Winter Orb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Masters Edition (MED) None
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Winter Orb

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Winter Orb Discussion

Dredge4life on Ethical aspects of conceading

1 day ago

I have a few points to add to this.

Conceding because of tilt:

If someone is on tilt during a game of EDH, I am a firm believer that the correct move for them and everybody else is to leave the game. That way, they can go cool off, and they aren’t going to say something they regret to other players at the table. Magic is a game meant to be played by friends, EDH even more so. Doing anything that may injure a friendship is best left avoided, which includes getting angry. I’ve been on tilt before, and the last thing I wanted to do was stick with the game. Had I continued in several of these occasions, I most likely would have ended up hurting my friends’ feelings. Obviously there is a correct way to leave the table. Don’t flip your cards and yell about it, just do it quietly, but I would advise against staying at the table, at least for the next few minutes so that the tilt wears off.

When is a game over:

Even if life totals are not zero, games can definitely be over. For instance, last Saturday I played a game with my Daretti, Scrap Savant deck, and managed to resolve Ensnaring Bridge , Meekstone , and Winter Orb against my Xenagos, God of Revels opponent. I also had a Ghirapur AEther Grid in play, making the Winter Orb one-sided. He theoretically could have gone on to play for a few more turns, but he conceded because the odds of him escaping the lock were almost nonexistent. We then ended up playing another two games, which we would not have had time to play had he tried to play out the 3% chance of winning. There are definitely scenarios in which a game is over, even if the life totals aren’t zero.

Conceding to Bribery:

Great! My five mana spell just took out an entire opponent! That’s way better than getting a creature from their deck.

In all seriousness, though, unless you don’t want your opponent to look through your deck, this is a strange strategic move.

Four Horsemen:

In a casual game, I’m just conceding to FH 100% of the time if I can’t stop it. If they’ve got me, it’s just going to take time, then there’s no point in me playing it out and sitting there for half an hour when we could be starting a new game. In competitive REL, though, I’m calling a judge on my opponent for slow play and failure to advance the game state. I assume that anyone going into a competitive REL tournament is going to know that FH is not deterministic, and they are the ones accepting the risk of playing it.

In closing, there are many reasons to concede a game of EDH, and I don’t think it should be considered taboo. I’ve lost a lot of games before they were over, and I’ve won a few as well. It’s just an action a player can take. No more, no less. Doing it in response to Mindslaver is a little frustrating though.

PookandPie on Brago: Blink and you'll miss it

2 days ago

Strionic Resonator plus mana rocks that produce at least 2 mana together is what makes up Brago's premiere combo. Putting those into the deck, alongside ways to find those cards, will probably improve your deck substantially.

Currently, you have 12 mana rocks, but a good number of them are... less than efficient. Talisman of Progress shouldn't be too expensive and is a straight upgrade to any of your 3+ mana rocks (a rock on turn 2 means Brago by turn 3. 2 mana and less rocks are king because Brago's mana cost is 4). Fellwar Stone , Everflowing Chalice , etc., should all be fairly cheap options in the 2cmc range that, when combined together, let you go infinite with Brago and Resonator. The more expensive rocks, like Chrome Mox , Mana Vault , Grim Monolith , Mana Crypt , and Mox Diamond are helpful but not necessary, so for now stick to the good 2cmc rocks that don't enter tapped.

Once you go nuts with Brago and Resonator, you can use Rishadan Cutpurse to make everyone sac all of their permanents. He's actually just decent on his own, oddly enough, so I'd recommend running it over Resolute Archangel (the best way to not need to gain life is to keep your opponents from having anything). Venser, Shaper Savant is fantastic in and out of the combo because he can return a spell to a player's hand as well (so if someone is trying to cast Obliterate or some big spell like that, you can buy a turn by casting Venser, then keep him from getting the mana to cast it again by blinking him and bouncing the caster's land).

Act of Authority is one of Brago's best cards. The turn you cast it, you can exile two artifacts or enchantments, and then do it each turn thereafter as well. It's pretty handy. It's similar to Reality Acid, which I see you already run. Aura of Silence is perfect for Brago- slow your opponents down, and if they play anything of any value, destroy it.

Of course, having ways to find these cards is invaluable, and the single largest boost you could probably give the deck, dollar for dollar, would be in accessible tutors. Fabricate would find Strionic Resonator or Sol Ring, Enlightened Tutor could find you removal (Reality Acid, Act of Authority, Aura of Silence, etc), your Sol Ring, or Resonator, or a stax piece, more on that later. Mystical Tutor could find the aforementioned tutors, draw, protection, sweepers, etc.. Merchant Scroll would find Mystical Tutor or protection. Reshape could be used to find Resonator or Sol Ring. There are more, but these are a reasonable starting point.

