good card, Trinket Mage just isn't quite versatile enough to grab what we need him to.

Chief Engineer has a similar problem, especially when you look at the extremely low creature density in the deck. In any given game you may see one, maybe two creatures that aren't Jhoira herself. Because we don't have the creature density to really abuse the convoke effect, it's just not worth the slot. Now if it said "Artifact spells you cast have Improvise" instead, then we'd be getting somewhere.

I too did not know that Fractured Powerstone existed.

Sendaran on Let Me Paint You a Picture

1 month ago

Unfortunately the original Grindstone is not modern legal, so we'll have to do with the fixed version. Jhoira, Weatherlight Captain is good at keeping the mill going. Average cmc is below two, most cards have built in draw and Jhoira gives extra draws on each chained historic spell, which we have quite a few of, including Painter's Servant, so it's not a dead card even against strictly mono color decks. There is still room for optimization. Could improve the storm style chaining with some Manamorphose or Etherium Sculptor for artifacts. If you get more than one Sphinx's Tutelage on the field, you don't usually have to draw that many cards to flip a library. Something janky like seismic swans might seem a tough matchup, but turning your bolts to Ancestral Recalls is close to something that might even be viable in this deck. Because "hit our swans, draw some cards" is practically the anthem for fun. ;)

There is already combo protection for grindier situations and a fair bit of removal, but the main game plan should still be to try and explode with enough card draw from looting and relics to go off in one shot. It's definitely a turn or two slower than with a real grindstone, but untapping with Tutelage should present a grave threat (pun somewhat intended).

darksilver on (Building) Muldrotha EDH

1 month ago

As far as the creatures with multiple types, Kruphix, God of Horizons is pretty sweet with Sands of Delirium, and while free Wayfarer's Baubles every turn is pretty sweet, I still think Etherium Sculptor isn't quite doing enough. Courser of Kruphix is another one that I'm not sure about, because it only lets you play lands from the top, and therefore doesn't really synergise too much with the rest of the deck (Doesn't work with Burgeoning or Ramunap Excavator ). It might still be worth it, if I were you I would run it for a couple games and see how you like the Courser. IDK on that one.

I also realized that I was a little unclear about Alchemist's Refuge in my last comment. Obviously if you want to hold up instant speed interaction, you shouldn't tap out, but looking at your list, you don't really have much stuff to sneak in with Alchemist's Refuge except maybe Ravenous Chupacabra. Just looking over my list, I recommend Buried Alive (Can't believe I forgot about this on my first comment, this cards is nuts.) I have been enjoying Helm of the Host to get copies of Muldrotha and play many things, but that's pretty janky. The mill is actually a sweet direction I hadn't considered for muldrotha, and because mill is kinda slow, Elephant Grass should help you get through the early game . As to Llanowar Scout, keep in mind that it won't trigger Horn of Greed, because you aren't playing the land. Personally, I think that it's still pretty much a rampant growth that has summoning sickness. It does get significantly better with cards like Realms Uncharted (Which is super sweet oh my god I need to get one of these), but in that case, Sakura-Tribe Scout is the same effect that you can play on turn 1. Burgeoning is an awesome card, but with Ramunap Excavator , Exploration is WAY better. Burgeoning lends itself to a slightly stronger early game, but usually you won't be getting more than 1 or 2 lands with it. Actually, that might be worth it. If you want to spend the extra like $15 to get Exploration, it will probably be better at grinding (mind grinding, perhaps) out games.

