Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

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Mind's Desire Discussion

RicketyEng on Shifting Into High Gear (Primer)

1 week ago

I'm thinking of removing Sleep for Fateful Showdown and removing Mind's Desire or Turnabout for Obstinate Familiar.

I would love to have thoughts and opinions on these. Fateful Showdown can threaten a one-hit kill with a large enough hand. Obstinate Familiar can help as a fail-safe against decking myself which has happened a few times.

Spirits on Mizzix, the Storm EDH

2 weeks ago

Awesome, thanks! Manbeast75

Whispers of the Muse is a great suggestion for Visions of Beyond, I've never really had a consistent connected Visions of Beyond. I may keep Plea for Power in temporarily, and remove Visions of Beyond for the Firemind's Foresight, see how my draw works. Plea for Power with Mizzix of the Izmagus is usually for a turn or 3 cards, pretty respectable conversions. Keeping Whispers of the Muse on the backburner, also allows me to draw my entire library in an Infinite scenario, very interesting. I think I need Whispers of the Muse because of the Isochron Scepter to have enough targets.

Mind's Desire has been reasonably good to me thus far, not sure it's necessary, I may have won without it, but it allowed me to play a Guttersnipe or a Sphinx-Bone Wand. It's definitely low on my priority scale, I just put it in over Ignite Memories to test it out.

I see how Sakashima the Impostor would be good, especially for a Blue Sun's Zenith or Stroke of Genius, not sure I can get the room, plus I find that Mizzix of the Izmagus is usually free casting Kicked Rite of Replication anyway, but I'll keep it in mind.

Teferi, Mage of Zhalfir is amazing, I have to get one of him when I'm at the store next.

Intuition is an interesting one, I have it in my maybeboard, Mystical Tutor, Merchant Scroll, Past in Flames or Mystic Retrieval means I get to play them all, regardless of which card an opponent puts in my hand. Mystical Tutor or Merchant Scroll can pull my Firemind's Foresight or Turnabout, or I can pull Personal Tutor for a Mizzix's Mastery.

I've been looking through your deck and clicking the guys, still going through it all.

Neotrup on Will casting a Storm spell ...

2 weeks ago

sonnet666 was looking at if you cast Mind's Desire on your turn (as it's a sorcery) into an opponent's Eye of the Storm (as it looks at all instant and sorcery cards, not just those cast by it's controller). The only thing this really effects is which trigger hits the stack first, which is less relevant here than in a lot of situations. If you Quicken Mind's Desire (which has a lot of implications just because it would go into the Eye of the Storm(, the triggers will reverse order. If you control both the enchantment and spell, you choose the order the triggers go on the stack regardless of whose turn it is. If you copy the storm trigger with Strionic Resonator you get double the copies, but if you copy the Eye of the Storm trigger you get double the spells out (even though you can't put double the spells in). You also never need to cast Mind's Desire out of the storm, or cast spells off it, so you woudldn't need to Stifle any triggers, unless you need to stop your opponent from using Eye of the Storm, but you should win fast enough that they don't get a chance. Eye of the Storm is very powerful.

sonnet666 on Will casting a Storm spell ...

2 weeks ago

The way this goes down:

If your opponent controls Eye of the Storm:

  1. You cast Mind's Desire with a storm count of 2.
  2. Storm triggers and goes on the stack.
  3. Eye of the Storm triggers and goes on the stack.
  4. Eye of the Storm's trigger resolves, exiling the original Mind's Desire, then giving you the option to cast 5 spells and Mind's Desire. (I'm going to assume you cast all of them.)
  5. The 5 spells and Mind's Desire go on the stack in whatever order you chose to cast them. (I'm going to assume you cast Mind's Desire last.)
  6. Storm triggers again. (Your storm count is now 8.)
  7. Storm makes 8 copies of the Eye of the Storm's copy of Mind's Desire.
  8. 8 storm copies of Mind's Desire, and 1 Eye of the Storm copy of Mind's Desire, all resolve. (For simplicity's sake, I'm going to assume you don't hit any instants that you choose to cast immediately, but keep in mind that that is possible, and that casting an instant in the middle of this process will get you another Mind's Desire off of Eye of the Storm, which will have even more storm.)
  9. The 5 copies of whatever spells are on Eye of the Storm resolve.
  10. The storm trigger of the original Mind's Desire, creating 2 copies of the original Mind's Desire.
  11. Those copies resolves as well.

