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Cradle of the Accursed
Land — Desert
: Add to your mana pool.
, , Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
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Cradle of the Accursed Discussion
3 days ago
I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.
Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.
6 days ago
Traxos is tough... something like this would work.
Aether Hub, Arch of Orazca, Cascading Cataracts, Cradle of the Accursed, Dunes of the Dead, Endless Sands, Field of Ruin, Grasping Dunes, Hostile Desert, Inventors' Fair, Painted Bluffs, Scavenger Grounds, Sequestered Stash, Spire of Industry, Sunscorched Desert, Survivors' Encampment, Unclaimed Territory, Unknown Shores
Wastes woulda been nice here but at least we have a lot of colorless deserts. Not sure if its enough for a 60 card deck... I could be missing a few. Plus there are a few that come in tapped I believe.
2 weeks ago
Thanks Kev, I appreciate your feedback.
Ive played about 10 games with this list so far and Ive found it unexpectedly strong. Im 7-2 at the moment in our local. Its taken down ug merfolk, regular bw tokens, red aggro w/ phoenixes, a bonkers game against -1 counters...
I think you might have misread the operation of the deck slightly- which is understandable. In the early game I have access to chumpers who grow in value when I send them to the gy. There at 11 of them in the deck @ 1-2 cmc and if I draw one in my opener with 2 land Im pretty happy to hold the hand whatever else I draw. Wayward Servant is not one of these. Its to be protected, held back and played a turn before a token bomb. Very rarely do they attack and are usually the best targets for my opponents removal.
My experience of the deck has been @ turn 6 I can generally expect 5 land, 2 enchantments on the board, 4 zombies and an anointed priest or a dread wander or bouncing around with something useful in the gy.
The recursion from the gy is what powers this deck to finish during the mid game and lili can stabilise is against some decks moving into the late game. Cards like Never//Return and Cradle of the Accursed do feel like value when theres a procession or 2 down and my hand and gy have run dry- maybe turn 9-10.
I dont feel the need to grab any more removal (time to reflect). With the 6 spells, dusk/dawn + settles in the sideboard Im handling merfolk and Dinos fine.
I think your spot on with my landbase. Depending on whether I have a dread wanderer or cat/priest Ill often play a tapped land turn 1 to cast t2 and again looking at my enchantments ill try to prioritise a tapped land the turn before (t3/4). Shefet and ifnir are both awesome. Ill have a play to see what the balance should b.
A previous version of this deck had 6 enchantments rather than 8 and its still early days but it already feels obvious that it wasnt as consistent or strong. So Im not looking to shave off there yet.
3 weeks ago
targeted discard would be your best friend as removing threats with discard will not exile your bridges. Path to Exile also works wonders, but requires you to add white. I have played Mardu Bridge from Below lists before. I used Nahiri, the Harbinger (with a super spicy Worldspine Wurm to cheat into play with her ult), Path to Exile, Tidehollow Sculler, and Anger of the Gods for removal. I did not use Prized Amalgams, but I did use Bloodghast and Grave Crawlers for recursive zombie making machines, and Viscera Seer, Greater Gargadon, and Insolent Neonate as sacrfice outlets. I would also likley want to use at least 1 Hidden Stockpile now that it is a card. There would be times when I would anger to clear the board -- which would suck because I would then have to sacrifice everything and then find another zombie to restart my zombie chains so I could re-cast Grave Crawler. But Cradle of the Accursed, and Dunes of the Dead are both new cards that I did not have access to when I played the deck.
1 month ago
Thanks for the feedback.
I think the main weekness of this deck is a counterspell or discard. By adding Muddle the Mixture we have protection for counterspells, if we draw into a second Muddle the Mixture or a Treasure Hunt, so I think you are right and we can cut Boseiju, Who Shelters All.Otherwise, we can transmute it on turn 3 and play Treasure Hunt+Zombie Infestation o turn 4. The downside of Muddle the Mixture is, that we won't draw so many cards with Treasure Hunt, but in the most sinuations we have bigger starting hands. Against discard I like Nephalia Academy.
2 months ago
Opal Palace - does a lot more in buffing Walker of the wastes than another wastes.
also, another amazing land has been printed as a common since then. Cradle of the Accursed :)
how often do you feel you get to 9 mana? Hand of Emrakul is the other big beater you are missing. annhilator in pauper seems good enough, haha.
if you still wanted an additional fatty to equip with evasion, Ruin Processor is the last biggest guy you are missing.
Vorrac Battlehorns is great that it forces your opponent to only ever block with one creature, which greatly accels your commander damage clock. Since it gives trample, you get to do the same strategy on any of your other beaters as a 2nd option.
Here's a big one in my opinion. run more cantrips. you want to be consistently hitting lands drops and getting to your key enchantments. in colorless, this is hard to do. cantrips really help turn through your deck to find those pieces you need to complete your strategy. here's a start: Chromatic Sphere, Chromatic Star, Conjurer's Bauble, Relic of Progenitus, Urza's Bauble, Astrolabe, Ichor Wellspring, Orazca Relic
Things i don't like in here...
Frogmite - a cheap, sometimes free 2/2? i would rather just run another cantrip effect like some i listed above.
Phyrexian Walker - again, i don't like running 0 cost things that do nothing on there own. run a ramp spell in place of it to get to your bigger bombs quicker. a 0/3 is not where you want to be, early or late.
Rusted Slasher - way too vulnerable and will never get a hit in. there are so many better 4 drops you should be playing, or again, replace with a cantrip. I would much rather play a cantrip into an equipment on t4 than this guy
Galvanic Key - neat trick, but i don't see this combat trick come up very often and colorless decks don't "fool" anyone when they leave up mana unless it is 7+ for scour mana.
5 months ago
5 months ago
Thanks for a tip. After a few games with a friend whilst trying Cradle of the Accursed I felt that it wasn't really necessary, I was just using it as land, rather than as a token generator. I have added a bit more basic land now though and it has helped make draws more consistent.