|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Uncommon|
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Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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|Have (5)||Supremespeed , Spinalripper , dplerner , electrolynx , LTmiller|
|Want (10)||snowmaster55555atgmaildotcom , theilluminaire , jeremy3036 , ryuzaki32667 , chrishuffman95 , blaze333 , Rev0388 , Cunningcrow , sybert1ger , Natugi|
Brain Freeze Discussion
1 month ago
Tendrils of Agony kills each opponent, on storm cards, it allows you to choose a new target for each copy.
Brain Freeze is another instant kill.
1 month ago
digbickmcgee: People play Magic for a variety of reasons; I think WBG is a fellow Vorthos. Personally, I'm here for knights, thallids, and magical horses; for the powerful sense of old-fashioned civilization that Magic can often convey (nonbasic lands, Trading Post, Castle, Knighthood, Worship, etc.); and for the few musketeers we've gotten so far -- along with the magical pre-8th-Edition frame and the beautiful look of Mirage block. I'm not going to hold it against anyone for having strong aesthetic preferences of their own, especially not ones that seem to have a little in common with mine.
WBG: Look at the Enchantress deck archetype; also look at tokens and Storm, if you're a little flexible on violence. (The classic finisher for the High Tide variant of Storm decks is Brain Freeze, which is probably not up your alley. Tokens tend to involve fighting with knights, soldiers, and pegasi, under the command of figures like Sidar Kondo of Jamuraa, Radiant, Archangel, and the occasional real-world general like Kongming, "Sleeping Dragon"; I'm perfectly comfortable with this sort of semi-storybook violence, though it sounds like you might not be.)
Try winning the game by generating infinite mana and decking your opponent. Stroke of Genius is the traditional finisher for this, or, again, Brain Freeze in High Tide.
Nacre Talisman, Malachite Talisman, Staff of Domination, Sword of the Paruns, Argothian Elder, Priest of Titania, and Freed from the Real are in-color cards that it's very easy to build infinite-mana engines around. High-mana-output lands are the natural complement for most of these; look at Growing Rites of Itlimoc Flip, Selesnya Sanctuary, Azorius Chancery, and Simic Growth Chamber. (Tolarian Academy, Gaea's Cradle, and Serra's Sanctum -- in order from strongest to weakest -- are the best infinite-mana-engine lands in the game, but they have prices to match. If using any of them nonetheless, look into Stormfront Riders and the Ice Age Talismans.)
Also, there's some white removal I think you could put up with: Swords to Plowshares, Path of Peace (look up the original art), Settle the Wreckage, Pacifism, Cessation. Look into the Circles and Runes of Protection, too.
1 month ago
Isn't there cards already like that? I mean, I have seen them before. I Guess i will do the challenge
Destroy a nonland Permanent, You draw a card
Put a Permanent card from a Graveyard onto the battlefield
(You may cast both sides of this card for both of their Mana Cost, or cast one at any time)
Make a Storm based (Brain Freeze's storm for example) flip card
1 month ago
Good point Homelessguy, adding Walking Ballista would be a good failsafe, the problem would be that you only really get to Brain Freeze after going off and drawing your entire deck so you would all your the counters in hand. If you know someone has "can't be countered" counter spells or something similar in your playgroup definitely include it or any other extra win conditions.
1 month ago
1 month ago
Interesting take on Raff!
I've been tinkering with my Raff deck for a while and referring to your last comment I don't agree that Raff needs to sacrifice power level in order to run a fully historic deck.
I've been playing this deck with Paradox Engine as the main win condition to create and float obscene amounts of mana off my many mana rocks, draw my deck with Azami, Lady of Scrolls tapping herself Raff, and several other wizards in the deck for cards.
Isochron Scepter is also perfect here and combines with Dramatic Reversal to create the same effect as Paradox Engine, except the mana is infinite and a Walking Ballista finishes things. In previous versions of this deck I've even run Brain Freeze as an alternate win condition off the gigantic storm count I create with these cards. Artifact mana alongside Paradox Engine is busted.
I thought I'd show how I approached this Commander and that can maybe provide some more insight into what he can do. Ramping at instant speed into gigantic storm combos is some of the most fun I've had in this format. I've had a high win rate with this deck so far and every time I've gone off I've been able to do it entirely on my opponent's end step.
Raff is the truth.
4 months ago
In:Wall of Roots, Sundering Titan, Rishkar, Peema Renegade, Llanowar Elves, Rofellos, Llanowar Emissary, Koth of the Hammer, Mishra's Factory, Ancient Tomb, Greater Gargadon, Necromancy, Mirari's Wake, Parallax Wave, Song of the Dryads, Yawgmoth's Bargain, Brain Freeze, Anger of the Gods, Dack Fayden, Elspeth, Sun's Champion, Ugin, the Spirit Dragon, Joraga Treespeaker, Iona, Shield of Emeria
Bchong on Breya Eggs
5 months ago
You are missing:
Sensei's Divining Top it is another egg and it has added benefits
You should take out:
Nevinyrral's Disk to expensive just use regular removal
Sword combo... it isn't strong enough and it doesn't win you the game immediately
I think the only thing you can do after my suggestions is to try and dilute your deck with interaction. And try to hit a balance between it and your eggs. Cards like Blind Obedience or generally any stax pieces because it affects everyone else more than it should effect you. I was able to fit in 13 pieces of interaction and only have/need 5 "true" eggs to win. One of the strongest bits of interaction that works surprisingly well in a eggs deck is Counterbalance. This is because the more comptative you get the more concentrated in the 1,2,3 CMC you get and the more effective Counterbalance gets...your eggs can draw you cards to change the top card and if you get more self mill then it can become better. In addition, I think that a Scroll Rack will really help out your deck... it also combos with Counterbalance.
Some more wincons...
Blind Obedience with the extortWindfall kill everyone at the same time...this is when all else has failedIsochron Scepter and Dramatic Reversal and then play breya as many times as neededParadox Engine it will let you do any number of thingsAny number of random Codex Shredder wins
PS I think you are investing to heavily into the firebrand/curiosity combo. And you can probably drop down a couple lands and lose one of your open the vaults effects.