Fatestitcher

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Uncommon

Combos Browse all

Fatestitcher

Creature — Zombie Wizard

Tap: You may tap or untap another target permanent.

Unearth (Blue) ((Blue): Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

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Fatestitcher Discussion

wereotter on Can You Pay For That?

5 days ago

Maybe a Fatestitcher to go along with your Winter Orb?

Themysteriousone on Inalla's Ritualistic Summons

1 month ago

Good deck though, got a few changes on my Inalla deck I'm making as well. Also what about Fatestitcher ?

BaCK4ThESTaB on Walking Ball | Thrasios Ballista

1 month ago

Sugesstions: Gemstone Caverns, Exotic Orchard, and Demonic Consultation.Gemstone Caverns allows for a turn earlier win. As you are running a 4 color deck Exotic Orchard will most likely be a dual land if not better. Demonic Consultation If you put both Fatestitcher and Bloodghast in your list is a turn eariler [Hermit Druid] combo. The way this would work would be turn one land that taps for black, and turn two Demonic Consultation naming Mountain milling your whole deck due to your lack of Mountain. Then this put Narcomoeba into play then play a land that taps for blue putting Bloodghast into play then tap that land for blue and unearth Fatestitcher. After this simply Dread Return them and target your Necrotic Ooze and performe the Hermit Druid line.Budgeting: I am on a budget and woud not like to buy the duals. To replace them I have considered artifact lands as I can fetch them and also fast lands because they tap for two colors. As you have more experience with this deck I was hoping you could help me decide which option would be better. Thank you.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

2 months ago

Hey Frank. I do not mind the analysis of the other list. It's interesting to see the differences between certain brews and you succinctly and accurate described the other list's flaws and where our list thrives compared to it. With that being said, I'll try to dissect the newest post.

  1. Fatestitcher is indeed not going in the deck. We may be missing something about the combo, but as of right now I don't think it's in the best interest to play it.

  2. Sigil Tracer has seen value mostly in copying my opponents' tutors. Other than that, it hasn't gotten much value. I think running the card has its merits, but I feel more testing is in order. Voidmage Prodigy has consistently been solidly annoying, as it deters our opponents from playing cards (obviously). The tempo loss of keeping UU up is negligent compared to the potential tempo loss for our opponents; if we also have a counterspell in hand, it allows us to counter a bait spell and then the second spell (the spell our opponent would rather resolve) as well.

  3. I will most likely take out Disciple of Bolas for Mistbind Clique, as I am still hopeful of the value we can get from locking the game. As for Glen Elendra Archmage, we will likely take out Voidmage Prodigy for it if I choose to purchase it.

  4. I am wary of Sower of Temptation's usefulness, as my meta tends to have a decent amount of ways to kill off 1 and 2 health creatures with ease. In your meta, it way be better to play.

  5. Thalakos Deceiver is interesting. I would try to cut Sower of Temptation for it in your list if you feel it may work better. If you find Voidmage Prodigy not working well enough, that is also another potential cut. Looking at my list, I could probably survive by cutting a basic Island in favor of another wizard.

  6. I have also seen slower lists run Beguiler of Wills. It seems weak, though for one U more, we can steal a creature without having to swing at our opponents. Whether the extra cost for this steal effect is relevant or not remains to be seen.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

2 months ago
  1. I am not sure if Aphetto Alchemist makes our list without Illusionist's Bracers and that for me means this card is probably a pass. All the info on the combo was taken from a list:

http://tappedout.net/mtg-decks/inalla-archmage-of-combo/

I checked over his list. He is playing other non wizard combos such as Palinchron and Deadeye Navigator. Staff of Domination is one of the infinite mana win conditions and Laboratory Maniac is there to win through infinite draw.

There is a steep price to pay for all these combos.

A) Partial Paris is gone. He is going to have a lot of cards that are dead outside of combo. This is why we tried to keep those pieces to a minimum.

B) 30 lands

C) Force of Will is his only counterspell. This is bad-real bad. He can not protect his combo and he can not stop his opponents. He has to be the fastest deck every game and get very lucky at a competitive table.

D) Cyclonic Rift, Chaos Warp, Grave Pact and Attrition are the only interaction. No board sweeps besides Cyclonic Rift which probably gets cast for 1U most times in this list as he has one other spell (Chaos Warp) that handles stax permanents.

I think we have taken our lists in an entirely different direction from his.

  1. I did not do any research on Fatestitcher because of the cost of executing the combo was too high at 9U. I would not refute your analysis of the combo.

