|Commander / EDH||Legal|
Printings View all
|Commander 2016||Mythic Rare|
|Commander 2014||Mythic Rare|
Combos Browse all
Daretti, Scrap Savant
Planeswalker — Daretti
+2: Discard up to two cards, then draw that many cards.
-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
-10: You get an emblem with Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.
Daretti, Scrap Savant can be your commander.
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|Want (3)||fireborne1986 , DevoidMage , KB2187|
Daretti, Scrap Savant Discussion
3 days ago
I only have a handful of EDH decks, among them Kynaios and Tiro of Meletis, Daretti, Scrap Savant, Heliod, God of the Sun, Riku of Two Reflections, and Yahenni, Undying Partisan. After looking for a new EDH deck to obsess myself with and spend way too much money on, I decided I should finish the color wheel with mono colors. So far I have Heliod as a mono-, Yahenni as a mono-, and Daretti as mono-, so I need a mono- and mono- deck to round it out. I'm looking for opinions on the most interesting, fun, or challenging to build generals in mono- or mono-, so thanks for any advice or help or anything!
1 week ago
1 week ago
It's the Daretti, Scrap Savant deck from 2014 for those wondering.
You can also do a search on EDHREC for Daretti.
1 week ago
Winther I believe someone asked about that a long time ago??? I'm not 100% certain, however this list is not really meant to be stax. Being complete stax is not the goal. I know that Static Orb, Winter Orb and Silent Arbiter are there, but that's pretty much just so Daretti, Scrap Savant can be in play long enough to ult.
2 weeks ago
Well, you only have 10 artifacts in 100 Cards, so you basically still miss everything you might want in an artifact based deck.
It depends on where you want to go though, aggro, control, Combo...I guess aggro is the cheapest Option because you can avoid some of the most expensive staples (but artifacts are still sometimes quite expensive)
My Suggestion would be to bring powerful artifact creatures into Play by several cheap tricks. For example Wurmcoil Engine, Myr Battlesphere, Steel Hellkite...You should definitely Play Goblin Welder and Daretti, Scrap Savant, the both work well with Su-Chi and Cathodion, generate massive Advantage with Treasure Keeper and Scrap Trawler. Master Transmuter might be good as well. Memory Jar, Wheel of Fortune, Windfall to fill your graveyard are always good.
You also Need a lot of Speed, which you can get with artifacts: Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Voltaic Key, Mox Opal, Mox Diamond, Chrome Mox, Lotus Petal, Lion's Eye Diamond, Coalition Relic, Izzet Signet
2 weeks ago
Geralf_Cecani Thrasios is an oulet for infinite mana combos and costs only 2 to cast, which is great to have available at all times. I haven't seen anyone play this commander but it's surely great for a lot of combo decks...and in blue/green there are a huge lot of infinite mana combos, for example Grim Monolith/Power Artifact or Staff of Domination with something like Priest of Titania or (even colorless) Metalworker, Rings of Brighthearth and Basalt Monolith which are both tutorable with Trophy Mage...all the stupid tricks with Peregrine Drake and Palinchron...there's really a lot in these colours to abuse Thrasios.
Also, Silas Renn, Seeker Adept is probably one of the best partner commanders besides Bruse Tarl, Boorish Herder (I personally like the combination of both in my aggro stax Workshop Party). You can even mess with Lion's Eye Diamond, Goblin Welder, Daretti, Scrap Savant and stuff like Su-Chi, Dack Fayden to make absolutely broken plays. Of course this requires a higher budget, because the artifact power alone is usually not cheap.
3 weeks ago
Oh wow, I really love all the synergy in this. Almost every card choice feels really on theme.
A few thoughts on cards to help with discarding:
Daretti, Scrap Savant is good at both discarding, seeing more cards, and helping you get back artifacts you may have discarded.
Chandra, Flamecaller is another good one for emptying and refilling your hand - I'm not sure that it's significantly better than Chandra Ablaze all of the time, but it certainly seems like an upgrade.
