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Whenever a creature enters the battlefield under your control, you get (an energy counter).
, : Return target creature you control to its owner's hand.
Decoction Module Discussion
1 month ago
I don't know if this is a good suggestion but maybe Savage Swipe . You definitely have enough 2 power creatures. Although I wouldn't recommend just playing a Prey Upon so I don't know. I do think however that Temur Sabertooth would be good for sure. It's not a bear but it could let you easily bounce your cheap (2 mana) bears back to your hand to get extra ETB effects. Decoction Module , Roaring Primadox , Stampeding Serow , Stampeding Wildebeests and Ambush Krotiq all have a similar effect but I don't think they are all worth playing. I also think that maybe Conjurer's Closet or Mimic Vat could be good additions. I think since bears aren't a supper strong tribe by them self your best bet is to maximize the ETB effects. (Which seems to be what you're doing.) I would say you could take out a few of the 2 mana 2/2s just because they don't do too too much and you seem to have a lot of them but I don't know. Like you said there aren't too many bears. Anyways I hope this is helpful. :)
4 months ago
@DrValium My playgroup kind of has an interesting history with boompile, so I tend to avoid it unless I have a Daretti, Scrap Savant as my commander. I do like Lethal Vapors though but I am pretty sure I won't get to cards like that until I finish play testing other cards I have. (Haven't been able to meet up with playgroup recently)
@metalevolence That is mostly due to me having cards lying around that I haven't been able to use in a while. I am moving cards around to play test other things but haven't had a chance to meet up with my playgroup recently to try them out. I honestly will likely take those out and add a little more ramp or something to curve out the deck a bit better. I will definitely figure it out when I have more opportunity to play again.
@mtgmidget You should honestly try out Mirror March . It is more of a pet card that I threw in since I was going to toss a Krark's Thumb in anyway but it ended up being very fun to use. It is really fun using it with etb effects or even with something as simple as a Hellrider . Captive Audience also surprised me with how flavorful it felt with the style of deck. If you want to try out some cards for fun definitely worth throwing the few quarters in for em. I also really liked the Decoction Module suggestion because there were a couple energy cards I was looking into anyway.
5 months ago
I personally don't feel the new Rakdos is competitive. If anyone can prove me wrong, cool. Either way, he is a lot of fun. What I did with mine is create a "Russian Roullete" themed deck. It's very casual, cheesy board wipes, and some of my own minions are not immune to Rakdos Roullete. He's a lot of fun. Here are some useful picks you might want to consider.
Basically, blink Rakdos. :) If you find any others, please let me know. Here is the link to my version.
No graveyard recursion whatsoever, just a bunch of demons, some other useful critters. Some devils, imps. Somewhat refined draw, and a stupid amount of ramp. I saw the cost of Rakdos, and demons, and decided they needed to become affordable ASAP. Built for fun. It gets those demons out though, so you don't necessarily have to cut demons, in fact, because of Liliana's Contract being so cheap right now, I'd take advantage of that if you already haven't. Also, Revel in Riches ..... Running my version, you are basically playing Rakdos Roullette, again and again hehe. Mirror March looks interesting. I am considering Krark's Thumb for mine.
Be careful playing Painful Quandary! If you don't have a ton of discard to support that card, you can get targeted really fast. I run it in my Gonti's suicide hotline deck.
My Rakdos is either hilariously effective against something, or ridiculously ineffective. But, as a lover of board wipes, he is a ton of fun. I may consider Mirror March for my version, so thank you for sharing. Look through my creatures though! There are some fantastic demons that make the ramp worth it. I've got a pretty good ramp package too, so check that out as well.
6 months ago
I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar
The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.
There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.
The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:
- Animar only decreases colorless costs
- Animar only cares about creatures
- Animar only cares about casting creatures
Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.
Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.
Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.
To best abuse Animar, we want:
- Many creatures across a range of mid to high colorless costs
- As many of those creatures in our hand as possible
- An many +1/+1 counters on Animar as soon as possible
- A means to make Animar unblockable
The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.
Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.