T.Sloan on (Building) Muldrotha EDH

1 month ago

darksilver, thanks for the input man!!! Mill has kinda been my guilty pleasure since I started playing, so I do want to include it here as much as possible. I'm thinking about scavenging some more from my (Built) Lazav EDH deck, haven't looked into yet, but maybe some of the artifacts, and convert that mainly to control/shapeshifter. I should probably tell you, budget is a big thing, lol, otherwise Font of Fertility and Font of Fortunes wouldn't be making an appearance, the money cards are just ones I've picked up along the way. I actually picked up two Ravenous Chupacabra tonight, and one of them definitely made the switch you were suggesting. I am going to be switching Ramunap Excavator from my (Built) Jarad EDH deck to this for sure, and throw in Burgeoning as well (what are your thoughts on that?). I like Llanowar Scout because it does let me play extra lands, but are you thinking I have too many of these instances? Like with Courser of Kruphix? Or is scout just too weak for that still? The reason I am playing Courser is twofold, he is an enchantment creature, and I tried to get as many permanents with multiple types in here so I would always be able to maximize my commander's ability, and he lets me play stuff out of my library just like Vizier of the Menagerie (which really gives me 3 places to play all told). Speaking of multiple types on permanents, that's the same logic behind Etherium Sculptor and Kruphix, God of Horizons, although secondary to multiple types is that the sculptor can make some of my artifacts free (and I think I will be adding more now, like Horn of Greed which I just got, and whatever milling I decide to do) and Kruphix can net me a lot of mana over time, which man, I know I have an artifact that has X mill in it... But... what do you think of those two still? I guess let me find the other stuff and then see... I need to get a few Perpetual Timepiece for like three or four decks, but as of now I don't have any. On that note, I think I might take out Mirror-Mad Phantasm because you are right about him milling me out, I just wanted to use him so bad; what do you think? I kinda like Death's Approach in here because more targeted removal without qualifiers is nice, it gets around indestructible, only costs one mana, and it's an enchantment so it gives me more options there. That all being said I think I am going to put in Fleshbag Marauder since I pulled him from a pack tonight (literally no shop has had a version of him the past week), and after that are you still not liking approach? Also, no Shriekmaw has I sadly. Your comment about lack of instant speed interaction does strike a chord within me... might look into throwing in Alchemist's Refuge, though my Kumena deck will be sorry to see it go, lol. I do believe I am going to find a way to fit in Secrets of the Dead, because my hand needs to have cards as well, probably, and that's so awesome I wish I had thought of it before. As for Cyclonic Rift, and Beast Within... I really didn't want to move away from the permanent theme (also... I do not own a Rift, please do not doubt my seriousness as a commander player, lol), but I might actually be adding something I picked up today in the $.50 bin, Realms Uncharted. After looking over this again with your words, and some new thoughts, in my mind these are the cards I'm for sure going to be pulling: Villainous Wealth and Shambling Shell, those are just the for sure ones though. I think I might invest more into the creatures... sigh, part of me wants to bring over my Lord of Extinction, but it makes Jarad really. Thanks again though!!! And have I changed your mind any? I do know you may want to wait until I have made more chnages, but seeing it through your eyes has helped a lot already.

darksilver on (Building) Muldrotha EDH

1 month ago

Just a couple of suggestions:Ravenous Chupacabra is basically a strictly better Nekrataal.Wight of Precinct Six, and Death's Approach are both based off of creatures in your opponent's graveyards, which doesn't do much in your deck. You do seem to have a bit of a mill-theme with cards like Sphinx's Tutelage, but unless you really want to mill someone out, I recommend running a card like Secrets of the Dead.I'm a little confused as to the purpose of Etherium Sculptor. You do have a fair number of artifacts, but they are predominately cards that cost 1-3 mana, and the discount is barely relevant in the late game where this deck wants to build towards.You have Llanowar Scout and Courser of Kruphix, and while it is important to play Muldrotha, the Gravetide ahead of curve, Courser of Kruphix doesn't actually ramp you, and Llanowar Scout is pretty weak, as it has very few mid-late game applications, and is often a worse Rampant Growth. IDK about your budget, but if you want to platy a lot of lands, Ramunap Excavator + Azusa, Lost but Seeking is a good way to play a lot.Dictate of Karametra is good, but you don't really have much for it to ramp you into. I would run another way to mill cards, like Hermit Druid (You don't need to be playing combo for him to be good), or Perpetual Timepiece.Kruphix, God of Horizons, Like Dictate of Karametra, doesn't really ramp you into much. I have been having a lot of fun with Emrakul, the Promised End in this deck, as it usually costs about .Mirror-Mad Phantasm. This card is super sweet, I had totally forgotten about it, but it has the potential to mill your entire deck, which is pretty bad without Laboratory Maniac.

SynergyBuild on

1 month ago

Mono Blue Affinity with Ninja's?

Drop the 4xHalimar Depths for 4xDarksteel Citadel

Run 4xThoughtcast over the 4xGolem Foundry

Some cards to consider - Etherium Sculptor, Ponder, Brainstorm, Faerie Mechanist, Frogmite, Myr Enforcer

I'll build up a budget decklist for the deck and post it here.

Bchong on Brain Fart Stax

1 month ago

Ok those cards make a lot more sense now... I have actually used so many of the cards in your deck kind of funny seeing somebody seriously playing lantern control... I kind of did it when I played eggs just because Codex Shredder and Pyxis of Pandemonium were wincons in my deck and I played Counterbalance because it is a soft lock on storm decks.

Maybe you want something like Toxic Deluge its just good removal and you're aren't going to be paying more than 2 or 3. Lim-Dul's Vault is also a very strong tutor and it synergies well with Counterbalance and self mill. And if you are willing to shell out $50 then Yawgmoth's Will is a great card in general.

Also Etherium Sculptor seems a bit weak. I am saying this just from seeing my friends kess deck http://tappedout.net/mtg-decks/kess-anf-storm-paper-list/once he casts Ad Nauseam he wins anyways and most of your artifacts are 0 and 1 drops...if you are casting Paradox Engine then mana reduction doesn't matter anyways. I guess this is a meta call but you don't really have any graveyard hate, Nihil Spellbomb is a good flex pick. Preordain maybe? Night of Souls' Betrayal if there are hatebears around.

If you want some more random stax pieces... Zur's Weirding Shared Fate Knowledge Pool Omen Machine total meme pieces. And one's that go with your anti drawing theme.

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