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Cradle of the Accursed
Land — Desert
: Add to your mana pool.
, , Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
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Cradle of the Accursed Discussion
4 days ago
Opal Palace - does a lot more in buffing Walker of the wastes than another wastes.
also, another amazing land has been printed as a common since then. Cradle of the Accursed :)
how often do you feel you get to 9 mana? Hand of Emrakul is the other big beater you are missing. annhilator in pauper seems good enough, haha.
if you still wanted an additional fatty to equip with evasion, Ruin Processor is the last biggest guy you are missing.
Vorrac Battlehorns is great that it forces your opponent to only ever block with one creature, which greatly accels your commander damage clock. Since it gives trample, you get to do the same strategy on any of your other beaters as a 2nd option.
Here's a big one in my opinion. run more cantrips. you want to be consistently hitting lands drops and getting to your key enchantments. in colorless, this is hard to do. cantrips really help turn through your deck to find those pieces you need to complete your strategy. here's a start: Chromatic Sphere, Chromatic Star, Conjurer's Bauble, Relic of Progenitus, Urza's Bauble, Astrolabe, Ichor Wellspring, Orazca Relic
Things i don't like in here...
Frogmite - a cheap, sometimes free 2/2? i would rather just run another cantrip effect like some i listed above.
Phyrexian Walker - again, i don't like running 0 cost things that do nothing on there own. run a ramp spell in place of it to get to your bigger bombs quicker. a 0/3 is not where you want to be, early or late.
Rusted Slasher - way too vulnerable and will never get a hit in. there are so many better 4 drops you should be playing, or again, replace with a cantrip. I would much rather play a cantrip into an equipment on t4 than this guy
Galvanic Key - neat trick, but i don't see this combat trick come up very often and colorless decks don't "fool" anyone when they leave up mana unless it is 7+ for scour mana.
3 months ago
3 months ago
Thanks for a tip. After a few games with a friend whilst trying Cradle of the Accursed I felt that it wasn't really necessary, I was just using it as land, rather than as a token generator. I have added a bit more basic land now though and it has helped make draws more consistent.
3 months ago
Looks pretty great; I built a Jalira list myself recently, and she's an absolute blast to play. I'd swap out Tromokratis and Lorthos, the Tidemaker since you actually can't flip them with Jalira (she specifies nonlegendary). I suggest including Inkwell Leviathan as a replacement beater and Talrand, Sky Summoner as an additional token generator. If you want other big creature budget ideas Pathrazer of Ulamog, Frost Titan, Stormsurge Kraken, Artisan of Kozilek, and Deep-Sea Kraken are all pretty cheap.
Definitely recommend some board clears to help stabilize yourself into the lategame so you can actually get the big dudes out. Whelming Wave, Engulf the Shore, and Crush of Tentacles are all pretty good in this respect.
I'm gonna link my build here in case you ever want to go above $30 as your budget; don't worry, there's nothing crazy expensive in here except for the Blightsteel Colossus I opened in a booster pack back in the day: Jalira Big Dumb Beaters EDH
4 months ago
i am wondering if certain things count as activate abilities so i can check if Harsh Mentor can ping opponents who do them. i know that an activate ability has cost:effect in it's text but do any of the following count as activate abilities:
paying an equip cost? (i.e. "1: attach to target creature") (variety of equipment)
paying a crew cost? (i.e. "tap any number of creatures with power 1 or greater: this vehicle becomes a creature for the turn") ( Sky Skiff )
paying straight mana? (i.e. "4W: return target creature you control to your hand") ( Aegis Automaton )
sacking the card? (i.e. "T, sack this card: search for a land and put it on the field tapped" ( Evolving Wilds )
mixed payments? (i.e. "3, T, sack this card: create a 2/2 zombie token") ( Cradle of the Accursed )
paying energy? (i.e. "pay 2 energy: put a +1/+1 counter on this card") ( Longtusk Cub )
4 months ago
Los Supernatural Stamina y las Tattered Mummy tienen todos los numeros para irse del mazo... Los dos Never / Return de main de cabeza y fijate de hacerle lugar a 3 Ifnir Deadlands en la base de mana. La Cradle of the Accursed me parece que no rinde. Wretched Camel es hermoso con suficientes desiertos. No dejes a Bontu the Glorified afuera...
4 months ago
XorKoS I don't think you have read the Description for this deck, or playtested it.
It plays like a CONTROL deck, not an Aggro deck at all.
Hence why most of the Creatures act like non-creature spells.
You've missed something rather import about Fell Flagship. Every Pirate in the deck that has 2 Power or more can SOLO Crew it, because it gives them +1/0.
That's OK. It took me a while to get it.
I've been play a Vehicle deck for four seasons now, called Speedway Champions, so I have a LOT of experience with how many Creatures to Vehicles you need in a deck.
The answer is around 17 Creatures for 9 Vehicles.
With Cradle of the Accursed I have 18 Creatures in this deck.
In extensive playtesting, against the type of decks you mention, we have never had problems with lack of Crew members (StuBi has been my playtest partner).
The combat tricks are mostly to protect Crew members, Vehicles, and Hostage Taker. You must remember that this deck has a LOT of Creatures if you count Vehicles.
Thanks for the Comments. I'll keep them in mind while playtesting.
4 months ago
My land issue had a lot to do with whether or not I needed one more Creature to Crew Vehicles.
After extensive playtesting with StuBi it turns out that the number of Creatures is fine.
Especially since Cradle of the Accursed has been added to the deck.
I'm reluctant to put Scrapheap Scrounger in this deck due to the fact that there are now so many cards around that Exile Creatures, or empty graveyards.
I also prefer what the other 2 drops have to offer.
So it's timely that you mention the option.
In playtesting the Freebooter has been SO good. Swallowing a card and seeing an opening hand is fairly hard to beat.
I agree that a 2/3 Flyer on Turn 2 is brilliant ... but you can't guarantee that will happen.
If it doesn't, you're left with a 1/2 Flyer, when you COULD have had a 1/2 Flyer that swallowed a card.
This deck has a Control feel when playing it. It's going for a long haul win, rather than a speedy one.
Thanks for the suggestions. I will keep them in mind if something just isn't working for this deck at FNM.