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Cradle of the Accursed
Land — Desert
: Add to your mana pool.
, , Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
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Cradle of the Accursed Discussion
1 day ago
Here's the problem: since lands can be played every turn, especially lands from the Command Zone, as far as I can tell, I might have missed one, but your design must adhere to one of these criteria to be balanced:
- If it were a nonland card that cost 1 or less, it would be fair. Compare Dryad Arbor to Llanowar Elves. The reason is because in order to get this creature, you're effectively spending 1; it's a land with summoning sickness. It's not quite a creature land, but compare Khalni Garden to Kobolds of Kher Keep.
- It can turn into a creature temporarily. By far the most common form of creature land, these will have an activated ability that turns them into a creature, which usually lasts until end of turn. These abilities generally cost what a creature would cost for that power and toughness but not always.
- It can turn into a creature permanently, but it costs more than a creature with that power and toughness would cost. Examples are Stalking Stones, Westvale Abbey Flip, Tomb of Urami, Cradle of the Accursed and Dark Depths. Here, I have grouped "sacrifice and make a token" into this group, too.
- It has a cost as it enters the battlefield. There are no real examples of creature lands that do this, but you could play around with the drawbacks like Transguild Promenade or Gruul Turf or Lotus Vale, or other things like "all lands you control enter the battlefield tapped".
So, how about these ideas:
Thoboes, the Mana Flow
If Thoboes, the Mana Flows would enter the battlefield, sacrifice an untapped Plains, Island, Swamp, Mountain, and Forest instead. If you do, put Thoboes onto the battlefield. If you don't, put it into its owner's graveyard.
: You may cast a spell from your hand without paying its mana cost.
I'd like to point out that just because an effect is symmetric, doesn't mean that it can be undercosted. Giving everyone the ability to play every spell that costs more than 5, for exactly 5, effectively just makes it a slow motion game of Eureka. If it were a personal effect, we'd compare it to a bad Omniscience, and cost it that way.
That said, I figure this ability is about the power level of having a Fist of Suns on the battlefield along with a land of each basic land type.
But, this land isn't a creature, so I don't know how much you'd like it. Making it a creature would open it up to all sorts of removal, especially with such a high cost.
Anyway, that was 3 ideas for your consideration. Let's keep the brainstorming going, shall we?
1 week ago
Cheezman88 i would count Cradle of the Accursed a 4 mana ability, since it has to tap in addition to the 3. It seems great against control decks though. Can't counter a land and your opponent probably won't waste a Disallow or Nimble Obstructionist until they realize how many zombies you're getting, and hopefully by then it's too late. The downside to Cradle of the Accursed is that I'm already running six deserts and with any more i feel I'm putting myself into a position to get mana screwed a lot. I could switch my Sunscorched Desert out for the control games though, which has proven to be this decks hardest matchup. As for Ramunap Excavator if he dies i can usually just grapple him back if i cant find another one, and whenever i get more than one it's just a 2/3 for 3 mana. I've personally found 3 to be perfect.
2 weeks ago
Day 1 I pulled a The Scarab God as my promo. I had a split pool with 2 ways to splash the god, a super-aggro w/b zombie deck with 20 creatures but no removal or a medium b/r deck with tons of removal but a wonky curve. I took the conservative route, assumed the format would favor midrange w/ good removal and bombs, and went with the B/R deck. Whenever I cast the god I won quickly, but I kept too many questionable hands, got mana-screwed or flooded in crucial games and wend 2-3.
Day 2 I pulled Torment of Hailfire which I dismissed as unplayable in sealed but others felt I had the card all wrong. I sided it in but never cast it. Love to hear more opinions.
I also pulled Gideon of the Trials and Overwhelming Splendor. I'm a fan of unfair things so I went white with black for removal and Apocalypse Demon which, as my only finisher, seemed playable because I had Steward of Solidarity and some embalm creatures.
This led to one of the best wins of my life. I was at 3 life with only Apocalypse Demon on board and my opponent had 10 life & 3 creatures. I had 8 cards in my graveyard and went deep in the tanks when my opponent passed his turn to me. Before untapping I sac'd Cradle of the Accursed for a zombie, putting a 9th card in my graveyard. I sac'd the zombie token, untapped my daemon and declared attacks, swinging with my 9/9. My opponent said "Uh... No blocks. I go to 1?"
I said "before damage I cast Sandblast on my demon." Match win.
I played against a guy with The Scarab God and that card seems completely unbeatable.
I have a thought about splashing and deserts. In sealed the bombs are real good and it's not difficult to splash...unless you want to run deserts. They make your mana so bad, but the synergies are so good...don't try to do both.
3 weeks ago
I recommend to put only zombies. Put 4 Lord of the Accursed, Dread Wanderer, Cradle of the Accursed, In Oketra's Name, and maybe a god. I would definitely take out Throne of the God-Pharaoh, Anointed priest and Festering mummy.
3 weeks ago
3 weeks ago
I almost forgot i would replace a land or two with Cradle of the Accursed it also helps if you are getting mana screwed.
3 weeks ago
Crucible of Worlds is in now way budget, but it's amazing. THere's a new card in hour of Devastation that's a creature and green but does the same thing :P
Some land suggestions, some better than others:Blighted WoodlandWintermoon MesaCentaur GardenCradle of the AccursedDust BowlEncroaching WastesFoundry of the ConsulsGargoyle CastleGhost QuarterGrasping DunesHaunted FengrafHavenwood BattlegroundHickory Woodlot Petrified Field Spawning Bed Tectonic Edge Terminal MoraineThrone of the High CityTimberland RuinsWarped LandscapeDryad Arbor
Looks like a great deck :D
3 weeks ago
Thanks for the comment.
Although I known what you mean, this isn't really a 3 colour deck given that I only run 3 blue cards and 8 blue lands, which are duel lands covering my normal 2 colours. This is a W/B deck with a blue splash.
I am running a very similar deck to this already without the blue, and the Cradle of the Accursed have never been an issue :)