Etherium Sculptor

Etherium Sculptor

Artifact Creature — Vedalken Artificer

Artifact spells you play cost less to play.

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Trade

Have (2) metalmagic , Azdranax
Want (2) cebgamer2006 , adam1floyd3

Printings View all

Set Rarity
Commander 2018 (C18) Common
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Common
Modern Masters (MMA) Common
Shards of Alara (ALA) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Etherium Sculptor occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.31%

UR (Izzet): 0.6%

Etherium Sculptor Discussion

wallisface on Artifact shit show

2 days ago

Ok, here's my suggestion, using lands and then just the cards you've listed above here:

Now, this is probably the best you can build from what you have shown here. But there are improvements you can then work towards, as a lot of these cards aren't optimal. And depending on the format, some aren't legal (for instance, Counterspell isn't modern legal). I think the following would be a good place to start a decent shell to start a stronger deck from:

From that, you could start working towards something like this, in the longer term (most the additions are pretty cheap and affordable cards):

Hope this helps!! :)

mobizque on Healing Indestructible Artifacts

1 week ago

You're a mad man. +1 always for Worldslayer (praise be). Etherium Sculptor might help accelerate your expensive pieces.

anubis1ra1 on Lokotor's Cube

1 week ago

too strong:

Balance

Hogaak, Arisen Necropolis

Pathrazer of Ulamog

Artisan of Kozilek

Lodestone Golem

Daze

Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)

Hymn to Tourach

Animate Dead

Channel

concerning:

Feather, the Redeemed

Winding Constrictor

Manifold Key

Ulamog's Crusher

Ichorclaw Myr (colorless infect)

Myr Galvanizer

Bounding Krasis

Unburial Rites

Mother of Runes

Archetype of Courage

Village Bell-Ringer

Sun Titan (probably fine)

Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)

Battle Screech (or Lingering Souls/Spectral Procession) too many of this effect (too many flying tokens I think)

Winds of Abandon game ending 1 sided wrath (probably just too strong)

Mana Tithe fine card, but not sure why white has counter spells

Peregrine Drake probably fine, but just worth watching for overly easy infinites

Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)

Brain Freeze (not really supported?)

Snap again potential infinite mana

Exhume

Tainted Strike/Phyresis Infect is potentially too strong

Feldon of the Third Path potentially degenerate?

Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)

Golgari Grave-Troll maybe fine

Sprout Swarm (I've seen this card be silly, but its probably fine)

Groundswell/Scale Up (with infect)

jaymc1130 on Emry, Lurker of the Loch cEDH

2 months ago

bmc10

I think no matter what Dramatic Scepter can have a place in a competitive Emry build, the nature of the combo is simply that strong. If some one wants to run that set up I don't really think it's a poor choice by any means, it simply means the deck will have to be tuned differently to make optimal use of the combo. I've disliked it's performance in the iterations I've had it in so far mostly because I had difficulty in one of two areas: consistently getting Emry out and active as early as possible due to the number of additional tutor elements that feel required to reliably find Dramatic Scepter combo, and consistently hitting quality artifact targets for Emry to recur for value or a win (also due to increased tutor density and decreased artifact density). There is very likely some ideal balance where these issues can be resolved well, but I've had much better luck with the approach that eschews Dramatic Scepter altogether so far for increased consistency playing around Emry value. I'm interested in finding the optimal set up for both approaches in due time and figure the best way to do that is constantly check out other interesting Emry lists for the spicy tech that might make the difference.

When it comes to the keys in Emry I'm not quite sure how much value they would hold given typical play patterns for a number of different approaches. There's nothing wrong with having a nice artifact untap ability or two hanging around to generate extra value from Mana Vaults, Sensei's Divining Tops and the like but I don't think these pieces offer a whole lot as combo elements so they'd likely be pieces that only offer value generation. Makes less sense to run pieces that exclusively provide value without offering combo potential when those slots can potentially do both with something like Chromatic Sphere or Golden Egg. I think if an Emry list wants to get into Urza, Lord High Artificer packages with bounce elements like Paradoxical Outcome and Retract while running perhaps some stax elements like Trinisphere they have more merit as the keys would provide a lot more utility in these situations (particularly Manifold Key letting big constructs swing for 20 to the face). I did initially give an iteration including an Urza package with a key a try but it felt like the deck was pulling in too many directions to perform consistently. Again, with optimized tuning this might be pretty viable competitively, but it feels hard to make it work just right.

