As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
|Want (2)||Yrexz , Jdreesman|
Printings View all
|Eternal Masters (EMA)||Rare|
|Masters Edition (MED)||None|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
- Loxodon Gatekeeper + Winter Orb
- Orb of Dreams + Winter Orb
- Thalia, Heretic Cathar + Winter Orb
- Nature's Will + Winter Orb
|Commander / EDH||Legal|
Winter Orb occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Winter Orb Discussion
21 hours ago
Sorry for the delay again everyone. The combo of school and work these past couple weeks has kept me pretty busy. I decided I'm going to just get the update down now! Ill get back to life in a bit haha.
Zilkios: I am going to have to mess with some stuff in order to make it work again. I guess the spoiler button is no longer a thing. There are a ton of Primer that are broken on the site I guess. Are the Tappedout creatures still keeping things up and running?
Elvish Reclaimer Is a fine card, it is just really slow. 3x the mana plus summoning sick is not great, even though you can tutor it. Running both is definitely an option if you have room.
Like Rasarusaid, Perilous Forays is a great sack-outlet in this deck because it also keep providing you token with landfall. If you happen to have Lotus Cobra or Amulet of Vigor in play you normally just win the game because you get all your basics out of the deck and deal all the damage. Better is a Warstorm Surge effect is in play of course.
Talking about Surge, if you have one of those in play you start really taking over the game, if you get luck enough to play a second one, gg. Now that we have one that can be tutors into play AND cost less to cast, life is good. I would not consider taking one of the three out, it is just to powerful.
Out utility lands might not always come to hand, but that can be said for any utility land in any deck. I would rather take them out for a basic (or Sheltered Thicket) then switch them out for different utility lands. Although Hour of Promise is cool, it is just not worth the commitment. I have drawn that card in many opening hands and have been very frustrated. However, if you want to play it, go for it!
SynergyBuild: Might be worth a consider, and could honestly go in any deck, the problem is out landbase is pretty delicate here. Basics are very important due to all the basic ramp we do, so adding more utility isn't really worth it.
Rasaru: I have thought about this for a while, but it might be worth making a list of cards worth considering. There are definitely games where I hope to get non-creature removal to deal with a Winter Orb, but then I realize I can just kill the player who owns it an move on with the game. I have opted to play more aggressively with my build, so removal is pretty scarce. In fact, I have won more games by blowing up my own board with Blasphemous Act then I've used it to wipe the opponent's boards.
All this being said, creatures rarely last long one the board if Om_rath doesn't want them there. He is a removal machine, but the trick with this deck is decided it is just better to kill a player over removing some targets. Also, it is fairly easy to cast our commander 4+ times in a game, so although protection is great, it is not needed as much as you might think.
2 weeks ago
The goal of Stax is to generate an extreme resource imbalance by playing something that universally impacts everyone very negatively (Static Orb, Winter Orb) and has a method of breaking parity (or suffering a little less under the effects of intentional full table duress). Its ethos is win by whatever method necessary.
Prison is Stax, but with a focus on one specific type of annoying disruption. Lantern Control in Modern was an example of a true Prison deck. Its goal was to get both players hands to nothing in hand to facilitate a very long game with Ensnaring Bridge, use Lantern of Insight to look at the top of both decks, and Codex Shredder to mill relevent draws until you fully mill your opponent out.
2 weeks ago
Very nice build, +1! =)
Would suggest Expedition Map to get to Nykthos, Shrine to Nyx or any of your other goodies faster. Would echo the Sun Titan recommendation, as well. The only other thing that comes to mind is Winter Orb - really great synergy with Armageddon/Catastrophe.
2 weeks ago
a few extra seasonings...
Stax: The name comes from Smokestack, the first "grand-daddy" of this style of 'hard' permissions/control play. But prison was sort of its predecessor. The first "prison" I'm aware of was probably the monowhite (from somewhere in the memory vault Chris Cade comes to mind) from the mid/late 90s, or white/red artifact and removal heavy brews that played stuff like Ankh of Mishra + Winter Orb + Icy Manipulator and the like combined with Armageddon, 4x Strip Mine and some tax effects and other ways to make sure your opponent had a bad time. It was brutal but effective. Sometimes with a beater like Serra Angel to actually end the game in less than an hour...
Pillow-fort was a newer one to me but stuff like Island Sanctuary and Moat have been around for a long time. It's a soft lock more or less against many common strategies/deck types and gets more so in combination with other 'stax' pieces.
2 weeks ago
2 weeks ago
It's hard to make suggestions on a deck that uses infinite combos, because I personally build for synergy and ignore the framework needed to go infinite. So I hope this comment is helpful at all.
2 weeks ago
Many players wished Flash to be banned well before it was, are there any other cards that any of you think deserve to be banned? For their ubiquity, I've heard Cyclonic Rift, Sol Ring, and Command Tower even, however more often, I heard of cards like Armageddon, Winter Orb or other hate-stax pieces after a game they took over being bannable.
From commanders you believe are unbalanced (I've heard Urza), cards that were too pushed for the format (I've heard Oko, Thief of Crowns), or even cards that are different given the EDH rules (such as Serra Ascendant/Seedborn Muse), or other overpowered or expensive cards (like Mox Diamond or Mana Crypt), what should be banned if you had the opportunity?
I will follow this up later on with unbans as well, so you can comment your thoughts on that later!
3 weeks ago
- I wanted this build to be more of a group slug deck than a stax deck. You can totally build Mogis stax, but for this, orb works against cards I would rather have on the board like Manabarbs and Spellshock.
- Having orb in play puts a really big target on your head while not actively damaging your opponents, which is really hard to work around if you aren't running blue or white.
- Orb is just a card that hurts this deck too much. Yes, this does also set your opponents back, but the average CMC of this deck is just too high to make it worth it.
Also yes Fiery Emancipation is absolutely going in the deck :)