Fatestitcher

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Uncommon

Combos Browse all

Fatestitcher

Creature — Zombie Wizard

: You may tap or untap another target permanent.

Unearth (: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

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Fatestitcher Discussion

Moby_Copperfield on Rewind Grand Master

3 weeks ago

Cool deck. Have you considered other forms of "ramp" in blue that untap your permanents/bouncelands for when you haven't got four? Examples include:

Pestermite (Flash/flying beater)

Vizier of Tumbling Sands (repeatable untap)

Fatestitcher (repeatable control of opponent's lands/creatures)

CrashShox on [PRIMER] Sidisi Adaptive Combo

1 month ago

Have you considered four horseman combo? (Mesmeric Orb and Basalt Monolith)

There is also Hermit Druid, Narcomoeba, and Fatestitcher for the win if you cut out the rest of your basics. This is also possible to win on turn one with a hand like:

Command Tower, Entomb, Mana Crypt, Postmortem Lunge, Elvish Spirit Guide, Lotus Petal, Anything else.

Although that Crypt is an expensive addition, I think that should be one of your first additions, if you are still updating this deck. The reason I think this is that if you cut the vault in order to add this, many of your turn one wins become more viable, because you have potential to mulligan down one and still go for the win in some situations

elgosu1337 on Inalla's wizards in disguise

1 month ago

Really like the combo with Iname. Rune-Scarred Demon won't lose you the game because it's not a draw effect. You could add Agent of Erebos to prevent other players from benefiting from your Living Death, as well as removal like Duplicant, Phyrexian Ingester, Noxious Gearhulk, or even Profaner of the Dead. Etali and Hoarding Dragon aren't that helpful. Worldgorger Dragon is another way to flicker your permanents with Inalla, and goes infinite with Ashnod's. Fatestitcher should be helpful to untap your lands and Magus of the Coffers. You could also add Naban, Dean of Iteration as a second Panharmonicon.

snowmaster55555atgmaildotcom on FCT/BH (Live)

1 month ago

If I have a land in hand, but I can't produce blue to reanimate Fatestitcher, and my only creatures are Hermit Druid and Narcomoeba, Bloodghast can come back and let me Dread Return a win-line.

Boza on Is this a possible infinite ...

1 month ago

For reference - Vizier of Tumbling Sands.

Yes, this is an infinite turn combo. Almost anything that untaps a permanent is an infinite combo with Time Vault though. Kiora's Follower, Voltaic Key, Fatestitcher or even Venser, the Sojourner just to name a few.

artichoker on Angels and Demons for Breakfast by Dan Brownweaver

2 months ago

I just found a pretty sick Razaketh line that allows you go off with just two creatures and zero lands. Meaning this will work in cases where you don't have enough lands to go for the Life line.

This is the base case which can be done with literally nothing out on the board but two creatures, though note that it gets even easier if you have any extra lands/mana sources/etc.

  1. Sac first creature for Lion's Eye Diamond, crack for .
  2. Sac first creature for Eternal Witness and cast it, returning LED.
  3. Crack LED for
  4. Sac Ewit for Reanimate. Cast it targeting Ewit and then return LED.
  5. Crack LED for blue. You now have a total of floating.
  6. Sac Ewit for for Animate Dead. Cast it by spending the rest of your black mana targeting Ewit and then return LED.
  7. Crack LED for black. You now have a total of floating.
  8. Sac Ewit for Buried Alive.
  9. Cast Buried Alive for Narcomoeba and Fatestitcher, leaving floating.
  10. Narcomoeba returns via trigger and then pay the unearth cost to also return Fatestitcher. (Note that you can completely forgo steps 6-7 if you have at least one tapped mana source for Fatestitcher to target - which is highly likely).
  11. Sac Narcomoeba and Fatestitcher for Flash and Protean Hulk.
  12. Cast Flash using your remaining and win the game.

Frytrix99 on Jalira-San

2 months ago

Why playing Docent of Perfection  Flip if you only have 15 instant/sorcery?? Also, if you polymorph and get Hangarback Walker, it enters the battlefield as a 0/0... and die immediatly. To me, there's probably too many creatures. You gain consistency in your polymorphing by lowering the amount of creatures in the deck, getting more or less the same cards every game. You don't need a lot of big guy, just enough to not run out of them in a long game (less than 20 should be enough).

You already have a lot of creatures that has evations, so Archetype of Imagination might not be the best option, except if it's to make you opponent creatures lose flying. If you really want to give flying to your creatures, I propose Wonder. It's a good creature to sac with Jalira.

I would also consider Fatestitcher to untap Jalira (or any mana rock you have). Freed from the Real is a good option as well, that you can't fetch with Jalira (so you won't "waste" your turn to get a 1/2)

Domineering Will is amazing with Jalira. As well as See Beyond, that let you put back a big monster from your hand into your deck.

Some board wipe effect like : AEtherize, Evacuation, Whelming Wave, Scourge of Fleets, Engulf the Shore, Cyclonic Rift.

I hope it helps !

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