Decoction Module


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Decoction Module


Whenever a creature enters the battlefield under your control, you get (an energy counter).

, : Return target creature you control to its owner's hand.

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Recent Decks

Decoction Module Discussion

stensiagamekeeper on Mono White Servo

1 week ago

Some other cards you could use are Sram's Expertise, Anointed Procession also Angel of Invention but from memory that's a little pricy. Shefet Dunes and Desert of the True seem fine in the land base as well. I think Aether Inspector, Eddytrail Hawk, Foundry Inspector and Propeller Pioneer are reasonable cuts as they don't really do enough.Also the module plan isn't that reliable. Assuming no mulligan, removal, draw or scry, the chance of drawing all three modules is: in first hand 2.7%, turn 4 9.7%, turn 8 20%, turn 12 31% etc. ( Speaking of combo's however, you may not have noticed that Aethergeode Miner goes infinite with two Decoction Modules and some way of benefiting from the loop e.g. Ninth Bridge Patrol or Fabrication Module. However even with a playset of each it's like 17% just to get the loop going by turn 8 with or without a payoff.If you're willing to spend a little $ Metallic Mimic choosing servo goes pseudo infinite with fabrication module and is already a powerful card being effectively a lord in the two drop slot.If you're playing standard you'll probably want a sideboard. An unhealthy amount of Gideon's Intervention is probably in order as it's the only way of protecting against wrath in your colors. Also Anointer Priest for aggro, Ixalan's Binding for The Scarab God and Treasure Map  Flip or Sunset Pyramid for control.Anyways good luck with this next time.

razelfark on Super awesome artifact deck which will beat brader

2 weeks ago

I like the concept of what your basing your cards around. You may want to consider trying Era of Innovation to combo with the Whirler Virtuoso. This makes it easier for you to gain energy for spawning more tokens as you will only need one one of the enchantment in play with one Decoction Module to make it so you can spawn a token and the pay one mana to maintain your energy.

You also may want to cut Metalwork Colossus from the deck because its mana cost is only reduced by "Non-creature" artifacts. You don't run that many that help that function and the creature itself doesn't help your deck function that much in general.

I would also suggest cutting Welding Sparks in favor of harnessed lighting. the energy based spell helps synergize with the energy mechanic of virtuoso and can be played for less and do the same amount of damage by default.

I would also suggest removing Pia's Revolution as this card does not offer much value to your decks style of play. This card functions better in a deck type that destroys its own artifacts in attempt to make your opponent think if they want you to have a card back or not.

Trophy Mage I am not sure if it is good in deck or not. You may just want to cut in favor of another copy of Chief of the Foundry and Foundry Inspector each since these are your only targets with the trigger.

In case you are interested you can check out a version of this deck I made a while ago for inspiration Module Silliness (U/R). It is something I dabbled with when the set Kaledesh first came out and though tit was fun.

Best of luck.

Pabs4444 on artifact burn

2 weeks ago

KINGofORESKOS Welcome back! Thank you for the upvote and card recommendations. I have considered the other Modules. I chose to only go with Decoction Module as energy is the only form of counters this deck cares about. I have chosen to go with lord effects instead through Master Trinketeer. I may replace it with Favorable Winds, though. Being a mana cheaper can sometimes be important, but it has the main benefit of being an enchantment which this meta does not tend to have many answers to once it hits the board.Censor is definitely a great card! I just don't know what i would take out.

NV_1980 on Locust God: The God of Draw

1 month ago


Nice Locust deck; very accessible because it can obtained with a small budget! The following additions will keep the deck on budget (mostly), but will probably make it a lot more powerful:

