|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Uncommon|
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Creature — Zombie Wizard
: You may tap or untap another target permanent.
Unearth (: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
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1 week ago
hello really like your deck
Cloudstone Curio with Rooftop Storm is the combo you are probably looking for boucing Gray Merchant of Asphodel to drain everyone or bouncing Grave Defiler to cast all zombie in your deck but you could stick with only Rooftop Storm + Grimgrin, Corpse-Born + Gravecrawler + Diregraf Captain
for the cut it really depend on how you play the deck the problem is that you are trying to do everything you have control/agro/combo going on you should pick combo/agro or control/combo
for the card that in my opinion arent worth to play are : Consuming Aberration , Fatestitcher, Geth, Lord of the Vault, Ghoulcaller Gisa, Josu Vess, Lich Knight, Liliana's Reaver, Noosegraf Mob, Stitcher Geralf, Undead Alchemist, liliana, death's majesty, Liliana Vess , Cancel, Counterspell, Hero's Downfall, Murder, Negate, Silumgar's Command, Quietus Spike, Sword of Vengeance, Freed from the Real, Training Grounds, Army of the Damned, Dark Salvation, Rise from the Tides, Ruinous Path also cut some of the worst land like Dimir Guildgate and run some more basic
for the card that you should be adding to the list: Grave Defiler, Kalitas, Traitor of Ghet, Phyrexian Altar, Skullclamp, Throne of the God-Pharaoh, Bitter Ordeal could be good if your local meta is a lot of food chain/flash hulk or combo deck , Diabolic Intent and all the other tutor if you have the money Cabal Coffers + Urborg, Tomb of Yawgmoth
ps: my recommendation fit for a agro/combo deck
1 week ago
3 weeks ago
SlavicGhaespar Many thanks for the suggestions. I will keep it in mind for a more competitve list. In my playgroup we try to avoid infinite combos as games become more of a race to who can get his combos pieces first while holding back the others for enough time. We prefer a more casual approach.
noshadowkick Yeah.. unfortunately Magic is a pretty expensive card game. I would like it to be cheaper as well, in fact even I don't have all the pieces assembled yet for this deck. On Fatestitcher he basically is there to get a little more value out of my tap zombies such as Lich Lord of Unx, Lord of the Undead, Corpse Harvester, Ghoulcaller Gisa etc. I'm not sure if I'll keep him, I feel like he has enough targets. I alsothought of including Paradox Engine in this list as well, but I'm not sure yet. Time will tell.
1 month ago
First off, I accidentally linked a player, so Murmaider | Thrasios Combo is what I meant. For a 200-300 dollar upgrade, the first thing I would get are better lands, I know that they are unexiting, but a good untapped lands can push a deck to win a turn or two earlier. The things I would get would be like City of Brass, Tarnished Citadel and Mana Confluence as life rarely matter, and some other cards like Forbidden Orchard or Gemstone Mine as well because they rarely hurt. Demonic Tutor, Green Sun's Zenith, Worldly Tutor and Summoner's Pact are great tutors for the deck that can help out very well. You can also drop Body Double and Carrion Feeder for a single Deathrite Shaman, which does the trick.
A few cards that are ubiquitous among EDH decks I simply couldn't fit into the tight budget like Preordain and Sol Ring, so slotting them in would help smooth out the deck. Other cards I would suggest would mostly be more tutors, card draw, and lands, but a couple exceptions could be Lotus Petal, Cabal Ritual, Fatestitcher over Dregscape Zombie, and minor things like that.
The full cost of all of these suggestions equals $130 on tcgplayer, and should serve to win you games nearly a turn and a half faster than the estimated turn 5.6 win, to around 4.1 win on average, with faster hands winning turn 3, godly hands winning turn 1 or two, and slower hands winning turn 5. The deck doesn't need to mulligan too often given the abundance of tutors, but it still needs some protections against hate, removal, and countermagic, but the original deck did all of that pretty well.
