, , Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
Printings View all
|Masters Edition III (ME3)||Common|
Combos Browse all
|Commander / EDH||Legal|
2 years ago
Opal Palace - does a lot more in buffing Walker of the wastes than another wastes.
also, another amazing land has been printed as a common since then. Cradle of the Accursed :)
how often do you feel you get to 9 mana? Hand of Emrakul is the other big beater you are missing. annhilator in pauper seems good enough, haha.
if you still wanted an additional fatty to equip with evasion, Ruin Processor is the last biggest guy you are missing.
Vorrac Battlehorns is great that it forces your opponent to only ever block with one creature, which greatly accels your commander damage clock. Since it gives trample, you get to do the same strategy on any of your other beaters as a 2nd option.
Here's a big one in my opinion. run more cantrips. you want to be consistently hitting lands drops and getting to your key enchantments. in colorless, this is hard to do. cantrips really help turn through your deck to find those pieces you need to complete your strategy. here's a start: Chromatic Sphere, Chromatic Star, Conjurer's Bauble, Relic of Progenitus, Urza's Bauble, Astrolabe, Ichor Wellspring, Orazca Relic
Things i don't like in here...
Frogmite - a cheap, sometimes free 2/2? i would rather just run another cantrip effect like some i listed above.
Phyrexian Walker - again, i don't like running 0 cost things that do nothing on there own. run a ramp spell in place of it to get to your bigger bombs quicker. a 0/3 is not where you want to be, early or late.
Rusted Slasher - way too vulnerable and will never get a hit in. there are so many better 4 drops you should be playing, or again, replace with a cantrip. I would much rather play a cantrip into an equipment on t4 than this guy
Galvanic Key - neat trick, but i don't see this combat trick come up very often and colorless decks don't "fool" anyone when they leave up mana unless it is 7+ for scour mana.
3 years ago
Your Astrolabe sounds too good. It's a simple infinite combo.
3 years ago
in my cube thats designed for maximum fun, interactive, and powerful plays
i have a couple cards i "errata'ed" to add diversity,
update a card thats no longer relevant in modern mtg,
or just boost the power level to--once again--make it relevant with the modern mtg power levels
while trying to keep the use and design of the card intact;
also i try to NEVER touch converted mana costs of the card or its abilities.
one of the best-known examples is changing Chaos Orb into a "colorless Vindicate" by taking out the flip clause,
but one of my personal examples thats very powerful is i whited out the sacrifice clause of Astrolabe to turn it into a very strong and unique manarock.
another example is i whited-out the snow land clause on Balduvian Conjurer to add versatility.
anyone else have any cool card changes or ideas?
let me know!
3 years ago
I was also recently challenged by a friend to make a colorless deck with both sets of tron lands (locustron and urzatron). Because that means I will be stuck with 20-24 colorless only lands, the deck will probably be colorless. Of course, the max mana per turn will be around 120, so I have no issue with that. Because it will be so rampy and so permanent heavy, I was actually considering adding a copy or two of Primal Surge because it would dump your entire deck onto the battlefield (other than the other copy of primal surge). To do that, I would probably run an artifact like Astrolabe because four of that and four of something like Prophetic Prism will be reliable enough to possibly even run a few other colored cards. Any suggestions?