Etherium Sculptor

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Commander 2016 (C16) Common
Modern Masters (MMA) Common
Shards of Alara (ALA) Common

Combos Browse all

Etherium Sculptor

Artifact Creature — Vedalken Artificer

Artifact spells you play cost less to play.

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Etherium Sculptor Discussion

colton815 on Reduce ability cost of artifiacts

1 week ago

you're probably better off mana ramping and reducing the cost of the artifacts themselves so you have mana enough to both cast stuff and activate abilities. off the top of my head i know of Etherium Sculptor, Cloud Key, and Semblance Anvil.

mtgApprentice21 on Sharuum the Combo Master

2 weeks ago

Another thought: Vedalken Archmage + Paradox Engine is really broken. You might also want to consider Chief Engineer and Etherium Sculptor. Krark-Clan Ironworks is also really good.

colton815 on Tronfinity deck help

3 weeks ago

sylvannos Foundry Inspector and Etherium Sculptor dont make +1/+1 counters.

sylvannos on Tronfinity deck help

3 weeks ago

Ehhhhhhhhhhhhhhhhhhhhhhhhhhh......I'm not sure about this just yet. One of the benefits of Affinity is the power of its man lands and an explosive early game. Tron just gets put together, then starts doing unfair things (like turn 3 Karn Liberated).

This current iteration seems like a weaker version of Mono-Brown Eldrazi Tron, except it doesn't have Eldrazi Temple. At the same time, it's not nearly as fast as Affinity because it doesn't have Springleaf Drum and a bunch of 1 and 0 CMC creatures.

Which brings me to this:
http://mtgtop8.com/event?e=17158&d=306167&f=VI

...which is a Vintage deck. Of course, we're looking for Modern options, but there's some cool things going on that I think you should see.

First, it has several lands that produce more than on turn 1, backed up by land disruption. While we don't have anything like Mishra's Workshop in Modern, we do have Urza's Tower.

Second, it relies a lot on fast mana. Seem familiar? We have Springleaf Drum, Mox Opal, and a plethora of mana rocks and dorks.

Third, look at the creatures. It's using Arcbound Ravager, Walking Ballista and Hangarback Walker just like you are, but it's forgoing the high CMC artifacts in favor of Phyrexian Revoker, Lodestone Golem, Thorn of Amethyst, and Sphere of Resistance.

So how can we port this to Modern? I think you're right playing Tron lands, but then I'd toss in Inkmoth Nexus and Blinkmoth Nexus. Maybe you play Glimmervoid, Darksteel Citadel, Academy Ruins, Buried Ruin, and some basics if you have room.

Foundry Inspector and Etherium Sculptor can further speed things up. Not only do they lower the cost on everything, you basically get free +1/+1 counters from them.

But probably the strongest aspect to playing this type of deck in Modern? Trinisphere, Thorn of Amethyst, Chalice of the Void, and Lodestone Golem are all unrestricted, unlike Vintage where you can only have 1 of each. Probably the dumbest thing you could do is play a turn 2 Trinisphere/Thorn of Amethyst into turn 3 Ghost Quarter and Lodestone Golem.

The thing you have to be mindful of is that your mana base isn't as good as it is in Vintage, so too many Sphere of Resistance effects can cripple you more than your opponent. You also have to decide between playing a bunch of powerful 1-mana accelerators (Expedition Map, Springleaf Drum, and so on) or Chalice of the Void. I'd also forgo some of the higher CMC cards normally seen in Tron like Ugin, the Spirit Dragon. Swap these out for cards like Phyrexian Revoker or Thought-Knot Seer.

LiveForChaos on AK_ZMS

3 weeks ago

If you wanted to make yet another deck that makes stuff cheaper...Herald of Kozilek, Foundry Inspector, and Etherium Sculptor all make artifacts cheaper.

Sgtpopnfreash on The Dynamic Trio

4 weeks ago

Yes esper struggles with "good" win conditions for edh. You can always go Doomsday the classic 1 card win condition and there is a great primer on how to use it below.
The second rout you can do is what I did with my esper deck and use Aetherflux Reservoir. In Esper Tech the goal is to get Sensei's Divining Top, Basalt Monolith and Rings of Brighthearth. Once you have those you generate infinite mana with Rings and basalt using Rings of Brighthearth to copy Basalt Monolith's untap ability. Then you can tap Sensei's Divining Top and copy that effect with Rings of Brighthearth. From there you draw a card put Top on top of your library and draw Sensei's Divining Top again and repeat until you draw Aetherflux Reservoir or if that is gone you can play Laboratory Maniac to win.
You can do the exact same thing in a slightly different manner using Future Sight, Sensei's Divining Top and Cloud Key or Etherium Sculptor. Basically get all those out tap Sensei's Divining Top, draw a card then put Sensei's Divining Top on your library and play it for free from there with Future Sight and repeat to draw your deck.

The final way to do this process is Sensei's Divining Top, and Isochron Scepter with Dramatic Reversal imprinted. Basically tap Sensei's Divining Top, activate Isochron Scepter untap Sensei's Divining Top and tap Sensei's Divining Top again.
In all of these scenarios you use Sensei's Divining Top and some engine that allows you to draw through your deck while raising your storm count for the eventual Aetherflux Reservoir

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