Chromatic Sphere

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common
Invasion (INV) Uncommon

Combos Browse all

Chromatic Sphere

Artifact

{{1}}, Tap, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

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Chromatic Sphere Discussion

DragonKing90 on

2 days ago

i really don't think the tron lands are gonna get the hondens out any quicker than just normal ramp. at best, you're 5cmc honden's are a turn 3 play IF you still have a Chromatic Star/Chromatic Sphere in play. and if you're only running 1 sphere, your chances of that are greatly reduced. so you're basically looking at not really playing anything impactful until turn 4. and at 1 Honden per turn from turn 4 onward, with no interaction, your opponent will just murder you.

Advisorofdark on Jhoira, Turn 0 Combo Captain

4 days ago

Looks like you better get a Mox Amber for this deck now! I will also suggest you add in Chromatic Sphere and Chromatic Star since they can be used to get you an additional draw and filter mana if you really need it, they definitely have more utility than the other 1 cmc cards you have here. Helm of Awakening is 2 cmc but it's the cheapest colorless cost reduction card that will make all of your 1 cmc cards cost 0, which is totally worth it.

Wizardhat91 on Harmless Offering Combo

6 days ago

Through the Breach seems sub-optimal here. Maybe to stick out a Steel Golem for instant blocking, but that's the only card you'd do that with. If you want to splice it onto Desperate Ritual, you need six mana to start, since you have to pay the splice cost when you cast the ritual rather than after it resolves. Through the Breach does help you get Dralnu, Lich Lord out there, but if you're paying five for it you might as well put Chromatic Sphere/Star in that spot since it serves the dual purpose that Manamorphose does. In general I think that a lot of carefully chosen removal, sweepers and draw spells would better suit the offering combo than mana acceleration.

Dralnu's jank payoff seems meager with lightning bolt. Suppose he's your offering and your opponent doesn't play Duress, Inquisition of Kozilek or Hymn to Tourach. Three timely land drops, exile SSG, cast Desperate Ritual, Manamorphose and Dralnu. Don't want to block with him. If he doesn't get bolted while under your control, turn 4 mountain, resolve Harmless Offering and then Lightning Bolt. Opponent sacrifices Dralnu and two of their smallest losses, one of which could have been Black Cat. The transaction cost you five cards, but cost the opponent only two cards or Spirit tokens. Path to Exile in response to your lightning bolt in that scenario would just suck. I would add Shivan Meteor if I was intent on harmlessly offering the Lich Lord.

Criticism always sounds so negative so I want to add that there's a lot I like about the deck too. I'll hand it to you for trying out a tricky style, I'm starting on a similar one.

lagotripha on Deathtouch Galore

3 weeks ago

First strike/deathtouch is a great style for beginners- with the lifelinkers in there too it should do well in the current aggro meta.

I'll cover a few basics, and explain how this informs my reccomendations for cards. Competitive Modern is a turn 4 format- this means that games start ending at turn 4, and most 'game deciding' moments happen turns 2-6. This means that the most important spells are all cast on very little mana, and tend to have <3 cmc.

As it stands, your curve isn't too bad. You're sitting around cmc3- but most of that is in creatures. Specifically, creatures that want to fight creatures, and some which gain life to try and stop you getting killed by a swarm of lighting bolts. They don't do things the moment they are played, like most 3 drops have to.

Casting a Duress (or its big brother Inquisition of Kozilek) turn one makes games a lot simpler. Playing a 1 drop that trades with Tarmogoyf is amazing, be it Despise or Gnarlwood Dryad.

The equpment are clunky and kinda awkward. They don't protect your creatures very well, and take 4ish mana to turn on. I'd take a look at artifacts that either give your creatures some resiliency for that cost, or provide card advantage. When you spend four mana, you need it to make an impact right away, because you are usually delaying yourself to cast it.

Second, sideboard. A lot of the decks you will see don't really care about their creatures, be it KCI combo, Scapeshift or tron. If you include Duress and artifact hate (Deglamer or whatever), and some graveyard disruption (Tormod's Crypt if you can find nothing else, but Ravenous Trap and Nihil Spellbomb are there), it'll go well.

My recs

Deadly Allure over Lure- its harder to disrupt and faster to use.

Run a single Whip of Erebos in place of a longbow. More creatures getting used and more lifelink is good. It doesn't stack, but that isn't a huge issue.

Something like Ghirapur Orrery, Phyrexian Arena or similar instead of Viridian Longbow- you're going to get more payoff drawing cards than sniping creatures (most of the time). If your opponent is drawing more cards than you and killing your creatures, drawing an equipment is rough. Viridian Claw is the most playable, but without Puresteel Paladin type shenanigans, equipment need to be a smaller part of the list.

If you insist on big equipment then something like Lashwrithe Grappling Hook or Helm of the Host will soak up all your mana, but provide a bigger impact.

