Brain Freeze


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Scourge (SCG) Uncommon

Combos Browse all

Brain Freeze


Target player puts the top three cards of his or her library into his or her graveyard.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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Brain Freeze Discussion

leven110 on Niv-Mizzet Loves his Spells

1 month ago

Hi Tomagotchi, yup i do agree with Sinken, but my gosh thats the most anti fun playgroup i ever met XD.

But then, if youre playing commander its a 4 player games in a 100 deck setup, meaning there will be approximately 40-50 spells with a recurring castable commander per player (35+- lands, 10+- mana rocks), thus the game would have a maximum of 200++ spells. A 15 counter spell, well 30 if you can bounce it back with Snapcaster Mage or ect, seems redundant no?. a different story if you play 1v1 commander or if you're playing Baral, Chief of Compliance as the commander.

So essentially counterspell is great if you used it at the right time on the right spell, but over counterspelling spell in a commander deck might be a waste of card slot.

a few suggestion comes to mind,

Build a fortress:

Propaganda Curse of Opulence or Curse of Verbosity Fatespinner ect.

Might give you time by minimizing incentive for opponents to attack you,

Be the threat or be full control until you have your combo pieces

How about playing storm count instead, since Niv-Mizzet, Parun says whenever you play spell you draw a card than deals 1 damage. Storm is a spell on its own meaning if your storm counter is 5 you get a copy of that spell 5x, thus niv will proc 5 times, and if your friend want to counter the spell they have to use 5 counter spell thus niv will proc 5 more times.

A few storm card; Flusterstorm Grapeshot Hindering Touch Brain Freeze

Keep in mind Braids of Fire only give you that mana on upkeep, not throughout your turn.

i cant fully explain everything in the comments but heres my niv deck Niv-Mizzet, the Wizard Lord, it evolve in a way throughout my commander career.

Hope it helps, Go Izzet league!!!!

WhatevWorks on Recommendations for cEDH storm?

1 month ago

Hey matkomtg, that's a good idea. One rule I have with the deck is every time I cut something, I replace it with something that has less or equal CMC. So, I'll definitely be adding either Lab Maniac or Brain Freeze to the deck, as soon as I figure out what gets cut for them.

SynergyBuild on Yidris and the Cascading Copycats!

5 months ago

Tendrils of Agony kills each opponent, on storm cards, it allows you to choose a new target for each copy.

Brain Freeze is another instant kill.

ForTheOldFrame on happy decks

5 months ago

digbickmcgee: People play Magic for a variety of reasons; I think WBG is a fellow Vorthos. Personally, I'm here for knights, thallids, and magical horses; for the powerful sense of old-fashioned civilization that Magic can often convey (nonbasic lands, Trading Post, Castle, Knighthood, Worship, etc.); and for the few musketeers we've gotten so far -- along with the magical pre-8th-Edition frame and the beautiful look of Mirage block. I'm not going to hold it against anyone for having strong aesthetic preferences of their own, especially not ones that seem to have a little in common with mine.

WBG: Look at the Enchantress deck archetype; also look at tokens and Storm, if you're a little flexible on violence. (The classic finisher for the High Tide variant of Storm decks is Brain Freeze, which is probably not up your alley. Tokens tend to involve fighting with knights, soldiers, and pegasi, under the command of figures like Sidar Kondo of Jamuraa, Radiant, Archangel, and the occasional real-world general like Kongming, "Sleeping Dragon"; I'm perfectly comfortable with this sort of semi-storybook violence, though it sounds like you might not be.)

Try winning the game by generating infinite mana and decking your opponent. Stroke of Genius is the traditional finisher for this, or, again, Brain Freeze in High Tide.

Nacre Talisman, Malachite Talisman, Staff of Domination, Sword of the Paruns, Argothian Elder, Priest of Titania, and Freed from the Real are in-color cards that it's very easy to build infinite-mana engines around. High-mana-output lands are the natural complement for most of these; look at Growing Rites of Itlimoc  Flip, Selesnya Sanctuary, Azorius Chancery, and Simic Growth Chamber. (Tolarian Academy, Gaea's Cradle, and Serra's Sanctum -- in order from strongest to weakest -- are the best infinite-mana-engine lands in the game, but they have prices to match. If using any of them nonetheless, look into Stormfront Riders and the Ice Age Talismans.)

Also, there's some white removal I think you could put up with: Swords to Plowshares, Path of Peace (look up the original art), Settle the Wreckage, Pacifism, Cessation. Look into the Circles and Runes of Protection, too.

Korath37 on Card creation challenge

5 months ago

Isn't there cards already like that? I mean, I have seen them before. I Guess i will do the challenge



Destroy a nonland Permanent, You draw a card



Put a Permanent card from a Graveyard onto the battlefield

(You may cast both sides of this card for both of their Mana Cost, or cast one at any time)


Make a Storm based (Brain Freeze's storm for example) flip card

joe237543 on The slurpee competition

5 months ago

Good point Homelessguy, adding Walking Ballista would be a good failsafe, the problem would be that you only really get to Brain Freeze after going off and drawing your entire deck so you would all your the counters in hand. If you know someone has "can't be countered" counter spells or something similar in your playgroup definitely include it or any other extra win conditions.

Homelessguy on The slurpee competition

5 months ago

Maybe put in a Walking Ballista in case something happens to Brain Freeze.

Fast_Action_Hamlet on Raff - Never Tap Down

5 months ago

Interesting take on Raff!

I've been tinkering with my Raff deck for a while and referring to your last comment I don't agree that Raff needs to sacrifice power level in order to run a fully historic deck.

I've been playing this deck with Paradox Engine as the main win condition to create and float obscene amounts of mana off my many mana rocks, draw my deck with Azami, Lady of Scrolls tapping herself Raff, and several other wizards in the deck for cards.

Isochron Scepter is also perfect here and combines with Dramatic Reversal to create the same effect as Paradox Engine, except the mana is infinite and a Walking Ballista finishes things. In previous versions of this deck I've even run Brain Freeze as an alternate win condition off the gigantic storm count I create with these cards. Artifact mana alongside Paradox Engine is busted.

I thought I'd show how I approached this Commander and that can maybe provide some more insight into what he can do. Ramping at instant speed into gigantic storm combos is some of the most fun I've had in this format. I've had a high win rate with this deck so far and every time I've gone off I've been able to do it entirely on my opponent's end step.

Raff is the truth.

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