|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs Kiora (DDO)||Uncommon|
|Born of the Gods (BNG)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Merfolk
: Untap another target permanent.
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Kiora's Follower Discussion
6 days ago
Budget green staple Commander cards to consider:
As far as finishers it's pretty hard for your opponents to beat a fast Jin-Gitaxias, Core Augur.
6 days ago
You may want to read Kiora's Follower more carefully. Follower says 'tap to untap another permanent' so you can not choose to just untap itself with the extra untap. Aphetto Alchemist is a good alternative provided its legal in your format.
1 week ago
1 week ago
@Crownless_Lord Guilty as charged. Not a single recommended deck, that really fits the UG draw-go description. But in a world of bad options... what to do. Ignore the post? It's a possibility. Tell OP that he's a moron for wanting to try out something impossible? No one did that. Cards were suggested, though. Third option - point out that it probably is a stretch to hope to find UG draw-go in modern (the card pool isn't infinitely deep, and not all colors can do everything). Or a fourth possibility: We just invent some cards to fill the gap. "Wrath of nature. Sorcery. 2GG. Destroy all creatures. Creatures can't regenerate". And how about "Elvish confidant, 1G. Creature 2/1. At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost." There, that helps. Now we can all play green/X control decks (at least after a little while with photoshop, and a visit to somewhere with a really good printer).
More seriously though: If you want to play monoblack ramp, you'll find that the cards simply aren't there in modern. UG draw-go is in the same situation - the color pie applies, and doesn't give green really good tools for this type of deck. Pointing this out is hardly the reason for hating anything, is it?
Also: I don't really like the Arbor Elf + Kiora's Follower + Utopia Sprawl in a control deck, for two reasons. First, it makes you vulnerable. You can't answer Ghost Quarter in any meaningful way, and it ruins this kind of ramp, and your gameplan, if you have many expensive cards. Second, later in the game, when you have enough lands in play and you'd like to draw answers to opponents threats, you will certainly not like drawing ramp. And draw-go (and other control decks) like long games, or they wouldn't be control decks.
Maybe you could make a turbofog deck, if you like decks that go for a long game, and where there's some room for brewing?
1 week ago
I won my last Modern FNM with 4 color Energy control with Bolas and Dynavolt Tower as top end, using 100% standard cards and beating the likes of affinity and delver variants. Anything is possible.
My advice is to go counterspell heavy and play instant speed almost exclusively. Cards that should be a part of this:
Cryptic Command - yeah.
More creatures - Venser, Shaper Savant - either a remand witha body or a bounce n' block. Vendilion Clique is great as well to play a bit like Lantern control and maange their draws. Kruphix, God of Horizons is a legitimate win con. So is Torrential Gearhulk.
Some modicum of draw - there is a new instant card from amonkhet that is XUU, draw X, then discard one which is a perfect 2-of to refill your hand.
2 weeks ago
Hey, I have several suggestions.
You don't need 41x lands since you're only three colors. 36x lands is enough especially since there's already land ramp, Signets (very good adding Signets). I suggest replacing some two drop dorks, Zhur-Taa Druid and Whisperer of the Wilds with one drop dorks.
For the manabase I recommend these budget lands:
- Pain Lands
- Yavimaya Coast
- Shivan Reef
- Karplusan Forest
- Grand Coliseum
- Command Tower
- Exotic Orchard
- Cinder Glade
These land suggestions are lands that ETB untapped you can use them for mana the turn they're played. Command Tower is one of the best lands in Commander budget or not because it can make any color that your Commander is as well as always ETB untapped.
I suggest adding the mana dorks:
If you ask me what's the best card for Temur? I would say Rattleclaw because it's a two drop dork who can make one mana or any of the colors you need. The runner up would be Temur Ascendancy which you're already playing, very nice.
As you play more Commander you'll understand how important the avg. CMC of the deck is. This deck is 4.15. What this means is consistently you will not have anything to play until turn four. This is a causal deck and not being able to consistently play any cards until turn four is okay, but even causal budget Commander decks I make the avg. CMC is 3 or below. I recommend trying to reduce it to 3. The only way to do this is to cut a quite a few high casting cost cards for lower casting cost cards such as two drops, three drops and four drops.
One thing that excited players just learning Commander and building decks for the first time tend to do is jam all the biggest best creatures/cards into a deck. But you don't need or really want to do this because it completely destroys the mana curve. The mana curve is important because it's how you determine the avg. CMC of the deck ultimately determining how fast you can consistently play the cards in the deck. The approach I use when teaching new players Commander is pick 10-12x big creatures/cards you want to play. When I say big I mean cards with five to six plus mana costs. Here you're playing 25x cards that have five or higher costs, this too many. You risk consistently getting many opening hands with nothing but these high cost cards which you won't be able to play until the late game.
Examining the high cost cards here these are in my opinion the best ones:
- Acidic Slime
- Sarkhan Unbroken
- Xenagos, God of Revels
- Hellkite Charger
- See the Unwritten
- Ruric Thar, the Unbowed
- Savage Ventmaw
- Intet, the Dreamer
- Dragonlord Atarka
- Atarka, World Render
- Stonehoof Chieftain
To help the mana curve start with keeping these good high cost cards and cutting all the rest I didn't list.
What can you add in the place of the cards I recommend you cut? Here are some budget Commander staples in Temur colors. Each is less than $1:
- Rattleclaw Mystic
- Elvish Mystic
- Llanowar Elves
- Reclamation Sage
- Coiling Oracle
- Soul of the Harvest
- Surrak, the Hunt Caller
- Altered Ego
- Mystic Snake
- Savage Knuckleblade
- Trygon Predator
- Genesis Hydra
- Farhaven Elf
- Kiora's Follower
- Loaming Shaman
- Reality Shift
- Hull Breach
- Lifecrafter's Bestiary
- Elemental Bond
These suggestions are mostly two drops, three drops with three four drops, one five drop and one six drop. Adding these cards will drastically reduce the mana curve. You're not playing very much draw other than Ascendancy I suggest adding Bond, Bestiary and Harvest to help with this.
Good luck with your deck.
2 weeks ago
Also Kiora is great as she can untap a Kiora's Follower as well as a land making it alot easier if you have a Liquimetal Coating in a Prototype Portal or anything in a Prototype Portal for that matter.
2 weeks ago
Who's the commander? Is there a specific reason we need to be Esper? Because Impact Tremors, Purphoros, God of the Forge, Earthcraft, Glare of Subdual, Kyren Negotiations, and Llanowar Behemoth could all be good. It would also allow you to add Voyaging Satyr/Kiora's Follower + Intruder Alarm + Forbidden Orchard for another infinite, and allow you to add Birds of Paradise type cards so Puppet Conjurer type cards could be infinite.
Other cards that could be good: Wake Thrasher,