Fatestitcher

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Shards of Alara Uncommon

Combos Browse all

Fatestitcher

Creature — Zombie Wizard

Tap: You may tap or untap another target permanent.

Unearth (Blue) ((Blue): Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

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Fatestitcher Discussion

Lilbrudder on All Nightmare Long (SBT Primer)

2 days ago

IronBlackZepp: Thank you for the great questions. So in theory, Fatestitcher is better as a 3rd creature, but in practice it does not matter most of the time since we have a high creature concentration to ensure we get there. I actually just recorded the results from my last 100 goldfishes with the deck and the needed land mattered in 0 games and over 50 of my games were "won" with HD. On the other hand the upside of having a functionally useful creature in that slot you can repestedly recur into play for just a land has mattered in several of the games for both Skullclamp and Diabolic Intent. Havinf the ability flourish in slower games FAR outweighs the downside which has proven to be miniscule for this particular deck

Both beast within and natural state are solid includes, especially natural state, but we aim to be the hammer in most games and make others respond to us as opposed to interacting with others. I could see adding natural state in the right meta, but beast within is a bit too expensive for the types of decks this deck is designed to play against.

griffstick on Give Me the Precious (Thada Thievery)

3 days ago

I dont think you need 40 lands. Go with 38 lands. Your CMDR will snag you a few good rocks and sol rings. Which brings me to my next suggestion. Find more cards like Fatestitcher cause will all the artifacts you'll be ramping with with Thada cards that un tap them are great here. So take a land out and put in Fatestitcher. Anther card I think is a bad fit is All Is Dust, this card reads screw everyone except the breya player or the bosh player. Stormtide Leviathan turns all lands into island in addition to thier other types. Auto include. There's a few more that do a similar thing. Can't think of them right now.

n0bunga on Marvel Team-Up: Namor / Silver Surfer

1 week ago

Lilbrudder holy crap that hasted pile is excellent. I may sub-out Fatestitcher it seems redundant in here as well. I usually have more than enough to flashback Dread Return, but I'm sure now I've said that there are going to be plenty of times when I don't lol.

BlazingAbsol on modern Judge Buster 3000, now with more horses

1 week ago

Care to elaborate how this works? I see the Mesmeric Orb + Fatestitcher/Kiora's Follower to mill your entire deck, but what does Intruder Alarm do for you? Regardless, +1 for creating such evil.

McDeity on Grimgrin, Corpse-Born: Gravecrawler's Lament

1 week ago

I respect the build. I'm not sure that I love Amulet of Vigor in the deck though, nor that Syphon Flesh is neccessary. Secrets of the Dead also feels slightly win-more since it looks like only Gravecrawler, Yawgmoth's Will, Army of the Damned's flashback, and Havengul Lich trigger it.

On the topic of Havengul Lich, I believe you already have the components of a somewhat messy combo (besides anything with Rooftop Storm- that's pretty obvious). Cast a Fatestitcher from the graveyard to gain a sweet tap ability; if you can get Grimgrin in there as well, you pickup a means to untap the Lich; add a land that can make larger doses of mana (e.g. Cabal Coffers), and you can cast all zombies from your graveyard. If your Coffers taps for enough, just feed creatures to Havengul to keep untapping the Coffer and recasting dudes from the sandbox. Geralf's Messenger works pretty well here as well (or anything with Undying), as you get two untaps. The only uncertainty I have is that Grimgrin's untap ability says to untap "Grimgrin," and I'm not sure how that translates to Havengul copying the ability (I've never found a ruling). All that does require a decent mana investment to get started though, so it's pretty much limited to the late-late game.

Somewhat still in the same vein, I'd reccomend Nykthos, Shrine to Nyx, Crypt of Agadeem, and Nephalia Drownyard to the list. Ooh, also an Underground Sea (budget permitting), Fetid Pools, and possibly Bad River (or other black fetch) and basic Island. The Nykthos is just good, and the Crypt+Drownyard combine well with your plethora of Zombie Apocalypse effects (though Balthor the Defiled is conspicuously missing). Underground Sea, Fetid Pools and Bad River just juice up Coffers a little more. The basic is a concession to Blood Moon/Back to Basics effects, even if it's otherwise miserable. Maybe Reliquary Tower could go? I cut it a long time ago, since discarding with the deck isn't that bad. Anyhow, you write a good intro and the list is one of the more sensible ones I've seen. Keep up the good work and God bless. -McDeity

goblinguiderevealpls on The Cycle of Life

2 weeks ago

Gross, gonna get lots of aggro with this commander but shes dang good

No Fatestitcher?

Also, in any "tap" commander deck,Thousand-Year Elixir is nuts, as are flickers/untaps like Cloudshift, Essence Flux, Ghostly Flicker and especially Tawnos's Coffin

MrAwesomeSocks on Machinations of the Draconian

2 weeks ago

Squirrel_of_War: Thanks for the comment!

I'd much rather run Fatestitcher. Its cost to pull out of the graveyard is much cheaper than Haunted Dead, and it can also untap a permanent you control.

Glen Elendra Archmage is an amazing idea, and I'll be working on getting one immediately!

Squirrel_of_War on Machinations of the Draconian

2 weeks ago

I find Haunted Dead to be better than Fatestitcher for the Dread Return combo, or maybe run both. I think Glen Elendra Archmage should go in so you can counter everything once Nooze is out. Infinite copies, infinite counterspells.

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