Daretti, Scrap Savant

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) None
Commander 2016 (C16) Mythic Rare
Commander 2014 (C14) Mythic Rare

Combos Browse all

Tokens

Daretti, Scrap Savant

Planeswalker — Daretti

+2: Discard up to two cards, then draw that many cards.

-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

-10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.”

Daretti, Scrap Savant can be your commander.

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Recent Decks

Daretti, Scrap Savant Discussion

Amyas on Built from scratch

6 days ago

My Daretti, Scrap Savant deck is one of my funnist decks to pilot enjoy =)

enpc on Competitive artifact oriented deck

1 week ago

The new goto artifact commander is Jhoira, Weatherlight Captain since she cantrips off them.

There is also Breya, Etherium Shaper who acts as an engine with cards like Nim Deathmantle and Ashnod's Altar. She also gives you access to black which means access to the best tutors in the game.

Lastly there is Sydri, Galvanic Genius who combos nicely with Aetherflux Reservoir the second you have 50+ life. Just make it a creature with lifelink and wreck your opponents 50 damage at a time. While you lose access to red, your mana base becomes more consistent and you still have access to black.

Outside of the combo commanders, you have Daretti, Scrap Savant who is a solid stax commander, albeit not as consistent as the aforementioned three.

Yitzhak on Into the Storm with Jhoira - cEDH Historic Combo

2 weeks ago

markszncd have you considered Daretti, Scrap Savant i know its quite heavy in cost 3 but its kinda good cuz allows you to keep drawing or recover something from the GY, also counts as an Historic spell, on its own could be a 3 cards drawn,

also some "Invisible" combo xD with Helm of Awakening or any reduction, could make an infinite card/Storm count/Mana Krark-Clan Ironworks+Myr Retriever+Junk Diver i also run the Scrap Trawler it works like a backup plan and allows you to recover some important gear, I really like to play Grapeshot with Dramatic Scepter combo its quite ez to set up.

crowned on Wort: the Ramp Mother of Burn

3 weeks ago

Still loving the Deck and your List, the deck is working pretty well so far, just having trouble against multiple Cyclonic Rift's per game. But who doesn't.^^

May I suggest Deglamer as a card? I do like Hull Breach very much, however the extra utility to do something against indestructible enchantments and artifacts (at instant speed) might be better - especially against decks with strong recursion mechanics. Hello Daretti, Scrap Savant!

SocorroTortoise on Jaya Ballard, Fiery Control

4 weeks ago

StanleyH - Hellkite is one of a long list of card that I like and just don't have a good place for. I've had my Jaya list together for the better part of a decade at this point, and finding cards to cut is much more difficult than finding cards to add. I also don't feel like I need another wheel effect right now, because I already have Wheel of Fortune, Reforge the Soul, and Memory Jar (which can be reused by Goblin Welder and Daretti, Scrap Savant). With the other card advantage tools red has gotten over the last few years, I never feel like I have a problem keeping cards in hand. The other appealing part to the Hellkite is that it's just a dumb flying beater, which is what you need sometimes. I've had more wins on the back of direct damage recently, so I'm probably undervaluing that aspect somewhat.

Flux27 - I realized after I posted that that you have posted in my MTGS thread and I asked pretty much the same question there, so my bad. I'm always happy to push Jaya discussion around the internet. My group is the opposite - we're a lot more aggro than average and also occupy a weird place in terms of power level. We ditched fast mana, most combo, and a lot of the format staples (no idea when I last played with or against Cyclonic Rift, for example) as an intentional choice to keep things a little fresher, but still tend to build high powered decks within those constraints. Fetch/dual manabases to play things like Markov Blademaster are the norm, so some of my card choices are a little odd by wider format standards. That's also the reason I omit staples like Sol Ring in my list.

Stolen Strategy is definitely getting a shot in my list. I've liked Dire Fleet Daredevil when it came up, typically just as card draw or removal. I think that it's going to stick long term and similar effects are worth keeping an eye on. I tried Vance's Blasting Cannons  Flip for a while and really didn't like it. I have a lot of utility in the manabase, so "nonland" is a mortal problem for red's exile draw in my list. I like the idea of a card advantage tool that flips into spot removal/grindy wincon but it never played well. I don't remember what I have in there now - maybe Sunbird's Invocation?

hookedonkronix on Squee the voltron

4 weeks ago

Mogg Fanatic / Bloodstone Goblin / Goblin Spelunkers / Skirk Prospector / Spikeshot Goblin / Taurean Mauler / Pulse of the Forge / Radiating Lightning / Burning Wish / Seismic Shift / Grand Melee / Impact Tremors / Trove of Temptation

Cut these creatures and spells as soon as possible, none of them improve the Voltron wincon. You've got a lot of filler in here, I stopped adding cuts because it really depends how far you want to take this deck as well as what you'd budget for it. Mono red likes ramp, I'd recommend adding the mana doublers Gauntlet of Might / Gauntlet of Power and Caged Sun as well as some rocks Sol Ring and others. From your maybe board I'd include Goblin King / Blood Moon / Daretti, Scrap Savant and a few others. Mono red voltron is going to rely on you ramping up harder and controlling your opponents by destroying artifacts and land so Shattering Spree / Volcanic Offering / Incendiary Command / Mizzium Mortars / Fissure Vent/ Structural Distortion are all cards i'd recommend. Hope this helps, like I said it all depends on how far you want to take it but there are plenty of mono red staples that you don't have in here that would work well with a voltron build.

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

1 month ago

After a long hiatus, Daretti, Scrap Savant has returned to the battlefield!

Took out Crystal Ball because I added Scrying Sheets back in per the recommendation of BasedTurtleHD, and it has worked fantastic! Also, having my land slot fill that purpose instead is much easier to work around.

Regoober on Grenzo, Havoc Raiser, Blood in, Blood out!

1 month ago

First off, I love the deck. Yeah, Probably a little heavy on the artifacts, but maybe that is the support Grenzo's Onion Army needs.

Etali, Primal Storm, Daretti, Scrap Savant and/or Koth of the Hammer If you're not opposed to planeswalkers.

Maybe Goblin War Drums Since you're going wide and wanna get through with some bodies no matter what (Bedlam may be strictly better for your meta, though). I didn't know War's Toll existed, but I use Mana Web occasionally for similar effect.

Neheb, the Eternal is a must for ramp from damage to play opponents spells, IMO. In addition, Things like World at War, Aggravated Assault, Savage Beating and, My favorite for hordes like this: Breath of Fury all get you exiling through people's decks and any chance of chaining together a winning combo. Stranglehold is nice, too if your meta loves tutors (like mine does)).

Happy Goading, my Mono Red Friend!

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