If you control Eye of the Storm:

  1. You cast Mind's Desire with a storm count of 2.
  2. Storm and Eye of the Storm both trigger and goes on the stack. If you stack the triggers so that Eye of the Storm is on top of storm, it works just like the above tree, so let's stack them the other way.
  3. Storm resolves, creating 2 copies of Mind's Desire.
  4. The two copies resolve.
  5. Continue from step 4 to step 9 above.

That was fun.

Neotrup on Will casting a Storm spell ...

2 weeks ago

Absolutely, to everything. Spells cast out of Eye of the Storm both count for storm count, and if they have storm, like Mind's Desire, it triggers. As long as you hit instants and/or sorceries off of the desire copies you can keep going, getting bigger storms each time. Do note that Storm only counts spells cast before it during the turn, so if you stack the triggers so Eye of the Storm resolves first, those spells won't count towards the instance of storm at the bottom of the stack.

Yesterday on Will casting a Storm spell ...

2 weeks ago

Just making sure I've got this right.

Say there's an Eye of the Storm on the battlefield with 5 spells exiled under it, and I've cast 2 spells already this turn. I go to cast Mind's Desire, and the card's initial spell becomes exiled under Eye of the Storm but the Storm will still trigger on-cast?

So then I have the option of casting all the other spells before Mind's Desire for a second and significantly bigger storm count?

And while we're at it, as long as I get the Storm trigger from Mind's Desire to keep pulling Instant and Sorcery spells, I can keep casting them in order to get more copies of all the spells under Eye of the Storm, including casting more copies of Mind's Desire, for an arbitrarily large combo?

Manbeast75 on Mizzix, the Storm EDH

2 weeks ago

I would consider dropping Plea for Power for the foresight. Foresight grabs you the specific cards you need, while Power either gives you an extra turn if you're not in a position to be able to use it well, or a random 3 cards.

As for counters, I've found it more beneficial to be a little less control oriented, but combo oriented. Just enough disruption to be able to protect your combo, and unless a specific spell is actively going to kill you before you are able to win, I don't bother countering troublesome things.

I also would consider changing Visions of beyond to Whispers of the Muse. Drawing it later in the game typically nets you more cards than Visions, being able to repeatedly draw with extra mana.

I've never really found using Mind's Desire to be all that appealing, In my year+ playing with it, I haven't once gone for true chain storm, but combo for infinite spell casts on a combo.

Sakashima the Impostor is a piece of tech I've enjoyed having in Mizzix. Paying 4 to have 2 Mizzix in play, reducing your costs by 2x your experience.

I would change Future Sight with Melek. Melek has less color weight, and an additional ability that can be relevant. I've had to, multiple times, brainstorm and put turnabout on top in order to cast it copied, to have the mana necessary to start the reiterate loop.

Teferi, Mage of Zhalfir is a tank, basically saying that you can't be interrupted.

Intuition can be a pseudo Firemind's foresight for a combo. Past in Flames, Any Ritual, and mystical tutor. Tutor for Reiterate. Only grabbing tutor instead of reiterate to guarantee casting it from your hand to be able to buy it back. Most savvy players will catch you in that and grave reiterate to break your combo.

GreenFuzzyNinja on 1000+ win-cons

1 month ago

@Deathbend If you do not use Mind's Desire, how do you play your library? You do not have any draw engines in this combo other than Enter the Infinite, which you used all ready. I also suggest putting some counter spells in here. It's pretty easy to break up.

P.S: Can you actually put my deck link in here?

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