Cradle of the Accursed
Land — Desert
: Add to your mana pool.
, , Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
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|Commander / EDH||Legal|
Latest Decks as Commander
Cradle of the Accursed Discussion
1 year ago
Living End is actually the more expensive of the two. Call the Bloodline is really interesting. I will see about making room for it. Cradle of the Accursed and/or Dunes of the Dead would be on theme but I would need some serious convincing because they aren't really all that great. I really like Colfenor's Urn! It pairs really well with Krav's ability. Liliana, the Last Hope is sooper expensive. She's definitely on theme and going in at some time but I can't afford one right now.
Thank you for your suggestions!
2 years ago
Second off, the curve is a bit wonky. Liliana, the Necromancer needs to go, as it is not only not particularly synergetic with the tribal theme, but also takes up an already crowded 5-mana cost spell slot, as well as conflicting with the 2 other Liliana cards.
Arisen Gorgon is essentially a vanilla 3/3 for 3 mana, and I can't help but feel is just not worth running. Plague Belcher, Dread Shade, Isareth the Awakener, or even Ammit Eternal are more worth running over the Gorgon in my opinion.
Dread Wanderer obviously the best choice as a 1-drop creature, and you can pick them up for roughly a dollar each right now, so I don't see why Diregraf Ghoul and Festering Mummy and taking that spot.
Anyways, just taking about mainboard here, I would recommend:
There, replaced some cards to add more consistency and cohesion, and the cards I suggest to go in are valued less all together than the cards I suggested to drop from the Mainboard.
2 years ago
I'm also trying to build a Traxos deck, the lands in your build can all be collorless. You should consider filling it with utility lands. Here you go:Arch of Orazca - Cabal Stronghold if you run only swamps with this. - Cascading Cataracts and Dunes of the Dead there is this white saga that destroys all lands after all. - Cradle of the Accursed - Crypt of the Eternals 1 life, it's something... - Endless Sands - Field of Ruin - Grasping Dunes - Hashep Oasis - Hostile Desert - Ifnir Deadlands - Inventors' Fair Basicly a must run in this deck - Ipnu Rivulet - Scavenger Grounds - Sequestered Stash - Shefet Dunes - Sunscorched Desert - Zhalfirin Void -
2 years ago
I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.
Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.
2 years ago
Traxos is tough... something like this would work.
Aether Hub, Arch of Orazca, Cascading Cataracts, Cradle of the Accursed, Dunes of the Dead, Endless Sands, Field of Ruin, Grasping Dunes, Hostile Desert, Inventors' Fair, Painted Bluffs, Scavenger Grounds, Sequestered Stash, Spire of Industry, Sunscorched Desert, Survivors' Encampment, Unclaimed Territory, Unknown Shores
Wastes woulda been nice here but at least we have a lot of colorless deserts. Not sure if its enough for a 60 card deck... I could be missing a few. Plus there are a few that come in tapped I believe.
2 years ago
Thanks Kev, I appreciate your feedback.
Ive played about 10 games with this list so far and Ive found it unexpectedly strong. Im 7-2 at the moment in our local. Its taken down ug merfolk, regular bw tokens, red aggro w/ phoenixes, a bonkers game against -1 counters...
I think you might have misread the operation of the deck slightly- which is understandable. In the early game I have access to chumpers who grow in value when I send them to the gy. There at 11 of them in the deck @ 1-2 cmc and if I draw one in my opener with 2 land Im pretty happy to hold the hand whatever else I draw. Wayward Servant is not one of these. Its to be protected, held back and played a turn before a token bomb. Very rarely do they attack and are usually the best targets for my opponents removal.
My experience of the deck has been @ turn 6 I can generally expect 5 land, 2 enchantments on the board, 4 zombies and an anointed priest or a dread wander or bouncing around with something useful in the gy.
The recursion from the gy is what powers this deck to finish during the mid game and lili can stabilise is against some decks moving into the late game. Cards like Never//Return and Cradle of the Accursed do feel like value when theres a procession or 2 down and my hand and gy have run dry- maybe turn 9-10.
I dont feel the need to grab any more removal (time to reflect). With the 6 spells, dusk/dawn + settles in the sideboard Im handling merfolk and Dinos fine.
I think your spot on with my landbase. Depending on whether I have a dread wanderer or cat/priest Ill often play a tapped land turn 1 to cast t2 and again looking at my enchantments ill try to prioritise a tapped land the turn before (t3/4). Shefet and ifnir are both awesome. Ill have a play to see what the balance should b.
A previous version of this deck had 6 enchantments rather than 8 and its still early days but it already feels obvious that it wasnt as consistent or strong. So Im not looking to shave off there yet.
2 years ago
targeted discard would be your best friend as removing threats with discard will not exile your bridges. Path to Exile also works wonders, but requires you to add white. I have played Mardu Bridge from Below lists before. I used Nahiri, the Harbinger (with a super spicy Worldspine Wurm to cheat into play with her ult), Path to Exile, Tidehollow Sculler, and Anger of the Gods for removal. I did not use Prized Amalgams, but I did use Bloodghast and Grave Crawlers for recursive zombie making machines, and Viscera Seer, Greater Gargadon, and Insolent Neonate as sacrfice outlets. I would also likley want to use at least 1 Hidden Stockpile now that it is a card. There would be times when I would anger to clear the board -- which would suck because I would then have to sacrifice everything and then find another zombie to restart my zombie chains so I could re-cast Grave Crawler. But Cradle of the Accursed, and Dunes of the Dead are both new cards that I did not have access to when I played the deck.
2 years ago
Thanks for the feedback.
I think the main weekness of this deck is a counterspell or discard. By adding Muddle the Mixture we have protection for counterspells, if we draw into a second Muddle the Mixture or a Treasure Hunt, so I think you are right and we can cut Boseiju, Who Shelters All.Otherwise, we can transmute it on turn 3 and play Treasure Hunt+Zombie Infestation o turn 4. The downside of Muddle the Mixture is, that we won't draw so many cards with Treasure Hunt, but in the most sinuations we have bigger starting hands. Against discard I like Nephalia Academy.