Chromatic Sphere

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common
Invasion (INV) Uncommon

Combos Browse all

Chromatic Sphere

Artifact

{{1}}, Tap, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

Chromatic Sphere Discussion

PlatinumOne on Haven't played in 10 yrs. ...

27 minutes ago

oh almost forgot, Eldrazi Tron is actually a decently popular deck in Modern already.

the thing that makes tron, "tron", is the lands. Urza's Power Plant , Urza's Tower , Urza's Mine . this can give you 7 colorless mana on turn 3. the lands themselves, as well as the primary ways of searching for them ( Chromatic Star , Chromatic Sphere , Ancient Stirrings , Sylvan Scrying , and Expedition Map ) are all super cheap. eldrazi tron (also known as E-tron) is just one variation of tron, but the beauty of tron decks is that the core of it is really easy on the wallet, and you can fill out the rest with whatever big colorless threats you want, or even a few colored threats since theres still room in the manabase for color producing lands, and the "chromatic" cards add colored mana.

tumorman73 on Boros KCI

1 month ago

I'd definitely run Darksteel Citadel for sure. I would also cut the interactive cards like Pacifism , Path to Exile , Leonin Abunas and Lightning Bolt for more artifacts to sac to kci, specifically ones that can draw cards like Chromatic Star , Chromatic Sphere , Terrarion , and Mind Stone . They are good things to sac to kci because they keep drawing through the deck. I've also seen lists that run Pia's Revolution which was pretty powerful.

Kederekt on They See Myr Rollin' - They Hatin'

1 month ago

Obviously you’ll have to change the flavor but green is really nice for this deck. As far as lands are concerned, since you don’t have room for Chromatic Sphere and Chromatic Star like a normal tron deck, I would add 4 forests instead of the normal 1. I would remove buried ruin, ghost quarter, and inventors fair. In place of ghost quarter I would add two Field of Ruin. That way you can still wreck their lands but also grab a forest. That leaves you with, in my opinion, 20 solid lands. You don’t really lose much utility because you have other cards that do the same things. I would still pull the incubator plus the last land spot for 2 mines. Since you have galvanizer you can pull all the matrix. I would pull the perilous and servitors. That gives you room for my beloved lodestone as well as ancient stirrings and sylvan scrying. I want this deck now.

butcher234 on Tron Turns

2 months ago

Any reason there's no Ancient Stirrings or more cantrips like the full Chromatic Star set or Chromatic Spheres?

SynergyBuild on Modern eggs

2 months ago

Again, fair, that is just the difference in our versions.

I also run Chromatic Spheres so I can consistently cast my Reshapes and one Whir of Invention.

_Delta_ on Ultimate spoiler season

3 months ago

To add to what you have said already DemonDragonJ, I think all the mythics they chose were good choices (although Balefire Dragon should have got reprinted imo instead in iconic masters or somewhere else. Wish there was a Mox Opal reprint though, and because there's not any affinity related reprints I have changed my mind on pursuing to build that deck. I got the Inkmoth Nexuss' and so i'm going to use those for my original plan of infect in modern.

Hopes that I still had were for Oracle of Mul Daya, Surgical Extraction, maybe some of or all of the leyline cycle, and then a few more tron related things I had hoped to see were Chromatic Star / Chromatic Sphere (one is simply pricey while the other I just wanted to see new art for as I don't like the old ones). But yeah I agree Filth would have been a better choice for a reprint. One of the things I would have liked to see most was a new art set of the urza lands so I can replace my mismatched art playsets lol. They would have made for a good uncommon reprint I think, and while it would have took up 3 of the set's uncommons you could simply cut out Rogue's Passage, and the like. City of Brass and or Reflecting Pool would have been good choices here, and maybe Vesuva over Thespian's Stage. This would have been a good opportunity to reprint Cabal Coffers I think too especially with Urborg, Tomb of Yawgmoth being already present.

I'm however happy for the reprint of Karn Liberated, a noble hierarch reprint, Demonic Tutor (they should have done a tutor cycle though with idyllic tutor for white, worldly tutor for green, and personal tutor for blue). Dark Depths, Mikaeus, the Unhallowed, Phyrexian Tower, Phyrexian Altar, Entomb, Reanimate, among others were all cards that I still had been needing for a meren deck. The eldrazi titans I had been wanting to get a copy of each for decks as well.

