Dream's Grip


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Dream's Grip


Choose one - Tap target permanent; or untap target permanent.

Entwine (1) (Choose both if you pay the entwine cost.)

Dream's Grip Discussion

Cloudius on Ley & Lore Weavers (Pauper ...

7 months ago

Joe_Ken_ Thanks for the suggestions!

I can't include Earthcraft as it is a rare card. Unwind , Cloud of Faeries , etc were in my initial iteration but I eventually took them out, favoring permanents with untapping effects over once off effects.

Twitch , Dream's Grip , Twiddle and the likes are all being considered at the moment but are now left out for the same reasons above.

Keep the suggestions coming and give a +1 if you like the deck too. Cheers.

LostDragon01 on Disciple of Deceit - Combos PDH

1 year ago

Immobilizing Ink is nice spell, because its synergies with many other things like untapping Tidehollow Strix with Viridian Longbow, or untapping Disciple with Retraction Helix. Now, when i add this to my deck, I'm thinking to add more 1-2 CMC cards that working with tap\untap mechannics.

I was playing with Refocus several times. Usually, i use it as emergency counterspell summoner. I keep mana open, and in danger use Refocus to untap Disciple and find counterspell. If no danger appears, i can "transmute" refocus itself to find another combo piece.

Comparing with Dream's Grip, Refocus is better, because we can untap Disciple usually on 3th turn, and we still have one mana left for Dispell. But Refocus also will return a card, what Grip can't. Still, i need to think more, because Grip can lower the mana curve, and i targeting to have most of spells 1-2 mana.

LostDragon01 on Disciple of Deceit - Combos PDH

1 year ago

Thank you for feedback, Zlkas!

Narcolepsy is weak card for competitive PDH at all. So, its gonna be useless if i cant play with Disciple on table. Also, i lose this permanent as fast as i lose Disciple, so its disadvantage me. Other tap things like Viridian Longbow would be better, because they make value.

Dream's Grip Is nice and fast. But, what card you would remove to fit this one in deck?

Zlkas on Disciple of Deceit - Combos PDH

1 year ago

Love the decklist, especially since it's even up to date, I'm absolutely getting the deck to pilot.

So far I've found two untap effects that haven't been talked about yet and was wondering if they're cards you've looked into before.

Narcolepsy and Dream's Grip

Dorotheus on

1 year ago

Trickbind is still probably better than Dream's Grip, works well with the Snapcasters you're running, and it's essentially an uncounterable Stifle that covers a lot of other situations.

Scorprix on Early Spring Storm

2 years ago


Snapcaster is a good card, but not very good here. Since you already have Past in Flames, your stuff gets flashback anyways. Just so you know, it's easy to go off if you use your Gifts Ungiven right: Get Twiddle+Dream's Grip+Early Harvest+Past in Flames. They will probably grave PiF and Early Harvest (because it is the right play), but either way you now get to generate usually around 10+ mana and cast some stuff from your hand and flashback PiF. Only cards ALREADY in your grave will get flashback until end of turn (That's why they should always put the PiF in your graveyard), but you can easily flashback a bunch of untapers and your gifts, netting you another PiF, some card draw, a grapeshot and an untapper. Cast your shit and this will almost always result in game.

If you haven't tested the deck before you might not understand how to arrange the correct gifts grabs, but I have tested a lot and can tell you for sure that there is enough card draw. Normal storm NEEDS lots of card draw because they struggle to generate as much mana, so they always have to be drawing into more rituals, but each "ritual" in this deck generates a lot more mana, so therefore you require less card draw.

Hope that helps!

Firebones675 on

2 years ago

Eidolon of Blossoms/ Verduran Enchantress are good card draw engines.

If you want to go in a slightly different direction i'd look at my deck Twiddle Storm. If uses cards like Twiddle and Dream's Grip instead of arbor elf to eventually kill them by casting Grapeshot.

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