Decoction Module

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Decoction Module

Artifact

Whenever a creature enters the battlefield under your control, you get (an energy counter).

, : Return target creature you control to its owner's hand.

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Decoction Module Discussion

reimannsum on Artifact

2 weeks ago

Acquire Board break down:

Raff Capashen, Ship's Mage is considered for replacement commander

Aethersquall Ancient, Decoction Module, and Era of Innovation, are largely for Gonti's Aether Heart. Era of Innovation is the weakest and would not be included on its own.

Foundry Inspector and Jhoira's Familiar are cost reducers, They may just be excess

Arcane Encyclopedia, Howling Golem, Padeem, Consul of Innovation, Paradoxical Outcome, Reverse Engineer, Sage of Lat-Nam, Sai, Master Thopterist and Game Plan are added draw power

Metalwork Colossus, Cogwork Assembler, Gonti's Aether Heart, Mechanized Production, Timestream Navigator, Magistrate's Scepter, Karn's Temporal Sundering, Nexus of Fate are to make winning more consistant

Whir of Invention, Thran Temporal Gateway, Planar Bridge, Jalira, Master Polymorphist, Inventors' Fair are for getting things out in fun ways

Efficient Construction, Baird, Steward of Argive keep from being killed by flyers and hordes

Inspiring Statuary is fun but does not do enough to justify the slot

Pabs4444 on Jeskai Thopter's Combo

1 month ago

Cool list. Surprised that there's no Saheeli Rai for considering her ability to help combo off. I'd reccoemd 1-2 copies of her, possibly taking the place of Gideon. Both Aethertorch Renegade and Maverick Thopterist synergize well with the deck. Yes, I know creatures die to removal, but you have enough control elements in your deck to protect it as well as the fact the creatures help get uses out of Decoction Module. Good luck with the deck!

Beezy on Maelstrom Wanderer: Energy Primer!

1 month ago

Thank you for the kind words! The deck has been performing much better since I added in more card draw. It helps the deck survive Vandalblasts more often and stay ahead when it gets ahead. I don't think I really like Unsubstantiate in the deck and am deciding between Spell Swindle and Mystic Confluence, but am leaning toward the confluence.

Sometimes your cascades aren't the best (See Aether Theorist and Decoction Module) but basically any spell in the deck will still forward your game plan. This isn't a deck that plays Maelstrom Wanderer and attacks for a bunch of damage every time. At least half the time you want to hang back. It's more about hitting critical mass and going off that way.

ekeller91 on Tricolor (Red/Green/Blue)

1 month ago

What format are you trying to play? Normally you want to aim for a 60 card deck with a 15 sideboard. You main deck should focus around whatever goal you are trying to accomplish and the sideboard is there to help your deck when you find out what your opponent is trying to do. Your deck that you have right now is 92 cards and you need to get rid of at least 32. So the first question is: What is your deck's goal? I have a deck that's about getting Animation Module, Decoction Module, Fabrication Module, and then once I have those three artifacts out I throw down Reckless Fireweaver to start my combo off. So in order for me to do that I play a UBR (blue-black-red) control-combo deck. I focus on my opponent until I know I can play my combo without having to worry about a single thing. If you want I'll link it so you can see it. I'm still making some adjustments but it's not bad. My friend plays competitve and said that my deck was frustrating to play against and he was running a UBR control deck.

Chrisnotia on Maelstrom Wanderer: Energy Primer!

2 months ago

I don't understand how the first combo as being infinite works. I understand how it would work to get the Thopter and Energy, but wouldn't you also need the Paradox Engine mana combo out in order to keep untapping your Decoction Module and paying the four mana?

CardTyrant on [Upgraded][C14] Built From Scratch - Tinker Deck

2 months ago

For the infinite combo to go off, you need a noncreature artifact. Right now I only see two: Sol Ring and Skullclamp. I would run at least four-five. I would suggest some of these goodies.

chuckaw1977 on Infinite Thopters

3 months ago

magicsheep and Motys, thanks for the suggestions. I have a lot of protection for the Whirler Virtuoso with the counter spell suite I'm running in the main deck so i don't know that I need the Dive Down but I could see putting those in the main deck over Negate. I agree that Lost Legacy and Ixalan's Binding can be a real problem for the deck.

I don't like losing the Glint-Nest Crane from the deck because it is effectively card filtering. Plus with the evasion and the fact it is a two drop, I like it a lot in the deck.

Relying on Saheeli Rai's ultimate seems bad as most times you wont be able to get that off. The triple blue on Whir of Invention can also be problematic though with the mana base it shouldn't, but if I'm paying 5 or 7 mana to go fetch either the Decoction Module or a Panharmonicon I'm probably losing the game anyways.

clayperce on Any cards with similar triggers ...

3 months ago

Warstorm Surge, maybe?

Seems like there might be some SUPER-janky possibilities with Module-Tron too (Animation Module, Decoction Module, and Fabrication Module)
:-)

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