|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora||Uncommon|
|Born of the Gods||Uncommon|
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Creature — Merfolk
: Untap another target permanent.
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Kiora's Follower Discussion
Lilbrudder on enpc
2 days ago
Dramatic scepter is the redundancy. The decks primary win condition is Aetherflux Reservoir of a high number of spells that is EASILY achieved with Paradox Engine. Dramatic scepter using codex shredder to deck everyone then bringing back a wheel to kill the table is the backup. One very good card that will likely be needed with damia as the general is Kiora's Follower in place of helm of awakening. It will draw your entire deck with Engine, Top, and 1 mana worth of rocks/dorks. Voltaic key will do it with just 2 mana.
2 days ago
I had a fun Kiora, the Crashing Wave deck. My win conditions were to either waste my opponents time until I swing lethal with a flying leviathan or I had splashed red for the amazing card Crater's Claws which combos with Kruphix for an unlimited mana dump.
You'll be able to make a fun deck with this. It might not win a lot but it will run well.
Alternate idea, Kiora, Master of the Depths with Willbreaker. Use these with Battlefield Thaumaturge and cards like Gridlock and Thrive to shut down your opponents creature base by targeting them with your cheap spells. However this relies on playing against creature decks and in a modern set that's not terribly likely.
5 days ago
With 2 copies of Kiora's Follower and Illusionist's Bracers you can infinitely untap whatever permanents you want. If you have 1 Follower equipped with the Bracers, you can tap the equipped one to untap the unequipped one and whatever you want to untap (land, creature, artifact), and then use the unequipped one to untap the equipped one again. In this version of the deck, its either infinite mana or infinite Kiki-Jiki tokens, but that's still good.
1 week ago
What about Kiora's Follower to untap Vial? Too win more?
2 weeks ago
2 weeks ago
I think green can work, you just are not using it to its full potential in the current list as 4 spells that help accelerate you is not going to be enough when you want to play 7 drops.
First, lets look at the different kinds of ramp. First you have your sorceries such as Rampant Growth, and Cultivate. These are the slowest but safest as your opponent cannot as easily interact with the ramp spare a counter spell (which pretty much all ramp will be susceptible to anyways) or land destruction. The second form of ramp is creature based -- which also splits into two categories. You have mana producers such as Llanowar Elves and Birds of Paradise; and you have land untappers such as Arbor Elf, Kiora's Follower, and Voyaging Satyr. Third, you have land enchantments such as Utopia Sprawl, Trace of Abundance, Overgrowth, and Fertile Ground. All of these by themselves are more or less equal to each other. The magic happens when you mix land untappers with land enchantments. When a land taps for 4 mana, and you can untap it -- you can generate mana faster than just about anything else. I helped another user with a dragon deck (which also uses high cmc creatures), and with a nut draw 14 mana on turn 4 was possible. Although 7 or 8 was much more common.
The issue then becomes -- if you spend almost all of the first 3-4 turns ramping -- how do you survive when you are playing your first real creature into a board where your opponent has 3 creatures? I introduce you to Angel of Serenity. Even if it dies, they have to recast their creatures which likely do not have haste -- which buys you more time to lay some some fatties. Tooth and Nail would also be devastating in the deck with its ability to search out any two fatties you need and put them both into play for the cost of one.
I think the above idea is what best fist what you want the deck to be. However, there are also a good deal of playable angels around the 5 cmc mark that could fit in more of a midrange shell -- which the users above seem to be suggesting.
Also get your list down to 60 cards :P
3 weeks ago
Frank_Glascock: Here is an updated version of the sans red version. While I havent yet gone full midrange with the deck it does have some elements of that style of deck. Most notably, I am using Birthing Pod as my pseudo Doomsday (aka one card win condition) to assemble bomberman. Sac Thrasios into Trinket Mage. Sac Trinket Mage into Auriok Salvagers go infinite gg. Considering I have several ways to untap pod Paradox Engine; Voltaic Key; Kiora's Follower; & Dramatic Reversal winning the turn pod comes online is very possible a good proportion of the time. This path to victory differentiates my two decks, while giving sans red a competitive advantage.