  2. There are 18 instant and sorceries on your posted list. By Force and Into the Roil/Chain of Vapor replaces Vandalblast and Chaos Warp. You have Gamble coming in for Corpse Augur. Blasphemous Acts probably replaces Kindred Discovery/Intruder Alarm. That puts you at 20 total instants and sorceries.

I am at 23 instants and sorceries.

  1. I am a little surprised that Sigil Tracer is closer to the chopping block than Voidmage Prodigy. Has Voidmage Prodigy done better recently? Sigil Tracer always seems like a card that is great 40% of the time and a non-factor 60% of the time. It is conditional. You have to have it and another wizard in play plus 1U. I guess what keeps it in my list is the fact that you can copy opponent's spells. Have you been able to utilize it to copy opponent's tutors, draw spells and possibly spot removal?

  2. Our choice of creatures seem to mirror each other. I believe I am playing three you are not. I know you want to slot Glen Elendra Archmage and Mistbind Clique in when you get them. I have yet to cast Mistbind Clique. This may prove to be one of those cards that has a lot of potential but in reality does not function well. You have not offered up an opinion on Sower of Temptation (discussion to follow).

  3. I am in a pretty creature heavy environment so Sower of Temptation may be more viable in my list. It has only been played twice; both times stealing my opponents commander, Kess, Dissident Mage. You probably already know that I won both those games as Kess is awesome in our list.

  4. The combo list I looked at did have Thalakos Deceiver. It costs 3U in most lists but most likely it will be 4U for us as we can steal another creature immediately with the token. Sower of Temptation may be the cut.

Both have evasion and cost the same. The issue is it does not make sense to make an Inalla token of Sower of Temptation without a sacrifice outlet. That scenario does provide removal for (1). Thalakos Deceiver is going to be played for 5U as the token will steal a creature that turn. We will be unblocked as I have never seen or heard of a card with Shadow. Next turn we again steal the best creature on the board. The major downside of Sower of Temptation is that any spot removal returns the stolen creature.

8) I would like to hear your thoughts on what creature to cut for Thalakos Deceiver if any. Voidmage Prodigy, Sigil Tracer, Mistbind Clique, Sower of Temptation and Glen Elendra Archmage is my guess as to the order you would rank the cuts (first being more likely).

Frank_Glascock on Inalla, Archmage of Combo

2 months ago
  1. I am not sure if Aphetto Alchemist makes our list without Illusionist's Bracers and that for me means this card is probably a pass. All the info on the combo was taken from a list:

http://tappedout.net/mtg-decks/inalla-archmage-of-combo/

I checked over his list. He is playing other non wizard combos such as Palinchron and Deadeye Navigator. Staff of Domination is one of the infinite mana win conditions and Laboratory Maniac is there to win through infinite draw.

There is a steep price to pay for all these combos.

A) Partial Paris is gone. He is going to have a lot of cards that are dead outside of combo. This is why we tried to keep those pieces to a minimum.

B) 30 lands

C) Force of Will is his only counterspell. This is bad-real bad. He can not protect his combo and he can not stop his opponents. He has to be the fastest deck every game and get very lucky at a competitive table.

D) Cyclonic Rift, Chaos Warp, Grave Pact and Attrition are the only interaction. No board sweeps besides Cyclonic Rift which probably gets cast for 1U most times in this list as he has one other spell (Chaos Warp) that handles stax permanents.

E) I think we have taken our lists in an entirely different direction from his.

  1. I did not do any research on Fatestitcher because of the cost of executing the combo was too high at 9U. I would not refute your analysis of the combo.

  2. There are 18 instant and sorceries on your posted list. By Force and Into the Roil/Chain of Vapor replaces Vandalblast and Chaos Warp. You have Gamble coming in for Corpse Augur. Blasphemous Acts probably replaces Kindred Discovery/Intruder Alarm. That puts you at 20 total instants and sorceries.

I am at 23 instants and sorceries.

  1. I am a little surprised that Sigil Tracer is closer to the chopping block that Voidmage Prodigy. Has Voidmage Prodigy recently been pulling its weight? Sigil Tracer always seems like a card that is great 40% of the time and a non-factor 60% of the time. It is conditional. You have to have it and another wizard in play plus 1U. I guess what keeps it in my list is the fact that you can copy opponent's spells.