  • Laboratory Maniac; just in case you run out of stuff to draw.
  • Whirlpool Rider; slightly less powerful version of Whirlpool Warrior, but still great.
  • Mindwrack Liege; not the cheapest option, but will make your Locusts very strong.
  • High Tide; great for summoning the Locust God early.
  • Keep Watch; very funny once you have a few Locusts to attack with; can also be used during opponents' turns.
  • Rites of Initiation; like Coat of Arms, can act as a finisher if you have enough Locusts.
  • Goblin Bombardment; in case you have enough Locusts and some particular creature is bothering you. Can also prove very effective damage if an opponent has somehow prevented you from using your Locusts as attackers.
  • Breath of Fury; this can be an insanely funny finisher if you have enough Locusts.
  • Burn at the Stake; lots of fun if you have the Locusts.
  • Enter the Infinite; requires a lot of mana, but if it's not countered this will basically end the game in your favor by creating a gazillion Locusts.
  • Library of Leng; just in case you feel like discarding into your graveyard sucks, also acts as a second Thought Vessel.
  • Throne of the God-Pharaoh; this is pretty powerful if you have just attacked with a bunch of Locusts.

As for cuts to make room for the above, I would suggest cutting Aetherworks Marvel, Decoction Module and Fabrication Module; in order for any of these to be of real value, you need all of them on the field (or at the very least two out of three). I would also cut Hamletback Goliath; you don't need such a big stomper (without trample I might add) order to win.

Hope any of this makes sense. Have fun playing! And should you have time to give feedback on one of my decks, I would appreciate it!

Boza on Explorer's of Ixalan

1 month ago

This is quite imaginative to say the least. The way to improve it is either:

1/ Add the modules from Kaladesh to produce tokens for cheap that explore.
2/ Add a more aggressive angle to the deck that is currently too unpredictable and without a defined win con.

For 1, add the 3 copeis of each of the modules Animation Module, Decoction Module and Fabrication Module to boost the deck, instead of oviya pashiri, caravel, 1 vraska, 2 lands and 1 enter the unknown.

For two, basically you need to ramp a bit - 4 Winding Constrictor is essential for this deck. 4 Wayward Swordtooth will give you some way to utilize the extra lands and be a big cheap beater.

clayperce on UR Modules ... Really?!?

1 month ago

Since we already have a return-to-hand effect in Decoction Module, I'm not sure about Paradoxical Outcome nor Endless Sands.

I think the deck already has enough wincons, but I could see dropping one (maybe the 'go big' option, if Dinos shift out of the meta) and focusing on the go-wide options, with 4x Reckless Fireweaver. In a deck like that, 1x Brass's Bounty could be really fun.

Thanks, as always!

Storm the Vault  Flip/Vault of Catlacan was in the very first build of the deck, and I talk about it in the 'Cards I've already tested' section.

Without manarocks and with all the tap effects taking TONS of mana, I'm not really sure what Paradox Engine would do here.

Thanks though!

Corrosive_Cat on UR Modules ... Really?!?

1 month ago

No worries! Yeah I get your points, makes sense; four mana is quite a lot for a deck that often seems to want to be doing quite a variety of things in a turn.

One interesting card I've been looking at is Tilonalli's Summoner. Sounds a bit of a strange suggestion, but it could generate a crazy amount of energy with the Decoction Module. As you say, your deck either goes wide or tall; this could do both. Might be seen as a bit of stretch but I run quite a similar deck, in Izzet, and I've been looking at Makeshift Munitions and Indomitable Creativity as pretty crazy combo pieces with thopters, and the elementals essentially serve the same purpose. Again, probably a stretch but it's a really interesting card!

clayperce on UR Modules ... Really?!?

1 month ago

I had actually tested Panharmonicon early in the process ... at the time, I found it to be WAY too high-variance for my playstyle. Seemed like it was either completely broken (with Decoction Module and Whirler Virtuoso) or completely useless (with the other Modules), with no in-between. I'll give it a hard relook though, because I tested it before I had Reckless Fireweaver or Maverick Thopterist in the deck. If not in this deck though, I could see it being really good in a deck that's more focused on the go-infinite wincon ... maybe with some Whir of Invention and Saheeli Rai.

Idk if Quicksmith Rebel is played in Vintage, but I've seen it in Big Red in Legacy, allowing the deck to get even more value from their Chalice of the Void, Ensnaring Bridge, Chrome Mox, etc. Here though, I'm not sure ... seems like LOT for a (potentially) repeatable Shock. I'm sure it's nice in super-grindy games, though, so I'll keep it in mind.

As always, thanks tons for your thoughtful suggestions!

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