Winter Orb


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Masters Edition (MED) None
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Winter Orb


As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

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Winter Orb Discussion

multimedia on Grand Arbiter

1 day ago

Hey, this looks good, 106 cards though. If you're playing this deck competitively I suggest decreasing the avg. CMC to 2.5 or lower. This will also help with the low amount of lands.

How has 32x total lands been playing? I see you're not playing any of Mana Vault, Mana Crypt, Mox Diamond, Chrome Mox, Azorius Signet? These rocks let you get away with playing a low amount of lands without them more land is needed, 36x lands to make up for this. If because of budget reasons then Azorius Signet, Thought Vessel and Fellwar Stone are fine two drop rocks to go along with Mind Stone, Talisman of Progress and Sol Ring. I suggest making two drop or less rocks the priority because Grand Arbiter is a four drop. Getting to consitently play him turn three with one of these rocks is good.

Cards to consider cutting to make 100 cards:

  • Curse of Exhaustion
  • Dovescape
  • Steal Enchantment
  • Swift Silence
  • Frozen AEther
  • Martyr's Bond


Good luck with your deck.

Austin_Smith_of_Cards on Derevi, check this out!

1 week ago

Depending on which angle of control you want to take, I can offer different suggestions.

Some staples for Derevi you'll want to consider no matter what build you end up going for: Swords to Plowshares, Edric, Spymaster of Trest, Birds of Paradise, Tamiyo, Field Researcher, and Counterspell.

From your description, you could consider running a pillow-fort strategy. It's kind of like an extremely watered-down version of Stax that really just prevents opponents from attacking you, while they still have the resources to attack each other. It's definitely a politics-heavy strategy, making deals with opponents to convince them that other people are better targets until you start laying down wincons.

Essential cards: Propaganda, Ghostly Prison, Sphere of Safety, Collective Restraint (since you're in tri-colors), Norn's Annex, Orzhov Advokist, Windborn Muse, Martial Law, and Aurification.

Your wincons are going to be big fatties that also lock down the board or take advantage of your protection: Stormtide Leviathan (can't recommend this one enough), Azor's Elocutors, Isperia, Supreme Judge, and Blazing Archon.

If you want more traditional control that utilizes tapping/untapping, the general good all-arounds are: Aven Mindcensor, Thalia, Heretic Cathar, Hokori, Dust Drinker, Trygon Predator, Bant Charm, Supreme Verdict, and Winter Orb.

For blink abuse, I suggest Deadeye Navigator.

As a general structure for your EDH deck, try to follow the pattern of 10 mana accelerators, 10 card draw effects, 5 spot removal, 5 boardwipes, and 4 tutor effects.

There's a few filler cards that don't fall in any of those categories, and don't necessary synergise. I recommend removing: Djinn of Infinite Deceits, Hada Spy Patrol, Kazandu Tuskcaller, Phantom Nantuko, Winged Coatl, Wonder, Curse of Predation, Pyramid of the Pantheon, Thunderstaff, AEthermage's Touch, Biomass Mutation, and Sprouting Vines.

Happy brewing!

Azdranax on Derevi, check this out!

1 week ago

Based on his abilities, Derevi is at his best in a stax/prison-type build, with you abusing your opponents with options like, Authority of the Consuls, Stasis, Winter Orb, Static Orb, Meekstone, Blind Obedience, Kismet, Vitalize, Benefactor's Draught, Always Watching , Brave the Sands and other similar low-cost options that create a decided board advantage for you. Using lots of mana dorks with a well-timed Intruder Alarm would also fit, as the more creatures you have in play, the more you will benefit. Adding a Luminarch Ascension to really benefit off the board prison stalling to create 4/4 angel finishers is another option. Those are just a few ideas - good luck with your build.

Basuei on Cards that should be banned in EDH

1 week ago

You would hate playing with me :) This is basically a list of auto includes for their color schemes ;)

Ashnod's Altar not only is a free sac outlet but also generates mana.

Sharuum the Hegemon + Sculpting Steel or Phyrexian Metamorph and anything that pings on entry/exit like Zulaport Cutthroat, Reckless Fireweaver, or Blood Artist kills everybody.

Also Winter Orb is on the honorables, any consideration for Static Orb or Stasis

goblinguiderevealpls on Orolo or Sharuum? Control Deck ...

1 week ago

sharuum is a combo commander usually, oloro is the control king for esper, hence why he is banned in 1v1, oloro can usually deal with stax better and so you can Armageddon or Winter Orb with ease while gaining life

usually i only see oloro and Sen Triplets as esper control leaders, sharuum zur and sydri are all more suited for combo, since zur and sharuum have insane infinite potential, for example sharuum + Sculpting Steel = infinite sharuum triggers, throw in a Disciple of the Vault and you win

oloro is just gross though, nobody including you gets to do anything in an oloro stax list and late game you always have insane life advantage and can use him to draw cards and finish games via lifesteal

Sephyrias on Sydri | Coat Mettle With The Living

2 weeks ago

That's a nice overview, but I also know a few cards that might fit as well:

Akroma's Memorial becomes a powerful artifact creature

Mindslaver especially with all that graveyard recycling

Sculpting Steel on the win-cons

Voltaic Key loops quite nicely with bigger mana rocks

Ward of Bones and Winter Orb to restrict opponents

Leonin Abunas to protect artifacts

Sen Triplets , because you can cheat them into play in the opponent's end phase with abilities

Brainstorm and other overpowered staple cards, including tutors and such.

PlattBonnay on Thrasios and Tymna (Hatebears)

2 weeks ago

enpc - Thoughts on what to trim for Peregrine Drake and Walking Ballista? I dont think that Lab Man is the plan I want to be on, but Ballista is a decent card on its own.

ohmless - With Tymna in the command zone, having an excess number of creatures is useful. Winter Orb was in a version of the deck, but I think I'd rather just make all the lands go away in most situations. As for Bitterblossom, I think I'd just rather an actual creature because of the slant that the tutors in this deck have.

ohmless on Thrasios and Tymna (Hatebears)

2 weeks ago

Tranquility costs one less mana for the same effect compared to nova mage. Winter Orb? I like the previous suggestion for captain sisay. Bitterblossom for when the lands are destroyed? love the concept of this deck. +1'ed

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