|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs Might (DDS)||Rare|
|From the Vault: Lore (V16)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- Can I use alternate casting cost for effects that allow you to play a card without paying the mana cost?
- How would this interaction work out?
- Commander : what happens when i killed all players including myself ?
- Are there any rules regarding shuffling your library multiple times? Mind's Desire
- How does Arcane Savant work with Storm cards?
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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|Want (4)||acbooster , hwagner , mlouden03 , tlhunter07|
Mind's Desire Discussion
4 days ago
There have been a lot of really good points made already, but I'm still struggling to see what the end goal is for this deck. I think one of the first things to consider is, Kess is a spellslinger. You need a much higher land count to accommodate this strategy.
In commander, a 38 land deck is approximately the same as a 24 land, 60 card deck. With the inclusion of your lands, about 50% of your deck should be dedicated to producing mana or finding it (mana rocks + ramp spells + lands = 50 cards). The rest of your deck looks like you took two trains (Draconic Domination and Arcane Wizardry), and created a train wreck. Pick a strategy and cut out EVERYTHING that isn't part of that strategy. Are you a Kess deck or are you a pseudo Ur - Dragon deck?
As for recommendations, I highly recommend Search for Azcanta Flip, Thaumatic Compass Flip (ramp + Maze of Ith), and either Rhystic Study or Mystic Remora. One thing to note, you CAN use the suspend costs on cards with Kess, so recasting Wheel of Fate is entirely possible. Since they won't resolve the same turn, the exile clause of Kess' ability won't affect them.
Some general advice, you don't really have enough for the "artifact matters" cards like Unlicensed. With that being said, get rid of them. Find more hard ramp, cards like Traveler's Amulet, over mana rocks. Rocks die to removal, while not many people play land destruction, at least not if they want to keep playing, in the pod. I don't see any sort of graveyard hate, unless I'm overlooking it, which shouldn't be hard to implement (Rakdos Charm is in your colors). Finally, implement some better win cons that play to Kess' strengths. Throwing in some fork effects, threatens, storm effects, i.e. Mind's Desire, and a Banefire to send a message. Heck, my Kess deck runs Paradox Engine, Mystic Speculation, and Brain Freeze, not to mention the Capsize lock. (If you pay buyback, the spell returns to your hand and doesn't get exiled, with Kess! :) )
I hope some of this helps you to find a strategy that works for you, and, more importantly, is fun to play. Good luck and best regards.
5 days ago
Sgtpopnfreash First of all, thanks a lot for your comments!
I don't actually have Timetwister, Candelabra of Tawnos, Flusterstorm, Copy Artifact, Volcanic Island, Underground Sea and The Tabernacle at Pendrell Vale, but if I had them, I would certainly use them in this deck.
I'll tell you why I like having Faithless Looting in my deck. 1) it enables me to trade three(including itself) cards from my hand for two new other cards, while discarding lands or cards that i'll be able to cast later with Kess, dissident mage , such as Mind's Desire, 2) It interacts well in some Doomsday piles that I like to settle sometimes, 3) It helps me to trigger Threshold for Cabal Ritual. Cephalid Coliseum have a similar effect enabling me to trade three cards from my hand for three new cards, while it enters untapped and taps for blue mana.
Mizzix's Mastery and Paradox Engine are too powerful for not to use them. With Paradox Engine on the field I can easely storm out and with a tutor or enough draws I can quickly close the game. It also helps me to avoid some stax effects, which my playgroup is consistently improving. I'm also considering adding Vandalblast or By Force to deal with tax and stax artifacts.
Please let me know your thoughts on my comment.
1 week ago
Also, you could upgrade your x-burn spells with Comet Storm and Fall of the Titans and trade Inferno/Fire Tempest for something likeRolling Earthquake/Earthquake/Fault Line/Molten Disaster ect. (does that same thing but better/more flexible)
If you are looking for stuff to take out I would start with Sun Droplet (seems real slow and super bad at what it does) Bosium Strip (would rather just draw cards instead of taxing myself 3 mana, this deck probably won't be casting more than 1 spell of the strip per turn at best) Lightning Bolt/Lightning Strike/Volt Charge (not a lot of impact in EDH, 3 damage just isn't that much) Searing Flesh (for similar reasons just put in another x-burn spell) Spellbook (you don't seem to be drawing that many cards) Mind's Desire (storm count would be really low most of the time since copying doesn't count towards storm count)
2 weeks ago
Gotcha. I might have to throw Rise from the Tides back in then, at least for the added board presence. I opted for Mind's Desire since it is a spell so I can rebound it and recur it. I didn't realize you can't rebound any of the spells you get from it though. Still, it pops off if I have a loop going with Call to Mind and Relearn.
2 weeks ago
Neither of the two minds are great, but they are always fun to get off. They usually don't net me too many spells though. I think Magus of the Mind probably works a bit better, but if you have a lot of mana, Mind's Desire really bats! Rise from the tides usual nets me around 5-6 zombies which is okay for me, but I have tried getting 2x10 zombies once, which won me the game.
Sorry for the late answer, I haven't been to active the last couple of weeks.
3 weeks ago
3 weeks ago
3 weeks ago
lol it's Mind's Desire not Mind's Dilation, though they look, sound, and play similarly. How does Mind's Desire work for you? Don't get too many duds or anything with counterspells or irrelevant stuff? And which is better, Mind's Desire or Magus of the Mind? Desire is a spell itself that would be great to rebound with all the other stuff you cast with it that could be rebound, but Magus' ability costs only one, meaning you can stack a lot more spells with him. I'm thinking of throwing one or the other in my Taigam deck Ojutai's Mystification because it also kinda runs in a storm fashion. And in this build, how many tokens does Rise from the Tides net you? I took it out because it didn't give me enough :/