Kiora's Follower


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora Uncommon
Born of the Gods Uncommon
Promo Set Uncommon

Combos Browse all

Kiora's Follower

Creature — Merfolk

: Untap another target permanent.

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Cardhoarder (MTGO)

0.01 TIX $0.01 Foil


Kiora's Follower Discussion

Orion93 on Blue green

1 day ago

Kiora's Follower for the untap ability

Kay7men on The Big Wave

5 days ago

I considered Kiora's Follower for the extra untap, and should probably add it to the sideboard at minimum. I'm afraid that Kruphix, God of Horizons would end up slowing down Quest for Ula's Temple, but I'm willing to give him a run around, see if there isn't a way to fit him in.

Orion93 on The Big Wave

5 days ago

Kiora's Follower , Kruphix, God of Horizons , Prophet of Kruphix, splash red mana for Crater's Claws

Wanna rebuild my old deck? Haha I'll send you a card list. Ramp every turn at beginning of end step and store it on Kruphix. Then just burn them. Cause... you can

fifthdawn on Kynaios and Tiro, Defenders of The Rainbow Vale

1 week ago

MEAT_TORNADO, also, Hall of the Bandit Lord works with the themes because not only does it enable Captain Sisay to tap right away, but it is also legendary itself, allowing me to find it with Captain Sisay. The life loss is mitigated somewhat by Riftstone Portal, Chromatic Lantern and Prismatic Omen. The upside of having powerful legends with tap abilities that allows me to get maximum value with Minamo, School at Water's Edge sometimes runs into the downside of needing a full turn to be able to use.

Especially with EDH being such a fast and powerful format now a days, you often lose your babies before they lose summoning sickness! So the Hall of the Bandit Lord really fills a real need for this deck. Plus, with so many ways to untap lands, i.e. Deserted Temple, Kiora's Follower, and Voyaging Satyr present, even if I need to activate it on the turn it enters, I still have several ways to do that.

Also, there is an increased emphasis on early colored sources of mana to enable Kynaios and Tiro of Meletis to arrive a turn or two early. I'm even theoretically able to cast the commander on turn one by exiling a card from my hand to start the game with a Gemstone Caverns in play with a luck counter, then playing a land for my turn, playing a Mox Diamond and discarding a land, and finally exiling Simian Spirit Guide. If the last card in my hand is a land, then on turn one, I will be on three lands, four colored sources including a mox, and I will have even drawn an additional card. If the card drawn is Jace, the Mind Sculptor, you have turn one Kynaios and Tiro of Meletis, turn two Jace, the Mind Sculptor... and that's living the dream!!

The nice part about Simian Spirit Guide being a fast mana source is it can be discarded to Survival of the Fittest if no longer needed, whereas the Mox Diamond cannot, although that has its own advantages of being able to recur the land with Crucible of Worlds. Also, Gemstone Caverns? Just so happens to be legendary. "My name is Captain Sisay, and I approve this message!!"

But then again, what do you expect from someone who has been playing this deck for more than five years now, having previously built it around Horde of Notions with a small elemental theme (Reveillark, Mulldrifter, etc) with no black spells because there was no four color commanders. Only black in the deck was for Volrath's Stronghold. :) :)

MTGThesis on Rashmi Copy Deck

1 week ago

I recommend more lands 36 is normally a good number with about 8-10 accelerator cards like the afore mentioned elves, cards like Kiora's Follower also count towards this.

since you are playing 2 colors I recommend exciting lands like Alchemist's Refuge and Nykthos, Shrine to Nyx also beware of Botanical Sanctum as on t4 its a guildgate which isn't terrible but there are far better lands, especially when you aren't pressured to play heaps of dual lands.

since you are playing Infinite Reflection I recommend Biovisionary

I would recomend removing the following:

Jace's Phantasm: whis deck dosen't seem particular graveyard heavy thus i think this will just be dissapointing.

Nissa, Nature's Artisan: too expensive and dosent do enough.

Wall of Frost: I hate walls

Artisan of Forms: I counted 6 targeting spells this wont be consistent enough

Pulse of Murasa: use Skullwinder and Eternal Witness

sorry if this appears twice i forgot the double brackets

Charles_Grimlie on Root: R/U/G Combo Defenders

2 weeks ago

Woah, Staff of Domination seems like quite the upgrade versus Umbral Mantle due to card draw, but I'll have to test it since it would require 4 mana to process rather than the 3 achieved by Umbral Mantle. possibly keep an Umbral Mantle to prevent Surgical Extraction/Slaughter Games and include Staff of Domination as a second target for transmutation.

Kiora's Follower seems intriguing, I'll do some testing. But I'll need to figure out what'll be able to swap out with it effectively, got to love the struggle of combo decks.

Thanks for being the first one to provide feedback!

Firebones675 on Root: R/U/G Combo Defenders

2 weeks ago

I'd consider adding Staff of Domination to the deck. Not only can it create infinite mana like umbra mantle, but it can also draw your library. Kiora's Follower could help by untapping a land or one of your manadorks.

Omeros on Competitive Deck Cuts!

2 weeks ago

I don't think I'd run the Priest here.

Personally, I don't like 2 CMC mana dorks unless they can 'break' something for the deck. Such as Bloom Tender in a 3+ color deck with a high permanent count or Priest of Titania in Elfball. One exception I sometimes make is Wall of Roots, since it can turn two untapped lands into a 2-drop on your turn and a 2 CMC counterspell on someone else's. The other exceptions are cards like Voyaging Satyr / Kiora's Follower if you have lands that produce 2+ mana or artifacts you want to tap repeatedly.

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