Conjurer's Bauble


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Common

Combos Browse all

Conjurer's Bauble


Tap, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

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Conjurer's Bauble Discussion

CardTyrant on [Upgraded][C14] Built From Scratch - Tinker Deck

3 weeks ago

For the infinite combo to go off, you need a noncreature artifact. Right now I only see two: Sol Ring and Skullclamp. I would run at least four-five. I would suggest some of these goodies.

PedroMarcello on Caw Blade

1 month ago

Pickachu202, 2x Bonesplitter has been replaced by 1x Darksteel Axe, it's more likely to stick on the field due to indestructible, this allows me to free a slot. The equip cost is not really an issue because the deck isn't really in a hurry to end the game.

1xSylvok Lifestaff was a mainboard option until I opted to use Seraph of Dawn instead of Palace Sentinels, Seraph of Dawn is a great way to stabilize as it's resilent to bolt. Since I adopted it I felt no more need to increase lifegain.

Conjurer's Bauble seems like a nice option to mainbord. Still, I would have to find a slot for it. Probably Relic of Progenitus or Longbow, but those have amazing records of getting people unprepared game 1.

Pickachu202 on Caw Blade

1 month ago

Defiantly needs some number of Bonesplitter and Sylvok Lifestaff, also maybe consider running Conjurer's Bauble. Tutorable with trinket mage and rebuys hawks.

kingofcramers on Pauper Eggs

1 month ago

Conjurer's Bauble could be good here, idk if tron is necessary considering how little mana you need, you could take out the maps

SkulduggeryP on It's easter again bay-bee! A modern look at eggs.

2 months ago

I am going to respond to as many of these as I can. First of, thanks xXMVGXx for pointing out the surplus Conjurer's Bauble, I totally did not see that. Next up, abby315, I like your idea of Echoing Truth, that's going into the sideboard (there is room now). One more thing, you're right, Rest in Peace is also a shutdown. Finally, azumanga94. The reason I am not running any Lotus Bloom is that I am not running Faith's Reward (which i'll get into later), and with Frantic Salvage I would still need to cast it, suspend and all. As for Faith's Reward, after a significant amount of playtesting, It would often miss four or five eggs from a 10-egg yard, because they were put there before turn 3. Also, Frantic Salvage allows me to cast the already-used eggs, benefitting Aetherflux Reservoir (or Grapeshot if you boarded out), while Faith's Reward just plops them on the field.

Changes Made Because of your contribution:

  1. -2 Dispatch
  2. -2 Conjurer's Bauble
  3. +2 Echoing Truth
  4. +2 Path to Exile

xXMVGXx on It's easter again bay-bee! A modern look at eggs.

3 months ago

also Path to Exile is just better in every sense than Dispatch, also you have 1 Conjurer's Bauble in the main and four in the sideboard so one has to go.

Dreno33 on Walker of The Wastes (Pauper EDH)

3 months ago

Some suggestions...

  • Opal Palace - does a lot more in buffing Walker of the wastes than another wastes.

  • also, another amazing land has been printed as a common since then. Cradle of the Accursed :)

  • how often do you feel you get to 9 mana? Hand of Emrakul is the other big beater you are missing. annhilator in pauper seems good enough, haha.

  • if you still wanted an additional fatty to equip with evasion, Ruin Processor is the last biggest guy you are missing.

  • Vorrac Battlehorns is great that it forces your opponent to only ever block with one creature, which greatly accels your commander damage clock. Since it gives trample, you get to do the same strategy on any of your other beaters as a 2nd option.

  • Here's a big one in my opinion. run more cantrips. you want to be consistently hitting lands drops and getting to your key enchantments. in colorless, this is hard to do. cantrips really help turn through your deck to find those pieces you need to complete your strategy. here's a start: Chromatic Sphere, Chromatic Star, Conjurer's Bauble, Relic of Progenitus, Urza's Bauble, Astrolabe, Ichor Wellspring, Orazca Relic

Things i don't like in here...

  • Frogmite - a cheap, sometimes free 2/2? i would rather just run another cantrip effect like some i listed above.

  • Lens of Clarity - its a really cool effect, but i think Glasses of Urza does a much better job at the "information advantage" then the lens does. just my opinion.

  • Phyrexian Walker - again, i don't like running 0 cost things that do nothing on there own. run a ramp spell in place of it to get to your bigger bombs quicker. a 0/3 is not where you want to be, early or late.

  • Rusted Slasher - way too vulnerable and will never get a hit in. there are so many better 4 drops you should be playing, or again, replace with a cantrip. I would much rather play a cantrip into an equipment on t4 than this guy

  • Galvanic Key - neat trick, but i don't see this combat trick come up very often and colorless decks don't "fool" anyone when they leave up mana unless it is 7+ for scour mana.

enpc on Oona's Summer Court

4 months ago

I would cut the Deadeye Navigator and Palinchron package, as well as the Mikaeus, the Unhallowed. They are too slow and without Tooth and Nail are too hard to deploy.

I would also cut Exsanguinate and Torment of Hailfire - you already have Walking Ballista as a backup win condition.

Instead I would add a Conjurer's Bauble for some graveyard recusion and up your mana rock count. Talisman of Dominance, Mind Stone and Fellwar Stone are all really good. If you want another backup combo, adding a Paradox Engine will give you a few lines.

The addition of more low cost mana rocks will speed the deck up as well as help out Dramatic Scepter.

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