Chromatic Sphere

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common
Invasion (INV) Uncommon

Combos Browse all

Chromatic Sphere

Artifact

1, Tap, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

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Recent Decks

Chromatic Sphere Discussion

Drakengard_Sol on Pauper Mono Black Control Tron

3 days ago

i'd personally take out unknown shores (since youre mono B you dont need filtering its better to have the extra mana for your drain) also you're not going to need as many drains if you have more card advantage so i'd personally stick with a set of drain life plus other draw spells are net gain or net neutral + a blocker whereas stars are net neutral, i'd personally run this deck much differently given the chance just because tron is a little clunky so i'll give you a list of edits id run in my own variant and you can decide whether or not you like them (either way i enjoy your deck idea enough to spend this much time on talking about edits)

so:

OUT

-3 Consume Spirit

-2 Unknown Shores

-4 Chromatic Sphere

-2 Perilous Shadow

-3 Tragic Slip

-4 Dash Hopes

-2 Distress

-3 Chromatic Star

IN

+1 Drain Life

+3 Swamp

+1 Initiates of the Ebon Hand

+2 Gray Merchant of Asphodel

+4 Prophetic Prism

+4 Darkness

+4 Dusk Legion Zealot

+4 Read the Bones

i feel that having things in playsets and using fogs to buy for time is better vs a card like dash hopes which usually requires that you're online with the engine to start with filtering, that and i believe the persistent filtering via Prophetic Prism is a better way to ensure you're casting spells on schedule, on top of that Gary keeps you afloat and acts as a good blocker vs Burn vs the other fella who gains no life

Bchong on Cracking a Hurricane

1 week ago

Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault  Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.

And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...

these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.

eyes2sky on Automatonic Galvotronic

1 month ago

mortalrage Your welcome! I would also strongly recommend Welding Jar and Chromatic Sphere. For some more budget options, check out this Esper Pauper deck I am running: The Gods Made Heavy Metal. For not so-budget options check out my 4 color EDH deck (It used to run Sydri until I changed it to Breya):True D'Esperedation.

CyborgAeon on Munda Paradoxical Ally Storm

1 month ago

In order to make the deck comply with basic EDH laws, sol ring has been added.

IN

-Sol Ring

-Lotus Petal

-Lion's Eye Diamond

-Chromatic Star

-Chromatic Sphere

-Swords to Plowshares

-Dispatch

-Argivian Archaeologist

-Auriok Salvagers

out

-Weathered Wayfarer

-Kor Castigator

-Reckless Bushwhacker

-Kor Bladewhirl

-1x Mountain

-1x Plains

-Open the Armory

-Stone Haven Outfitter

-Akoum Battlesinger

Unfortunately, the build is veering more and more away from allies, towards boros eggs, abusing ally synergy, without much actually in the way of winning through ally beats. Not the original intention, but I'm trying to keep it as on theme, while actually giving it any semblance of a competitive deck.

lukas96 on

1 month ago

Wow that deck changed a lot over night ;)

If you want to keep it UG thats of course fine.

Cyclonic rift and coax seem to be fine but im not a fan of Elder Deep-Fiend its effect is not that great and you should defenitely play more tks and smasher.

Why dont you have Sylvan Scrying and Chromatic Sphere in there they are tron staples for a reason;)

Delta-117 on Masters 25 Speculation and Wishlist

1 month ago

Now if they just at least print some or even most of this, I will be happy with the set: Noble Hierarch,Demonic Tutor, Karn Liberated or Mox Opal, Arcbound Ravager, the tron lands,Ancient Stirrings, Chromatic Star and Chromatic Sphere.

Bulldawg1310 on I am iron man

1 month ago

ScrubNation, Sundering Titan needs 4 tron lands out to cast. making him a difficult sell to me. he just doesnt do much in comparison to Ugin, the Spirit Dragon and thats what id have to cut for him. Kozilek, the Great Distortion much like the above mentioned butcher of truth, is a flavor add and for now im gonna run with ulamog. Desolation Twin is nasty but that token doesnt do much in a removal heavy matchup so were basically looking at a 10/10 for 10 do nothing, so its not enough to replace ulamog either. Believe it or not, i have seriously considered running Conduit of Ruin but not sure what to take out for him that wont wreck tempo or mana base, ive been considering building a non traditional drazi tron deck and including creatures such as Conduit of Ruin and Void Winnower. Everything we run requires colorless mana so Chromatic Sphere is basically a turn one do nothing, then a turn two, tap out, draw a card do nothing. That is terrible mechanics in a deck that already worries about tempo. When i could be cracking an Expedition Map on turn two, i dont wanna be tapping out. Hope my answers were sufficient, hit me back if youd like to discuss more!

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