Etherium Sculptor

Etherium Sculptor

Artifact Creature — Vedalken Artificer

Artifact spells you play cost less to play.

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Trade

Have (2) metalmagic , Azdranax
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Printings View all

Set Rarity
Commander 2018 (C18) Common
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Common
Modern Masters (MMA) Common
Shards of Alara (ALA) Common

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Etherium Sculptor Discussion

gerheart on X/X Artifact Creatures

3 weeks ago

Yeah, that's very true. Though I'm not sure what I could sub out for two extra Expedition Map. And they'd be 0 cost if I get any of my 4 Etherium Sculptor on the field.

Rorolith on Clock of Golem Turbine

1 month ago

I think you may be going overboard on the ramp. Chief Engineer, Etherium Sculptor, Vedalken Engineer, and Springleaf Drum. You could try cutting most of your ramp cards to add control cards like Ensnaring Bridge maybe? Thought Erasure will allow you to dig for the pieces you need while still disrupting your opponent. Fabricate will just outright get you your combo pieces, so it might be worth running at least a couple.

Flooremoji on Mono U Artisacs

1 month ago

Ok, I really like the concept of the deck, and as a combo player having somthing like this in pauper would make me much more interested in the format.

But I don't know if you can do a KCI style deck in pauper, here are some of the problems I have found playing this deck:

KCI was based around playing Krark-Clan Ironworks, and a bunch of card neutral mana positive/mana neutral card positive artifacts while using Scrap Trawler for both more mana and cards until you can set up an infinite loop. In pauper, you can't get the same quality of artifacts (well, you can, but you can't sac them to Ashnod's Altar), and you are going to be settling for mana positive card negative or double neutral or whatever. Combined with the fact that we don't have a recursion engine (in my testing the biggest problem for combo decks in this format) outside of Reaping the Graves, it becomes a nightmare to storm off.

Etherium Sculptor seems 100% key to having a chance at storming off, alowing Workshop Assistant and eggs to be double neutral and Myr Retriever to be mana positive, this card gives you a glimmer of hope of storming off, but you really don't have enough ways to draw cards. Most of the stuff you have are card neutral, and Thoughtcast has proven very difficult to play (even then, it isn't part of the combo so you can't get it back etc.) and having only 4 draw two cards isn't enough for the consistency you want for comboing.

Anyhow, thoose were some of my problems with this deck in it's current form. My best idea so far is to stop going for draw-through-entire-deck-make-a-bunch-of-mana, and lean more into: cantrip a few times, make some mana, go infinite. Until we can get a card like KCI that sacs artifacts and gains mana (for stuff like Ichor Wellspring, making trinkets mana posiitive and card neutral etc.) Even then, we still don't have scrap trawler so it would probably still be inconsistent.

Just some thoughts, good luck with your deck!

Joe_Ken_ on Urza artifact commander deck

3 months ago

You’ll probably want to up the land count to 35-36 since that is a much better number of lands to ensure you hit your land drops.

Aetherflow also can’t be in the deck since for Commander you can only have cards that have the same color as your commander and it has a Blue/White mana symbol.

Some good budget cards you can pick up are Reality Shift , Frantic Search , Rewind , Etherium Sculptor , Curse of the Swine , Trophy Mage , Tribute Mage , Sharding Sphinx , Mirrodin Besieged , Thopter Spy Network , Foundry Inspector , Myr Battlesphere , Chief of the Foundry , Stoic Rebuttal , and Manifold Key

mtgApprentice21 on The Children of the Corn

3 months ago

Cut Leonin Abunas, put in Padeem, Consul of Innovation.

Cut your shapeshifters that don't really do much of anything. That should give you room for some of our suggestions.

Why Mycosynth Golem? I feel Etherium Sculptor would work better.

I've seen Jhoira, Weatherlight Captain do surprisingly well in my friend's Reaper King Deck. Someone else played their Jhoira, so my friends' Jhoira turned into a scarecrow and then killed Jhoira. We were all very confused. XD

Have you thought of Sundial of the Infinite? It works really well as a threat against bounces on your own turn, and it allows the Myriad tokens from Blade of Selves to stick around. I use that trick with Myr Battlesphere... with frightening results! XD

I think I can help you make your gameplay better. Try imprinting your Mirrorworks onto your Prototype Portal. I did that with my Sram deck and got hilarious results with Mirror Gallery. I basically made several copies of Sword of the Animist and fetched out seven Plains' in one swing. Sword of Feast and Famine hit somebody in that same swing, so I ended up with an EPIC 2nd main phase.

wallisface on Artifact shit show

4 months ago

Ok, here's my suggestion, using lands and then just the cards you've listed above here:

Now, this is probably the best you can build from what you have shown here. But there are improvements you can then work towards, as a lot of these cards aren't optimal. And depending on the format, some aren't legal (for instance, Counterspell isn't modern legal). I think the following would be a good place to start a decent shell to start a stronger deck from:

From that, you could start working towards something like this, in the longer term (most the additions are pretty cheap and affordable cards):

Hope this helps!! :)

mobizque on Healing Indestructible Artifacts

4 months ago

You're a mad man. +1 always for Worldslayer (praise be). Etherium Sculptor might help accelerate your expensive pieces.

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