|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Uncommon|
Combos Browse all
Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Price & Acquistion Set Price Alerts
Brain Freeze Discussion
1 month ago
In:Wall of Roots, Sundering Titan, Rishkar, Peema Renegade, Llanowar Elves, Rofellos, Llanowar Emissary, Koth of the Hammer, Mishra's Factory, Ancient Tomb, Greater Gargadon, Necromancy, Mirari's Wake, Parallax Wave, Song of the Dryads, Yawgmoth's Bargain, Brain Freeze, Anger of the Gods, Dack Fayden, Elspeth, Sun's Champion, Ugin, the Spirit Dragon, Joraga Treespeaker, Iona, Shield of Emeria
Bchong on Breya Eggs
2 months ago
You are missing:
Sensei's Divining Top it is another egg and it has added benefits
You should take out:
Nevinyrral's Disk to expensive just use regular removal
Sword combo... it isn't strong enough and it doesn't win you the game immediately
I think the only thing you can do after my suggestions is to try and dilute your deck with interaction. And try to hit a balance between it and your eggs. Cards like Blind Obedience or generally any stax pieces because it affects everyone else more than it should effect you. I was able to fit in 13 pieces of interaction and only have/need 5 "true" eggs to win. One of the strongest bits of interaction that works surprisingly well in a eggs deck is Counterbalance. This is because the more comptative you get the more concentrated in the 1,2,3 CMC you get and the more effective Counterbalance gets...your eggs can draw you cards to change the top card and if you get more self mill then it can become better. In addition, I think that a Scroll Rack will really help out your deck... it also combos with Counterbalance.
Some more wincons...
Blind Obedience with the extortWindfall kill everyone at the same time...this is when all else has failedIsochron Scepter and Dramatic Reversal and then play breya as many times as neededParadox Engine it will let you do any number of thingsAny number of random Codex Shredder wins
PS I think you are investing to heavily into the firebrand/curiosity combo. And you can probably drop down a couple lands and lose one of your open the vaults effects.
4 months ago
Something like Chaos Warp seems necessary both for your opponents and yourself. What happens if you name Insect with Kindred Discovery? Don't you mill yourself to death instantly? Neither The Locust God or Kindred Discovery is a may ability so they will loop with one another until you draw your whole deck. You can win with a Lab Maniac in that scenario, but if someone manages to remove it, you must have a instant speed way to remove one of your pieces to end the loop, so it would probably be safer to run Chaos Warp in addition to Commit, and it would also grant you some ways to deal with pesky enchantments your opponents might run.
As for actual improvements in power level, I'd say Purphoros, God of the Forge and Impact Tremors are very relevant for any The Locust God deck because they add some nice versatility. In case someone is playing a prison deck they are your biggest win cons.
One additional win con you might think to add is either Coastal Piracy or Bident of Thassa. With Breath of Fury it will grant you essentially infinte combat phases, granted you're not drawing your whole deck before you kill the whole table.
And finally, if you're running Isochron Scepter it might be worth looking into Dramatic Reversal for infinite mana that you can either dump into The Locust God's ability (if you have the necessary colored mana rocks) or infinite storm count for something like Aetherflux Reservoir, Brain Freeze or Grapeshot. This is definitely the least streamlined of the suggestions I've made, but if you're looking for alternate win conditions, this one is both one of the better and cheapest ones available.
6 months ago
6 months ago
7 months ago
7 months ago
There have been a lot of really good points made already, but I'm still struggling to see what the end goal is for this deck. I think one of the first things to consider is, Kess is a spellslinger. You need a much higher land count to accommodate this strategy.
In commander, a 38 land deck is approximately the same as a 24 land, 60 card deck. With the inclusion of your lands, about 50% of your deck should be dedicated to producing mana or finding it (mana rocks + ramp spells + lands = 50 cards). The rest of your deck looks like you took two trains (Draconic Domination and Arcane Wizardry), and created a train wreck. Pick a strategy and cut out EVERYTHING that isn't part of that strategy. Are you a Kess deck or are you a pseudo Ur - Dragon deck?
As for recommendations, I highly recommend Search for Azcanta Flip, Thaumatic Compass Flip (ramp + Maze of Ith), and either Rhystic Study or Mystic Remora. One thing to note, you CAN use the suspend costs on cards with Kess, so recasting Wheel of Fate is entirely possible. Since they won't resolve the same turn, the exile clause of Kess' ability won't affect them.
Some general advice, you don't really have enough for the "artifact matters" cards like Unlicensed. With that being said, get rid of them. Find more hard ramp, cards like Traveler's Amulet, over mana rocks. Rocks die to removal, while not many people play land destruction, at least not if they want to keep playing, in the pod. I don't see any sort of graveyard hate, unless I'm overlooking it, which shouldn't be hard to implement (Rakdos Charm is in your colors). Finally, implement some better win cons that play to Kess' strengths. Throwing in some fork effects, threatens, storm effects, i.e. Mind's Desire, and a Banefire to send a message. Heck, my Kess deck runs Paradox Engine, Mystic Speculation, and Brain Freeze, not to mention the Capsize lock. (If you pay buyback, the spell returns to your hand and doesn't get exiled, with Kess! :) )
I hope some of this helps you to find a strategy that works for you, and, more importantly, is fun to play. Good luck and best regards.
7 months ago
Brain Freeze is a good idea.
The major issue I have with Future Sight is I cant reliably protect it with Padeem, which is important to me if I am spending that much mana on it I need to be sure Im going to win the turn it comes down.
I like Mindslaver because its a puzzle. How do I make the worst possible move for my opponent?