Fatestitcher

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Uncommon

Combos Browse all

Fatestitcher

Creature — Zombie Wizard

: You may tap or untap another target permanent.

Unearth (: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Fatestitcher Discussion

zelian12 on Competitive Golgari Commander help

2 days ago

4c Aristocrats

I've posted in your other thread. Here is my sac/recur based deck. I still need to make some cuts but it should give you an idea of what a deck in this archetype would look like. If you're looking for something that can't combo kill in the first few turns, don't play Hermit Druid , Angel of Glory's Rise , and the creatures that are mostly useless except to sac to recur angel with Dread Return like Narcomoeba , Fatestitcher , and Bloodghast

SideBae on Scarab God EDH

1 month ago

I'm not sure Cryptbreaker or Skirk Ridge Exhumer are the right way to go; I think tutors tend to be significantly better. Final Parting is good for getting both the reanimation spell and the reanimation target. Ancient Excavation and Frantic Search are good cards I see in your maybeboard; they pitch drawn targets from your hand, while also replacing them with good cards. Mystical Tutor helps to find whatever spell you need to reanimate. Vampiric Tutor is the best, though that card is pushing $70-$80 now.

I feel like the cards you're trying to reanimate are not as powerful as they could be. Grave Titan is great, if only because it gets 10 power on the board immediately, but I don't see all too many other great reanimation targets. Massacre Wurm is a good card, though it can be expensive; Harvester of Souls is also a good target. If you want to reanimate cards like Ulamog, the Infinite Gyre , Shallow Grave and Makeshift Mannequin could be useful.

If I may offer some non-reanimation advice:

Gravecrawler is a GREAT card in your maybeboard. It works well with Ashnod's Altar , adding for . If you run something like Skullclamp , it becomes a recurring : Draw two cards. It is worth noting, though, that this does not work if you have a lord on the table pumping your dudes. Furthermore, if you loop it with Phyrexian Altar and Altar of the Brood , you can mill everyone out. Pass the turn and you win.

Graveborn Muse is another good card-draw engine, as are Phyrexian Arena and Staff of Nin . I don't know exactly how wide your deck goes, but if it has a significant number of creatures on the board at any given time, Slate of Ancestry may merit an include.

I also suggest running a few more mana-rocks. Cards like Talisman of Dominance , Mind Stone , Thought Vessel and Coldsteel Heart are good two-mana rocks.

If you run Watery Grave , Sunken Hollow or Fetid Pools , you can fetch them with your Bad River . Running Rocky Tar Pit and Flood Plain can also fetch these duals, and make your mana more consistent. In conjunction with your Crucible of Worlds , these guarantee your land drops. Morphic Pool is an ETB (mostly) untapped land you may want to consider.

Your Fatestitcher would work well with Basalt Monolith or Mana Vault . Mana Vault can be hard to get ahold of, but Basalt Monolith shouldn't be too difficult.

Winds of Rebuke is a good spot-removal spell that also mills you. As a bonus, if you use it after an opponent resolves a Vampiric Tutor or Enlightened Tutor , you can mill their tutor-target. This feels slightly like sneezing slowly and simultaneously winning two discrete lotteries, while at the same time getting a date with your crush. I've done it a few times, and I suggest you try it.

Damnation is a slightly worse version of Toxic Deluge . You might want to consider running it if you need another boardwipe. Windfall works well after an overloaded Cyclonic Rift . Pairing Notion Thief with Windfall gets... interesting.

I suggest Control Magic over Soul Ransom . It doesn't have the drawback of having built-in removal.

Finally, I think you may find Unstable Obelisk somewhat lacking. I suggest replacing it with one of the aforementioned 2-mana rocks, as they are easier to cast. Ashes to Ashes and the like are good ways to remove creatures as two-for-ones.

Good luck with deck building!

hellhole3927 on Multifarious Infinite Combos

3 months ago

Why not play Imperial Seal ?

Have you considered cutting an Island for Oboro, Palace in the Clouds ?

Finally, you already have Mirror-Mad Phantasm , Necrotic Ooze , Fatestitcher , and Dread Return in the deck you might want to consider adding Narcomoeba and Dregscape Zombie . (If you turn mill yourself with Lazav (aka Mirror-Mad Phantasm ) then for one mana you can fire off Dread Return winning with Necrotic Ooze .)

Kogarashi on Fatestitcher tap control

3 months ago

Fatestitcher 's ability would go on the stack, and the opponent could tap the land in response, so no.

Not only that, but if it's the opponent's turn (which it would have to be in order for them to play a land), they would gain priority before you and thus be able to tap the land before you have a chance to use Fatestitcher .

kamarupa on Fatestitcher tap control

3 months ago

If an opponent plays a land, can Fatestitcher tap that land before the opponent can?

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Fatestitcher occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%