Mind's Desire

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
From the Vault: Lore (V16) Mythic Rare
Vintage Masters (VMA) Rare
Scourge (SCG) Rare
Promo Set (000) Rare

Combos Browse all

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Price & Acquistion Set Price Alerts

DDS

SCG

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Mind's Desire Discussion

HelixSnapHelix on Errozone2

2 weeks ago

Hey, so here is the deck I copy and pasted and modified a bit:

http://tappedout.net/mtg-decks/errozone2-copy/?cb=1538865901

I took out Pyroblast and Notion Thief because I don't play against enough blue decks to justify it, and replaced them with Treasure Cruise and Dig Through Time. At that point, I figured with those two and Time Spiral, Ad Nauseam would have the potential to do just way too much damage to me to be worth it. I took it out, and thought for a bit on what could possibly ever replace a card like that in a deck like this. I ended up adding Whir of Invention to EoT Aetherflux Reservoir, but now I'm left wondering if it's even a lab man deck or not now. Is Mind's Desire and Demonic Consultation really what fuel the lab man win, and are they enough on their own? Or at this point, without Nauseam, is it even worth having lab man in the deck?

I also revised the lands a bit as well. I have the duals, and I wanted to use the cool new battlebond dual lands, since this is for competitive pod commander, not 1v1 or anything.

What are your thoughts on my version?

[email protected]_only on Grixis storm

1 month ago

missing 2 key storm artifacts: Aetherflux Reservoir, and Sentinel Tower. probably want Mind's Desire also, as it's a storm card that boosts other storm cards.

Jokergius on Naru Meha, Master Wizard cEDH

1 month ago

When I see High Tide, I automatically think “Storm.” Adding Candelabra of Tawnos and Mind's Desire will be like an alternative win-con in the deck, for sure, with the Ghostly Flicker + Naha combo as your main, if you’d like. I also suggest, since you want it to be geared toward a more cEDH list, the three non-banned Moxen: Opal, Chrome, and Diamond. It will make your deck much faster. Lotus Petal is another card you might want to consider. And, if you have the budget for it, Timetwister.

Annexus on Jori En, Ruin Diver: Spellslinger

1 month ago

@JakeHarlow

Hi again! I've been looking through the list a fair bit in the last few days and have been playtesting it here and there. In regards re: Mind's Desire, cutting a card for this glorious piece of fun is actually... pretty hard. The deck operates well in regards in what it needs to do, so what exactly is key and what isn't? This question had me thinking for a bit, as I was reworking my own UR spellstorm deck. I've narrowed down a couple of options.

-Magmatic Insight: A red and a discard for a draw 2 effect is really good. However, of all the availible and cutable options, this one might be fair to cut. The reasoning behind it is the fact that it needs a land card to be discarded, which is (in both competitive and casual) fairly conditional and situational, leaving it a unworkable card in some cases. Now, these cases are rare, to be honest, but it's worth the pondering methinks.

-Island: Shaving 1 island away for some extra value in the spellslot. Not optimal, but the difference between 31 and 32 lands can be calculated statistically with the website in %, so perhaps it's worth it to look at the numbers and see how drastically this changes the % of times you draw a land in the 99 and the amount in opening hands.

-Ideas Unbound Draw 3/discard 3: real good, I think, but maybe not always what you want? Would be really bad if you'd have to discard sweet sweet gas on a low handcount.

That's it for now. Of course, this is all personal preference, but these are the ones that I've elected. The most important things I kept it mind was the chainability of the spells, the 1 mana draw-a-card spells are really good and, quite frankly, exactly what you want to do. So I've MOSTLY stayed away from these. Creatures seem really fine. Further cuts, I don't know for sure. I'll have to play a bit more in goldfish-mode in order to find that out. Hopefully this helps, I do enjoy the discussion!

JohnnyCRO on Oona, dos, faes! [Doomtide]

1 month ago

Awww, so kind of you xD

And I agree, edit button is sorely needed.

