Mind's Desire

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
From the Vault: Lore (V16) Mythic Rare
Vintage Masters (VMA) Rare
Scourge (SCG) Rare
Promo Set (000) Rare

Combos Browse all

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Mind's Desire Discussion

Gladiusupremus on Grixis Flux

2 weeks ago

I think Isochron Scepter and Paradox Engine is probably a must. Running a storm deck with Laboratory Maniac I think that being able to cast Dramatic Reversal infinite times will either enable a Guttersnipe , Mind's Desire + Laboratory Maniac , Aetherflux Reservoir , or Grapeshot win combos, none of which I see. Could you please explain the main path to victory for this deck?

WalbenQuakeblade on Jhoira Vintage Commander

4 weeks ago

More Changes 5/28/19

Out- Mind's Desire , Foundry Inspector , Shimmer Myr

In- Isochron Scepter , Dramatic Reversal , Chromatic Sphere

I realized after making changes yesterday that I really wanted to find a way to include the Dramatic Scepter package into this list. Once Urza, Lord High Artificer releases we will have 2 different ways to abuse infinite mana in the deck. This also gives us more threats that people need to worry about, which in turn makes deciding what to interact with more difficult.

SideBae on I Play For Free, You Don't Get To Play!

1 month ago

The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.

My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.

Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.

Strionic Resonator copies your generals ability... just sayin’.

If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.

With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.

Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.

If you want to get SUPER spicy, Mind's Desire and Volcanic Awakening are also good options to hit off Narset triggers. Temporal Manipulation is an extra turn card you may have missed.

Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.

Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.

I hope you find this helpful; let me know if you need clarification on any of my comments.

Good luck with deck building!

inGtSToRm on Kess Storm [Small Primer]

1 month ago

helldanno Thanks for the response!

  1. The consultation version of the deck tends to rely heavily on the Laboratory Maniac + Demonic Consultation or Tainted Pact plan. In this deck, consult is just an end all be all out to win. High Tide really amps up the storm plan because of the untap effects (example: Frantic Search ). On the consultation plan, if you would like to have a storm out, it would be more on the route of Paradox Engine + mana rocks. That being said, storming off that way would be more of your secondary win condition outside of Lab man and the new Jace, Wielder of Mysteries .

  2. I've considered Narset, but have yet to own a Wheel of Fortune or a Timetwister . If you have access to those cards, wheel payoffs like Narset get a lot better. As for Bolas's Citadel , running Paradox Engine would be a necessity. Adding in a 6 cmc and another 5 cmc card would bring the curve of the deck up too high in my opinion. I may test this in the future by swapping out other high cmc cards such as Mind's Desire in order to keep the curve as painless as possible off of ad nauseum.

  3. Basalt Monolith is just much worse than Grim Monolith or Mana Vault at it's 3 mana cost. If you don't own vault or grim, basalt would be fine to play until you can pick up the others.

Thanks again and let me know if you have any more questions or concerns!

Sebakira on Yidris Cascade - EDH

2 months ago

I think that combos such as the storm cards work really well with Yidris. I personally don't like the Wheel combos that a lot of competitive Yidris decks use, so I built this deck to focus on the fact that Yidris' cascade casts spells. Cards like Aetherflux Reservoir and the storm cards like Mind's Desire

drpeppercan on Sen Triplets

2 months ago

Pillowfort/Taxation:

Thievery:

Control:

Mana Fixing:

The Rest:


Cards to consider ousting:

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Mind's Desire occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%