Scrap Trawler has been a wonderful performer for me so far. It's definitely going to be a card that Emry variants running a KCI package want to include as it opens up some seriously powerful lines (particularly the Intuition line to tutor for a full infinite combo with a single card at instant speed), but I've had a coupe of games now where Scrap Trawler chains simply for value led to a developmental advantage that secured my ability to win a turn or two later. The important thing to consider with a Scrap Trawler inclusion is that the deck will then really want artifacts in the 0, 1, 2, and 3 slots that can consistently sacrifice themselves for value of their own accord. I had one turn that I recall quite clearly where I had a fair amount of mana available to me and a Semblance Anvil plus Etherium Sculptor in play paired with the Trawler and some random Emry enablers when I drew into Memory Jar. I got to play the Jar, defend it with countermagic, sac Lotus Petal, sac Chromatic Star getting back the Petal, sac Mind Stone getting back the Star, tap and sac Eye of Ramos getting back the Stone, play all my returned artifacts for free plus a new one I had drawn, then sac the Jar getting back and exiling the Eye for later and draw a new grip without even using an Emry activation that I would then later use on a second Jar drop and activaton. I wound up drawing into 2 different engines that I was able to play and subsequently won the game. The value Trawler can generate can be pretty nutty at times when it leads to wins out of nowhere, and the combination of Scrap Trawler, Magewright's Stone, Krark-Clan Ironworks, any 0 cmc artifact, and any 1 cmc artifact as an outright infinite engine for mana (and often draw at the same time) is a solid capstone.

Sabriel_Malar on Esper ETB

2 months ago

sharuum + Phyrexian Metamorph + Disciple of the Vault -metamorph can be any artifact copy effect like Sculpting Steel for infinite damage.

Sensei's Divining Top + Etherium Sculptor + Mystic Forge is infinite draw, can also add Aetherflux Resovoir for infinite life to beam people with, also useable with top and Bolas's Citadel

Xynarth on Marcheso, the BBC

2 months ago

Contraband Kingpin, Reckless Fireweaver, Underhanded Designs, Skyscanner Artifact ETB synergy.

Atog, Megatog, Daretti, Ingenious Iconoclast, Ravenous Intruder Sacrifice Artifact.

Moriok Rigger, Scrap Trawler, Sly Requisitioner, Summoning Station, Filigree Familiar, Gate to the Afterlife, Dies trigger.

Goblin Welder, Skeleton Shard, Silas Renn, Seeker Adept Recursion.

Animation Module Autre.

Je pense que t'as assez de cartes dans le deck qui profite d'artifacts qui rentre sur le jeu ou qui sont mis dans le graveyard. J'irais pour une synergie encore plus token à cause de cela. Si jamais en plus tu n'es pas sur le Throne, Marchesa pump tout le bord de +1/+1. Ça peut très rapidement dégénéré et tu pourras overwhelm encore plus facilement tes opponents.

En ce qui est de ramp, j'irais avec une liste semblable à ceci:

Sol Ring, Mana Vault, Izzet Signet, Dimir Signet, Rakdos Signet, Arcane Signet, Talisman of Creativity, Talisman of Indulgence, Talisman of Dominance, Wayfarer's Bauble, Chromatic Lantern.

J'inclurais aussi quelques trucs qui ont de la synergie avec le Sacrifice, comme Phyrexian Altar et Phyrexian Tower si t'as le budget.

Sinon, diminuer le coût général des artifacts est toujours winner: Etherium Sculptor, Foundry Inspector.

Ritz385 on animar commander

3 months ago

If I may suggest some artifact synergy creatures, perhaps Foundry Inspector, Steel Overseer, Burnished Hart, Jhoira's Familiar, Myr Retriever, Etherium Sculptor, Palladium Myr, Myr Enforcer, Master of Etherium, Frogmite, Chief of the Foundry, Sylvok Replica, Esperzoa, and of course, Sol Ring, despite the fact that it's not a creature.

MLGDolphinStudios on Jeskai Elsha Eggs

3 months ago

I think you could make some use from cost reducers so you aren't so reliant on Krark-Clan Ironworks. Helm of Awakening, Jhoira's Familiar, Foundry Inspector, Herald of Kozilek, and Etherium Sculptor are all fairly good.

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