Lastly, the most competitive way to play Brago? Stax. By stax I mean controlling the board using cards like Winter Orb , Static Orb , Stasis . Stasis is absolutely ridiculous in this deck should you assemble any rock that produces blue (cause you swing Brago, blink himself and the blue producing rock, and nobody gets an untap step ever again). Your opponents can eventually find a way out of this by killing Brago, but it can buy some fairly invaluable turns. Cards like Aven Mindcensor , Cursed Totem , etc., can also slow your opponents down or interfere with integral strategies (Sisay and Yisan, for example, have to find a way around Cursed Totem in order to even play lol). This manner of play is absurdly un-fun, though, so if you have a budget group (which it looks like your deck fits into), I wouldn't recommend playing Brago as stax, and just play basic control until you can find your Resonator and win that way.

Hope this helped.

-Arcanity- on Burn in Hell

3 days ago

The core seems solid, but I do see some pretty obvious upgrades.

  • Lightning Strike (the card's power level simply isn't legacy playable) should be replaced with Lava Spike . It's a near-strict upgrade, as in a burn deck all you want to do is throw damage at the opponent's face anyways.

  • Icy Manipulator , at four mana, is wayyyyy too slow. Take it out. Do the same with Fireball , which is similar. the rate is too slow. You need 4 mana to deal three damage. There are plenty of ways to deal three for 1 mana. Now we have 5 free slots.

  • 24 lands is too much for a burn deck. That's midrange numbers. I would just run 18 lands, probably just 18 mountains. Valakut, the Molten Pinnacle comes in tapped, which really slows you down, and Rishadan Port doesn't make colored mana, which is a huge liability in a deck filled with one-mana spells. Take out six lands (now you'll have 18 lands and 11 free slots.)

  • using the 11 free slots, there are two paths:

1: add another copy of chain lightning (another 1 mana deal 3 spell, what's not to like?), 4x Rift Bolt (another 3 damage for 1) 4x Price of Progress (if usually deals at least 4-6 damage), another 2 Fireblast s (if you have one copy in hand, your opponent's life is virtually reduced by 4, since once they reach 4 life you can just kill them with it). Now, you can also go down the Winter Orb s and Black Vise s for 4 Skewer the Critics and 2 Light Up the Stage . This build is probably the strongest.

2: if you want a build that's more fun, like my list, you can remove the 4 skewers for another Vise and 3 Ankh of Mishra s. At that point, you could stop, but if you wanna go all in on the artifact plan like I did, you could remove Light Up the Stage for 2 Mishra's Bauble s. Now you're playing so many artifacts that you can support Shrapnel Blast which is extremely powerful. You can go up to three copies of it for some Rift Bolt s, Lava spikes, or chain lightnings - you decide.

Wurwilf on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

3 days ago

Colorless is the best color. I'm always happy to see someone else playing the best Kozilek. And with a pretty dang good budget too, wow. I did my best to read the comments, but I can't promise I won't repeat some of their suggestions.

Can I talk you into some stax? Our precious artifact babies need all the protection from evil Merciless Eviction 's and nasty Bane of Progress es. I know that the primary strategy for dealing with the main artifact-destroyers at the table is to hit them hard and fast, but that won't happen every time. Shut down those pesky forests with Winter Orb . Slow down those speedy decks with Tangle Wire (seriously though, this card is the nuts). Torpor Orb can't hurt either. A well timed Kozilek into Static Orb gets the Ws almost immediately.

Do you ever get much value out of the Urza lands? Miren, the Moaning Well is solid because sac outlets are good stuff. Deserted Temple is a budget Candelabra. Scavenger Grounds can save your butt against graveyard shenanigans. And dude, where's your Strip Mine ?

I infer from your list that you enjoy the smashy side of this deck, while I prefer the speedy combo assembly aspect of Kozi. I understand Fireshrieker 's value of one-shotting some poor sap, but Batterskull seems a little too low value, as does Key to the City . I fill those slots with ways to get Kozi back in my hand/command zone, like Ashnod's Altar and Erratic Portal .

How much value do you get from Mirrorworks ? I felt it was a little too slow and cut it from my list a while back. A 5 drop I'm currently interesting in trying out is Memory Jar . Another I'm on the cusp of purchasing is Staff of Domination , because everyone says it's amazing. If you're ever interested in yet another ramp artifact, Kyren Toy is delightfully weird. I'm pretty hype for Newgin , too.