If you want to spend $70 to $170 additional dollars on upgrading the deck. I would recommend simply upgrading the landbase, or moving the combos over to the ones listed on Murmaider | Thrasios Combo.
2 months ago
I would personally drop Viscera Seer, Body Double, mikeaus, the unhallowed all for Mogis's Marauder, and two other cards of your choice Bloodghast could be a secondary copy of Fatestitcher, or whatever else you want.
What this will do will make Protean Hulk fetch Hermit Druid, Deathrite Shaman, and Mogis's Marauder, you have 2 black devotion, with Deathrite Shaman and Mogis's Marauder, you give haste to Deathrite Shaman, make a from it, and also give haste to the Hermit Druid, then use the mana to go off with it.
2 months ago
Hey, if you want to make your deck more competitive, Witch-Maw colors are great for combo.
Hermit Druid is a famous combo, in which if you have no basic lands in your deck, you mill the whole thing into your graveyard. With a turn one Forest + Gemstone Caverns or Lotus Petal or something, by turn 2 you can mill your deck.
Narcomoeba will return from the graveyard to the battlefield, and if you play a land Bloodghast will return too! Fatestitcher can return for a single mana if you need it. As long as you have three creatures, you may flashback Dread Return a Necrotic Ooze back to your library, your whole library is in your graveyard, but remember, Phantasmagorian can discard any cards you may have accidentally drawn.
You use Wall of Roots's ability, and get a . Put that mana into Blighted Bat's ability, giving Necrotic Ooze haste. Tap Necrotic Ooze to Devoted Druid's ability, getting , then untap with Devoted Druid's second ability. Tap it again, but this time to Channeler Initiate's ability, and get another mana. Use both Devoted Druid's second ability and Channeler Initiate's ability over and over again to make mana, and put it all into Walking Ballista's ability to put infinite +1/+1 counters on it. Then use Walking Ballista's other ability to remove all of those counters, killing each of your opponents.
Easy win, one card (Hermit Druid), turn 2 win.
Demonic Tutor, Vampiric Tutor, Imperial Seal, Eladamri's Call, Green Sun's Zenith, Summoner's Pact, Worldly Tutor, Eldritch Evolution, Sylvan Tutor, Grim Tutor, Beseech the Queen, and cards of that nature can fetch it up, leading to ~20 "one card combos".
Flash + Protean Hulk also allows you to find Grand Abolisher, Cephalid Illusionist, and Nomads en-Kor, allowing you to win turn 1, if you have Lotus Petal or Gemstone Caverns or Mana Crypt or Chrome Mox or Mox Diamond, a land, and Flash + Protean Hulk, isn't that a fast win!
Other than that, self-mill combo-decks that put their whole library into their graveyard all are able to protect against the likes of Faerie Macabre and stuff of that nature by running Memory's Journey and Deep Analysis and Phantasmagorian, so if they attempt to exile some of your combo, you can shuffle it back into your library, draw it, and discard it all to save yourself! Krosan Reclamation, Think Twice, and stuff of that nature are occasionally run too!
2 months ago
How much money would you be willing to spend on this deck? I could work with any budget, whether just adding a few cards to draw, or switching up the manabase, or add some wincondtions!
This will return Narcomoeba, and allow you to bring back a Fatestitcher or Bloodghast if needed. If you have 3 creatures now, cast Dread Return from the graveyard, and bring back Laboratory Maniac, then flashback Deep Analysis to win the game.
These 3 combos win the game on the spot, and all of them only take up 11 cards total.
I will let you know, Laboratory Maniac + Demonic Consultation is what I would consider one of the cheapest and most powerful combos for EDH (use Demonic Consultation naming a card outside of you deck, and exile it all, but do this on your upkeep so you win the game on your draw step). Tainted Pact can also work if you only run one of each card. (you can run 2 basics of each type if you run a snow-covered varient like Snow-Covered Plains alongside a normal one.)