Chromatic Sphere

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common
Invasion (INV) Uncommon

Combos Browse all

Chromatic Sphere

Artifact

{{1}}, Tap, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

Chromatic Sphere Discussion

Arkhaios on Second Breakfast's Return

2 weeks ago

Flooremoji

Thanks!!!

For Brought Back depends on the situation but if you can I suggest to bring back 1 Lotus Bloom and 1 Chromatic Sphere or Chromatic Star or 2 Lotus Bloom

jaymc1130 on Urza Proactive Control

3 weeks ago

@ jeacaveo Hey, just finished on my list so I'm here to discuss some choices I see on yours!

First and foremost I want to start with the card that most intrigues me in your iteration: Tidespout Tyrant . There is a part of me that absolutely loves this idea, it performs the same relative function as Crystal Shard and helps the deck generate deterministic lines. I'm just curious about the mana investment and how reliably you are able to find this piece in game. It feels like a card that will certainly decrease opening hand consistency as any opening hand with it will likely have to be shipped, but the upside of it to close out games seems incredible. It's one card that can perform both the roles of Crystal Shard and Cryptic Command at the same time in the same situation and I find it fascinating. I really hope you'll let me know how it performs for you in games over time.

Codex Shredder is a card I considered as this seems like a simple win condition, but there are relevant decks where it can't perform this function (Gitrog Monster for example) and winds up relegated to the same role as Elixir of Immortality with worse functionality in those situations. Ultimately I went with the Elixir as it enables the same win line (via Windfall ) with less downside in certain matchups.

Mystic Forge and Future Sight are interesting ideas to me. I haven't tried them out and they seem awkward, but I'd be really keen to know what kinds of situations these cards offer advantages for you in play testing and what kinds of situations aren't ideal for them.

Storage Matrix is something I've considered, but realistically speaking I just want out the Static Orb + Tangle Wire lock and devoting another card slot to a similar but less effective hate piece felt like a mistake to me. I haven't tested it though, so any updates you have on it's performance would be of interest to me as well.

Arcum's Astrolabe is definitely not a card I would want to run. Functionally it could perform the same role as Chromatic Sphere but is more difficult to cast and cannot be looped with something like Candelabra + Academy Ruins to generate a deterministic infinite mana line. This inclusion seems really sub par compared to other options that might be available and is probably the very first card I would replace in this list.

Neither Null Rod or Cursed Totem are going to be hate pieces I consider for an Urza list, but I think this is more out of personal bias than anything. I feel like they are just too disruptive to Urza's own game plan, too difficult to break parity on, and too easy to remove from the board in situations where you actually would like them to be in play. I hate Abrupt Decay , except when I love it.

Unwinding Clock can get really degenerate, but I only ever found it to have a "win more" function and ultimately I cut it since it only helped me to win harder than I already was winning rather than just help me win. I think there is some version of Urza that can make ideal use of it, but I haven't figured out what it would be yet and most Urza lists, I think, will find this card's performance unsatisfactory.

Dig Through Time and Recurring Insight aren't cards I'm really keen on. I want some serious card advantage for the resource investment and I'm not sure these options reliably offer the degree of advantage needed to compete with the best grinding decks while also being riskier plays due to the resource investment made to play them. I feel like there is some sort of more optimized route to gaining significant card advantage and this is definitely what I'm working on for my list at the moment, but I must admit I haven't found a solution that is truly ideal. It could certainly wind up being cards like these two in the end.

Merchant Scroll is a card I included in my original lists but I found it to simply be too ineffective. It's terrific for searching up a combo piece, but a lot of times there's an Ashiok out and about and I can't tutor any ways and even if I could I could probably get the same reward from a different card that offers additional value in a different situation and would be more flexible. I don't think your list can make use of Spellseeker , however, given it's construction, so this is probably the right card for this list given the parameters.

Memory Jar is something I have to keep an eye on as it's a great way to reload. Let me know how it performs for you as this is a card I intend to test at some point and just haven't gotten around to trying out quite yet.

Eclipse28420 on Need thoughts on how to ...