  2. Our choice of creatures seem to mirror each other. I believe I am playing three you are not. I know you want to slot Glen Elendra Archmage and Mistbind Clique in when you get them. I have yet to cast Mistbind Clique. This may prove to be one of those cards that has a lot of potential but in reality does not function well. You have not offered up an opinion on Sower of Temptation (discussion to follow).

  3. I am in a pretty creature heavy environment so Sower of Temptation may be more viable in my list. It has only been played twice; both times stealing my opponents commander, Kess, Dissident Mage. You probably already know that I won both those games as Kess is awesome in our list.

  4. The combo list I looked at did have Thalakos Deceiver. It costs 3U in most lists but most likely it will be 4U for us as we can steal another creature immediately with the token. Sower of Temptation may be the cut.

Both have evasion and cost the same. The issue is it does not make sense to make a Inalla token of Sower of Temptation without a sacrifice outlet. That scenario does provide removal for (1). Thalakos Deceiver is going to be played for 5U as the token will steal a creature that turn. We will be unblocked as I have never seen or heard of a card with Shadow. Next turn we again steal the best creature on the board. The major downside of Sower of Temptation is that any spot removal returns the stolen creature.

8) I would like to hear your thoughts on what creature to cut for Thalakos Deceiver if any. Voidmage Prodigy, Sigil Tracer, Mistbind Clique, Sower of Temptation and Glen Elendra Archmage is my guess as to which would be the first card you would cut to the last in a more creature centric environment.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

2 months ago

Hey Frank. I haven't had much time to try to new list out, but I've been looking at the new changes you've suggested.

  1. Aphetto Alchemist seems like it would be pretty good to just slot in the deck over a less impressive wizard. It can let us do some interesting things and get a bit more value out of some of our tap creatures. As for the Illusionist's Bracers, I'm not too keen on slotting them in. I feel like they wouldn't get a huge amount of value. Inalla's ability would hit for 14 though, which could be cool.

  2. Fatestitcher only untaps other permanents. How do we get infinite uses out of it if it can't untap itself? I may be understanding the interaction incorrectly.

  3. I think I almost certainly have more instants and sorceries than you (which you can confirm or deny), so Sigil Tracer may be more worth for me to keep. It's not incredible but has definitely helped with cantrips abuse. It's probably the weakest card out of the four you listed and would be a decent cut for Aphetto Alchemist.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

2 months ago

You may know about this. It was brought to my attention Friday by another Inalla combo player:

"Aphetto Alchemist/Fatestitcher (with haste and copy) and Illusionist's Bracers gives you infinite tap/Untap." This allows:

A) infinite draw with Azami, Lady of Scrolls or Sensei's Divining Top

B) infinite mana with mana artifacts, or lands with Fatestitcher

C) infinite damage with Inalla

D) infinite counters with Patron Wizard

I would recommend only adding Aphetto Alchemist and the Illusionist's Bracers if you went this route. My reasoning is this combo is our second most expensive to execute. Bloodline Necromancer costs less based on your assertion that you play either Phyrexian Altar/Ashnod's Altar for value before the combo turn.

Aphetto Alchemist costs 1U + Illusionist's Bracers 2 + equip cost 3 + Aphetto Alchemist Inalla token 1 = 7U

Fatestitcher makes it 9U to execute the combo.

You could play the Illusionist's Bracers and/ or Alphetto Alchemist the turn before you combo. Our opponents would definitely attempt removal. You could possibly try if you were holding two counterspells.

Aphetto Alchemist that has synergy with our mana rocks, Azami, Lady of Scrolls, Sensei's Divining Top and Arcanis the Omnipotent (your list). Illusionist's Bracers works with those two creatures but is not likely to be viable outside of the combo.

My first impression was we would be adding two cards that would be dead outside of combo. But, Aphetto Alchemist is cheap and could be played early as a means to untap mana artifacts of which I am playing 10. Our opponents most likely will kill him the first chance they get. That is one more spot removal spell they will not have when we try to win with any of our three other creatures based win-cons.

Looking at my list Voidmage Prodigy, Sigil Tracer, Glen Elendra Archmage or Wanderwine Prophets are probably where the two cuts would come. I know you are on the fence about Voidmage Prodigy. How has Sigil Tracer performed? I am still at 36 lands and could cut one wizard from the list and a land. The player I spoke to cut Wanderwine Prophets because finding the open player to attack was problematic.

I am leaning towards not adding this combo. It is expensive and does not win the game on the spot. Inalla, Sensei's Divining Top, Patron Wizard, or a colored mana producing artifact have to be on the field for us to win the game. I would definitely flip to yes if you thought it was a good idea.

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