You're doing God's work, colorless player, keep it up. Really fantastic list. Sorry for the essay.

Poisoner6 on Help me add some lands please!!!!

3 days ago

Another card that you could put into the deck would be Paradox Engine just to have more combo potential and running a decent amount of mana rocks makes it so powerful combined with Winter Orb . These additions may not be for everyone but are what I have found to make it the most fun to play personally.

SynergyBuild on Planeswalkers as Generals: Is it ...

1 week ago

Well, mfogle, Teferi, Temporal Archmage is a tier 1 cEDH deck, and some argue to be the best, or tied for best deck in the format, next to tempo lists like Najeela, the Blade-Blossom combo, Captain Sisay stax-combo, and Kess, Dissident Mage consultation lists, to name a few.

It does this because it combos with The Chain Veil , a card that goes infinite with it, as well as the commander's synergy with Stasis / Static Orb / Winter Orb in a stax prison deck with combo plan-b.


Just taking that approach, Saheeli Rai combos with multiple cards, such as Liquimetal Coating + Altar of the Brood , is in great colors for an artifact list, and helps in getting to the combo, with scry (not much, but not little), while being incredibly cheap to cast.

Then there is Tezzeret the Seeker , which both fetches The Chain Veil , and having combos with it. It also has a combo with a Rings of Brighthearth , Goblin Cannon , and Basalt Monolith setup if you need me to explain that one.

Outside of that, Teferi, Hero of Dominaria makes an incredible stax-control build abusing the untap effect with Stasis , Winter Orb , and Static Orb , while drawing you extra cards, mostly removal and countermagic to protect it after it hits. Untapping two blue sources holding up a Counterspell would be incredible alone, but with the stax synergy and card draw it just makes it really easy to break.

For pure value commanders that would pub-stomp LGS's if a player just wants to spend the money, there would then be Jace, the Mindsculptor. That sounds fun, doesn't it! Mono-blue control always is the pinnacle of EDH fun.

Think that's it? Dack Fayden , vintage allstar, cEDH allstar, greatest thief in the mutliverse, and incredible Careful Study / Faithless Looting every turn or a Steal Artifact once in a while.

On R/U walkers, Ral Zarek . The legacy Stasis walker. Now in EDH, where Stasis is legal. Seems nice. Harmless.


Even from the new set, there are incredible busted walkers. Ashiok, Dream Render allows you to shut off tutors and graveyards with relative ease. It is so good at stopping combo decks, and yet because it doesn't affect the user, it will just be run in a combo deck, blue/black has a plethora. Honestly if this was legal in cEDH, I'd imagine it tier 1.5.

Ral, Storm Conduit makes a great storm EDH commander, possibly better than some alternatives. Cards like Doublecast , Fork , Twincast , etc. all can be copied infinitely targetting each other, which allows Ral to go infinite damage. It is a sweet combo deck, another very competitive walker.

Teferi, Time Raveler could actually see very competitive play, like the original Teferi, Mage of Zhalfir was occasionally thought to with Knowledge Pool , really with the addition of minor removal/draw, some worse flash enabling IMO, and white added into the color identity, and a cheaper cost. This means Enlightened Tutor , cards like Rule of Law or other stax, etc. can combo.

So mfogle, do you really think a tier 2 deck like Prossh, Skyraider of Kher , some tier 4 deck like Edgar Markov , tier 3 Muldrotha, the Gravetide , or tier 2.5 Niv-Mizzet, Parun or Narset, Enlightened Master are so much better than any walker throughout Magic History?

Last_Laugh on Lavinia, Azorius Renegade - cEDH STAX v.1

1 week ago

Sorry if any of these are in the deck. I'm admittedly just copying and pasting a post I did for another Lavinia list.

Fatespinner (this card is amazing), Thorn of Amethyst , Sphere of Resistance , Defense Grid , Thalia, Guardian of Thraben , Linvala, Keeper of Silence , Torpor Orb , Kataki, War's Wage , Tocatli Honor Guard , Propaganda , Ghostly Prison , Rite of Replication , Winter Orb , Rising Waters , Stasis , and Static Orb are all options as you tweak this for your meta.

Zimmers_0 on The Deckwatch [Home Base]

1 week ago

_Delta_ Check out commandzone's take on Kozilek, the Great Distortion . I tweaked my version just a bit to be more Winter Orb based and it's a lot of fun. Expensive though if you don't have cards.

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Winter Orb occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.1%