Daretti, Scrap Savant
Planeswalker — Daretti
+2: Discard up to two cards, then draw that many cards.
-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
-10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.”
Daretti, Scrap Savant can be your commander.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Mythic Rare|
|Mystery Booster: Convention Edition (MYSCON)||Mythic Rare|
|Commander Anthology 2018 (CM2)||Mythic Rare|
|Commander 2016 (C16)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Daretti, Scrap Savant occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Recommendations View more recommendations
Latest Decks as Commander
Daretti, Scrap Savant Discussion
3 weeks ago
Planeswalkers: Sarkhan and Liliana obviously both performed well, so I won't bore you with explaining why they're good.
Daretti, Scrap Savant has so far been good but still unsure about his place in the deck. 4 cmc is quite a lot, but the possible rummage 2 has given me some much needed gas at times. Furthermore, the -2 has allowed me to pseudo-ramp for a turn by sacrificing a Talisman for a Mana Vault, or by sacrificing a tapped Mana Vault for another mana rock.
As for Tibalt, the Fiend-Blooded, honestly he is just a bit of a meme but he has also performed well. People underestimate him as an engine and he provides you with a constant loot engine on Turn 2. He isn't necessary for the deck, but I have a soft spot for making such a 'bad planeswalker' so good for me.
Instants: Goryo's Vengeance is primarily there to reanimate Bladewing the Risen at instant speed. In addition, casting Vengeance during the end step allows you to circumvent the trigger, giving you a Legendary Creature during your entire turn.
Enchantments: Warstorm Surge is a little bit too high of a cmc for a card that does nothing the turn it comes down, not to mention it is really more of a 'win-more' card. Panharmonicon was cut for the same reasons.
Underworld Breach is a pure combo card through and through. It allows you to re-cast your spells, including Dance of the Dead, Animate Dead and Necromancy. For extra value, Entomb is one of the best cards to combo off with Breach as it puts it immediately into your yard to then re-cast. Along the same lines, Altar of Dementia also provides gas for a Breach combo.
I hope this has provided clarification and help for your own build.
1 month ago
seshiro_of_the_orochi, there are Shapeshifters I can use. Adds an additional six creatures + Birthing Boughs. The page says 8, but we minus one for Birthing Boughs since it's not a creature (despite making tokens) and we also subtract Morophon, the Boundless.
Ender666666 Glad to have you aboard!
Suns_Champion All good suggestions. Thanks!
Since we are clearly very heavily based in artifacts, I'd have to auto-include everyone's favorite garbage boi, Daretti, Scrap Savant. Adds an additional layer of card advantage (kinda) but also some artifact recursion.
So I generally like to build decks with three main functions, each of which can stand on their own or work together in synergy. It appears right now we have the following:
- Combat Matters (Anthems, Voltron, Synergy, Extra damage tax, etc)
- Artifacts Matter (Equipment and some solid artifact draw)
I'm honestly thinking the third prong of this attack might be land destruction. The fact is, we want to attack as much as possible. So the further we push our opponents behind, the further we can push ahead. Unfortunately LD is frowned upon in EDH. Also, having dedicated cards such as Stone Rain aren't a good idea, as you are trading 1:1. The problem is that when you have 3x opponents each with approximately 35 lands in their deck, you are up against literally 100+ lands to destroy. You, in that vein, can not mathematically have enough cards to trade 1:1. So I'm thinking some wrath-like effects. Not many, perhaps just 4x - 5x of them. This way they aren't duds in my hand, but I'm still probably going to draw into at least one during the game.
But this still leaves a solid 1/3rd of the deck. Typically I structure decks in this format:
- Commander (In this case, 2x)
- 8x mana rocks since it's mono-red
- 35x lands
This brings us to a total of 48, leaving us with 52 cards left.
A quick Gatherer search for tribal puts us at:
- 7x Samurai (Minus Brothers)
- 6x Changelings which we established earlier
So let's assume that of the 52 cards left, we dedicate around 25 - 30 of them as creatures or token-making permanents. This leaves us with 27 - 22 cards left.
From these, we can subtract 4x land wraths to keep pressure on and stop interruptions. This brings us down to 23 - 18.
