Winter Orb


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Masters Edition (MED) None
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Winter Orb


As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

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Winter Orb Discussion

ballesta25 on Legendary White Light

6 hours ago

A few thoughts:

Urza's Ruinous Blast seems like a good fit for the deck since many of your non-land permanents are legendary. You can't cast it without a legendary creature or planeswalker, which can be a pain, but that shouldn't be too much of a hurdle for this deck.

You may want Austere Command over Cleansing Nova: it costs an extra mana, but you get a lot more flexibility.

Wrath of God, Day of Judgment, or Fumigate might be worth thinking about instead of Hallowed Burial. You might prefer creatures go to the graveyard so Yomiji can send the legendary ones back to your hand. (If you never find yourself wanting to wipe the board while you have your commander and another legendary creature, ignore this suggestion.)

Immolating Glare is the same effect as Rebuke at one mana cheaper.

Several of your Legendary creatures (including your commander) are quite expensive, so you might want Land Tax to ensure you have lands to play every turn. Sword of the Animist or artifact ramp like Marble Diamond, Mind Stone, Hedron Archive, or Dreamstone Hedron could also help here.

I'm not sure whether you want mass land disruption like Armageddon, Cataclysm, and Winter Orb. They can be effective at converting temporary advantage into a win, but the deck looks like it will play best when you have a lot of mana to cast your spells, and recast your legends if they die with your commander on the field. If you do, focus on effects that destroy or force the sacrifice of lands (Armageddon, Cataclysm, Magus of the Balance, Fall of the Thran, Ravages of War (though that last one is way too expensive because there weren't many printed)) instead of Winter Orb, and use Crucible of Worlds or legendary lands you can get back with your commander to break the symmetry. I'd recommend looking at Flagstones of Trokair, Mikokoro, Center of the Sea, Gods' Eye, Gate to the Reikai, Eiganjo Castle, Geier Reach Sanitarium, and maybe Hall of the Bandit Lord or Legion's Landing  Flip. You might also want Dust Bowl in this case. I'm not sure you have enough density of legendary spells for Untaidake, the Cloud Keeper to be good, but it might be worth it.

I don't think Darksteel Forge is that useful here: you have useful artifacts, but not that many and you aren't super reliant on them.

There don't seem to very many activated abilities for Rings of Brighthearth to copy. You may not need that card here.

Elspeth, Knight-Errant, Gideon, Ally of Zendikar, or Elspeth, Sun's Champion all seem better in this deck than any of your planeswalkers except Karn.

Homelessguy on FroggyTroller

4 days ago

I enjoyed running Angel's Grace because if it's Split Second ability making it hard to counter and if I have the ability on the field to parley infinitely,most of the time it's my win.

I haven't had a problem with Winter Orb between being able to produce Mana off of Savala and my other Mana dorks. Not saying it can't happen just hasn't yet.

Well of Lost Dreams is my try hard card when I missing that one combo piece.

And as for the Recruiter of the Guard it's redundancy. it's just something that I enjoy having especially seeing how some cards either tutor only a green creature or put it on the top of my deck. Sometimes I need that Grand Abolisher.

FroggyTroller on FroggyTroller

4 days ago

I also don't like the all-in stax builds, leave that for Nath of the Gilt-Leaf and others. I do like having some to slow down opponents, as this is not as fast as many of the other combo decks in the format. There are a few cards you are running that I am still on the fence about:

Angel's Grace to make comboing easier, and occasionally save a turn

Winter Orb is the next stax piece on my list to add, but I just don't know if it will benefit me more than my opponents

Well of Lost Dreams draws so many cards, but is very mana intensive (which might make it a good mana sink?)

Recruiter of the Guard as just another redundant tutor effect

If you have any specific suggestions, please tell me, and thanks for showing your list!

SteelSentry on Land destruction: taboo or legit ...

1 week ago

The opinions on MLD and how it compares to stax, combo, etc. can seem overly harsh and at times hypocritical. And that's because a lot of times they are. I have players that complain when I Ruination and then proceed to Winter Orb me out of the game, or blinking Fall of the Thran in a Brago deck because "you get up to 4 lands back if you can stop me blinking it every turn, it's not MLD". If you want to blow up lands, playing Numot, the destroyer seems like a nice way to ease your playgroup into it, provided you can win in a timely fashion, and try just including targeted destruction and a little non-basic hate at first.

SynergyBuild on Broken Sisay? HELP wanted!

1 week ago

Sisay can go off turn 3 consistently given the right build, or shut its opponents out on turn 2, with a well-placed Sphere of Resistance or Winter Orb, sitting their with a pile of elves and rocks, tapping out for lock piece after lock piece, until they feel like winning turn nine with all of its opponents discarding to hand size.

generalrenard on Estrid Parallel Lives Tribal

2 weeks ago

Armageddon to blow up all other lands due to Estrid’s -1 to mask your lands? Also, if you are running Winter Orb I would also run Static Orb for more untap shenanigans. Also, the Chain Veil and Estrid make infinite mana and can win you the game with a storm win using Blind Obedience. I built an Estrid list as well, and used that as my win-con

IvyLeaguerCU on Aminatou: Nihilistic Tendencies (Stax)

2 weeks ago

Blinkmoth Well can help you get around suffering from your own Winter Orb in the event need or want to reduce the mana rocks.

rob_shifflett on Help with keranos deck idea

2 weeks ago

You are in the colors for Kiki-Jiki, Mirror Breaker + Pestermite/Deceiver Exarch.

If you are running a Winter Orb package, having a way to tap those down at the end of the turn before you is extremely powerful. KillSwitch is my favorite.

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