Daretti, Scrap Savant


Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare
Commander 2014 (C14) Mythic Rare

Combos Browse all


Daretti, Scrap Savant

Planeswalker — Daretti

+2: Discard up to two cards, then draw that many cards.

-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

-10: You get an emblem with Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.

Daretti, Scrap Savant can be your commander.

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Daretti, Scrap Savant Discussion

TaegukTheWise on Roon Blink

5 days ago

Utility lands are a great substitute like Reliquary Tower or a pain lands like Yavimaya Coast, however they aren't basics which is the important part and the only reason I recommend them. Unless you had a creature like Ulvenwald Hydra (even though he is a good finisher I would recommend) that you can get out early and often to get any land, it would be hard to tutor for them otherwise (aka get them often enough), that and Blood Moon/Magus of the Moon turn them into mountains, rendering them useless. If you also had enough card draw it would get some of those cards, but its not as reliable as having a bunch of ramp spells like Rampant Growth, Kodama's Reach, Explosive Vegetation, and even a land that can even sit there and produce colorless; Blighted Woodland that for very cheap, can get the basic lands that you need and put them directly into play. However in one very specific case (albeit a more rare case than blood moon by a HUGE margin) Sundering Titan, the controller has to name every basic on the board and they are gone, which is another reason why I run fetches and dual lands that can be fetched, other than their enormous help with fixing when I need them. The only decks that will ever feasibly play this is either a Daretti, Scrap Savant deck or a prison style deck, which you should be trying to kill first anyway. I recommend more basics because they are easier to get out of your deck, nothing feels worse than to top deck a land when you really needed a removal spell, or to have a counterspell up for defense, but that's my take anyway, and it works out great for me since I happen to thin out my deck each time I play my Roon deck.

KEEP IN MIND Adding those wastes will basically turn your 3 color Roon deck into a 4 color deck. You will need to get at least one waste per game in order for you to get some form of value when you do play your displacer. The other upside to adding Wastes include: not being a good target for land destruction like Strip Mine, they are basics, and are under a dollar on sites like amazon. Downsides include: Adding another color to your deck, and lowering the amount of actual fixing for fetching a wastes. I feel the downsides are rather negligible since they should be the last land type you should fetch for after getting your colors. Except when it comes to opening hands, but that's highly dependent on other factors as well since they are still lands that actually do something when they come into play. If you aren't running Thought-Knot Seer then I would recommend 3-4 wastes if you do consider getting them (and 4-6 if you do get the seer). I would trade them with the ravnica bounce lands: Azorius Chancery and Selesnya Sanctuary along with Temple of the False God (since its never good in your opening hand nor when you can actually use it) and Secluded Steppe because its bad, especially for a 3 color deck.

Also, Opal Palace isn't that good here. Its more for voltron style decks, or decks that have a commander that gets removed a lot like Scion of the Ur-Dragon, Mana is pretty precious. Washing some colors can be cool, but that's like adding an extra (1) to every spell you play because you need to tap an extra land. I have also gotten the prebuilt Derevi commander deck, its what I used to build my Roon deck. I used to run Rupture Spire and Transguild Promenade as well, but I find that they slow me down WAY to much for what they offer in return, they are even worse when I have both of them in my opening hand. For all 3 of these I would just put in a regular forest, plains, and an island in their place. That's how bad I believe they are, if you want to add other utility lands in there or more wastes, be my guest, but I would strongly urge against these 3 unless you absolutely NEED that kind of fixing.

Also, no problem! I love deck doctoring, especially when it helps another Roon player :D

Just ask and I can answer other questions or provide more advice. I have this very terrible habit to mid-max my decks...

