Winter Orb

Winter Orb

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

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Trade

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Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Masters Edition (MED) None
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Winter Orb occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.1%

Winter Orb Discussion

dingusdingo on Fish Hulk might be a ...

6 days ago

Do you guys even play in competitive pods? Stax is a very easy match up for flash hulk players. Just hold removal before you combo if one of the 6 pieces that shuts you off is actually in play.

With the exception of stax pieces that shut off the flash hulk combo, almost every other stax piece actually helps the flash hulk player, because it lowers interaction from other players and allows them to combo in peace. Yes, the stax will hurt the flash hulk player, but its hurting the other players even more. You're creating an advantage for them by deficit, because the deficit is bigger for other players.

  • Rule of Law and variants don't hamper the finding or executing of flash hulk
  • Sphere of Resistance , Trinisphere , Winter Orb , Static Orb , and similar lower the amount of interaction other players are able to meaningfully hold against the flash hulk. Flash hulk must only assemble 2 mana to execute the combo, so even with tax or slow down pieces it doesn't take long for them to assemble the mana, even under Trinisphere
  • Creature wipes or other board wipes don't really slow the flash hulk game plan, unless your wipe is at instant speed. The new fish hulk allows players to hold priority and fully execute the library flip into GY and stack the trigger before passing priority, negating instant speed wipes as a method for interacting
  • Grave hate pieces are now irrelevant unless they stop the death trigger, as fish hulk can execute without reliance on GY
  • Artifact hate like Stony Silence hits back up lines or fast mana for flash hulk, but doesn't stop the actual hulk
  • Handstax are too slow unless you get a great play like Entomb into Reanimate on a Sire Of Insanity . Incremental handstax like Oppression or Necrogen Mists are certainly strong, but don't dump player hands fast enough to fully stop the flash hulk, but they do whittle away interaction from opponents trying to stop flash hulk

There's only a small handful of cards that stop the flash hulk combo outside of counterspells. We're looking at Pithing Needle Phyrexian Revoker or Sorcerous Spyglass naming Nomads en-Kor . There is also tutor hate with Aven Mindcensor or Stranglehold (and Leonin Arbiter , but thats just a delay, not a hard stop). Finally, you have big creature hate effects like Cursed Totem , Linvala, Keeper of Silence , or Suppression Field . Finally, you have creature hate that removes small dorks, like Plague Engineer , Elesh Norn, Grand Cenobite , or Night of Souls' Betrayal

Not all of those pieces are good enough to warrant slotting. Also slotting all of these pieces would lower your card quality significantly, which causes more losses against all decks that AREN'T running hulk (read: the two other players in the pod)

Part of the reason why its such a big slice of the meta and pretty much the deck to beat is because it is highly efficient, there is strong layering, it plays around stax, and the color identity gives it access to big draw engines, the most efficient tutors, and the most efficient removal.

So you land your Linvala against the T&T fishhulk player. All they have to do is continue to draw cards or tutor up a Path to Exile or any other piece of removal before jamming their combo.

So you land your Cursed Totem against T&T fishhulk. They just have to Chain of Vapor at EOT before theirs and they're golden to combo off.

Even if you decide to run Extract and pull the hulk from their deck, the deck isn't dead. You can Thrasios + infinite mana (dramatic scepter most likely) as a win-con. You get labman + consult as a wincon. The deck has very good layering. Even when you shut down the primary goal, it has still been advancing towards the second combo too. The Sylvan Library that was played turn 1 is now digging for consult pieces instead of hulk pieces. The tutors can be used to find those pieces instead. The best part, is that the stax pieces which shut off hulk combo don't shut off the other combos, which is why those combos in specific are layered underneath the hulk package.

I'm going to level with you Megalomania. You have told me you play flash hulk. Then you suggest the solution to fish hulk is to build a deck that makes it easier for fish hulk in pods. Then you say you have limited experience, but "just build the right archetype bro". So my question now is, are you just an extremely bad player who bought a $4000 deck, or are you an angle shooting dickhead trying to spread bad information to help avoid a ban for your $4000 deck?

