|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Uncommon|
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Creature — Zombie Wizard
Tap: You may tap or untap another target permanent.
Unearth (Blue) ((Blue): Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Price & Acquistion Set Price Alerts
2 days ago
One of the new transforming lands from rivals has been doing well for me. Azor's Gateway Flip/Sanctum of the Sun is a bit of a long term investment, but it can go infinite for planeswalker activation with Kiora, Master of the Depths, The Chain Veil, and an untap creature like Fatestitcher (or Kiora's Follower if you are feeling flavorful)... should be noted that this would also work with any one land able to repeatedly produce 4 or more mana.
Also a great way to get extra milage out of Ajani, Mentor of Heroes ultimate... because having >100 isnt good enough on its own
2 days ago
Well in that case you want to build around two things. Tap abilities and walkers. Maybe just choose one of those? Tap abilities will be less hated but still strong.
Perhaps wizard tribal as a subtheme since they love their tap effects?
3 days ago
Hmm, there's not many unearth cards with an abusable difference between their CMC and unearth costs outside of Fatestitcher but that suggestion is a great one itself... wish I could actually use Unearth.
Bedlam Reveler works super well with that early discard package and maybe some burn
4 days ago
Like how some people flicker Mulldrifter so it stays in play, you could evoke something, and while its sacrifice ability is on the stack, flash in your EDF. That way, you'd only have to pay a fraction of the cost.
If you're going for a graveyard strategy with Champion of Wits, I'd say unearth is probably the way to go. Unearth a Fatestitcher, and sacrifice that to pay your emerge costs. If you use it to untap the land that paid for unearth, you could get EDF as early as turn 3.
After looking at it, I want to investigate the possibility of affinity (or improvise) with emerge. You can cast Memnite, Frogmite, Myr Enforcer followed by Decimator of the Provinces, and swing for some serious damage pretty early.
1 week ago
I have a vision that seems pretty good I don't know your budget but here goes. You commander is gonna be unblocked 90 percent of the time. Rather then making him unblockable make him get blocked. Use him as a creature nuke. Grafted Exoskeleton, they will have to block or they will die to infect. I would run some extra turn stuff. Expropriate and Time Stretch. So you wait for your opponents to tap at least one of thier creatures to make your move. Then boom, CMDR attacks deals lots of damage and then you cast a spell to take an extra turn then boom more CMDR damage take an extra turn again. You get the point.
A card I would suggest. Fatestitcher, this is gonna be great you'll be able to untap you CMDR giving him hexproof back or tapping a creature to make him unblockable or untapping a creature an opponent controls suddenly making your CMDR able to be blocked and making him a nuke because he is equipped with Basilisk Collar.
So there's some really good resources out there and this site is one of the few. There's an app I'm using to help find cards I want it is called mtg fimilar it's only for Android and it's amazing. Download that app it will help tons. Also go to edhrec.com that site should help tons too.
Some random cards that might be good with your CMDR .
Kukemssa Pirates he will steal shit because your CMDR has to be blocked.
Infiltration Lens you'll draw so many cards.
Tideforce Elemental, like I said before, you might find it more useful to untap your opponents creatures, to take then out
Aboshan, Cephalid Emperor, this guy is great defense and other utility
Arbiter of the Ideal, with all the tap and untap stuff this is an easy include.
I'll have more for you another time just tag me.
2 weeks ago
Arcanis the Omnipotent - Draw plus protection
Dark Impostor - why settle for only our own creatures abilities
Eater of the Dead - "free" untap + graveyard hate
Fatestitcher - tap down / untap
Geth, Lord of the Vault - reanimation
Hoard-Smelter Dragon - artifact destruction
Jace's Archivist - windfall
Kalitas, Bloodchief of Ghet - creature destruction + token
Mean suggestions that will make you lose friends
2 weeks ago
2 weeks ago
This deck looks sweet, and I really like some of the cards you've got in here (especially Lunar Mystic, never knew an effect like that existed), but I feel the deck is somewhat lacking in direction. You've got some sweet stax pieces (Rising Waters and Ward of Bones), some awesome instant/sorcery support (Lunar Mystic and Disciple of the Ring), along with tons of other cool cards. Overall I think you need to pick a theme and stick to it. There are some cool cards in here that don't really have synergy with the deck (Grozoth, Riddlekeeper and small mill package, and the Donate + Illusions of Grandeur combo).
I don't have that much in the way of suggestions, since I don't know which of your themes you want to focus on. However, here are some things that synergize nicely with your commander. Forcing creatures to block is very powerful with Tromokratis, since it forces them to block with their entire team if possible. In addition, preventing their creatures from blocking or tapping them down basically makes him unblockable, giving you a fairly quick kill. Courtly Provocateur can either make utility creatures attack and die or force creatures to block, making your commander's swing into a pseudo-board wipe. Grappling Hook is a repeatable form of this effect that also grants double strike, turning your commander into an incredibly powerful beater.
Now, on to ways to stop creatures from blocking to make Tromokratis unblockable. Tamiyo, the Moon Sage is a great source of card draw that can also tap down troublesome permanents. Frost Titan, while probably the worst of the titan cycle, is still a troublesome card to deal with, and can lock down permanents. If you're willing to commit to running numerous colorless sources (and you've already got a bunch of colorless rocks), Endbringer can prevent big things from attacking, basically give Tromokratis unblockable, and even give you card draw. Fatestitcher is a great card in mono-blue, since not only does it serve as ramp, it can also tap down problematic stuff at instant speed.
Finally, some general blue good stuff. Cyclonic Rift is one of the best removal spells in the format. Whelming Wave can occasionally serve as a one-sided board wipe. I'm not sure if you have a reason for excluding Sol Ring, but otherwise it definitely should be making the cut.
I think you might want to cut back on some of the non-basic lands you've got in here, even if just to slightly improve the odds on Scrying Sheets. Some of the stuff you've got in here (Magosi, the Waterveil) just seems like a worse island in the vast majority of situations.
Sorry if this comment was overly general, let me know what kind of direction you want to take with the deck and I'll try to give you some more specific suggestions.