Mind's Desire

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might (DDS) Rare
From the Vault: Lore (V16) Mythic Rare
Vintage Masters (VMA) Rare
Scourge (SCG) Rare
Promo Set (000) Rare

Combos Browse all

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

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Mind's Desire Discussion

franjimen421 on Is this Storm?

2 weeks ago

legality on Tappedout sucks. you should not look at the legality section here. if you wanna see what cards are banned from pauper,

p.s. Goblin Guide, Reforge the Soul, Mind's Desire are rares, and is not pauper legal no matter how you put it. pauper is a format only consistent of commons. your deck is at the very least vintage.

Boza on Archmage Highlander

1 month ago

I choose Mind's Desire.

aragorne32 on Kess's School of Witchcraft and Wizardry

1 month ago

Very interesting list, and as for the wincons, one of the big problem, or bonus depending of how much money you have, is that Kess likes to go storm and/or infinite with big flashy combos like Hightide combos. You'll hardly find any casual decklist of Kess here, most of them are over 2 000$ because of the counterspells and some other really expensive cards. If you want something thats a bit more budget, you can try Doomsday + Laboratory Maniac combo or even Isochron Scepter + Copy Artifact + Dramatic Reversal + Swan Song. These are way less expensive and give you a decent wincon, but if you wanna go with something a bit more storm, you'll need cards like Mind's Desire, Yawgmoth's Will (but this card is kinda expensive and not necessary, so feel free to not use it, even though it's really strong) and Aetherflux Reservoir as a wincon to smash all your opponents down to 0. Heck, you can even go with some more classic combos of blue like the Palinchron + Deadeye Navigator combo for infinite mana! Kess also likes cards like the Increasing spells from the Dark Ascension block, so you could add Increasing Vengeance which is really good and maybe another ritual like Cabal Ritual. Or, you could also decide to go with the extra turn strategy, but this one doesn't have any specific wincons to it, just helps setup the other ones or finish games. In the end, if you don't like combo based strategy, maybe this commander isn't really for you as you can see, most of her shenanigans are based around instant win combos, which is why she's highly loved by competitive players.

Hope this helped!

PI3L0V3R on Wouldn't It Be Fun If Nobody Else Had Fun?

1 month ago

Sorry for the late reply. I removed all the creatures you didnt list and tossed in Mind's Desire, Pull from Tomorrow, Dig Through Time, and High Tide

mmcgeach on Zur Doomsday

1 month ago

AlwaysSleepy Thanks for the detailed replies. I have played a lot of Zur; I agree that Time Spiral is terrible. I've been looking for appropriate replacements. I'm sorry to see you've just cut Mind's Desire, I was literally thinking of putting your build together just to play with it. Such a strong card.

Oh man, I didn't even mention how good Future Sight is with Doomsday and Necropotence, but, it's kind of weak on its own. It seems like kind of the opposite of the strategic spectrum of Mind's Desire, where you need a really specific set up to get mind's desire to work; but if it does it really just goes off. With future sight you can just play it out there and it's worth maybe +3 cards per turn, average; with the possibility of just ending the game if you get doomsday or top + helm of awakening.

freakingShane on Wouldn't It Be Fun If Nobody Else Had Fun?

1 month ago

Typically early game for decks like this is a bunch of card draw and control. Having enough counter magic and using it to stop threats that will end the game or put you at such a disadvantage that you can't return from.

The card drawing is for you to add XP counters on Mizzix and draw into your win cons or combos (if you decide to run any).

But again, these are not cards that you have to include! If you put half of them, all of them, or none of them into the deck it will be fine! Some of these are dependent on your play group (like Pyroblast and Red Elemental Blast requiring a blue player in your group), but hopefully some of these you can find useful!

AlwaysSleepy on Zur Doomsday

1 month ago

mmcgeach

Hey dude. Here's the rationale for me running it. Generally the 6 CMC payoff cards are kept to a minimum, especially in Zur, so I picked Mind's Desire as the only one for the following:

  1. It's an excellent payoff card by itself. It becomes the primary line when you have a single tutor and can cast a number of spells to make mana -> tutor out Yawgmoth's Will -> do the stuff again -> confirm a win since it's just so good. Really it's a top end which is extremely difficult to stop.

  2. Re: Doomsday. Short answer is both. Long answer is on lines where I am casting Doomsday to win with excess resources, Mind's Desire is in my opinion the optimal line, since it will prevent your opponents from having any way of stopping you post-DD opener. It's also great to just outright exile Doomsday with it. It may seem win-more, and in this scenario it could be. So next reason.

  3. It's one of the few cards which I believe can actually pull you from the depths into a win. Sometimes things aren't going well and you can't stick a Zur. You can go for some short storm line and top it off with Mind's Desire. It won't always work, but it's a strong enough card to keep around to provide that kind of out in those situations.

I'm not often using Mind's Desire, though. The common lines are Naus -> Grace -> Naus, or a resource light DD cast. But I'm never unhappy to have it available. And it's a stronger payoff card than Time Spiral. Plus the Doomsday lines with it are pretty much unbeatable.

On to Future Sight, it could be playable thanks to the DD piles it turns on, but I think it's impact is overall not swingy enough to include. It's also trying to fill a role Grace/Naus fills in the deck, which I think we're not in need of a back up for.

Phyrexian Unlife - Great card. Love it. Not in this list, so if you really want, Mind's Desire -> Phyrexian Unlife is a fine swap. I play it in paper since I don't have a Candle/Twister. I'll include a note on it in the description.

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