1 month ago

Etherium Sculptor and Ichor Wellspring seem good here. I would say Second Sunrise but it's banned. Maybe Open the Vaults ? In standard Time Sieve combo was called turbo fog so I would look into that kind of stuff as well as some can-trip arts like Chromatic Star / Chromatic Sphere , and maybe Mind Stone

Daveslab2022 on Urza paradoxical

1 month ago

Force of Negation feels very, very out of place here. It’s a good way to protect your combo pieces, but the payoff is not worth the risk, in my opinion. With only ~16 blue spells, counting the forces themselves, it’s going to be really hard to cast it for its alternative cost. I know you get mana from Urza, but won’t you need all of that mana to continue going off? I also think you have a few too many “payoff” cards. I would drop Tezerret and Mirrdin Besieged for Arcum's Astrolabe , Chromatic Sphere and Chromatic Star because you need more card draw to help you cast multiple outcomes in one turn.

http://www.starcitygames.com/articles/38756_Testing-Modern-Horizons.html

This list looks incredibly solid (it’s towards the bottom of the article)

WalbenQuakeblade on Jhoira Vintage Commander

1 month ago

More Changes 5/28/19

Out- Mind's Desire , Foundry Inspector , Shimmer Myr

In- Isochron Scepter , Dramatic Reversal , Chromatic Sphere

I realized after making changes yesterday that I really wanted to find a way to include the Dramatic Scepter package into this list. Once Urza, Lord High Artificer releases we will have 2 different ways to abuse infinite mana in the deck. This also gives us more threats that people need to worry about, which in turn makes deciding what to interact with more difficult.

dingusdingo on Urza, Lord High Artificer cEDH *Primer*

1 month ago

Mishra's Workshop Seat of the Synod Hurkyl's Recall for sure.

Should consider Expedition Map for fetching and abusing Academy Ruins . If you lean heavier into stax, you should look at 1 cmc cantrip sac artifacts, it will help you grind value. Chromatic Star Chromatic Sphere . Also, Aether Spellbomb should replace Legacy's Allure .

Personally, I think leaning more into stax is a good idea with this deck. All sorts of great artifacts you could abuse Howling Mine Phyrexian Revoker Torpor Orb Pithing Needle Mana Web Orb of Dreams Tangle Wire

Sands of Time has a lot of potential here as well.

Toxicnerve on Insult to Injury (Artifacts)

2 months ago

Kjartan I see what you mean for most of your points, but I'm also a bit confused on them too. Firstly, you say it doesn't need to be fast, just fast enough. I sort of see what you mean because it does need some setting up to work, but what kind of synergy am I looking for? Is the idea of using Hangarback Walker and Walking Ballista a part of that? What kind of mechanics would make this fast enough? Secondly, Vexing Devil . I don't understand and how the card doesn't fit or what makes it something to be on the fence about. Ultimately, this deck damages my opponents down, atleast the way I'm starting to understand it. Devil does this, and like you said, it pairs fairly well with Hidden Stockpile . I guess I don't see where your doubts on it are coming from. And lastly, Chromatic Sphere vs Chromatic Star . They basically do the same thing, except star needs to ping the graveyard, which from how I see it, is slightly less reliable. So why suggest it? And I was also curious of your thoughts on Impact Tremors . It works with stockpile, but I wasn't sure about it as I'm not going to be running creatures reliably, atleast as the deck sits now and as I understand it. So I'm on the fence about it, but is there a different perspective on it all that I should see? And should I keep the average cmc at about 3, where it currently is?

Saljen on Karn's Pillowfortress

2 months ago

@wallisface - Semblance Anvil is here because we aren't running green for Ancient Stirrings or Sylvan Scrying , nor are we running Chromatic Sphere or Chromatic Star to cantrip through our deck. We rely on Serum Powder to get as good an early Tron setup as we can, however that is less consistent than the aforementioned methods. Thus Semblance Anvil for a little more consistency in our ramp. It also has the added bonus of Karn, the Great Creator being able to -2 to put the exiled card back in our hand. You can exile pretty much anything you don't need right that moment, knowing you'll have access to it again in a couple turns.

This is still entirely a brew though, so I'm tinkering. Let me know if you have any suggestions.

Load more

Chromatic Sphere occurrence in decks from the last year

Modern:

All decks: 0.12%

Green: 2.93%

Commander / EDH:

All decks: 0.01%