Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

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Mind's Desire Discussion

n0bunga on Hanna's Favorite toys

20 hours ago

I think if you also run Sphere of Safety it would stack nicely with Propaganda and Ghostly Prison

You could also storm off with Mind's Desire by looping any fabricate creature, like Angel of Invention with Ashnod's Altar and Nim Deathmantle

I'd also consider swapping Karn for Tezzeret the Seeker or even adding him. Tutoring artifacts seems necessary in this. Especially when you can minus-0 and grab Ancient Den, Seat of the Synod, Mana Crypt, etc.

GreenFuzzyNinja on How to cast every card you have access to

1 week ago

@Snaptune Most cards I have in here is for combos, like Mind's Desire, and I will not take them out.

Snaptune on How to cast every card you have access to

1 week ago

As a fellow Rashmi player, you have a very solid deck. Your combo is strong, so I feel the only place for improvement would come from better support cards.

Guile-->Momir Vig, Simic Visionary: While Momir Vig and Rashmi are out, play a green creature spell, lets say of CMC 4. Rashmi and Momir will both trigger. Stack Rashmi's ability first, then Momir's so that Momir's will trigger first. Tutor for a creature of CMC less than the cast creature and put on top of your library. Now Rashmi triggers and you get to cast your creature off the top! Guile doesn't feel particularly strong in this build since you are only running six counter spells.

Vision Skeins-->Frantic Search: I'm not a fan of Visions unless your playing Nekusar or group hug. Since this deck is neither, Frantic allows you to draw at instant speed and then allows you to untap your lands so you can cast what you drew into!

Mana Leak-->Arcane Denial: Strictly better counter spell. Mana leak is situational and will rarely be relevant.

Mind's Desire-->Mystical Tutor: I'm not sure how well Desire has worked for you, but I don't like the random aspect of it (and if you are using it to storm your entire deck into play, then chances are you can win by other means by that point). Mystical Tutor has excellent synergy with Rashmi. Play a spell to trigger Rashmi, in response to Rashmi trigger you cast Mystical Tutor. Search for an instant or sorcery of CMC less than the spell cast to trigger Rashmi to instantly cast it off the top of your library when her trigger goes to resolve!

Train of Thought-->Anything: Literally anything. If you copy this spell twice, you will draw 3 cards for six mana at sorcery speed. Opportunity draws you 4 cards at instant speed at a more flexible cost. Divination draws 2 cards at sorcery speed for one less mana than Train. Comparative Analysis draws 2 cards at instant speed for the same amount of mana. Train of Thought is a BAD CARD and you should feel bad! Try Gush instead. You can cast it for free, and it triggers Rashmi with a CMC of 5, which is pretty awesome for a free cast (same for Force of Will). You could also try Mulldrifter for the same reason.

Research/Development-->Displace: Since you aren't allowed to play Research/Development, why not replace it with a redundancy piece? Adding Displace will serve the same purpose as using Ghostly Flicker; make infinite mana with E.Wit and Palinchron. Having both means that you are more likely to hit your combo piece when you need it.

I have other suggestions, but they are more personal preferences at this point (I wouldn't run Fog Bank for example, and I found Yavimaya Elder to be lack luster). Your deck looks seriously strong, and I wish you the best of luck keeping your friends that play against it!

Poopernoodles on How does Arcane Savant work ...

2 weeks ago

So I am building a cube currently and in it I run a storm archetype and I also have the card Arcane Savant say I chose Mind's Desire as Savants outside the game target. When savant ETBs does Desire "storm off"?

RicketyEng on Shifting Into High Gear (Primer)

2 weeks ago

I would appreciate any thoughts on 2-3 card combos which I could focus on instead of storm. I recently added a few stormy cards but I'm already not feeling all out storm is the way to go (I recently built Yidris which is all out storm). I would prefer my original vision of using Arjun as a card-drawing engine to dig for combo pieces and trigger lots of card-draw triggers.

The current chopping block:

Cards being considered:

joshuaizac on Seize Control Budget upgrades help.

