|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|Masters Edition (MED)||None|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Price & Acquistion Set Price Alerts
Winter Orb Discussion
6 hours ago
A few thoughts:
Urza's Ruinous Blast seems like a good fit for the deck since many of your non-land permanents are legendary. You can't cast it without a legendary creature or planeswalker, which can be a pain, but that shouldn't be too much of a hurdle for this deck.
Wrath of God, Day of Judgment, or Fumigate might be worth thinking about instead of Hallowed Burial. You might prefer creatures go to the graveyard so Yomiji can send the legendary ones back to your hand. (If you never find yourself wanting to wipe the board while you have your commander and another legendary creature, ignore this suggestion.)
Several of your Legendary creatures (including your commander) are quite expensive, so you might want Land Tax to ensure you have lands to play every turn. Sword of the Animist or artifact ramp like Marble Diamond, Mind Stone, Hedron Archive, or Dreamstone Hedron could also help here.
I'm not sure whether you want mass land disruption like Armageddon, Cataclysm, and Winter Orb. They can be effective at converting temporary advantage into a win, but the deck looks like it will play best when you have a lot of mana to cast your spells, and recast your legends if they die with your commander on the field. If you do, focus on effects that destroy or force the sacrifice of lands (Armageddon, Cataclysm, Magus of the Balance, Fall of the Thran, Ravages of War (though that last one is way too expensive because there weren't many printed)) instead of Winter Orb, and use Crucible of Worlds or legendary lands you can get back with your commander to break the symmetry. I'd recommend looking at Flagstones of Trokair, Mikokoro, Center of the Sea, Gods' Eye, Gate to the Reikai, Eiganjo Castle, Geier Reach Sanitarium, and maybe Hall of the Bandit Lord or Legion's Landing Flip. You might also want Dust Bowl in this case. I'm not sure you have enough density of legendary spells for Untaidake, the Cloud Keeper to be good, but it might be worth it.
I don't think Darksteel Forge is that useful here: you have useful artifacts, but not that many and you aren't super reliant on them.
There don't seem to very many activated abilities for Rings of Brighthearth to copy. You may not need that card here.
4 days ago
I enjoyed running Angel's Grace because if it's Split Second ability making it hard to counter and if I have the ability on the field to parley infinitely,most of the time it's my win.
I haven't had a problem with Winter Orb between being able to produce Mana off of Savala and my other Mana dorks. Not saying it can't happen just hasn't yet.
Well of Lost Dreams is my try hard card when I missing that one combo piece.
And as for the Recruiter of the Guard it's redundancy. it's just something that I enjoy having especially seeing how some cards either tutor only a green creature or put it on the top of my deck. Sometimes I need that Grand Abolisher.
4 days ago
I also don't like the all-in stax builds, leave that for Nath of the Gilt-Leaf and others. I do like having some to slow down opponents, as this is not as fast as many of the other combo decks in the format. There are a few cards you are running that I am still on the fence about:
Angel's Grace to make comboing easier, and occasionally save a turn
Winter Orb is the next stax piece on my list to add, but I just don't know if it will benefit me more than my opponents
Well of Lost Dreams draws so many cards, but is very mana intensive (which might make it a good mana sink?)
Recruiter of the Guard as just another redundant tutor effect
If you have any specific suggestions, please tell me, and thanks for showing your list!
1 week ago
The opinions on MLD and how it compares to stax, combo, etc. can seem overly harsh and at times hypocritical. And that's because a lot of times they are. I have players that complain when I Ruination and then proceed to Winter Orb me out of the game, or blinking Fall of the Thran in a Brago deck because "you get up to 4 lands back if you can stop me blinking it every turn, it's not MLD". If you want to blow up lands, playing Numot, the destroyer seems like a nice way to ease your playgroup into it, provided you can win in a timely fashion, and try just including targeted destruction and a little non-basic hate at first.
1 week ago
Sisay can go off turn 3 consistently given the right build, or shut its opponents out on turn 2, with a well-placed Sphere of Resistance or Winter Orb, sitting their with a pile of elves and rocks, tapping out for lock piece after lock piece, until they feel like winning turn nine with all of its opponents discarding to hand size.
2 weeks ago
Armageddon to blow up all other lands due to Estrid’s -1 to mask your lands? Also, if you are running Winter Orb I would also run Static Orb for more untap shenanigans. Also, the Chain Veil and Estrid make infinite mana and can win you the game with a storm win using Blind Obedience. I built an Estrid list as well, and used that as my win-con