Real Life Sliver Overlord
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A little confused as to why you suggested Slivers I already have in the deck and some filthy non-slivers - but Lifeline is truly a curious card. One I've definitely never seen before, so thank you for that. I decided to look up it's errata'd text and just as you said, it is an ability that all opponents can take advantage of:
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
So that "Your graveyard" verbiage simply doesn't exist - meaning like the previously mentioned Intruder Alarm someone else could potentially win the game before me if they make the right play (or I simply make the wrong one). Interesting and fun card - just not necessarily a competitive one in my opinion. For , I need a Paradox Engine (rest in peace my sweet baby) level of impact.
September 17, 2020 12:33 p.m.
I appreciate the upvote for Atraxa. Thanks. Also, nice work with your CSS deck pages.
September 16, 2020 2:44 p.m.
I really appreciate the upvotes for my decks. If you wanted to talk about my or your decks - or just about magic in general, let me know!
September 12, 2020 11:38 a.m.
I'm flattered that you'd think of creating a deck based on my own. If you have any questions, thoughts, or want any input from me, let me know!
September 5, 2020 5:53 p.m.
guidoc93, appreciate the feedback. The Zacama based combos are quite complicated in terms of on the stop arithmetic - from my experience it's very important to show your work to your opponents so no one feels confused about my proving I have infinite mana/untap triggers/etc. Not so sure about the Dino tribal subtheme, huh? Well yeah, your assessment is correct - i'm running that theme due to my own personal preference - Dinos are just plain cool. As time goes on Wizards will hopefully print more (and hopefully powerful) Dinos for me to stomp on things with.
Anyway, thanks for commenting!
September 5, 2020 2:50 p.m.
Always good to hear from ya. So how valuable is Engineered Explosives? Well, it's more of a quirky mass removal option that I enjoy keeping on hand for political reasons. If someone is playing a token heavy commander like Prossh, Skyraider of Kher or is running Food Chain I enjoy just having an easy removal option that also makes an opponent think twice. It by no means is an essential card in the deck, but I've found it useful, especially for removing permanents with hexproof/shroud.
September 3, 2020 2:50 a.m.
Hi, I noticed your comment "I like your deck! It would be Nice if you could add numbers to the explaination.for example at least 13 lands or 7 lands and a mana doubler... To make sanctum of eternity work. This can cause confusion if left." on the Zacamalinchron EDH deck page, and couldn't help but ask for your opinion/assessment of my own combo write ups. If you get a chance, please swing by my Zacama deck page The Predator of Predators, and check under the "Tooth and Nail" panel of the accordion and give it a read.
Please let me know what you think!
August 30, 2020 1:08 p.m.
"Added Grafted Exoskeleton for some flavor in conjunction with Poisonous Sliver"
Virulent Sliver equipped with Grafted Exoskeleton dealing combat damage would play out in a weird way. First, the Sliver would deal 3 poison counters to a player, then an additional 1 poison counter after that - as the "All Sliver creatures have poisonous 1" is a triggered ability that would resolve after combat damage has been assigned to an opponent. Regardless, this is 100% pure jank and probably not the most efficient strategy to victory. Honestly, Virulent Sliver is designed to work in a format where there can be more than one instance of it on the board IMO. My recommendation is to cut both and put in some more cards that give you more interaction with opponents like Path to Exile, Hero's Downfall etc.
August 30, 2020 12:18 p.m.
Struyk - for $752, that would be one really really awful car that likely doesn't run. As for a suggestion, if you're going plainswalker, you need to run Doubling Season - as you'll likely just Ult the walker the turn they enter the battlefield. It also gives the additional benefit of doubling the number of +1/+1 counters gifted to your creatures.
August 30, 2020 11:58 a.m.
This is a personal deck building tenant of mine, so take this suggestion worth a grain of salt but I say "The more interaction, the better". You only have 5 instant speed spells, and of those spells 2 are counters. Since blue is such a predominant color in the deck i'd suggest you include more counterspells. Some suggestions include:
- Forbid (given that you like to like to bring things back from the graveyard - the buyback could be beneficial depending on the circumstances)
- Pact of Negation (not exactly budget, but it's worth a mention)
- Arcane Denial (depends on your personal philosophy when it comes to giving your opponents more options...but worth a mention)
- Swan Song
August 30, 2020 4:49 a.m. Edited.
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