Honestly, I kind of expect both sides out of flash hulk players. While I do suspect you're a competent dickhead spreading bad info, it wouldn't surprise me in the least if you're a dummy who looked up the most popular tier 1 deck and bought it. Either way, I really need you to stop spreading your garbage information by posting. There are already enough bad players on tappedout, we really don't need any more help in that department.

StopShot The effects from Faerie Macabre and Ghost-Lit Raider are activated abilities from a creature, and are thus turned off from Grand Abolisher . Similarly, Simian Spirit Guide is shut off as well. Similarly, Linvala and Cursed Totem also turn off all three of these creature abilities.

Besides that, you do state succinctly why hulk should be banned over flash in response to the article. I agree. Hulk being legal forces specific and jank deckbuilding requirements.

Kogarashi on Can mindlock orb be tapped?

1 week ago

No. You're thinking of an old rule that was changed with Sixth edition. Unless the artifact's Oracle text says otherwise (usually in the form of "as long as [this card] is untapped," such as on Winter Orb ), the ability on the artifact works whether it's tapped or untapped.

As long as Mindlock Orb is on the battlefield, you won't be able to search your library with Maralen of the Mornsong . You will still lose 3 life and shuffle your library, but the search effect itself fails.

TCG-Player on Honorbru Meren (Finite Hulk)

1 week ago

Hello again,
I know we had a similar conversation a while ago, but my LGS is now hosting a Commander league and I think this deck might be a good fit. There are no real Tier 1 or 2 cEDH decks in my meta. Most decks are focused to optimized, but there are also some semi-competitive decks in there.

Cards that are too expensive:

Other cuts:
Cards I though about running (instead):
One thing I am also worried about is people starting to play lots of graveyard hate. What would you advice to combat that?
Cheers

Inkmoth on Nylea, Shoot for the Stars

2 weeks ago

GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.

These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.

I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.

Gleeock on LGS has a Problem Player...what ...

2 weeks ago

Last_Laugh If the guy uses the same deck without modification repeatedly, with similar results repeatedly, then you shift your deck and strategy accordingly, this is not "hating him off the table", it is forcing him to shift with a meta that has caught wise to his repetitive behavior through the best way possible: action. As far as targeted hate goes against true "stax on steroids" that may be a losing battle with all that 1:1 trading (depending on the deck), that may be okay as long as you are cool taking him down with you. Focusing too much on Tamanoa istelf vs. the parity-breaking stax elements will not address the continued mind-numbing game delay & slow locks. I've just found really strong stax to be pretty strong against conventional decks & less strong against unconventional & gifting strategies & this isn't "planning with opponents" this is in-game wisdom.. This guy locks down a game with Winter Orb , Hokori, Dust Drinker , etc.. ok, so you cast a legit politics-based spell, or free up resources for everyone. Where do you think freeplay creatures for all, scheming symmetry, etc... should be pointed? I never recommended to: sit down & table talk with opponents but using cards to free up resource restrictions & therefore letting others play some of their decks can gain you a unique resource advantage: other players, at least temporarily. Throwing that spice in your gumbo will also provide those more crazy-swingy game vibes & less of that stagnant "why did I start another game with this guy?" vibe.

Rabid_Wombat on LGS has a Problem Player...what ...

2 weeks ago

We have got this guy at my locals who insists on only playing Tamanoa every...single...game (which is not even a legal Commander for fricks sake).

That in itself would not really be a problem but his deck is Stax on steroids - packed full of Winter Orb , Root Maze , Stranglehold , Blind Obedience etc... you get the idea.

His wincon is to lock down everyone then play damage dealing effects like Ankh of Mishra , Manabarbs , Citadel of Pain and a whole heap of others then gain tons of life.

If anyone attacks him he whines and says "Why do you keep targeting me?!?" I flat out said to him: "Dude, you are fking my sh*t up - that's why."

How can I tell him, in the nicest way possible, that his deck sucks ass and I refuse to play against it ever again?

Profet93 on CTRL-G (The Art of Mono Green Control)

3 weeks ago

Ender666666

Curio > Fountain because of all of the shenanigans

Winter Orb is a great idea, synergy with Null Rod and Root Maze

bushido_man96 on CTRL-G (The Art of Mono Green Control)

3 weeks ago

If you're all in on mana dorks and untapped effects, add Winter Orb to really control people.

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