  • Misstep - it's maybe just me then

  • I am aware that Oona and Dralnu are quite different. It just occurred to me that oddities like Mind's Desire work well with Dralnu so if you like cards like that Dralnu might be worth your attention. And as for Kess, even though I played her only briefly, I can tell you that her 3c is no problem since is only splashed for a few spells (wheels, Faithless Looting, Gamble, Vandalblast and maybe a few more trinkets), so just adding 2 more shocks, 1 or maybe 2 filters, a single Mountain and maybe a few tangos/checks should do. Adding more rocks like signets and another talisman won't hurt since you'd be keeping Isochron line anyway. You can go deeper into red, but for a control/Doomsday/storm/control deck I don't think it's necessary or even desirable.

  • I get it about the talisman. It was just a side remark for general Isochron use, not for this particular deck. In my experience Oona doesn't need more than a few, and certainly no more than 10, to go off reliably.

  • and to deal with his Alesha specifically the cheap -/- wraths are good. Languish is doing fine for me and I'm about to give Yahenni's Expertise so if I were you I'd get one of each just in case, they're cheap enough to grab when you see them.

JohnnyCRO on Oona, dos, faes! [Doomtide]

1 month ago
  • Mental Misstep - IMHO uses from both examples, topdeck tutors and rocks, are marginal because people here rarely play 1cmc rocks except Sol ring and countering tutors in general is meh bc I'd rather counter the threat they tutored for. On that note and Snap, have you considered Unwind?

  • Mind's Desire - this is more of a Dralnu thing. Many of your card choices would work great in Dralnu actually, did you ever consider him taking over? Plus the guy is AdNaus/Doomsday beast.

  • lens - yep, I hear you. I know that you're less reliant on colored mana than myself and that Talisman is doing fine for you (it's doing fine for me too, it's just that you can't actually go infinite colored with it, just arbitrarily high). I wasn't implying a swap bit playing them alongside each other.

  • mass removal - that's fair. My problem is that the rest of the table focuses on me (read; Mishraharad) and I need to clear the board myself. So I always assume all blue players share my grim fate.

  • spot removals - as I said, these all have their flaws, but it would be a pitty not to pick 1-2 best fit for your meta. If you can snipe down creatures bothering you, you should do it.

matkomtg on Oona, dos, faes! [Doomtide]

1 month ago

JohnnyCRO thanks for stopping by again! I'll try to cover all cards sooner or later and explain each of their places here; card picks are usually meta calls. I have 2 different metas and I try to adjust my decks to both of them so I don't have switch cards through my deck(s) very often.

  • Sensei's Divining Top - Perfectly aware of cards ability to draw my deck through infinite mana, in fact it happened once while I was testing Doomsday and I managed to win through this combo and Laboratory Maniac. I'm glad you put this out, I'll definitelly gonna mention it.

  • Unsubstantiate- I hate when things stay unanswered (read: Can't be countered) and this passes those things by. Can be another spot removal spell or a better counter, but for now it still has it's purpose.

  • Snap - Same as Unsubstantiate - can be a better removal, but the thing that it's free is good when I'm trying to answear things on oppenents exploding turn or even when I'm trying to go off on High Tide.

  • Mental Misstep - Currently here to answer several decks; as you know in our current meta there are only few decks that are so-so competitive and people have cheaper spells that give them advantage. Really a counterspell that fits my deck in way of answering top-deck tutor spells, mana rocks etc. For now it's staying in, but I do see it's upcoming cut in future.

  • Mind's Desire/Spectral Shift - Both currently in due to testing out already mentioned stuff. Mind's Desire really proved itself few times and I do really see this card in my deck (as you mentioned Remand - as soon as I get it it's going in here because I find it great paired with this card.) and Spectral Shift is just a test that I think it could work, but we're about to see.

Suggestions:

  • Rhystic Study - The card is great, no doubt but I don't run it because I don't really get it's value which I hope for. Meta calls - people don't like me drawing cards as it leads my way upfront so they stop it (Read: Too many artifact/enchantment removal spells and I can't answear all).

  • Prismatic Lens - Might also try it out, but it's easier for me to get my right mana because I'm color less than for example Tasigur, so my current colorless artifacts either provide a safe turn mana sink, or they produce more than . Talisman is a better option in here

  • Mass removals - I find Cyclonic Rift being enough for now because people often answear each other board states and I get to save up my mana for threatning plays.

  • Spot removals - Definitelly gonna include few more.

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