ZendikariWol on Sedris, the Traitor King

3 weeks ago

Well I'm a Feldon of the Third Path guy myself but lemme tell ya: you NEED Trading Post! It's just SO helpful! Also, in a pinch, Jayemdae Tome and, my fav, Daretti, Scrap Savant. Also, how about a new name? 'Guess Who's Back! Back Again!' has a nice ring to it.

dlamars on Planeswalkers in EDH

3 weeks ago

I think everyone pretty much got it, I'd probably include Elspeth, Knight-Errant since her emblem is probably one of the better available and she fits in a variety of builds that like to swing in. Personally though I really think Teferi, Temporal Archmage, Daretti, Scrap Savant and Tezzeret the Seeker are the best overall.

SteelSentry on Planeswalkers in EDH

3 weeks ago

Daretti, Scrap Savant is very powerful if you're in an artifact themed deck. Even if he only stays around to use his minus ability, Goblin Welder is a pretty good effect even as a one shot.

VexenX on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 month ago

Sorry again for the long delay guys. I just finished school, and I have been in refocus life mode. I honestly have not had really any magic free-time either sadly in the last couple months. I hope to make more free time in the next few weeks, once things settle down.

Bawx1235: I have been rethinking Tempt with Vengeance for a little while now... it is a game changer if you have a notable sack outlet available. There really is no major downside in a deck like this, even if you just get 5-6 elementals.

feyn_do_alduin: Land D is pretty frowned upon my my meta. Last time I did it with my Daretti, Scrap Savant I was almost shunned lol.

Leefish: Welcome to the page! As stated, Growing Rites of Itlimoc  Flip is likely our only MAYBE. The problem with this card is that in this deck it misses almost always with it's ETB, however, it should flip really quick. That being said, it is a 3cmc slow Gaea's Cradle in most cases. I am not fully convinced on it though... could just be a budget option for most people. What does everyone think???

zacko0: I would have to agree with WHyFLy with his assessment of Makeshift Munitions. It is a bad Bombardment, but if you really find yourself hurting for more outlets, go for it!

Zachd2465: Welcome!!! This is the favorite of my 10 commander decks too! There has only been a few goodies for this deck recently... right now I just want a dang Scapeshift reprint in Masters 25 so I can finish my foil deck! It better be a rare....

RiptideGaming: Then you piloted it wrong. Nough said.

Kneyo: From the Ashes is very intersting.. It has been mentioned in the past, but I have not tried it out yet... all of your praises of the card makes me want to get a copy as see how it goes.

feyn_do_alduin: That turn 1 Om_rath cast is priceless! I hope I get to live the dream! I will keep it in mind for sure!

Frank_Glascock: At this point, I am not even sure if it is going in... is that crazy? What has your experience been with the card so far?

RazortoothMtg on Ixalan Spoilers

1 month ago

Argy I don't have any decks that would play it. I agree Search for Azcanta  Flip would be good in Kess, Dissident Mage or something like that, not so good in Purphoros, God of the Forge or Daretti, Scrap Savant lol.


1 month ago

Hi, I really like the deck and I've made a lot of mono red decks recently so hopefully I can add some good suggestions:

Daretti, Scrap Savant - I think even for pure looting he is a great addition and meshes well with squee. Red has the corner on the market for artifact recursion so it might be a good idea to consider Goblin Welder too. Artifacts like Memory Jar or Eldrazi Monument(flying is pretty relevant with goblins) are excellent in mono red and win games.

Past in Flames/Recoup - Personally I include them in every mono red build, they are pure gas when you need it either from the hand or graveyard. Almost 1/4 of your deck is sorcery/instant spells so they could be relevant.

Wheel of Fortune/Reforge the Soul/Runehorn Hellkite/Magus of the Wheel - Unfortunately Wheel of Fortune doubled in price recently but the other options are great when you find yourself needing gas to close out a game.

Goblin Chieftain/Goblin Warchief - Haste is extremely important for goblin tribal. Krenko and company draw a lot of hate so it is best when you can tap them immediately or attack.

Anyways hope these help!

RingoDingo92 on Glissa Won't Let you Do Anything

1 month ago

You gave me some ideas for my Daretti, Scrap Savant deck. That's worth a +1 from me! Awesome deck!

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