Altogether though I think the set is certainly fine, they have certainly done better than iconic and m25, and have reprinted a lot of relevant cards that badly needed reprints like Celestial Colonnade, again Snapcaster Mage, Liliana of the Veil, Tarmogoyf etc. The reprints of Back to Basics, Temporal Manipulation, Phyrexian Altar, Phyrexian Tower were needed and hopefully there will be one for others like Ravages of War eventually too. I'm not one too complain too much tbh, and i'm mostly satisfied with this set as i'm sure some of the things that I still hoped for will get their chance at reprints sooner or later.

Kogarashi on KCI Combo Graveyard and Resolution ...

3 months ago

In the process of casting a spell or activating an ability, mana abilities (like KCI) are activated before costs are actually paid. In order to have everything in the graveyard at the time all the Trawler and Retriever triggers would go on the stack, things must be sacked to KCI when mana abilities can be activated during the process of activating Spellbomb's ability.

This means you have to sacrifice things to KCI before you actually sacrifice the Spellbomb. If you sacrifice Trawler to KCI, then it's no longer on the battlefield to see you actually sacrifice Spellbomb, and you miss that trigger.

This is why most iterations of the KCI combo I can find online don't use Pyrite Spellbomb, but rather an artifact like Chromatic Sphere that will also produce mana, because instead of sacrificing Scrap Trawler, they sacrifice Krark-Clan Ironworks to itself during the activation of mana abilities (and that must be done after all the other sacrifices to KCI are done, or KCI isn't there anymore for you to sac other things to it). This of course makes the total mana required to recast your artifacts 7, not 6.

So the process would look like this:

  1. State that you're activating Pyrite Spellbomb or, in the example I found, Chromatic Sphere. Put the ability on the stack.

  2. Choose targets as necessary (specifically for the Spellbomb).

  3. Game checks that the ability can be legally activated.

  4. The ability's controller determines the total cost of the ability (in the case of Spellbomb, and sacrificing it if you want the damage, and sacrificing it if you want the card draw).

  5. Since the activation includes mana, this is when you activate mana abilities to pay for it. There's no rule against gaining more mana than you need, as long as you have the sources for it. So this is where you tap Mox Opal, then sacrifice it, Myr Retriever, and either Scrap Trawler or KCI to KCI's ability to produce mana, giving you a current total of 7 mana. Trawler and Retriever will trigger at this point (three for Trawler, one for Retriever), but their abilities won't actually go on the stack until a player would receive priority again. All the named artifacts are in the graveyard at this point, though, in the order in which you sacrificed them, which is why Trawler/KCI must be sacrificed last.

  6. Now you pay the cost for Spellbomb's ability. This is the point at which it is sacrificed. If you sacrificed Scrap Trawler for mana, it's not on the battlefield anymore to "see" the Spellbomb be sacrificed, so you won't get that fourth Trawler trigger.

  7. Now that the ability is properly activated and paid for, priority is passed, so all those triggers will go on the stack and their targets will be chosen. This is why they had to be triggered at that specific point; at any other time, they would go on the stack before all the targets you want to hit are in the graveyard, so your return sequencing wouldn't work. You've got four artifacts, but the Trawler triggers are restricted to "lesser converted mana cost," so the trigger from sacrificing Mox Opal doesn't count because it can't get anything back. If you sacrificed KCI instead of Trawler, you'll have a fourth Trawler trigger, so you would use the three usable Trawler triggers to get back Retriever, Spellbomb, and Mox, and the Retriever trigger to get back KCI. If you Sacrificed Trawler instead, you only have two usable Trawler triggers, so something's stuck in the graveyard.

So obviously you'd want to sacrifice KCI instead of Trawler. The problem here is that you produce a total of 7 mana, one of which you spend to pay Spellbomb's cost. That leaves you with 6 mana to pay the following costs once everything's in your hand: 4 for KCI, 2 for Retriever, and 1 for Spellbomb. You're missing a mana. This is why people usually use Chromatic Sphere instead, because it produces a mana as well as card draw.

I'm not entirely sure if there's a different doable combo using Spellbomb instead, but it doesn't slot neatly into the KCI combo outlined above.

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Chromatic Sphere occurrence in decks from the last year

Modern:

All decks: 0.22%

Green: 2.32%

Golgari: 0.4%

Commander / EDH:

All decks: 0.02%

White: 0.03%

Rakdos: 0.03%