3 weeks ago

It really depends on what kind of deck you want to turn it into...you should probably figure this out first, then the rest of the cards will fall in line easier....

Example 1: You can go wide with token swarm...throw cards like Docent of Perfection  Flip, Young Pyromancer, Empty the Warrens, ect next to the Talrand, Sky Summoner that comes with it...

Example 2: You can go mad control...devote most of your blue to countermagic with a few value creatures like Baral, Chief of Compliance and a few that come with the deck, and devote most of the red to removal of various sorts...and play with a very limited amount of win-cons...

Example 3: Izzet Durdles I went with a little bit of storm build (omitting Grapeshot) and threw some lower powered jank at it to keep it on par with my playgroup... Epic Experiment, Mind's Desire, Mizzix's Mastery, Sphinx-Bone Wand, Spiraling Embers and Guttersnipe are the All-Stars in my deck...

You might get a few ideas from my decklist as well as several others out there...but 1st I'd still say...figure out what the deck is supposed to do...then go from there....gl & hf.

KillKid20095 on You're a Shrinky Dink

1 month ago

ComboCrazy Hi the Infinite Combos i have are Palinchron + High Tide/Extraplanar Lens, and Isochron Scepter + Dramatic reversal. I plan to win by acquiring infinite mana or Filtering through my deck until i get Enter the Infinite/Mind's Desire to assemble Infinite Mana or get a kill from Aetherflux Reservoir.

I replaced Lab Maniac with Aetherflux Reservoir as testing on behalf of what a buddy said, and anytime you can win with Lab Maniac you could win with the reservoir.

Mystic Remora gets more value than Rhystic, because most people would pay the 1 than let you draw even if they play around remora i essentially made them skip a turn, so paying Cum Upkeep for 2-3 turns is worth it.

Trinket Mage was in an odd spot because most times he was very weird to play just to get a rock or Sensei's which is good in itself, but i but the Trophy Mage in because it is also narrow but it at least gets me the Extraplanar Lens which is essentially high tide.

Lastly, Caged Sun, and Gauntlet of Powerare too costly for my curve, Extraplanar just happens to be the most efficient way to get these effects(outside of High Tide of course).

Peanut3181 on

1 month ago

Here's the issue. Storm is not a color that goes "smoothly". It's izzet. It's not suppose to. Sometimes I do an epic experiment and I blank. Sometimes I just win. It happens.

Izzet can't really go off on turn 3 or 4. It's a different style. But it utilizes cards like AEtherspouts AEtherize Cyclonic Rift Evacuation Blasphemous Act and Chain Reaction as board whipes. Then good spot removal like Rapid Hybridization and Pongify. I mainly use Young Pyromancer and Talrand, Sky Summoner as defense as well till I hit a board wipe.

Commander is about multiplayer. And storm is amazing when it comes to it. It strikes quick but not really early.

If you want card manipulation like the top Brainstorm does similar things and is good in the early game, Mystical Tutor is the nuts, along with Crystal Ball that not many people know about.

For early card draw I would include all the cheap blue spells like Brainstorm and even Faithless Looting to get you going. Discard your expensive stuff that isn't of use to you yet and get it back with Mizzix's Mastery or Past in Flames

For massive card draw Stroke of Genius is great and can mill in the late game. Mystic Confluence is very versatile, Thought Reflection gets scary real quick. But my favorite is by far Unexpectedly Absent (in multiplayer settings. I tutor for it many many times. And Time Spiral if you have one.

High Tide and Turnabout can net you an absurd amount of mana if you copy either and add the leftover mana to your mana pool in response. Inner Fire is absurd with massive card draw plus any copy effect like Increasing Vengeance. And of course Mana Geyser. Utilize artifacts like Worn Powerstone and Izzet Signet and Mind Stone for early ramp

If you want to be mean you could do Volcanic Awakening, and Volcanic Offering is crazy in multiplayer.

Gut Shot is too weak for me, but Mind's Desire to me is like another epic experiment. You can always hit your X spells and cast them for 0 to increase your storm count. Plus it synergizes with Guttersnipe and Sphinx-Bone Wand.

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