Tormenting Voice and/or Cathartic Reunion also seem like strong options.
Separately, if you're already running Outpost Siege, how do you feel about Chandra, Torch of Defiance or Chandra, Pyromaster? Both get you additional card advantage, and Torch can also help ramp you if needed.
3 weeks ago
I think I would not be interested in adding Natural Order. If I were interested in adding another poop card that I can't cast with teeg out, I'd be looking at Chord of Calling before Natural Order due to its ability to really just get whatever. Living Plane and Birthing Pod is already feeling clunky enough, let alone the occasional awkward Pattern of Rebirth draw here and there.
I really don't have time to be aiming for Mentor of the Meek. On turn 1, I need a dork or Sylvan Safekeeper / Mother of Runes, sometimes Land Tax. I just cast Gaddock Teeg indisputably on turn 2 to cut of Chord of Calling, Green Sun's Zenith, fast mana into a four-drop+ noncreature spell etc. To give you some idea. I once played against a Daretti, Scrap Savant deck. You're probably thinking, "Wow. He can't even cast his commander... LOL." I underestimated his hand when he went turn 1 mountain pass. I declined to throw teeg out there immediately, and I payed the price because he sandbagged the Mana Vault and slammed a turn 2 Daretti. Rip. I lost that game really hard. Anyway, from now on, I just cast teeg on turn 2 because it's necessary in my meta. On turn 3, I need to cast a hatebear. Beit Thalia, Mindcensor, or Linvala, doesn't matter. I just need to keep cutting my opponents' lines of play off as much as possible or else I can be sure that they'll squeeze their way out from under me. To toss a Mentor of the Meek out there on turn 3 is asking for trouble. If I'm not going to cast it on turn 3, then when? It's not getting any better. In the first 5 turns of the game, every single mana is precious. I'm not going to drag this out. I'm prepared to invest every last mana I have in this early-mid game on hate. I simply just can't play Mentor.
Now Earthcraft is a pretty good idea. I happen to have given one away to a good friend of mine as a birthday gift... gotta find another one. I wish Earthcraft was all fuzzy rainbows and christmas fun, but alas, I only have 12 basics and that number isn't rising. There's a solid chance, from my experience, that I play through the first few turns and not even see basic lands. That would be pretty shitty. This is one I'll have to think about for a little while.
Let's say I was using Grafted Wargear and I draw into it as well as Academy Rector. Sweet, so let's combo off. I equip it to my rector, then equip it to another creature. When it becomes unattached, I sacrifice rector and put pattern on the newly equipped creature. I transfer the wargear to another creature, and the patterned creature dies. Now the sac-fodder count = 1. I get boonweaver, which gets back the pattern. I move the wargear to him, which sacs whatever was equipped. Sac-fodder count = 2. Move the wargear off the boonweaver to another creature to sac the boonweaver. Pattern gets me a karmic guide, which gets back boonweaver. I move the wargear to boonweaver. Sac-fodder count = 3. Move the wargear to karmic guide. Pattern gets Reveillark. Move Wargear to reveillark saccing karmic guide. Move the wargear off of Reveillark to sac it. Gets back Karmic Guide and Boonweaver. Equip to boonweaver and now we're up to a sac fodder count of 4. Move the wargear to karmic guide. Pattern gets saffi. Move to saffi, hold priority on the sac trigger and sac saffi to karmic guide. Karmic GUide comes back in and reanimates Reveillark. Move to Reveillark saccing karmic guide, then move the wargear off Reveillark to a FIFTH sac fodder creature to get back karmic guide and saffi... this is getting crazy. To get to this point I need five random creatures to sacrifice. Seems not good enough. Not to mention this is all sorcery speed sacing. :/ Demonmail Hauberk isn't much better, and it's a 4-drop noncreature spell, so definitely no.
I've tried playing stoneforge mystic before. I was using jitte, sofi, soff, and skullclamp. The whole package as a whole just wasn't an effective gameplan. I found the strategy to be slow and didn't put a harness on the game-state like most other strategies did.