From here, I have an extensive list in my Lathliss' Brood deck, in which I have 7x cards under Draw / Card Advantage. If we minus Dragon's Hoard since we won't have enough to justify it, but add in Daretti, Scrap Savant, we have 7 of them still. Now, there is some overlap here in creatures, meaning we actually get to cross these two prongs of the deck for some overlap. So we can count a few of these creatures under "Draw / Card Advantage" while still padding out our base.
This brings us down to 16 - 11 cards. Whew, we're cutting it tight.
We still need to add in voltron / anthem effects. I'd feel safe saying we are good for these. At 11 - 16 cards, you're looking at one voltron every 10 - 6.5 turns, which I admit is not very good. However, we have draw / card advantage on top of this, which adjusts these values a little better in our favor.
So I'll get to work on a rough design and post it in here in a little bit.
1 month ago
I also still feel like you should continue to consider Chandra, Torch of Defiance. It does so much work. I basically never use the card draw, but find the ramp and removal quite effective, and find that it tends to eat removal because players are overly scared of it.
1 month ago
I'd build the EDH deck, by the way, using spells like Daretti, Scrap Savant and Brudiclad, Telchor Engineer alongside things such as Myr Battlesphere and Wurmcoil Engine to constantly make more and more bombs while also producing tons of ground troops. I can use Daretti to bring them back and loop a cycle. I can also use legendary artifacts and effectively put 6 charge counters on him just from two sacrifices: The first sac and recur it with Daretti for another sac.
Each turn, I'd be able to make a Bomb with at least 7 charge counters on it. 3 from the first sac, 3 from the second sac, and 1 for the upkeep trigger.
That means after the 2nd bomb, I am dealing 7 damage to 7 targets each turn. Absolutely disgusting.
2 months ago
@Xikitins I'm not OP, but I've been working on a budget Godo list of my own. The reason Chandra wouldn't work imo is because of the low creature count this deck runs. 12 creatures in this list. 15 in my budget list. Unless the walker's ability can get immediate value, such as Daretti, Scrap Savant bringing back Helm, the walker will normally be taken out pretty quickly by any random creature on the field.
2 months ago
This looks like it should be a fun deck. The first thing I might suggest is Daretti, Scrap Savant . He works well with artifacts, he can help filter your hand and he can cheat expensive stuff into play. If you have an Inventors' Fair laying around you could probably slot it in as well. It's a good land for an artifact deck but I wouldn't blame you if you don't slot it in because its price has gone up. Mimic Vat might also be a good addition because you can steal your opponents' creatures after you blow them up with Bosh and if the Mimic Vat isn't working out you can just use it as fodder for Bosh. The last thing I'll mention is that you might want to add some protection for Bosh. He's pretty expensive to cast and if he gets removed as soon as you cast him that kind of just hoses your strategy. If you don't have the classics like Lightning Greaves or Swiftfoot Boots you could probably get your hands on their budget version: Whispersilk Cloak . I like the cloack because it makes your creature unblockable which could potentially turn Bosh into a strong finisher. Good luck with your Deck!!
2 months ago
Well, you are running a bunch of eldrazi and mycosynth lattice/darksteel forge/vandalblast combo in a mostly artifact deck. No wonder you are seen as a threat. It looks like a fun deck if you can get it going. Maybe more mana rocks could help smoothen out your games. Izzet Signet , Mind Stone , Star Compass , Wayfarer's Bauble , Sky Diamond , Solemn Simulacrum , Fire Diamond and Firemind Vessel are all pretty good options.
Also if you are running big things you might need some ways to cheat them into play. I like to run Thran Temporal Gateway , Planar Bridge and Master Transmuter to help cheat my big stuff into play. Master Transmuter also offers some protection shenanigans. You can activate it to return an artifact that's about to be destroyed or exiled back to your hand. Thran Temporal Gateway's activation protects spells from counters unless it's a Disallow .
This is a pretty artifact heavy deck, Daretti, Scrap Savant might be good here. Also as you are running so many strong cards, you might as well run Urza, Lord High Artificer . Turn all your artifacts into mana and you'll be able to play all those bombs no problem.
This is just my opinion. These colors are hard to ramp with but I find that putting in a bunch of mana rocks work as a pretty good substitute. If you can get like 5-8 mana rocks or more stuff like your Burnished Hart or the stuff I mentioned above, your games might end up running a little bit smoother. Either way good luck on your deck!!
2 months ago
Gravebreaker lima seems like it was designed with ith Muldrotha in mind.
Nyx Lotus any mono deck will want this