For the smaller equipments- you aren't going to be reccuring them with glissa unless you sacrifice them. You can run some Salvage Slasher and Salvage Titan or something, but artifacts which sac themselves like Executioner's Capsule or Chromatic Sphere are the thing to go to there. Fountain of Renewal is worth a look- card advantage and anti-burn in one spell is ok. Mind Stone is a similar candidate.

If you want to use Vengeful Pharaoh, include a discard outlet. The premium options are all over the site, but in this list something like Call the Bloodline will work- trading lands and dead cards for blockers and life is decent. It might also be worth looking at Molten-Tail Masticore- trading dead creatures for finishing a game is usually ok.

All told- your list is remarkably good, and will get a lot of laughs in casual play. The rest is seeing all the options out there and having fun tinkering to overcome your local meta to make it competitive.

SynergyBuild on KCI and fried eggs

3 weeks ago

I'd argue for the last Krark-Clan Ironworks, 4x Mox Opal and an additional copy of Myr Retriever and Scrap Trawler as they greatly push the infinite and ramp hard, as well as a full set of Chromatic Star, Terrarion, and get the last two Ichor Wellsprings. Two Open the Vaults and some amount of Reshapes, Whir of Inventions, and Thoughtcasts will finish it off. You can drop the Pia's Revolutions, Memnites, Ornithopters, and Disciple of the Vaults, maybe drop some Chromatic Spheres.

For landbase, a full set of Spire of Industry, Adarkar Wastes, and a single island can be run instead of all of the lands except Ghost Quarter and Darksteel Citadel.

SamsWrath on Grenzo ft. DJ Doomsday | Competitive Primer

1 month ago

Roally, I am considering trying out Shadowblood Egg as a replacement for Springleaf Drum. My reasoning for this is as follows:

  1. Shadowblood Egg offers the perfect replacement to play Grenzo, Dungeon Warden (BR).
  2. I usually only get 1-2 uses of Springleaf Drum per game and when its a one-use card all it generally does is offer replacement--colorless to black or red.
  3. Just like Chromatic Star and Chromatic Sphere, Shadowblood Egg offers an additional path when building a Doomsday pile--put Dark Ritual or Lion's Eye Diamond on top of the pile and use it to draw a card.
  4. Shadowblood Egg offers the chance to draw a card after tutoring with Imperial Seal or Vampiric Tutor

The best overall scenario I can think of for Shadowblood Egg would be something like this:

Also, I have been using Mox Amber over Jeweled Amulet and I have to say I am pleased with the results. I get to use my Mox Amber every game I cast it whereas, with Jeweled Amulet I only actually use it about 50% of the time when I draw it because it depends on me having extra mana to charge it. With regard to Grim Monolith, I have been running it as well and I typically use it to combo out or as ramp I can use with other cards that allow me to filter mana like the rituals and the priests/apprentice. The extra ramp from it has been nothing short of excellent especially when pulling it after casting Ad Nauseam.

DatOneGuy on Modern Titans

1 month ago

While the cycling of Sweltering Suns can definitely be useful this deck already draws a ton of cards with Chromatic Sphere and Chromatic Star. Firespout is in this deck to deal with aggro decks which means you want to be able to cast it when you draw it, which is the downside of the double red in the Sweltering Suns mana cost.

vomitpile on Sai, Master Thopterist combo

1 month ago

Maybe cut Mishra, Artificer Prodigy and Jhoira, Weatherlight Captain for cantrip artifacts like Chromatic Star and Chromatic Sphere and a playset of Ancient Stirrings? They just don't seem fast enough and are the most color-intensive cards in the deck. Pia Nalaar doesn't seem like it would be better than 4 copies of Sai, Master Thopterist either since you're trying to swarm. Walking Ballista as maybe a 2-of seems powerful as a way of interacting with creatures since you have none otherwise, and maybe even a copy of Emrakul, the Aeons Torn as an instant-ish win condition. This is similar to the more eggs-style KCI decks but isn't focused on the graveyard at all which can be a good way to try and trick the opponent into sideboarding Rest in Peace and Leyline of the Void which won't hurt you at all. On that note, you could add Scrap Trawler and play into the regular KCI gameplan a little more without needing to use Pyrite Spellbomb over and over to win. For the sideboard, I would say counterspells like Metallic Rebuke and Dispel would be a priority, maybe The Antiquities War against slower decks, Ghirapur AEther Grid would help against other creature decks, as well as point removal like Galvanic Blast or Dispatch. Tempered Steel could be sweet but maybe too gimmicky and difficult to play. Graveyard hate like Rest in Peace and Relic of Progenitus would be fine if you don't add the graveyard angle in at all. Basically, all of the sideboard options that other artifact decks use are open to this one! Overall, I think building in a real, solid turn-you-play-it win condition like Emrakul, the Aeons Torn is the first thing to do since this deck looks like it's just planning on swarming with thopters, which is a solid plan and it can go infinite with multiple Myr Retrievers on the board and a Krark-Clan Ironworks, but without backup could fall short with the amount of board wipes in modern that can kill everything in the deck before you can actually attack. Good luck, I'm currently turning my Affinity deck into something similar to this and got a few ideas from your list!

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