Abusable Colorless Creatures:
- Myr Battlesphere creates four Myr tokens
- Precursor Golem creates two 3/3 tokens
- Artisan of Kozilek reanimates a creature
- Duplicant exiles a creature
- Anodet Lurker and Peace Strider gain three life
- Electrostatic Pummeler and Multiform Wonder give three engergy
- Reservoir Walker gains three life and gives three enery
- Grim Poppet gives three -1/-1 counters to put on something
- Meteor Golem destroys something
- Mirror Golem exiles a card from a graveyard
- Pierce Strider drains three life from an opponent
- Skyscanner draws a card
- Mindless Automaton draws a card via a +1/+1 counter interaction
- Solemn Simulacrum tutors a basic land into play
- Thought-Knot Seer can effectively mill and oppenent with ETB and LTB triggers
- Triskelion deals damage via a +1/+1 counter interaction
- Workhorse grants colorless mana via a +1/+1 counter interaction
- Oblivion Sower steals lands from your opponents deck
- Panharmonicon !!!
- Cream of the Crop
- Decoction Module
- Impact Tremors
- Leyline of Vitality
- Hardened Scales
- Simic Ascendancy
- Path of Discovery
- Warstorm Surge
- Wild Pair
- Herald of Secret Streams
- Thassa, God of the Sea
- Whispersilk Cloak
- Protective Bubble
- Aqueous Form
- Keeper of Keys
- Key to the City
- Passwall Adept
- Rogue's Passage
- Aether Tunnel
- Cloak of Mists
- Suspicious Bookcase
- Marchesa's Smuggler
- Tricks of the Trade
We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.
- Vizier of the Menagerie
- Sunbird's Invocation
- Stolen Strategy
- Rashmi, Eternities Crafter
- Garruk's Horde
- Descendants' Path
- Elvish Visionary
- Fierce Empath
- Wall of Blossoms
Changes to the Existing Cards
I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.
Cards that seem particularly problematic:
- Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
- Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
- Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
- Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
- Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
- Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).
1 year ago
Lightning Runner can provide infinite combats either by having four copies of it or with enough copies of Aetherwind Basker. There's also a 3 piece infinite combo between Whirler Virtuoso and Gonti's Aether Heart with either Panharmonicon or Decoction Module.
1 year ago
Okay, I get it... Hmmm.
This combo needs 4 cards to go infinite, and 5 cards to win instantly. Out of all of these cards, Whirler Virtuoso is the only one that is somewhat good on its own.
On top of the combo itself being pretty clunky, you've got a lot of clunky support cards. Fabricate doesn't really accomplish anything. It techically does, but you use 3 mana and a card, to get another card. If can play that card right away, or it causes you to win the turn after or something, Fabricate might have been pretty useful, but if that't not the case, it's very close to being, pay three mana, do nothing.
Mechanized Production - Does do something for you, it's just slow and clunky.
I don't think 20 lands is enough with a curve like this.
If you want it to be competitive, I suggest you find another, more simple combo, one that needs fewer pieces, which is probably the optimal choice, or you keep where you're heading and you streamline the crap out of this list.
And then you focus on getting cards that work along side your combo pieces. Decoction Module will always be trash, you can't run from that, but it'll be included as a necessay evil in order to get the combo online.
You could play Mind Stone to speed up things, and get a draw in the lategame. You could play Trinket Mage, which supports Panharmonicon. Out of Trinket, you could then include a couple silver bullet cards like Pithing Needle to take care of planeswalker when you need to, Altar of the Brood to make your combo win on the spot, Brittle Effigy as searchable removal, Walking Ballista as a your late game and Relic of Progenitus as anti grave.
1 year ago
Acquire Board break down:
Raff Capashen, Ship's Mage is considered for replacement commander
Metalwork Colossus, Cogwork Assembler, Gonti's Aether Heart, Mechanized Production, Timestream Navigator, Magistrate's Scepter, Karn's Temporal Sundering, Nexus of Fate are to make winning more consistant
Inspiring Statuary is fun but does not do enough to justify the slot
1 year ago
Cool list. Surprised that there's no Saheeli Rai for considering her ability to help combo off. I'd reccoemd 1-2 copies of her, possibly taking the place of Gideon. Both Aethertorch Renegade and Maverick Thopterist synergize well with the deck. Yes, I know creatures die to removal, but you have enough control elements in your deck to protect it as well as the fact the creatures help get uses out of Decoction Module. Good luck with the deck!
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