Winter Orb


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Masters Edition (MED) None
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Winter Orb


As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Price & Acquistion Set Price Alerts





Winter Orb Discussion

SirFowler on Guilt-Leaf (Needs Suggestions)

2 days ago

I think you should run more graveyard hate, especially towards graveyard recursion decks like Muldrotha. Cards like Withered Wretch, Relic of Progenitus, or even Tormod's Crypt can help out a lot. Something I might suggest to take out would be Winter Orb. It just seems out of place in this deck. You don't have any way to manipulate it to your will. What if someone taps it on your turn? If that happens, only you would get screwed from your own card if someone then untaps it before your next turn. Old, just a suggestion.

You might even need more discard in your deck. Tasigur's Cruelty is a lot better than Tendrils of Despair because late game you just get rid of what you don't need from your graveyard and you don't need to get rid of a creature. Plus, each of your opponents discard 2 instead of just 1 person discards 2.

Also, I think Traverse the Outlands is a little weak in this type of deck. It's a great card sure, but more in like a Selvala, Heart of the Wilds type of deck where power matters. For the most part, you just have low power elves besides a couple of them, so Traverse the Outlands can be kind of a waste if you cast it early. I would suggest replacing it with Perilous Forays. It's great in this type of deck because you're creating multiple elves, which in turn create much more mana down the line.

Hope this helps!

Arvail on what constitutes a spike in ...

2 days ago

It's all subjective. Spike refers primarily to attitude toward the game and the core engagement for the player. In this sense, even a brand new player can be spikey in the sense that they may want to tune their precon to better suit their meta and find a card like Wash Out will do work in their group. Although most EDH players wouldn't think much baout a new player putting Wash Out in their deck, this particular player may have been aiming to tune their deck and make it more competitive. The rest of their deck may suck, but this player could still be a spike.

In this sense, no one has an answer to your question. I think it's reasonable to say that when a deck outperforms all other decks at a table consistently even in spite of politics, then that gameplay experience likely won't be great for anyone involved.

Still, you'll find that in most player groups, you'll always find someone with a holier than thou attitude who talks like they know what's best for the format or players who get vocal about certain cards, calling them bullshit, unfair, etc.

The thing I like to remind players about is that EDH is a grassroots format where peak power level isn't always the primary objective (definitely not for most players). As a result, everyone is left to wonder where they would like to fall in terms of power and what kind of group they would like to play in. It helps to remember that no one owes you anything in EDH, but if you run insanely potent or annoying cards, people might not want to play with you. Nonetheless, no one has the final word on what's fun or fair.

To illustrate where I'm coming from, I'm a relatively high level EDH player. To me, the guys in the command zone are often wrong in the card assessment and their decks aren't good at all. I say this because I'm used to incredibly cutthroat competition. Still, I'm not going to take my competitive decks to my LGS. Instead, I'll use some toned down deck in order to not be that guy.

Still, if you want to make a deck that won't ruffle too many feathers at your local shop, you should aim to create something that doesn't have an overload of tutors, an efficient game-ending combo, mass land destruction, and stax effects like Winter Orb. That's not to say that you can't run any of those effects; just that a lot of players hate seeing those types of things at their sessions.

Ishan on Fast Mana is Fair and Balanced - JWC Storm Primer

3 days ago

Great list, had a few questions:

How do you feel about the other cost reducers you could put in this deck, such as Jhoira's Familiar, Foundry Inspector, and Herald of Kozilek?

How does Winter Orb fit into your game plan? When do you play it, how do you play around it, and would other cards like Static Orb be a worthy addition to the deck?

Thoughts on Grand Architect? I know there aren't a lot of creatures in the deck, but at worst it can tap itself and Jhoira for mana, and go infinite with Isochron Scepter.

Bigcupofjoey2000 on Guilt-Leaf (Needs Suggestions)

1 week ago


I really like this deck. I run it myself. I feel like you should put in Stax. It stops really good competitive decks. I recommend putting in Possessed Portal Necropotence Defense Grid Cryptolith Rite Winter Orb

Winter Orb, Cryptolith RIte, Possessed Portal, and Necropentence Also Reliquary Tower. That's how you can win. Just these cards and your opponents are trapped.

Kiyomei on 京 An illusion? What are you hiding? (CEDH-STAX) 京

1 week ago

@Dankey so if you're looking for counterspells to add to Derevi I mean both are good counters! just depends what your meta is like I suppose.. even though I find Arcane Denial more valuable in the long run regardless of synergy as it loots you a card as well and even though your opponent gets more they might not be able to play them in certain "Stax" conditions...

(I also really like Spell Pierce and the likes of these as under orb and sphere effects like Winter Orb + Sphere of Resistance it's a heavy cost that puts them even further behind.)

BlueStar220 on Kaalia EDH

1 week ago

I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:

With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:

Swiftfoot Boots
Lightning Greaves
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.

Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.

Demonic Tutor
Cruel Tutor
Diabolic Tutor
Rune-Scarred Demon
Vampiric Tutor
Imperial Seal
Mastermind's Acquisition

Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.

I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:

Decree of Pain
Merciless Eviction
Wrath of God
Catastrophe is especially good for Kaalia.

There are some other cards that can also help abuse Kaalia's effect such as:

Aggravated Assault
Strionic Resonator
Scourge of the Throne
Helm of the Host

If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:

Desolation Angel
Ravages of War
Winter Orb
Yosei, the Morning Star

Here are some cards that are just generically good to have:

Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Emeria Shepherd
Anguished Unmaking
Homeward Path
Archfiend of Depravity
Lord of the Void
Utvara Hellkite
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.

MarcosTithes on Sram Voltron (Competitive EDH)

2 weeks ago

Hey, I like the list a lot as I am an avid fan of making making mono white work in edh. I have a Thalia cEDH deck, and from what I can see from your list there are a couple of things I could potentially suggest that I think would work well. Firstly I think a good budget option for Ravages of War is Winter Orb. It can function similarly but can also be tutorable via enlightened which is nice. Also one of the best removal spells that I could potentially recommend is Council's Judgment. It hits anything and if you politic right, you can often 2 for 1 the best things on the board, super good. Also, against higher power level decks, running the least nonbo hatebears is often really good at slowing your opponents down as well. Some of the best ones that I think aligns with your strategy are ones like Aven Mindcensor, Lodestone Golem, Imposing Sovereign (if kiki combo and friends are popular/ and for difficult blocking), Phyrexian Revoker for thrasios and various other threats. Other than that, that's just my two cents, and hopefully its good consideration!

Vman on Why is Magic fun to ...

3 weeks ago

I started during the mirrodin besieged era and all the engative player experience made me the fun player i am today

i love magic, i love playing Liquimetal Coating on turn 2 and using Nature's Claim on lands the next. i love all the Tangle Wire Winter Orb shenanigans. i love putting a Boomerang on Isochron Scepter . when i started my playgroup was mill, LD, cruel controll and prison. i just love playing magic to not let my opponents play magic

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